irrlicht/tests/tests_vc11.vcxproj

239 lines
12 KiB
XML
Raw Permalink Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>tests</ProjectName>
<ProjectGuid>{2A1DE18B-F678-4A94-A996-E848E20B2983}</ProjectGuid>
<RootNamespace>tests</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>Windows7.1SDK</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\bin\Win64-VisualStudio\</OutDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\bin\Win32-VisualStudio\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">..\bin\Win64-VisualStudio\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>..\lib\Win32-visualstudio\Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>..\lib\Win64-visualstudio\Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>..\lib\Win32-visualstudio\Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<Link>
<AdditionalDependencies>..\lib\Win64-visualstudio\Irrlicht.lib;%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="2dmaterial.cpp" />
<ClCompile Include="anti-aliasing.cpp" />
<ClCompile Include="archiveReader.cpp" />
<ClCompile Include="b3dAnimation.cpp" />
<ClCompile Include="billboards.cpp" />
<ClCompile Include="burningsVideo.cpp" />
<ClCompile Include="collisionResponseAnimator.cpp" />
<ClCompile Include="color.cpp" />
<ClCompile Include="coreutil.cpp" />
<ClCompile Include="createImage.cpp" />
<ClCompile Include="cursorSetVisible.cpp" />
<ClCompile Include="disambiguateTextures.cpp" />
<ClCompile Include="draw2DImage.cpp" />
<ClCompile Include="drawPixel.cpp" />
<ClCompile Include="drawRectOutline.cpp" />
<ClCompile Include="drawVertexPrimitive.cpp" />
<ClCompile Include="enumerateImageManipulators.cpp" />
<ClCompile Include="exports.cpp" />
<ClCompile Include="fast_atof.cpp" />
<ClCompile Include="filesystem.cpp" />
<ClCompile Include="flyCircleAnimator.cpp" />
<ClCompile Include="guiDisabledMenu.cpp" />
<ClCompile Include="ioScene.cpp" />
<ClCompile Include="irrArray.cpp" />
<ClCompile Include="irrCoreEquals.cpp" />
<ClCompile Include="irrList.cpp" />
<ClCompile Include="irrMap.cpp" />
<ClCompile Include="irrString.cpp" />
<ClCompile Include="lightMaps.cpp" />
<ClCompile Include="lights.cpp" />
<ClCompile Include="line2d.cpp" />
<ClCompile Include="loadTextures.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="makeColorKeyTexture.cpp" />
<ClCompile Include="material.cpp" />
<ClCompile Include="matrixOps.cpp" />
<ClCompile Include="md2Animation.cpp" />
<ClCompile Include="meshLoaders.cpp" />
<ClCompile Include="meshTransform.cpp" />
<ClCompile Include="mrt.cpp" />
<ClCompile Include="orthoCam.cpp" />
<ClCompile Include="planeMatrix.cpp" />
<ClCompile Include="projectionMatrix.cpp" />
<ClCompile Include="removeCustomAnimator.cpp" />
<ClCompile Include="renderTargetTexture.cpp" />
<ClCompile Include="sceneCollisionManager.cpp" />
<ClCompile Include="sceneNodeAnimator.cpp" />
<ClCompile Include="screenshot.cpp" />
<ClCompile Include="serializeAttributes.cpp" />
<ClCompile Include="skinnedMesh.cpp" />
<ClCompile Include="softwareDevice.cpp" />
<ClCompile Include="stencilshadow.cpp" />
<ClCompile Include="terrainSceneNode.cpp" />
<ClCompile Include="testaabbox.cpp" />
<ClCompile Include="testDimension2d.cpp" />
<ClCompile Include="testGeometryCreator.cpp" />
<ClCompile Include="testLine2d.cpp" />
<ClCompile Include="testQuaternion.cpp" />
<ClCompile Include="testS3DVertex.cpp" />
<ClCompile Include="testUtils.cpp" />
<ClCompile Include="testVector2d.cpp" />
<ClCompile Include="testVector3d.cpp" />
<ClCompile Include="testXML.cpp" />
<ClCompile Include="textureFeatures.cpp" />
<ClCompile Include="textureRenderStates.cpp" />
<ClCompile Include="timer.cpp" />
<ClCompile Include="transparentMaterials.cpp" />
<ClCompile Include="triangle3d.cpp" />
<ClCompile Include="triangleSelector.cpp" />
<ClCompile Include="userClipPlane.cpp" />
<ClCompile Include="vectorPositionDimension2d.cpp" />
<ClCompile Include="videoDriver.cpp" />
<ClCompile Include="viewPort.cpp" />
<ClCompile Include="writeImageToFile.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="testUtils.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\source\Irrlicht\Irrlicht11.0.vcxproj">
<Project>{e08e042a-6c45-411b-92be-3cc31331019f}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>