diff --git a/source/Irrlicht/COctreeSceneNode.h b/source/Irrlicht/COctreeSceneNode.h
index 3d1ff88d..87509869 100644
--- a/source/Irrlicht/COctreeSceneNode.h
+++ b/source/Irrlicht/COctreeSceneNode.h
@@ -39,7 +39,7 @@ namespace scene
//! returns the material based on the zero based index i. To get the amount
//! of materials used by this scene node, use getMaterialCount().
- //! This function is needed for inserting the node into the scene hirachy on a
+ //! This function is needed for inserting the node into the scene hierarchy on a
//! optimal position for minimizing renderstate changes, but can also be used
//! to directly modify the material of a scene node.
virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
@@ -75,7 +75,7 @@ namespace scene
//! Removes a child from this scene node.
//! Implemented here, to be able to remove the shadow properly, if there is one,
- //! or to remove attached childs.
+ //! or to remove attached children.
virtual bool removeChild(ISceneNode* child) _IRR_OVERRIDE_;
//! Set if/how vertex buffer object are used for the meshbuffers
diff --git a/source/Irrlicht/Irrlicht-gcc.cbp b/source/Irrlicht/Irrlicht-gcc.cbp
index 31157a8b..b87aad2c 100644
--- a/source/Irrlicht/Irrlicht-gcc.cbp
+++ b/source/Irrlicht/Irrlicht-gcc.cbp
@@ -495,6 +495,7 @@
+