Merge from trunk, revisions 4495-4510. Mostly whitespace and indentation fixes; mipmap fixes
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@4511 dfc29bdd-3216-0410-991c-e03cc46cb475master
parent
875d0cfac8
commit
aec5a3afae
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@ -81,7 +81,7 @@ namespace gui
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virtual u32 insertItem(u32 idx, const wchar_t* text, s32 commandId=-1, bool enabled=true,
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bool hasSubMenu=false, bool checked=false, bool autoChecking=false) = 0;
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//! Find an item by it's CommandID
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//! Find an item by its CommandID
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/**
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\param commandId: We are looking for the first item which has this commandID
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\param idxStartSearch: Start searching from this index.
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@ -147,7 +147,6 @@ namespace gui
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//! Get the cursor blinktime
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virtual irr::u32 getCursorBlinkTime() const = 0;
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};
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@ -114,7 +114,6 @@ public:
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//! Get maximal random derivation from the direction
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virtual s32 getMaxAngleDegrees() const = 0;
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//! Get emitter type
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virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_POINT; }
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};
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@ -68,8 +68,9 @@ public:
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virtual void clearParticles() = 0;
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//! Do manually update the particles.
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//! This should only be called when you want to render the node outside the scenegraph,
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//! as the node will care about this otherwise automatically.
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/** This should only be called when you want to render the node outside
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the scenegraph, as the node will care about this otherwise
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automatically. */
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virtual void doParticleSystem(u32 time) = 0;
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//! Gets the particle emitter, which creates the particles.
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@ -412,9 +412,7 @@ namespace quake3
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SAWTOOTH_INVERSE = WAVE_MODIFIER_FUNCTION + 6,
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NOISE = WAVE_MODIFIER_FUNCTION + 7,
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UNKNOWN = -2
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};
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struct SModifierFunction
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@ -7,12 +7,12 @@
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//! Irrlicht SDK Version
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#define IRRLICHT_VERSION_MAJOR 1
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#define IRRLICHT_VERSION_MINOR 8
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#define IRRLICHT_VERSION_MINOR 9
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#define IRRLICHT_VERSION_REVISION 0
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// This flag will be defined only in SVN, the official release code will have
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// it undefined
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//#define IRRLICHT_VERSION_SVN -alpha
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#define IRRLICHT_SDK_VERSION "1.8.0"
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#define IRRLICHT_VERSION_SVN alpha
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#define IRRLICHT_SDK_VERSION "1.9.0"
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#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
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@ -917,7 +917,6 @@ precision will be lower but speed higher. currently X86 only
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#define _tfindnext __tfindnext
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typedef long intptr_t;
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#endif
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#endif
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#endif // __IRR_COMPILE_CONFIG_H_INCLUDED__
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@ -20,27 +20,26 @@ namespace core
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// ----------- some basic quite often used string functions -----------------
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//! search if a filename has a proper extension
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inline s32 isFileExtension ( const io::path& filename,
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const io::path& ext0,
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const io::path& ext1,
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const io::path& ext2)
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inline s32 isFileExtension (const io::path& filename, const io::path& ext0,
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const io::path& ext1, const io::path& ext2)
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{
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s32 extPos = filename.findLast ( '.' );
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if ( extPos < 0 )
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return 0;
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extPos += 1;
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if ( filename.equals_substring_ignore_case ( ext0, extPos ) ) return 1;
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if ( filename.equals_substring_ignore_case ( ext1, extPos ) ) return 2;
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if ( filename.equals_substring_ignore_case ( ext2, extPos ) ) return 3;
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if ( filename.equals_substring_ignore_case ( ext0, extPos ) )
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return 1;
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if ( filename.equals_substring_ignore_case ( ext1, extPos ) )
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return 2;
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if ( filename.equals_substring_ignore_case ( ext2, extPos ) )
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return 3;
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return 0;
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}
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//! search if a filename has a proper extension
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inline bool hasFileExtension ( const io::path& filename,
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const io::path& ext0,
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const io::path& ext1 = "",
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const io::path& ext2 = "")
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inline bool hasFileExtension(const io::path& filename, const io::path& ext0,
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const io::path& ext1 = "", const io::path& ext2 = "")
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{
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return isFileExtension ( filename, ext0, ext1, ext2 ) > 0;
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}
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@ -13,8 +13,8 @@ namespace irr
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namespace core
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{
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//! Selection of characters which count as decimal point in fast_atof
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// TODO: This should probably also be used in irr::core::string, but the float-to-string code
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// used there has to be rewritten first.
