One of the COGLESDriver draw2DImage renamed to draw2DImageBatch as in other drivers. Thx @feelthat for reporting.
Added _IRR_OVERRIDE macros to both GLES drivers and fixed one more overload where it had gone wrong. Enabled c++11 compiling on in c::b project files on Linux to find those kind of troubles faster. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@5122 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
98a177e95b
commit
58fa0cf341
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@ -66,13 +66,13 @@ namespace video
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virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
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SColor color=SColor(255, 0, 0, 0),
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const SExposedVideoData& videoData=SExposedVideoData(),
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core::rect<s32>* sourceRect=0);
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core::rect<s32>* sourceRect=0) _IRR_OVERRIDE_;
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//! presents the rendered scene on the screen, returns false if failed
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virtual bool endScene();
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virtual bool endScene() _IRR_OVERRIDE_;
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//! sets transformation
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virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat);
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virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) _IRR_OVERRIDE_;
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struct SHWBufferLink_opengl : public SHWBufferLink
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{
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@ -92,36 +92,36 @@ namespace video
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bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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//! updates hardware buffer if needed
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virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer);
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virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
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//! Create hardware buffer from mesh
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virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb);
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virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;
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//! Delete hardware buffer (only some drivers can)
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virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
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virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
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//! Draw hardware buffer
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virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer);
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virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
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//! draws a vertex primitive list
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virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
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const void* indexList, u32 primitiveCount,
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E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
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E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) _IRR_OVERRIDE_;
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//! queries the features of the driver, returns true if feature is available
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virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
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virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const _IRR_OVERRIDE_
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{
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return FeatureEnabled[feature] && COGLES2ExtensionHandler::queryFeature(feature);
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}
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//! Sets a material.
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virtual void setMaterial(const SMaterial& material);
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virtual void setMaterial(const SMaterial& material) _IRR_OVERRIDE_;
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//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
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virtual void draw2DImage(const video::ITexture* texture,
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const core::position2d<s32>& destPos,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false);
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SColor color = SColor(255, 255, 255, 255), bool useAlphaChannelOfTexture = false) _IRR_OVERRIDE_;
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//! draws a set of 2d images
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virtual void draw2DImageBatch(const video::ITexture* texture,
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@ -130,64 +130,64 @@ namespace video
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const core::array<s32>& indices, s32 kerningWidth = 0,
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const core::rect<s32>* clipRect = 0,
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SColor color = SColor(255, 255, 255, 255),
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bool useAlphaChannelOfTexture = false);
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bool useAlphaChannelOfTexture = false) _IRR_OVERRIDE_;
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//! Draws a part of the texture into the rectangle.
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virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
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const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
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const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false);
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const video::SColor* const colors = 0, bool useAlphaChannelOfTexture = false) _IRR_OVERRIDE_;
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void draw2DImageBatch(const video::ITexture* texture,
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const core::array<core::position2d<s32> >& positions,
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const core::array<core::rect<s32> >& sourceRects,
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const core::rect<s32>* clipRect,
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SColor color,
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bool useAlphaChannelOfTexture);
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bool useAlphaChannelOfTexture) _IRR_OVERRIDE_;
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//! draw an 2d rectangle
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virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
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const core::rect<s32>* clip = 0);
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const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
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//!Draws an 2d rectangle with a gradient.
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virtual void draw2DRectangle(const core::rect<s32>& pos,
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SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
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const core::rect<s32>* clip = 0);
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const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
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//! Draws a 2d line.
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virtual void draw2DLine(const core::position2d<s32>& start,
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const core::position2d<s32>& end,
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SColor color = SColor(255, 255, 255, 255));
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SColor color = SColor(255, 255, 255, 255)) _IRR_OVERRIDE_;
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//! Draws a single pixel
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virtual void drawPixel(u32 x, u32 y, const SColor & color);
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virtual void drawPixel(u32 x, u32 y, const SColor & color) _IRR_OVERRIDE_;
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//! Draws a 3d line.
