diff --git a/include/IDynamicMeshBuffer.h b/include/IDynamicMeshBuffer.h index e7c4ffe5..7f9ee48f 100644 --- a/include/IDynamicMeshBuffer.h +++ b/include/IDynamicMeshBuffer.h @@ -26,23 +26,23 @@ namespace scene //! Get the material of this meshbuffer /** \return Material of this buffer. */ - virtual video::SMaterial& getMaterial() =0; + virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_ =0; //! Get the material of this meshbuffer /** \return Material of this buffer. */ - virtual const video::SMaterial& getMaterial() const =0; + virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_ =0; //! Get the axis aligned bounding box of this meshbuffer. /** \return Axis aligned bounding box of this buffer. */ - virtual const core::aabbox3df& getBoundingBox() const =0; + virtual const core::aabbox3df& getBoundingBox() const _IRR_OVERRIDE_ =0; //! Set axis aligned bounding box /** \param box User defined axis aligned bounding box to use for this buffer. */ - virtual void setBoundingBox(const core::aabbox3df& box) =0; + virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_ =0; //! Recalculates the bounding box. Should be called if the mesh changed. - virtual void recalculateBoundingBox() =0; + virtual void recalculateBoundingBox() _IRR_OVERRIDE_ =0; //! Append the vertices and indices to the current buffer /** Only works for compatible vertex types.