Commit Graph

24 Commits (735dca58175c524d3f84218a25fa05fb597a46d8)

Author SHA1 Message Date
hybrid 75b5403b5b Merged from trunk revisions 2144:2363
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@2364 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-05-05 00:09:53 +00:00
hybrid 55e2c6d600 Merged from trunk, all revisions from 1977 to 2143.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@2144 dfc29bdd-3216-0410-991c-e03cc46cb475
2009-01-27 13:23:36 +00:00
hybrid cc7f977f60 Merged revisions 1726:1852 from trunk for the recent updates.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@1853 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-11-27 23:52:13 +00:00
hybrid a9b64e9e5c Removed some consts from POD type return values. Added missing imlementations in SSkinMeshBuffer.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1517 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 14:20:05 +00:00
hybrid fd61d6dd19 Removed some consts from POD type return values.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1516 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 14:08:12 +00:00
lukeph 341dc16566 -added support for 32bit buffers in the opengl and directx9 drivers :) hopefully not buggy...
(may need to add support for directx8 and software?)

-made terrainNode use DynamicMeshBuffer, so it can use 32bit buffers. (no more size limits now on terrains!!! )
if the terrainNode loads an image over 256x256, it is set to 32bit, smaller sizes will use 16bit for better speed.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1515 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-28 04:00:22 +00:00
hybrid 674b535c2b Added hint on proper IMeshBuffer usage.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1484 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-10 21:26:35 +00:00
hybrid b5d6000f8d Added new mMeshManipulator method scaleTCoords to scale texture coords of a mesh. Added two new access methods to texture coords of vertices of a meshbuffer. This allowed to replace the template for planar mapping as well.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1479 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-08-09 12:04:56 +00:00
hybrid e80e76c763 Fixed line endings and a little bug in the if check.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1404 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-07 09:41:58 +00:00
lukeph e903f2ca6b -Made drivers update vertex and index VBOs independently. Massive speed up for terrain nodes. Interface isn’t so clean yet, but will be when vertex and index buffers are separated.
-fixed a rendering state bug, in openGL and directx drivers, while changing from 3d to 2d rendering.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1403 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-07-07 05:20:39 +00:00
hybrid cdffc4a5d6 Merge from branch 1.4, revisions 1344:1352, which are the doc updates from the 1.4.1 release.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1353 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-05-22 11:51:37 +00:00
hybrid ffb438d141 Minor changes and cleanup.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1292 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-03-19 10:20:41 +00:00
lukeph 580c3f5365 terrains can now use VBOs, but index and vertex data will need to be updated independently for any speed gain
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1269 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-02-27 14:07:27 +00:00
hybrid 99aa627e76 Merged from 1.4 branch revisions 1174:1188
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1189 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-21 00:24:28 +00:00
lukeph 86eda333c6 VBOs now use irrMap
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1151 dfc29bdd-3216-0410-991c-e03cc46cb475
2008-01-03 13:52:06 +00:00
hybrid a128e87ed1 Moved enum to additional file.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1110 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-10 23:26:20 +00:00
lukeph 2ca8282e00 -- added VBO support --
-so far only the openGL driver is supported, will add dx tomorrow or the next day

-right now to use, go: MeshBuffer->setHardwareMappingHint(EHM_STATIC); but this will be automatic when complete

-code needs a clean up, and the design isn't fixed, I just wanted to get stuff happening :)

-works well with hardware skinning :)

(design: http://img220.imageshack.us/img220/1931/vbo8xy8.png)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1095 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-05 14:10:28 +00:00
hybrid 81ff2ebb72 Provide meshbuffer level access to vertex elements which always exist.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1085 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-12-03 10:42:58 +00:00
irrlicht 7b734957d8 removed getVertexPitch() method
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@923 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-08 05:06:47 +00:00
irrlicht b85584c8e1 renamed IUnknown to IReferenceCounted
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@916 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-09-07 06:11:47 +00:00
hybrid b04c7e758f Added driver support for Point sprites.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@852 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-20 23:33:34 +00:00
hybrid 01c4324747 Added a new constructor for SAnimatedMesh and some cleanup.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@835 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-14 00:54:40 +00:00
hybrid 74f1e2e9e3 Enhanced the meshbuffer interface. moved the recalculateBoundingBox from MeshManipulator to IMeshBuffer by exposing the already existing methods. Some initial append methods added.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@833 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-08-13 23:53:12 +00:00
bitplane c00ce1d372 Moved everything to /trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@643 dfc29bdd-3216-0410-991c-e03cc46cb475
2007-05-20 18:03:49 +00:00