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virtual void draw3DLine(const core::vector3df& start,
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const core::vector3df& end,
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SColor color = SColor(255, 255, 255, 255));
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SColor color = SColor(255, 255, 255, 255)) _IRR_OVERRIDE_;
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//! Draws a pixel
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// virtual void drawPixel(u32 x, u32 y, const SColor & color);
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//! Returns the name of the video driver.
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virtual const wchar_t* getName() const;
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virtual const wchar_t* getName() const _IRR_OVERRIDE_;
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//! deletes all dynamic lights there are
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virtual void deleteAllDynamicLights();
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virtual void deleteAllDynamicLights() _IRR_OVERRIDE_;
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//! adds a dynamic light
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virtual s32 addDynamicLight(const SLight& light);
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virtual s32 addDynamicLight(const SLight& light) _IRR_OVERRIDE_;
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//! Turns a dynamic light on or off
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/** \param lightIndex: the index returned by addDynamicLight
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\param turnOn: true to turn the light on, false to turn it off */
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virtual void turnLightOn(s32 lightIndex, bool turnOn);
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virtual void turnLightOn(s32 lightIndex, bool turnOn) _IRR_OVERRIDE_;
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//! returns the maximal amount of dynamic lights the device can handle
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virtual u32 getMaximalDynamicLightAmount() const;
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virtual u32 getMaximalDynamicLightAmount() const _IRR_OVERRIDE_;
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//! Returns the maximum texture size supported.
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virtual core::dimension2du getMaxTextureSize() const;
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virtual core::dimension2du getMaxTextureSize() const _IRR_OVERRIDE_;
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//! Draws a shadow volume into the stencil buffer.
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virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) _IRR_OVERRIDE_;
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@ -200,53 +200,53 @@ namespace video
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video::SColor rightDownEdge = video::SColor(0,0,0,0)) _IRR_OVERRIDE_;
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//! sets a viewport
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virtual void setViewPort(const core::rect<s32>& area);
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virtual void setViewPort(const core::rect<s32>& area) _IRR_OVERRIDE_;
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//! Only used internally by the engine
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virtual void OnResize(const core::dimension2d<u32>& size);
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virtual void OnResize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
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//! Returns type of video driver
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virtual E_DRIVER_TYPE getDriverType() const;
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virtual E_DRIVER_TYPE getDriverType() const _IRR_OVERRIDE_;
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//! get color format of the current color buffer
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virtual ECOLOR_FORMAT getColorFormat() const;
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virtual ECOLOR_FORMAT getColorFormat() const _IRR_OVERRIDE_;
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//! Returns the transformation set by setTransform
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virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const;
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virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const _IRR_OVERRIDE_;
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//! Can be called by an IMaterialRenderer to make its work easier.
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virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates);
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virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial, bool resetAllRenderstates) _IRR_OVERRIDE_;
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//! Compare in SMaterial doesn't check texture parameters, so we should call this on each OnRender call.
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virtual void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
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void setTextureRenderStates(const SMaterial& material, bool resetAllRenderstates);
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//! Get a vertex shader constant index.
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virtual s32 getVertexShaderConstantID(const c8* name);
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virtual s32 getVertexShaderConstantID(const c8* name) _IRR_OVERRIDE_;
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//! Get a pixel shader constant index.
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virtual s32 getPixelShaderConstantID(const c8* name);
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virtual s32 getPixelShaderConstantID(const c8* name) _IRR_OVERRIDE_;
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//! Sets a vertex shader constant.
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virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1);
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virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) _IRR_OVERRIDE_;
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//! Sets a pixel shader constant.
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virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1);
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virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount = 1) _IRR_OVERRIDE_;
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//! Sets a constant for the vertex shader based on an index.
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virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count);
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virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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//! Int interface for the above.
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count);
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virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Sets a constant for the pixel shader based on an index.