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// TODO: This should probably also be used in irr::core::string, but
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// the float-to-string code used there has to be rewritten first.
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IRRLICHT_API extern irr::core::stringc LOCALE_DECIMAL_POINTS;
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// we write [17] here instead of [] to work around a swig bug
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@ -25,8 +25,7 @@ class array
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public:
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//! Default constructor for empty array.
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array()
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: data(0), allocated(0), used(0),
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array() : data(0), allocated(0), used(0),
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strategy(ALLOC_STRATEGY_DOUBLE), free_when_destroyed(true), is_sorted(true)
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{
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}
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@ -34,9 +33,9 @@ public:
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//! Constructs an array and allocates an initial chunk of memory.
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/** \param start_count Amount of elements to pre-allocate. */
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array(u32 start_count)
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: data(0), allocated(0), used(0),
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strategy(ALLOC_STRATEGY_DOUBLE), free_when_destroyed(true), is_sorted(true)
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array(u32 start_count) : data(0), allocated(0), used(0),
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strategy(ALLOC_STRATEGY_DOUBLE),
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free_when_destroyed(true), is_sorted(true)
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{
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reallocate(start_count);
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}
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@ -187,7 +187,7 @@
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#include "vector2d.h"
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#include "vector3d.h"
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/*! \mainpage Irrlicht Engine 1.8 API documentation
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/*! \mainpage Irrlicht Engine 1.9 API documentation
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*
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* <div align="center"><img src="logobig.png" ></div>
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*
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@ -78,14 +78,14 @@ class line2d
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{
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// Uses the method given at:
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// http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/
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const f32 commonDenominator = (f32)(l.end.Y - l.start.Y)*(end.X - start.X) -
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(l.end.X - l.start.X)*(end.Y - start.Y);
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const f32 commonDenominator = (f32)((l.end.Y - l.start.Y)*(end.X - start.X) -
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(l.end.X - l.start.X)*(end.Y - start.Y));
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const f32 numeratorA = (f32)(l.end.X - l.start.X)*(start.Y - l.start.Y) -
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(l.end.Y - l.start.Y)*(start.X -l.start.X);
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const f32 numeratorA = (f32)((l.end.X - l.start.X)*(start.Y - l.start.Y) -
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(l.end.Y - l.start.Y)*(start.X -l.start.X));
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const f32 numeratorB = (f32)(end.X - start.X)*(start.Y - l.start.Y) -
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(end.Y - start.Y)*(start.X -l.start.X);
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const f32 numeratorB = (f32)((end.X - start.X)*(start.Y - l.start.Y) -
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(end.Y - start.Y)*(start.X -l.start.X));
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if(equals(commonDenominator, 0.f))
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{
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@ -1,5 +1,5 @@
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==========================================================================
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The Irrlicht Engine SDK version 1.8
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The Irrlicht Engine SDK version 1.9
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==========================================================================
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Welcome the Irrlicht Engine SDK.
