One of the COGLESDriver draw2DImage renamed to draw2DImageBatch as in other drivers. Thx @feelthat for reporting.

Added _IRR_OVERRIDE macros to both GLES drivers and fixed one more overload where it had gone wrong.
Enabled c++11 compiling on in c::b project files on Linux to find those kind of troubles faster.



git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5122 dfc29bdd-3216-0410-991c-e03cc46cb475
master
cutealien 2015-08-29 12:43:09 +00:00
parent 98a177e95b
commit 58fa0cf341
4 changed files with 134 additions and 116 deletions

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@ -66,13 +66,13 @@ namespace video
virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
SColor color=SColor(255, 0, 0, 0),
const SExposedVideoData& videoData=SExposedVideoData(),
core::rect<s32>* sourceRect=0);
core::rect<s32>* sourceRect=0) _IRR_OVERRIDE_;
//! presents the rendered scene on the screen, returns false if failed
virtual bool endScene();
virtual bool endScene() _IRR_OVERRIDE_;
//! sets transformation
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat);
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) _IRR_OVERRIDE_;
struct SHWBufferLink_opengl : public SHWBufferLink
{
@ -92,36 +92,36 @@ namespace video
bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
//! updates hardware buffer if needed
virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer);
virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
//! Create hardware buffer from mesh
virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb);
virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;
//! Delete hardware buffer (only some drivers can)
virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
//! Draw hardware buffer
virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer);
virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
//! draws a vertex primitive list
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) _IRR_OVERRIDE_;
//! queries the features of the driver, returns true if feature is available
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const _IRR_OVERRIDE_
{
return FeatureEnabled[feature] && COGLES2ExtensionHandler::queryFeature(feature);
}
//! Sets a material.
virtual void setMaterial(const SMaterial& material);
virtual void setMaterial(const SMaterial& material) _IRR_OVERRIDE_;
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
virtual void draw2DImage(const video::ITexture* texture,
const core::position2d<s32>& destPos,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false);
SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) _IRR_OVERRIDE_;
//! draws a set of 2d images
virtual void draw2DImageBatch(const video::ITexture* texture,
@ -130,64 +130,64 @@ namespace video
const core::array<s32>& indices, s32 kerningWidth = 0,
const core::rect<s32>* clipRect = 0,
SColor color = SColor(255, 255, 255, 255),
bool useAlphaChannelOfTexture = false);
bool useAlphaChannelOfTexture = false) _IRR_OVERRIDE_;
//! Draws a part of the texture into the rectangle.
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false);
const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) _IRR_OVERRIDE_;
void draw2DImageBatch(const video::ITexture* texture,
const core::array<core::position2d<s32> >& positions,
const core::array<core::rect<s32> >& sourceRects,
const core::rect<s32>* clipRect,
SColor color,
bool useAlphaChannelOfTexture);
bool useAlphaChannelOfTexture) _IRR_OVERRIDE_;
//! draw an 2d rectangle
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
const core::rect<s32>* clip = 0);
const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
//!Draws an 2d rectangle with a gradient.
virtual void draw2DRectangle(const core::rect<s32>& pos,
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32>* clip = 0);
const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
//! Draws a 2d line.
virtual void draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end,
SColor color = SColor(255, 255, 255, 255));
SColor color = SColor(255, 255, 255, 255)) _IRR_OVERRIDE_;
//! Draws a single pixel
virtual void drawPixel(u32 x, u32 y, const SColor & color);
virtual void drawPixel(u32 x, u32 y, const SColor & color) _IRR_OVERRIDE_;
//! Draws a 3d line.
virtual void draw3DLine(const core::vector3df& start,
const core::vector3df& end,
SColor color = SColor(255, 255, 255, 255));
SColor color = SColor(255, 255, 255, 255)) _IRR_OVERRIDE_;
//! Draws a pixel
// virtual void drawPixel(u32 x, u32 y, const SColor & color);
//! Returns the name of the video driver.
virtual const wchar_t* getName() const;
virtual const wchar_t* getName() const _IRR_OVERRIDE_;
//! deletes all dynamic lights there are
virtual void deleteAllDynamicLights();
virtual void deleteAllDynamicLights() _IRR_OVERRIDE_;
//! adds a dynamic light
virtual s32 addDynamicLight(const SLight& light);
virtual s32 addDynamicLight(const SLight& light) _IRR_OVERRIDE_;
//! Turns a dynamic light on or off
/** \param lightIndex: the index returned by addDynamicLight
\param turnOn: true to turn the light on, false to turn it off */
virtual void turnLightOn(s32 lightIndex, bool turnOn);
virtual void turnLightOn(s32 lightIndex, bool turnOn) _IRR_OVERRIDE_;
//! returns the maximal amount of dynamic lights the device can handle
virtual u32 getMaximalDynamicLightAmount() const;
virtual u32 getMaximalDynamicLightAmount() const _IRR_OVERRIDE_;
//! Returns the maximum texture size supported.
virtual core::dimension2du getMaxTextureSize() const;
virtual core::dimension2du getMaxTextureSize() const _IRR_OVERRIDE_;
//! Draws a shadow volume into the stencil buffer.