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count);
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virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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//! Int interface for the above.
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count);
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virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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//! Adds a new material renderer to the VideoDriver
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virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
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IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData);
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IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) _IRR_OVERRIDE_;
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//! Adds a new material renderer to the VideoDriver
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virtual s32 addHighLevelShaderMaterial(
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@ -265,36 +265,36 @@ namespace video
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IShaderConstantSetCallBack* callback = 0,
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E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
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s32 userData=0,
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E_GPU_SHADING_LANGUAGE shadingLang = EGSL_DEFAULT);
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E_GPU_SHADING_LANGUAGE shadingLang = EGSL_DEFAULT) _IRR_OVERRIDE_;
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//! Returns pointer to the IGPUProgrammingServices interface.
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virtual IGPUProgrammingServices* getGPUProgrammingServices();
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virtual IGPUProgrammingServices* getGPUProgrammingServices() _IRR_OVERRIDE_;
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//! Returns a pointer to the IVideoDriver interface.
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virtual IVideoDriver* getVideoDriver();
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virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
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//! Returns the maximum amount of primitives
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virtual u32 getMaximalPrimitiveCount() const;
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virtual u32 getMaximalPrimitiveCount() const _IRR_OVERRIDE_;
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virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
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const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN);
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const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;
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virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
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bool clearZBuffer, SColor color);
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bool clearZBuffer, SColor color) _IRR_OVERRIDE_;
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//! set or reset special render targets
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// virtual bool setRenderTarget(video::E_RENDER_TARGET target, bool clearTarget,
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// bool clearZBuffer, SColor color);
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// bool clearZBuffer, SColor color) _IRR_OVERRIDE_;
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//! Sets multiple render targets
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// virtual bool setRenderTarget(const core::array<video::IRenderTarget>& texture,
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// bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=SColor(0,0,0,0));
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// bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=SColor(0,0,0,0)) _IRR_OVERRIDE_;
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//! Clears the ZBuffer.
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virtual void clearZBuffer();
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virtual void clearZBuffer() _IRR_OVERRIDE_;
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//! Returns an image created from the last rendered frame.
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virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER);
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virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) _IRR_OVERRIDE_;
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//! checks if an OpenGL error has happened and prints it
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bool testGLError();
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bool testEGLError();
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//! Set/unset a clipping plane.
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virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false);
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virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable = false) _IRR_OVERRIDE_;
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//! returns the current amount of user clip planes set.
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u32 getClipPlaneCount() const;
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const core::plane3df& getClipPlane(u32 index) const;
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//! Enable/disable a clipping plane.
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virtual void enableClipPlane(u32 index, bool enable);
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virtual void enableClipPlane(u32 index, bool enable) _IRR_OVERRIDE_;
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//! Returns the graphics card vendor name.
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virtual core::stringc getVendorInfo()
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virtual core::stringc getVendorInfo() _IRR_OVERRIDE_
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{
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return VendorName;
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};
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@ -329,7 +329,7 @@ namespace video
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void deleteRenderbuffers(s32 n, const u32 *renderbuffers);
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// returns the current size of the screen or rendertarget
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virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const;
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virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const _IRR_OVERRIDE_;
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ITexture* getRenderTargetTexture() const;
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bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
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//! returns a device dependent texture from a software surface (IImage)
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virtual ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData);
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virtual ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData) _IRR_OVERRIDE_;
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//! returns a device dependent texture from a software surface (IImage)
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virtual ITexture* createDeviceDependentTextureCube(const io::path& name, IImage* posXImage, IImage* negXImage,
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IImage* posYImage, IImage* negYImage, IImage* posZImage, IImage* negZImage);
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IImage* posYImage, IImage* negYImage, IImage* posZImage, IImage* negZImage) _IRR_OVERRIDE_;
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//! Map Irrlicht wrap mode to OpenGL enum
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GLint getTextureWrapMode(u8 clamp) const;
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@ -1184,10 +1184,10 @@ void COGLES1Driver::draw2DImage(const video::ITexture* texture, const core::rect
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//! draws a set of 2d images, using a color and the alpha channel
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void COGLES1Driver::draw2DImage(const video::ITexture* texture,
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void COGLES1Driver::draw2DImageBatch(const video::ITexture* texture,
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const core::position2d<s32>& pos,
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const core::array<core::rect<s32> >& sourceRects,
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const core::array<s32>& indices,
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const core::array<s32>& indices, s32 kerningWidth,
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const core::rect<s32>* clipRect, SColor color,
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bool useAlphaChannelOfTexture)
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{
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const c8* pixelShaderProgram,
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const c8* pixelShaderEntryPointName,
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E_PIXEL_SHADER_TYPE psCompileTarget,
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const c8* geometryShaderProgram,
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const c8* geometryShaderEntryPointName,
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E_GEOMETRY_SHADER_TYPE gsCompileTarget,
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scene::E_PRIMITIVE_TYPE inType,
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scene::E_PRIMITIVE_TYPE outType,
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u32 verticesOut,
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IShaderConstantSetCallBack* callback,
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E_MATERIAL_TYPE baseMaterial,
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s32 userData)
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s32 userData,
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E_GPU_SHADING_LANGUAGE shadingLang)
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{
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os::Printer::log("No shader support.");
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return -1;
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virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
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SColor color=SColor(255,0,0,0),
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const SExposedVideoData& videoData=SExposedVideoData(),
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core::rect<s32>* sourceRect=0);
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core::rect<s32>* sourceRect=0) _IRR_OVERRIDE_;
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//! presents the rendered scene on the screen, returns false if failed
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virtual bool endScene();
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virtual bool endScene() _IRR_OVERRIDE_;
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//! sets transformation
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virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat);
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virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) _IRR_OVERRIDE_;
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struct SHWBufferLink_opengl : public SHWBufferLink
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bool updateIndexHardwareBuffer(SHWBufferLink_opengl *HWBuffer);
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//! updates hardware buffer if needed
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virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer);
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virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
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//! Create hardware buffer from mesh
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virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb);
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virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;
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//! Delete hardware buffer (only some drivers can)
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virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
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virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
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//! Draw hardware buffer
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virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer);
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virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
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//! draws a vertex primitive list
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virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
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||||
const void* indexList, u32 primitiveCount,
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType);
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType) _IRR_OVERRIDE_;
|
||||
|
||||
void drawVertexPrimitiveList2d3d(const void* vertices, u32 vertexCount, const void* indexList, u32 primitiveCount, E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType, E_INDEX_TYPE iType=EIT_16BIT, bool threed=true);
|
||||
|
||||
//! queries the features of the driver, returns true if feature is available
|
||||
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
|
||||
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const _IRR_OVERRIDE_
|
||||
{
|
||||
// return FeatureEnabled[feature] && COGLES1ExtensionHandler::queryFeature(feature);
|
||||
return COGLES1ExtensionHandler::queryFeature(feature);
|
||||
}
|
||||
|
||||
//! Sets a material.
|
||||
virtual void setMaterial(const SMaterial& material);
|
||||
virtual void setMaterial(const SMaterial& material) _IRR_OVERRIDE_;
|
||||
|
||||
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
|
||||
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false);
|
||||
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
|
||||
|
||||
//! draws a set of 2d images
|
||||
virtual void draw2DImage(const video::ITexture* texture,
|
||||
virtual void draw2DImageBatch(const video::ITexture* texture,
|
||||
const core::position2d<s32>& pos,
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::array<s32>& indices,
|
||||
const core::array<s32>& indices, s32 kerningWidth = 0,
|
||||
const core::rect<s32>* clipRect=0,
|
||||
SColor color=SColor(255,255,255,255),
|
||||
bool useAlphaChannelOfTexture=false);
|
||||
bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
|
||||
|
||||
//! draws a set of 2d images, using a color and the alpha channel of the texture if desired.
