Minetest/builtin
Wuzzy 580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
common Add table.shuffle (#8299) 2020-02-01 16:09:45 +01:00
fstk Builtin UI: Move box element to ensure correct draw order 2019-08-08 19:33:43 +02:00
game Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339) 2020-03-05 12:09:44 +01:00
mainmenu Fix luacheck errors 2019-12-07 23:50:12 +01:00
profiler Profiler: Fix wrong function name for entities 2020-02-23 22:24:12 +01:00
init.lua Move `setlocale` from Lua to C++. 2018-02-08 15:38:34 +01:00
settingtypes.txt Update settingtypes.txt for new languages 2020-01-24 18:34:11 +00:00