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@ -11,7 +11,7 @@
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# norootforbuild
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Name: libIrrlicht1
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Version: 1.8.0
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Version: 1.9.0
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Release: 0.pm.1
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Summary: The Irrlicht Engine SDK
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License: see readme.txt
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@ -795,7 +795,6 @@ REALINLINE void CBurningShader_Raster_Reference::scanline ()
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pShader.i += 1;
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if ( pShader.i > pShader.dx )
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return;
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}
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}
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@ -848,7 +847,6 @@ REALINLINE void CBurningShader_Raster_Reference::scanline ()
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}
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void CBurningShader_Raster_Reference::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
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{
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sScanConvertData scan;
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@ -227,7 +227,6 @@ namespace video
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: CD3D9ShaderMaterialRenderer(d3ddev, driver, 0, baseMaterial),
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CurrentScale(0.0f)
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{
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#ifdef _DEBUG
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setDebugName("CD3D9ParallaxMapRenderer");
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#endif
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@ -28,8 +28,7 @@ public:
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//! \param useAlphaChannel: true if the alpha channel from the texture should be used
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//! \return
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//! true if the image list was created
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bool createImageList(
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video::ITexture* texture,
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bool createImageList(video::ITexture* texture,
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core::dimension2d<s32> imageSize,
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bool useAlphaChannel);
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@ -131,7 +131,6 @@ namespace gui
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//! Sets whether to draw the background
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virtual void setDrawBackground(bool draw);
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private:
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struct ListItem
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@ -60,12 +60,11 @@ namespace video
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typedef struct _RGBdata
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{
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u8 *tmp,
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*tmpR,
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*tmpG,
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*tmpB,
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*tmpA;
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u8 *tmp;
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u8 *tmpR;
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u8 *tmpG;
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u8 *tmpB;
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u8 *tmpA;
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u32 *StartTable; // compressed data table, holds file offsets
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u32 *LengthTable; // length for the above data, hold lengths for above
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@ -212,8 +212,8 @@ namespace irr
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core::position2d<s32> CursorPos;
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core::dimension2d<u32> WindowSize;
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core::dimension2d<f32> InvWindowSize;
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bool IsVisible,
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UseReferenceRect;
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bool IsVisible;
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bool UseReferenceRect;
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core::rect<s32> ReferenceRect;
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};
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@ -678,8 +678,10 @@ bool CIrrDeviceLinux::createWindow()
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if (!CreationParams.Fullscreen)
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{
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if (CreationParams.WindowPosition.X > 0) x = CreationParams.WindowPosition.X;
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if (CreationParams.WindowPosition.Y > 0) y = CreationParams.WindowPosition.Y;
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if (CreationParams.WindowPosition.X > 0)
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x = CreationParams.WindowPosition.X;
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if (CreationParams.WindowPosition.Y > 0)
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y = CreationParams.WindowPosition.Y;
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}
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// create new Window
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@ -140,17 +140,31 @@ namespace irr
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BOOL gotCursorInfo = GetCursorInfo(&info);
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while ( gotCursorInfo )
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{
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if ( (visible && info.flags == CURSOR_SHOWING) // visible
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|| (!visible && info.flags == 0 ) ) // hidden
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#ifdef CURSOR_SUPPRESSED
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// new flag for Windows 8, where cursor
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// might be suppressed for touch interface
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if (info.flags == CURSOR_SUPPRESSED)
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{
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visible=false;
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break;
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}
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#endif
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if ( (visible && info.flags == CURSOR_SHOWING) || // visible
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(!visible && info.flags == 0 ) ) // hidden
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{
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break;
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}
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int showResult = ShowCursor(visible); // this only increases an internal display counter in windows, so it might have to be called some more
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if ( showResult < 0 )
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{
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// this only increases an internal
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// display counter in windows, so it
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// might have to be called some more
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const int showResult = ShowCursor(visible);
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// if result has correct sign we can
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// stop here as well
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if (( !visible && showResult < 0 ) ||
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(visible && showResult >= 0))
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break;
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}
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info.cbSize = sizeof(CURSORINFO); // yes, it really must be set each time
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// yes, it really must be set each time
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info.cbSize = sizeof(CURSORINFO);
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gotCursorInfo = GetCursorInfo(&info);
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}
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IsVisible = visible;
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@ -60,7 +60,6 @@ public:
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//! Creates a clone of this scene node and its children.
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virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
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//! Sets the light's radius of influence.