|
||||
virtual void draw2DImageBatch(const video::ITexture* texture,
|
||||
|
@ -124,54 +124,54 @@ namespace video
|
|||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::rect<s32>* clipRect=0,
|
||||
SColor color=SColor(255,255,255,255),
|
||||
bool useAlphaChannelOfTexture=false);
|
||||
bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
|
||||
|
||||
//! Draws a part of the texture into the rectangle.
|
||||
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false);
|
||||
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
|
||||
|
||||
//! draw an 2d rectangle
|
||||
virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos,
|
||||
const core::rect<s32>* clip = 0);
|
||||
const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
|
||||
|
||||
//!Draws an 2d rectangle with a gradient.
|
||||
virtual void draw2DRectangle(const core::rect<s32>& pos,
|
||||
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
||||
const core::rect<s32>* clip = 0);
|
||||
const core::rect<s32>* clip = 0) _IRR_OVERRIDE_;
|
||||
|
||||
//! Draws a 2d line.
|
||||
virtual void draw2DLine(const core::position2d<s32>& start,
|
||||
const core::position2d<s32>& end,
|
||||
SColor color=SColor(255,255,255,255));
|
||||
SColor color=SColor(255,255,255,255)) _IRR_OVERRIDE_;
|
||||
|
||||
//! Draws a single pixel
|
||||
virtual void drawPixel(u32 x, u32 y, const SColor & color);
|
||||
virtual void drawPixel(u32 x, u32 y, const SColor & color) _IRR_OVERRIDE_;
|
||||
|
||||
//! Draws a 3d line.
|
||||
virtual void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end,
|
||||
SColor color = SColor(255,255,255,255));
|
||||
SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns the name of the video driver.
|
||||
virtual const wchar_t* getName() const;
|
||||
virtual const wchar_t* getName() const _IRR_OVERRIDE_;
|
||||
|
||||
//! deletes all dynamic lights there are
|
||||
virtual void deleteAllDynamicLights();
|
||||
virtual void deleteAllDynamicLights() _IRR_OVERRIDE_;
|
||||
|
||||
//! adds a dynamic light
|
||||
virtual s32 addDynamicLight(const SLight& light);
|
||||
virtual s32 addDynamicLight(const SLight& light) _IRR_OVERRIDE_;
|
||||
|
||||
//! Turns a dynamic light on or off
|
||||
//! \param lightIndex: the index returned by addDynamicLight
|
||||
//! \param turnOn: true to turn the light on, false to turn it off
|
||||
virtual void turnLightOn(s32 lightIndex, bool turnOn);
|
||||
virtual void turnLightOn(s32 lightIndex, bool turnOn) _IRR_OVERRIDE_;
|
||||
|
||||
//! returns the maximal amount of dynamic lights the device can handle
|
||||
virtual u32 getMaximalDynamicLightAmount() const;
|
||||
virtual u32 getMaximalDynamicLightAmount() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets the dynamic ambient light color.
|
||||
virtual void setAmbientLight(const SColorf& color);
|
||||
virtual void setAmbientLight(const SColorf& color) _IRR_OVERRIDE_;
|
||||
|
||||
//! Draws a shadow volume into the stencil buffer.
|
||||
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail, u32 debugDataVisible=0) _IRR_OVERRIDE_;
|
||||
|
@ -184,51 +184,51 @@ namespace video
|
|||
video::SColor rightDownEdge = video::SColor(0,0,0,0)) _IRR_OVERRIDE_;
|
||||
|
||||
//! sets a viewport
|
||||
virtual void setViewPort(const core::rect<s32>& area);
|
||||
virtual void setViewPort(const core::rect<s32>& area) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets the fog mode.