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) _IRR_OVERRIDE_;
@ -200,53 +200,53 @@ namespace video
video::SColor rightDownEdge = video::SColor(0,0,0,0)) _IRR_OVERRIDE_;
//! sets a viewport
virtual void setViewPort(const core::rect<s32>& area);
virtual void setViewPort(const core::rect<s32>& area) _IRR_OVERRIDE_;
//! Only used internally by the engine
virtual void OnResize(const core::dimension2d<u32>& size);
virtual void OnResize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
//! Returns type of video driver
virtual E_DRIVER_TYPE getDriverType() const;
virtual E_DRIVER_TYPE getDriverType() const _IRR_OVERRIDE_;
//! get color format of the current color buffer
virtual ECOLOR_FORMAT getColorFormat() const;
virtual ECOLOR_FORMAT getColorFormat() const _IRR_OVERRIDE_;
//! Returns the transformation set by setTransform
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const;
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const _IRR_OVERRIDE_;
//! Can be called by an IMaterialRenderer to make its work easier.
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates);
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) _IRR_OVERRIDE_;
//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
virtual void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
//! Get a vertex shader constant index.
virtual s32 getVertexShaderConstantID(const c8* name);
virtual s32 getVertexShaderConstantID(const c8* name) _IRR_OVERRIDE_;
//! Get a pixel shader constant index.
virtual s32 getPixelShaderConstantID(const c8* name);
virtual s32 getPixelShaderConstantID(const c8* name) _IRR_OVERRIDE_;
//! Sets a vertex shader constant.
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1);
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) _IRR_OVERRIDE_;
//! Sets a pixel shader constant.
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1);
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) _IRR_OVERRIDE_;
//! Sets a constant for the vertex shader based on an index.
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count);
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
//! Int interface for the above.
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count);
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
//! Sets a constant for the pixel shader based on an index.
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count);
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
//! Int interface for the above.
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count);
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
//! Adds a new material renderer to the VideoDriver
virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData);
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) _IRR_OVERRIDE_;
//! Adds a new material renderer to the VideoDriver
virtual s32 addHighLevelShaderMaterial(
@ -265,36 +265,36 @@ namespace video
IShaderConstantSetCallBack* callback = 0,
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
s32 userData=0,
E_GPU_SHADING_LANGUAGE shadingLang = EGSL_DEFAULT);
E_GPU_SHADING_LANGUAGE shadingLang = EGSL_DEFAULT) _IRR_OVERRIDE_;
//! Returns pointer to the IGPUProgrammingServices interface.
virtual IGPUProgrammingServices* getGPUProgrammingServices();
virtual IGPUProgrammingServices* getGPUProgrammingServices() _IRR_OVERRIDE_;
//! Returns a pointer to the IVideoDriver interface.
virtual IVideoDriver* getVideoDriver();
virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
//! Returns the maximum amount of primitives
virtual u32 getMaximalPrimitiveCount() const;
virtual u32 getMaximalPrimitiveCount() const _IRR_OVERRIDE_;
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN);
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;
virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
bool clearZBuffer, SColor color);
bool clearZBuffer, SColor color) _IRR_OVERRIDE_;
//! set or reset special render targets
// virtual bool setRenderTarget(video::E_RENDER_TARGET target, bool clearTarget,
// bool clearZBuffer, SColor color);
// bool clearZBuffer, SColor color) _IRR_OVERRIDE_;
//! Sets multiple render targets
// virtual bool setRenderTarget(const core::array<video::IRenderTarget>& texture,
// bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=SColor(0,0,0,0));
// bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=SColor(0,0,0,0)) _IRR_OVERRIDE_;
//! Clears the ZBuffer.
virtual void clearZBuffer();
virtual void clearZBuffer() _IRR_OVERRIDE_;
//! Returns an image created from the last rendered frame.
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER);
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) _IRR_OVERRIDE_;
//! checks if an OpenGL error has happened and prints it
bool testGLError();
@ -303,7 +303,7 @@ namespace video
bool testEGLError();
//! Set/unset a clipping plane.
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false);
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) _IRR_OVERRIDE_;
//! returns the current amount of user clip planes set.
u32 getClipPlaneCount() const;
@ -312,10 +312,10 @@ namespace video
const core::plane3df& getClipPlane(u32 index) const;
//! Enable/disable a clipping plane.
virtual void enableClipPlane(u32 index, bool enable);
virtual void enableClipPlane(u32 index, bool enable) _IRR_OVERRIDE_;
//! Returns the graphics card vendor name.
virtual core::stringc getVendorInfo()
virtual core::stringc getVendorInfo() _IRR_OVERRIDE_
{
return VendorName;
};
@ -329,7 +329,7 @@ namespace video
void deleteRenderbuffers(s32 n, const u32 *renderbuffers);
// returns the current size of the screen or rendertarget
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const;
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const _IRR_OVERRIDE_;
ITexture* getRenderTargetTexture() const;
@ -350,11 +350,11 @@ namespace video
bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
//! returns a device dependent texture from a software surface (IImage)
virtual ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData);
virtual ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData) _IRR_OVERRIDE_;
//! returns a device dependent texture from a software surface (IImage)
virtual ITexture* createDeviceDependentTextureCube(const io::path& name, IImage* posXImage, IImage* negXImage,
IImage* posYImage, IImage* negYImage, IImage* posZImage, IImage* negZImage);
IImage* posYImage, IImage* negYImage, IImage* posZImage, IImage* negZImage) _IRR_OVERRIDE_;
//! Map Irrlicht wrap mode to OpenGL enum
GLint getTextureWrapMode(u8 clamp) const;

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@ -1184,10 +1184,10 @@ void COGLES1Driver::draw2DImage(const video::ITexture* texture, const core::rect
//! draws a set of 2d images, using a color and the alpha channel
void COGLES1Driver::draw2DImage(const video::ITexture* texture,
void COGLES1Driver::draw2DImageBatch(const video::ITexture* texture,
const core::position2d<s32>& pos,
const core::array<core::rect<s32> >& sourceRects,
const core::array<s32>& indices,
const core::array<s32>& indices, s32 kerningWidth,
const core::rect<s32>* clipRect, SColor color,
bool useAlphaChannelOfTexture)
{
@ -2770,9 +2770,16 @@ s32 COGLES1Driver::addHighLevelShaderMaterial(
const c8* pixelShaderProgram,
const c8* pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget,
const c8* geometryShaderProgram,
const c8* geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
scene::E_PRIMITIVE_TYPE inType,
scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut,
IShaderConstantSetCallBack* callback,
E_MATERIAL_TYPE baseMaterial,
s32 userData)
s32 userData,
E_GPU_SHADING_LANGUAGE shadingLang)
{
os::Printer::log("No shader support.");
return -1;

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@ -51,13 +51,13 @@ namespace video
virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
SColor color=SColor(255,0,0,0),
const SExposedVideoData& videoData=SExposedVideoData(),
core::rect<s32>* sourceRect=0);
core::rect<s32>* sourceRect=0) _IRR_OVERRIDE_;
//! presents the rendered scene on the screen, returns false if failed
virtual bool endScene();
virtual bool endScene() _IRR_OVERRIDE_;
//! sets transformation
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat);
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) _IRR_OVERRIDE_;
struct SHWBufferLink_opengl : public SHWBufferLink
@ -76,47 +76,47 @@ namespace video
bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
//! updates hardware buffer if needed
virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer);
virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
//! Create hardware buffer from mesh
virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb);
virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;
//! Delete hardware buffer (only some drivers can)
virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
//! Draw hardware buffer
virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer);
virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
//! draws a vertex primitive list
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
const void* indexList, u32 primitiveCount,
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) _IRR_OVERRIDE_;
void drawVertexPrimitiveList2d3d(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType=EIT_16BIT, bool threed=true);
//! queries the features of the driver, returns true if feature is available
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const _IRR_OVERRIDE_
{
// return FeatureEnabled[feature] && COGLES1ExtensionHandler::queryFeature(feature);
return COGLES1ExtensionHandler::queryFeature(feature);
}
//! Sets a material.
virtual void setMaterial(const SMaterial& material);
virtual void setMaterial(const SMaterial& material) _IRR_OVERRIDE_;
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false);
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
//! draws a set of 2d images
virtual void draw2DImage(const video::ITexture* texture,
virtual void draw2DImageBatch(const video::ITexture* texture,
const core::position2d<s32>& pos,
const core::array<core::rect<s32> >& sourceRects,
const core::array<s32>& indices,
const core::array<s32>& indices, s32 kerningWidth = 0,
const core::rect<s32>* clipRect=0,
SColor color=SColor(255,255,255,255),
bool useAlphaChannelOfTexture=false);
bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
//! draws a set of 2d images, using a color and the alpha channel of the texture if desired.
virtual void draw2DImageBatch(const video::ITexture* texture,
@ -124,54 +124,54 @@ namespace video
const core::array<core::rect<s32> >& sourceRects,
const core::rect<s32>* clipRect=0,
SColor color=SColor(255,255,255,255),
bool useAlphaChannelOfTexture=false);
bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
//! Draws a part of the texture into the rectangle.
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false);
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
//! draw an 2d rectangle
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
const core::rect<s32>* clip = 0);
const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
//!Draws an 2d rectangle with a gradient.
virtual void draw2DRectangle(const core::rect<s32>& pos,
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
const core::rect<s32>* clip = 0);
const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
//! Draws a 2d line.
virtual void draw2DLine(const core::position2d<s32>& start,
const core::position2d<s32>& end,
SColor color=SColor(255,255,255,255));
SColor color=SColor(255,255,255,255)) _IRR_OVERRIDE_;
//! Draws a single pixel
virtual void drawPixel(u32 x, u32 y, const SColor & color);
virtual void drawPixel(u32 x, u32 y, const SColor & color) _IRR_OVERRIDE_;
//! Draws a 3d line.
virtual void draw3DLine(const core::vector3df& start,
const core::vector3df& end,
SColor color = SColor(255,255,255,255));
SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;
//! Returns the name of the video driver.
virtual const wchar_t* getName() const;
virtual const wchar_t* getName() const _IRR_OVERRIDE_;
//! deletes all dynamic lights there are
virtual void deleteAllDynamicLights();
virtual void deleteAllDynamicLights() _IRR_OVERRIDE_;
//! adds a dynamic light
virtual s32 addDynamicLight(const SLight& light);
virtual s32 addDynamicLight(const SLight& light) _IRR_OVERRIDE_;
//! Turns a dynamic light on or off
//! \param lightIndex: the index returned by addDynamicLight
//! \param turnOn: true to turn the light on, false to turn it off
virtual void turnLightOn(s32 lightIndex, bool turnOn);
virtual void turnLightOn(s32 lightIndex, bool turnOn) _IRR_OVERRIDE_;
//! returns the maximal amount of dynamic lights the device can handle
virtual u32 getMaximalDynamicLightAmount() const;
virtual u32 getMaximalDynamicLightAmount() const _IRR_OVERRIDE_;
//! Sets the dynamic ambient light color.
virtual void setAmbientLight(const SColorf& color);
virtual void setAmbientLight(const SColorf& color) _IRR_OVERRIDE_;
//! Draws a shadow volume into the stencil buffer.
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) _IRR_OVERRIDE_;
@ -184,51 +184,51 @@ namespace video
video::SColor rightDownEdge = video::SColor(0,0,0,0)) _IRR_OVERRIDE_;
//! sets a viewport
virtual void setViewPort(const core::rect<s32>& area);
virtual void setViewPort(const core::rect<s32>& area) _IRR_OVERRIDE_;
//! Sets the fog mode.
virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
f32 end, f32 density, bool pixelFog, bool rangeFog);
f32 end, f32 density, bool pixelFog, bool rangeFog) _IRR_OVERRIDE_;
//! Only used internally by the engine
virtual void OnResize(const core::dimension2d<u32>& size);
virtual void OnResize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
//! Returns type of video driver
virtual E_DRIVER_TYPE getDriverType() const;
virtual E_DRIVER_TYPE getDriverType() const _IRR_OVERRIDE_;
//! get color format of the current color buffer
virtual ECOLOR_FORMAT getColorFormat() const;
virtual ECOLOR_FORMAT getColorFormat() const _IRR_OVERRIDE_;
//! Returns the transformation set by setTransform
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const;
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const _IRR_OVERRIDE_;
//! Can be called by an IMaterialRenderer to make its work easier.
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
bool resetAllRenderstates);
bool resetAllRenderstates) _IRR_OVERRIDE_;
//! Get a vertex shader constant index.
virtual s32 getVertexShaderConstantID(const c8* name);
virtual s32 getVertexShaderConstantID(const c8* name) _IRR_OVERRIDE_;
//! Get a pixel shader constant index.
virtual s32 getPixelShaderConstantID(const c8* name);
virtual s32 getPixelShaderConstantID(const c8* name) _IRR_OVERRIDE_;
//! Sets a constant for the vertex shader based on an index.
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count);
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
//! Int interface for the above.
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count);
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
//! Sets a constant for the pixel shader based on an index.
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count);
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
//! Int interface for the above.
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count);
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
//! Sets a vertex shader constant.
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
//! Sets a pixel shader constant.
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
//! sets the current Texture
bool setActiveTexture(u32 stage, const video::ITexture* texture);
@ -238,45 +238,50 @@ namespace video
//! Adds a new material renderer to the VideoDriver
virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData);
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) _IRR_OVERRIDE_;
//! Adds a new material renderer to the VideoDriver
virtual s32 addHighLevelShaderMaterial(const c8* vertexShaderProgram, const c8* vertexShaderEntryPointName,
E_VERTEX_SHADER_TYPE vsCompileTarget, const c8* pixelShaderProgram, const c8* pixelShaderEntryPointName,
E_PIXEL_SHADER_TYPE psCompileTarget, IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial,
s32 userData);
E_PIXEL_SHADER_TYPE psCompileTarget, const c8* geometryShaderProgram, const c8* geometryShaderEntryPointName,
E_GEOMETRY_SHADER_TYPE gsCompileTarget, scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
u32 verticesOut, IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial,
s32 userData, E_GPU_SHADING_LANGUAGE shadingLang) _IRR_OVERRIDE_;
//! Returns pointer to the IGPUProgrammingServices interface.
virtual IGPUProgrammingServices* getGPUProgrammingServices();
virtual IGPUProgrammingServices* getGPUProgrammingServices() _IRR_OVERRIDE_;
//! Returns a pointer to the IVideoDriver interface.
virtual IVideoDriver* getVideoDriver();
virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
//! Returns the maximum amount of primitives
virtual u32 getMaximalPrimitiveCount() const;
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN);
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;
virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
bool clearZBuffer, SColor color);
bool clearZBuffer, SColor color) _IRR_OVERRIDE_;
//! Clears the ZBuffer.
virtual void clearZBuffer();
virtual void clearZBuffer() _IRR_OVERRIDE_;
//! Returns an image created from the last rendered frame.
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER);
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) _IRR_OVERRIDE_;
//! checks if an OpenGL error has happened and prints it
bool testGLError();
//! Set/unset a clipping plane.
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false);
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) _IRR_OVERRIDE_;
//! Enable/disable a clipping plane.
virtual void enableClipPlane(u32 index, bool enable);
virtual void enableClipPlane(u32 index, bool enable) _IRR_OVERRIDE_;
//! Returns the graphics card vendor name.
virtual core::stringc getVendorInfo() {return VendorName;};
virtual core::stringc getVendorInfo() _IRR_OVERRIDE_
{
return VendorName;
}
//! Get the maximal texture size for this driver
core::dimension2du getMaxTextureSize() const;
@ -366,7 +371,7 @@ namespace video
bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
//! returns a device dependent texture from a software surface (IImage)
virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0);
virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0) _IRR_OVERRIDE_;
//! creates a transposed matrix in supplied GLfloat array to pass to OGLES1
inline void createGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
@ -386,7 +391,7 @@ namespace video
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
// returns the current size of the screen or rendertarget
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const;
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const _IRR_OVERRIDE_;
void createMaterialRenderers();

View File

@ -261,6 +261,7 @@
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-fPIC" />
@ -288,6 +289,7 @@
<Compiler>
<Add option="-O3" />
<Add option="-Wextra" />
<Add option="-std=c++11" />
<Add option="-fPIC" />
<Add directory="../../include" />
<Add directory="zlib" />
@ -312,6 +314,7 @@
<Compiler>
<Add option="-O3" />
<Add option="-Wextra" />
<Add option="-std=c++11" />
<Add option="-fPIC" />
<Add option="-ffast-math" />
<Add directory="../../include" />
@ -337,6 +340,7 @@
<Compiler>
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-std=c++11" />
<Add option="-g" />
<Add option="-O0" />
<Add option="-D_IRR_STATIC_LIB_" />
@ -363,6 +367,7 @@
<Compiler>
<Add option="-O3" />
<Add option="-Wextra" />
<Add option="-std=c++11" />
<Add option="-fno-exceptions" />
<Add option="-D_IRR_STATIC_LIB_" />
<Add directory="../../include" />
@ -387,6 +392,7 @@
<Compiler>
<Add option="-O3" />
<Add option="-Wextra" />
<Add option="-std=c++11" />
<Add option="-ffast-math" />
<Add option="-D_IRR_STATIC_LIB_" />
<Add directory="../../include" />