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/** Outside this radius the light won't lighten geometry and cast no
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shadows. Setting the radius will also influence the attenuation, setting
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@ -39,7 +39,6 @@ public:
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virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype)
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{
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Driver->setTextureRenderStates(Driver->getCurrentMaterial(), false, true);
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return true;
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}
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@ -445,20 +445,6 @@ void COpenGLTexture::uploadTexture(bool newTexture, void* mipmapData, u32 level)
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if (!level && newTexture)
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{
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if (!IsCompressed && HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
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{
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if (!MipmapLegacyMode && AutomaticMipmapUpdate)
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{
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glEnable(GL_TEXTURE_2D);
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Driver->extGlGenerateMipmap(GL_TEXTURE_2D);
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}
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}
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else if(HasMipMaps)
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{
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// Either generate manually due to missing capability
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// or use predefined mipmap data eg. for compressed textures
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AutomaticMipmapUpdate=false;
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if (IsCompressed && !mipmapData)
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{
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if (image->hasMipMaps())
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@ -468,7 +454,6 @@ void COpenGLTexture::uploadTexture(bool newTexture, void* mipmapData, u32 level)
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}
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regenerateMipMapLevels(mipmapData);
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}
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if (HasMipMaps) // might have changed in regenerateMipMapLevels
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{
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@ -686,13 +671,35 @@ bool COpenGLTexture::hasMipMaps() const
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//! modifying the texture
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void COpenGLTexture::regenerateMipMapLevels(void* mipmapData)
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{
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if (AutomaticMipmapUpdate || !HasMipMaps || !Image)
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// texture require mipmaps?
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if (!HasMipMaps)
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return;
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if (IsCompressed && !mipmapData)
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// we don't use custom data for mipmaps.
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if (!mipmapData)
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{
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// compressed textures require custom data for prepare mipmaps.
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if (IsCompressed)
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return;
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if ((Image->getDimension().Width==1) && (Image->getDimension().Height==1))
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// texture use legacy method for generate mipmaps?
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if (AutomaticMipmapUpdate && MipmapLegacyMode)
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return;
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// hardware doesn't support generate mipmaps for certain texture but image data doesn't exist or is wrong.
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if (!AutomaticMipmapUpdate && (!Image || (Image && ((Image->getDimension().Width==1) && (Image->getDimension().Height==1)))))
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return;
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}
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// hardware moethods for generate mipmaps.
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if (!mipmapData && AutomaticMipmapUpdate && !MipmapLegacyMode)
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{
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glEnable(GL_TEXTURE_2D);
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Driver->extGlGenerateMipmap(GL_TEXTURE_2D);
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return;
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}
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// Manually create mipmaps or use prepared version
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u32 compressedDataSize = 0;
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u32 width=Image->getDimension().Width;
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@ -142,9 +142,9 @@ bool CPLYMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 fla
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for (u32 j=0; j < mb->getIndexCount(); j+=3)
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{
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// y and z are flipped so triangles are reversed
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u32 a=StartOffset,
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b=StartOffset,
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c=StartOffset;
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u32 a=StartOffset;
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u32 b=StartOffset;
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u32 c=StartOffset;
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switch(mb->getIndexType())
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{
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@ -171,8 +171,6 @@ bool CPLYMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 fla
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}
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// all done!
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return true;
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}
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@ -40,7 +40,8 @@ public:
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virtual bool isALoadableFileFormat(io::IReadFile *file) const;
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//! Loads the scene into the scene manager.
