Merge revisions r5438:r5439 from trunk to ogl-es
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5440 dfc29bdd-3216-0410-991c-e03cc46cb475master
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@ -39,7 +39,7 @@ namespace scene
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//! returns the material based on the zero based index i. To get the amount
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//! of materials used by this scene node, use getMaterialCount().
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//! This function is needed for inserting the node into the scene hirachy on a
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//! This function is needed for inserting the node into the scene hierarchy on a
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//! optimal position for minimizing renderstate changes, but can also be used
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//! to directly modify the material of a scene node.
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virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
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@ -75,7 +75,7 @@ namespace scene
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//! Removes a child from this scene node.
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//! Implemented here, to be able to remove the shadow properly, if there is one,
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//! or to remove attached childs.
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//! or to remove attached children.
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virtual bool removeChild(ISceneNode* child) _IRR_OVERRIDE_;
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//! Set if/how vertex buffer object are used for the meshbuffers
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@ -495,6 +495,7 @@
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<Unit filename="../../include/IMeshTextureLoader.h" />
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<Unit filename="../../include/IMeshWriter.h" />
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<Unit filename="../../include/IMetaTriangleSelector.h" />
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<Unit filename="../../include/IOctreeSceneNode.h" />
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<Unit filename="../../include/IOSOperator.h" />
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<Unit filename="../../include/IParticleAffector.h" />
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<Unit filename="../../include/IParticleAnimatedMeshSceneNodeEmitter.h" />
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