Moved enum to additional file.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1110 dfc29bdd-3216-0410-991c-e03cc46cb475
master
hybrid 2007-12-10 23:26:20 +00:00
parent 4cd89381d9
commit a128e87ed1
4 changed files with 36 additions and 22 deletions

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@ -0,0 +1,32 @@
// Copyright (C) 2002-2007 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
#define __E_HARDWARE_BUFFER_FLAGS_INCLUDED__
namespace irr
{
namespace scene
{
enum E_HARDWARE_MAPPING
{
//! Don't load in hardware
EHM_NEVER=0,
//! Rarely changed
EHM_STATIC,
//! Sometimes changed
EHM_DYNAMIC,
//! Always changed
EHM_STREAM
};
} // end namespace scene
} // end namespace irr
#endif

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@ -9,13 +9,12 @@
#include "IBoneSceneNode.h"
#include "IAnimatedMeshMD2.h"
#include "IAnimatedMeshMD3.h"
#include "IShadowVolumeSceneNode.h"
namespace irr
{
namespace scene
{
class IShadowVolumeSceneNode;
enum E_JOINT_UPDATE_ON_RENDER
{

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@ -9,6 +9,7 @@
#include "SMaterial.h"
#include "aabbox3d.h"
#include "S3DVertex.h"
#include "EHardwareBufferFlags.h"
namespace irr
{
@ -54,22 +55,6 @@ namespace scene
EPT_POINT_SPRITES
};
enum E_HARDWARE_MAPPING
{
//! Don't load in hardware
EHM_NEVER=0,
//! Rarely changed
EHM_STATIC,
//! Sometimes changed
EHM_DYNAMIC,
//! Always changed
EHM_STREAM
};
//! Struct for holding a mesh with a single material
/** SMeshBuffer is a simple implementation of a MeshBuffer. */
class IMeshBuffer : public virtual IReferenceCounted
@ -141,14 +126,12 @@ namespace scene
//! set the hardware mapping hint, for driver
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) = 0;
//! flags the mesh as changed, reloads hardware buffers
//! flags the meshbuffer as changed, reloads hardware buffers
virtual void setDirty() = 0;
virtual const u32 getChangedID() const = 0;
u32 HardwareHint;
};
} // end namespace scene

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@ -157,7 +157,7 @@ public:
virtual bool hasMipMaps() const { return false; }
//! Regenerates the mip map levels of the texture.
/** Useful after locking and modifying the texture */
/** Required after locking and modifying the texture */
virtual void regenerateMipMapLevels() = 0;
//! Returns whether the texture is a render target