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virtual bool loadScene(io::IReadFile* file, ISceneUserDataSerializer* userDataSerializer=0,
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virtual bool loadScene(io::IReadFile* file,
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ISceneUserDataSerializer* userDataSerializer=0,
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ISceneNode* rootNode=0);
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private:
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|
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@ -144,7 +144,6 @@ REALINLINE void CTRTextureLightMap2_M1::scanline_bilinear2 ()
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i += 1;
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if ( i > dx )
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return;
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}
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// lazy setup rest of scanline
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@ -164,7 +163,6 @@ REALINLINE void CTRTextureLightMap2_M1::scanline_bilinear2 ()
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i += 1;
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if ( i > dx )
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return;
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}
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// lazy setup rest of scanline
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||||
|
@ -246,7 +244,6 @@ REALINLINE void CTRTextureLightMap2_M1::scanline_bilinear2 ()
|
|||
}
|
||||
|
||||
|
||||
|
||||
void CTRTextureLightMap2_M1::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
|
||||
{
|
||||
sScanConvertData scan;
|
||||
|
|
|
@ -144,7 +144,6 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
|
|||
i += 1;
|
||||
if ( i > dx )
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// lazy setup rest of scanline
|
||||
|
@ -164,7 +163,6 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
|
|||
i += 1;
|
||||
if ( i > dx )
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// lazy setup rest of scanline
|
||||
|
@ -246,7 +244,6 @@ REALINLINE void CTRTextureLightMap2_M2::scanline_bilinear2 ()
|
|||
}
|
||||
|
||||
|
||||
|
||||
void CTRTextureLightMap2_M2::drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c )
|
||||
{
|
||||
sScanConvertData scan;
|
||||
|
|
|
@ -149,7 +149,6 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
|
|||
i += 1;
|
||||
if ( i > dx )
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// lazy setup rest of scanline
|
||||
|
@ -169,7 +168,6 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
|
|||
i += 1;
|
||||
if ( i > dx )
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// lazy setup rest of scanline
|
||||
|
@ -249,8 +247,7 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_mag ()
|
|||
|
||||
}
|
||||
|
||||
/*!
|
||||
*/
|
||||
|
||||
REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
|
||||
{
|
||||
tVideoSample *dst;
|
||||
|
@ -292,7 +289,6 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
|
|||
i += 1;
|
||||
if ( i > dx )
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// lazy setup rest of scanline
|
||||
|
@ -312,7 +308,6 @@ REALINLINE void CTRTextureLightMap2_M4::scanline_bilinear2_min ()
|
|||
i += 1;
|
||||
if ( i > dx )
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
// lazy setup rest of scanline
|
||||
|
|
|
@ -114,7 +114,6 @@ static inline void swap_xor ( s32 &a, s32 &b )
|
|||
*/
|
||||
void CTRTextureWire2::renderLine ( const s4DVertex *a,const s4DVertex *b ) const
|
||||
{
|
||||
|
||||
int pitch0 = RenderTarget->getDimension().Width << VIDEO_SAMPLE_GRANULARITY;
|
||||
int pitch1 = RenderTarget->getDimension().Width << 2;
|
||||
|
||||
|
|
|
@ -259,9 +259,7 @@ namespace scene
|
|||
core::array<f64> LODDistanceThreshold;
|
||||
};
|
||||
|
||||
|
||||
virtual void preRenderCalculationsIfNeeded();
|
||||
|
||||
virtual void preRenderLODCalculations();
|
||||
virtual void preRenderIndicesCalculations();
|
||||
|
||||
|
|
|
@ -82,8 +82,10 @@ namespace scene
|
|||
video::SColor FootColor; // Color at the source
|
||||
video::SColor TailColor; // Color at the end.
|
||||
|
||||
core::vector3df LightDimensions; // LightDimensions.Y Distance of shooting -- Length of beams
|
||||
// LightDimensions.X and LightDimensions.Z determine the size/dimension of the plane
|
||||
// LightDimensions.Y Distance of shooting -- Length of beams
|
||||
// LightDimensions.X and LightDimensions.Z determine the
|
||||
// size/dimension of the plane
|
||||
core::vector3df LightDimensions;
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
|
|
@ -566,8 +566,9 @@ private:
|
|||
long size = callback->getSize();
|
||||
if (size<0)
|
||||
return false;
|
||||
size += 4; // We need four terminating 0's at the end.
|
||||
// We need four terminating 0's at the end.
|
||||
// For ASCII we need 1 0's, for UTF-16 2, for UTF-32 4.
|
||||
size += 4;
|
||||
|
||||
char* data8 = new char[size];
|
||||
|
||||
|
|
Binary file not shown.