|
||||
virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
|
||||
f32 end, f32 density, bool pixelFog, bool rangeFog);
|
||||
f32 end, f32 density, bool pixelFog, bool rangeFog) _IRR_OVERRIDE_;
|
||||
|
||||
//! Only used internally by the engine
|
||||
virtual void OnResize(const core::dimension2d<u32>& size);
|
||||
virtual void OnResize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns type of video driver
|
||||
virtual E_DRIVER_TYPE getDriverType() const;
|
||||
virtual E_DRIVER_TYPE getDriverType() const _IRR_OVERRIDE_;
|
||||
|
||||
//! get color format of the current color buffer
|
||||
virtual ECOLOR_FORMAT getColorFormat() const;
|
||||
virtual ECOLOR_FORMAT getColorFormat() const _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns the transformation set by setTransform
|
||||
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const;
|
||||
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const _IRR_OVERRIDE_;
|
||||
|
||||
//! Can be called by an IMaterialRenderer to make its work easier.
|
||||
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastmaterial,
|
||||
bool resetAllRenderstates);
|
||||
bool resetAllRenderstates) _IRR_OVERRIDE_;
|
||||
|
||||
//! Get a vertex shader constant index.
|
||||
virtual s32 getVertexShaderConstantID(const c8* name);
|
||||
virtual s32 getVertexShaderConstantID(const c8* name) _IRR_OVERRIDE_;
|
||||
|
||||
//! Get a pixel shader constant index.
|
||||
virtual s32 getPixelShaderConstantID(const c8* name);
|
||||
virtual s32 getPixelShaderConstantID(const c8* name) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets a constant for the vertex shader based on an index.
|
||||
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count);
|
||||
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
|
||||
|
||||
//! Int interface for the above.
|
||||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count);
|
||||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets a constant for the pixel shader based on an index.
|
||||
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count);
|
||||
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
|
||||
|
||||
//! Int interface for the above.
|
||||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count);
|
||||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets a vertex shader constant.
|
||||
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
|
||||
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
|
||||
|
||||
//! Sets a pixel shader constant.
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1);
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
|
||||
|
||||
//! sets the current Texture
|
||||
bool setActiveTexture(u32 stage, const video::ITexture* texture);
|
||||
|
@ -238,45 +238,50 @@ namespace video
|
|||
|
||||
//! Adds a new material renderer to the VideoDriver
|
||||
virtual s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData);
|
||||
IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial, s32 userData) _IRR_OVERRIDE_;
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver
|
||||
virtual s32 addHighLevelShaderMaterial(const c8* vertexShaderProgram, const c8* vertexShaderEntryPointName,
|
||||
E_VERTEX_SHADER_TYPE vsCompileTarget, const c8* pixelShaderProgram, const c8* pixelShaderEntryPointName,
|
||||
E_PIXEL_SHADER_TYPE psCompileTarget, IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial,
|
||||
s32 userData);
|
||||
E_PIXEL_SHADER_TYPE psCompileTarget, const c8* geometryShaderProgram, const c8* geometryShaderEntryPointName,
|
||||
E_GEOMETRY_SHADER_TYPE gsCompileTarget, scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
|
||||
u32 verticesOut, IShaderConstantSetCallBack* callback, E_MATERIAL_TYPE baseMaterial,
|
||||
s32 userData, E_GPU_SHADING_LANGUAGE shadingLang) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns pointer to the IGPUProgrammingServices interface.
|
||||
virtual IGPUProgrammingServices* getGPUProgrammingServices();
|
||||
virtual IGPUProgrammingServices* getGPUProgrammingServices() _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns a pointer to the IVideoDriver interface.
|
||||
virtual IVideoDriver* getVideoDriver();
|
||||
virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns the maximum amount of primitives
|
||||
virtual u32 getMaximalPrimitiveCount() const;
|
||||
|
||||
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
|
||||
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN);
|
||||
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;
|
||||
virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
|
||||
bool clearZBuffer, SColor color);
|
||||
bool clearZBuffer, SColor color) _IRR_OVERRIDE_;
|
||||
|
||||
//! Clears the ZBuffer.
|
||||
virtual void clearZBuffer();
|
||||
virtual void clearZBuffer() _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns an image created from the last rendered frame.
|
||||
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER);
|
||||
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) _IRR_OVERRIDE_;
|
||||
|
||||
//! checks if an OpenGL error has happened and prints it
|
||||
bool testGLError();
|
||||
|
||||
//! Set/unset a clipping plane.
|
||||
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false);
|
||||
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) _IRR_OVERRIDE_;
|
||||
|
||||
//! Enable/disable a clipping plane.
|
||||
virtual void enableClipPlane(u32 index, bool enable);
|
||||
virtual void enableClipPlane(u32 index, bool enable) _IRR_OVERRIDE_;
|
||||
|
||||
//! Returns the graphics card vendor name.
|
||||
virtual core::stringc getVendorInfo() {return VendorName;};
|
||||
virtual core::stringc getVendorInfo() _IRR_OVERRIDE_
|
||||
{
|
||||
return VendorName;
|
||||
}
|
||||
|
||||
//! Get the maximal texture size for this driver
|
||||
core::dimension2du getMaxTextureSize() const;
|
||||
|
@ -366,7 +371,7 @@ namespace video
|
|||
bool genericDriverInit(const core::dimension2d<u32>& screenSize, bool stencilBuffer);
|
||||
|
||||
//! returns a device dependent texture from a software surface (IImage)
|
||||
virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0);
|
||||
virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0) _IRR_OVERRIDE_;
|
||||
|
||||
//! creates a transposed matrix in supplied GLfloat array to pass to OGLES1
|
||||
inline void createGLMatrix(GLfloat gl_matrix[16], const core::matrix4& m);
|
||||
|
@ -386,7 +391,7 @@ namespace video
|
|||
void setRenderStates2DMode(bool alpha, bool texture, bool alphaChannel);
|
||||
|
||||
// returns the current size of the screen or rendertarget
|
||||
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const;
|
||||
virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const _IRR_OVERRIDE_;
|
||||
|
||||
void createMaterialRenderers();
|
||||
|
||||
|
|
|
@ -261,6 +261,7 @@
|
|||
<Compiler>
|
||||
<Add option="-Wextra" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-std=c++11" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-fPIC" />
|
||||
|
@ -288,6 +289,7 @@
|
|||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wextra" />
|
||||
<Add option="-std=c++11" />
|
||||
<Add option="-fPIC" />
|
||||
<Add directory="../../include" />
|
||||
<Add directory="zlib" />
|
||||
|
@ -312,6 +314,7 @@
|
|||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wextra" />
|
||||
<Add option="-std=c++11" />
|
||||
<Add option="-fPIC" />
|
||||
<Add option="-ffast-math" />
|
||||
<Add directory="../../include" />
|
||||
|
@ -337,6 +340,7 @@
|
|||
<Compiler>
|
||||
<Add option="-Wextra" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-std=c++11" />
|
||||
<Add option="-g" />
|
||||
<Add option="-O0" />
|
||||
<Add option="-D_IRR_STATIC_LIB_" />
|
||||
|
@ -363,6 +367,7 @@
|
|||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wextra" />
|
||||
<Add option="-std=c++11" />
|
||||
<Add option="-fno-exceptions" />
|
||||
<Add option="-D_IRR_STATIC_LIB_" />
|
||||
<Add directory="../../include" />
|
||||
|
@ -387,6 +392,7 @@
|
|||
<Compiler>
|
||||
<Add option="-O3" />
|
||||
<Add option="-Wextra" />
|
||||
<Add option="-std=c++11" />
|
||||
<Add option="-ffast-math" />
|
||||
<Add option="-D_IRR_STATIC_LIB_" />
|
||||
<Add directory="../../include" />
|
||||
|
|
Loading…
Reference in New Issue