|
@ -343,7 +343,7 @@
|
|||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
|
||||
<Version>1.8</Version>
|
||||
<Version>1.9</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
|
@ -420,7 +420,7 @@
|
|||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
|
||||
<Version>1.8</Version>
|
||||
<Version>1.9</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -504,7 +504,7 @@
|
|||
</DataExecutionPrevention>
|
||||
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<Version>1.8</Version>
|
||||
<Version>1.9</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'">
|
||||
|
@ -791,7 +791,7 @@
|
|||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
|
||||
<Version>1.8</Version>
|
||||
<Version>1.9</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">
|
||||
|
|
|
@ -349,7 +349,7 @@
|
|||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
|
||||
<Version>1.8</Version>
|
||||
<Version>1.9</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
|
@ -426,7 +426,7 @@
|
|||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
|
||||
<Version>1.8</Version>
|
||||
<Version>1.9</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
|
@ -510,7 +510,7 @@
|
|||
</DataExecutionPrevention>
|
||||
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<Version>1.8</Version>
|
||||
<Version>1.9</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Fast FPU|x64'">
|
||||
|
@ -797,7 +797,7 @@
|
|||
<DataExecutionPrevention>
|
||||
</DataExecutionPrevention>
|
||||
<ImportLibrary>..\..\lib\Win32-visualstudio\Irrlicht.lib</ImportLibrary>
|
||||
<Version>1.8</Version>
|
||||
<Version>1.9</Version>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='SDL-Debug|x64'">
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
VERSION_MAJOR = 1
|
||||
VERSION_MINOR = 8
|
||||
VERSION_MINOR = 9
|
||||
VERSION_RELEASE = 0
|
||||
# Irrlicht Engine 1.8.0
|
||||
# Irrlicht Engine 1.9.0
|
||||
# Makefile for Linux
|
||||
#
|
||||
# To use, just run:
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
#include "SMaterial.h"
|
||||
|
||||
|
||||
|
||||
namespace irr
|
||||
{
|
||||
|
||||
|
@ -751,8 +750,7 @@ inline void getTexel_fix ( tFixPoint &r, tFixPoint &g, tFixPoint &b,
|
|||
|
||||
// get video sample to fixpoint
|
||||
REALINLINE void getTexel_fix ( tFixPoint &a,
|
||||
const sInternalTexture * t, const tFixPointu tx, const tFixPointu ty
|
||||
)
|
||||
const sInternalTexture * t, const tFixPointu tx, const tFixPointu ty)
|
||||
{
|
||||
u32 ofs;
|
||||
|
||||
|
@ -889,16 +887,24 @@ REALINLINE void getSample_texture ( tFixPoint &r, tFixPoint &g, tFixPoint &b,
|
|||
o3 = ( (tx+FIX_POINT_ONE) & t->textureXMask ) >> ( FIX_POINT_PRE - VIDEO_SAMPLE_GRANULARITY );
|
||||
|
||||
t00 = *((tVideoSample*)( (u8*) t->data + (o0 | o2 ) ));
|
||||
r00 = (t00 & MASK_R) >> SHIFT_R; g00 = (t00 & MASK_G) >> SHIFT_G; b00 = (t00 & MASK_B);
|
||||
r00 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g00 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b00 = (t00 & MASK_B);
|
||||
|
||||
t00 = *((tVideoSample*)( (u8*) t->data + (o0 | o3 ) ));
|
||||
r10 = (t00 & MASK_R) >> SHIFT_R; g10 = (t00 & MASK_G) >> SHIFT_G; b10 = (t00 & MASK_B);
|
||||
r10 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g10 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b10 = (t00 & MASK_B);
|
||||
|
||||
t00 = *((tVideoSample*)( (u8*) t->data + (o1 | o2 ) ));
|
||||
r01 = (t00 & MASK_R) >> SHIFT_R; g01 = (t00 & MASK_G) >> SHIFT_G; b01 = (t00 & MASK_B);
|
||||
r01 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g01 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b01 = (t00 & MASK_B);
|
||||
|
||||
t00 = *((tVideoSample*)( (u8*) t->data + (o1 | o3 ) ));
|
||||
r11 = (t00 & MASK_R) >> SHIFT_R; g11 = (t00 & MASK_G) >> SHIFT_G; b11 = (t00 & MASK_B);
|
||||
r11 = (t00 & MASK_R) >> SHIFT_R;
|
||||
g11 = (t00 & MASK_G) >> SHIFT_G;
|
||||
b11 = (t00 & MASK_B);
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue