Commit Graph

7739 Commits (9512c2986e2d5b8388860a51cce2a75f37e67bf6)

Author SHA1 Message Date
srifqi 9512c2986e Advanced settings noiseparams: No tailing comma for empty flags
Previously, when editing noiseparams and disabling all the noise
flags, the noiseparam is displyed in advanced settings with a
tailing comma.
2019-01-19 18:37:19 +00:00
SmallJoker 80b9015939 Advanced settings noiseparams: Remove '}' left in .conf
Previously, when editing noiseparams then restoring them to the default,
the final '}' was not removed from minetest.conf.
2019-01-19 18:31:41 +00:00
Paul Ouellette 11b550e024 Remove incorrect feature flag (#8086)
And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
Jozef Behran 6e37fdc21d Optimize subgames search a little bit (#8096)
Reserve space for the list of games in findWorldSubgame. The
performance gain is pretty much negligible but this change
also gets rid of a performance warning by CLANG TIDY.
2019-01-18 10:47:50 +01:00
Paul Ouellette 3fce27ece5 Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
SmallJoker ed1415f78d
world.mt: Only accept true/false/nil values (#8055)
This patch will make distinguishable mods in modpacks possible in the future
`nil` checks are required to provide backwards-compatibility for fresh configured worlds
2019-01-13 16:22:32 +01:00
Jozef Behran a51909bb64 Speed up the craft definition handling (#8097)
The craft definition handling code that collects the names of
the craftable nodes suffers from vector reallocation
performance hits, slowing down instances with lots of
crafting recipes (VanessaE's DreamBuilder and most public
server some to my mind when thinking about this). As in each
instance the size of the resulting vector is already known,
add a reserve() call before the offending loops to allocate
the needed chunk of memory within the result vector in one
go, getting rid of the overhead.
2019-01-13 15:11:47 +01:00
Jozef Behran 5a00b11895 Optimize path finalization in pathfinder (#8100)
The pathfinder needs quite a bunch of items to add to the
resulting list. It turns out the amount of the space needed
for the finalized path is known in advance so preallocate it
to avoid a burst of reallocation calls each time something
needs to look for a path.
2019-01-12 16:57:26 +01:00
Jozef Behran 03cc93f489 Fix fake LINT check success (#8092)
The code 'if [ -z ${something} ]; then ... fi' means "if
${something} is an empty string, yell at the command line
about 'binary operator expected' and ignore the body of the
if statement, if ${something} is not an empty string,
the condition is false so ignore the body of the if
statement" which clearly isn't what the author wanted. Fix
it by adding a few quotes around the offending ${something}.
2019-01-12 16:15:42 +01:00
Paul Ouellette a18c310adb Make sqlite3 the default auth backend (#8085) 2019-01-10 07:54:20 +01:00
Loic Blot f4099192e3
Import strstr function from FreeBSD 11 libc 2019-01-10 00:17:08 +01:00
Loïc Blot 0acdf93683 Android build fixes
This fixes #8079
2019-01-09 14:39:43 +01:00
rubenwardy 4b04268304 pkgmgr: Fix games list not being updated after game install
Fixes #8074
2019-01-09 13:14:33 +00:00
Paramat 630c0ea997
Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066) 2019-01-09 08:00:50 +00:00
Loïc Blot 95d4ff6d1b
Fix a crash on Android with Align2Npot2 (#8070)
* Fix a crash on Android with Align2Npot2

glGetString can be NULL. If stored in a string it triggers a SIGSEGV.
Instead do a basic strstr and verify the pointer
* Better Align2Npot2 check (+ performance)
2019-01-07 17:05:18 +01:00
DS 07c1c72aae Fix wrong code comment (#8061)
"Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
2019-01-06 17:21:04 +01:00
rubenwardy 6169ecaa4a Content store: Disable more details dialog for now (#8060)
* Content store: Disable more details dialog for now
2019-01-06 16:54:22 +01:00
rubenwardy f5de187b6c Content store: Fix update button not working 2019-01-06 13:18:40 +00:00
SmallJoker a122ba0ef4 Fix various bugs (Anticheat, Lua helpers) (#8013)
* Fix various bugs (Anticheat, Lua helpers)

Anticheat: Use camera position instead of player position for shoot line calculations
Lua helpers: Increase 'i' to not overwrite earlier added table values

* Remove lag compensation

* * 1.5 for larger selection boxes
2019-01-06 10:24:44 +01:00
rubenwardy 70bf3439ab Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
Translations 3a9fe2bd5b
Run updatepo.sh 2019-01-06 09:33:11 +01:00
Translations 893b5d50c2
Update translations from Weblate 2019-01-06 09:32:00 +01:00
Loïc Blot 9854340c0b Drop libgmp on Android and use mini-gmp (#8047) 2019-01-04 16:45:37 +01:00
Loïc Blot 6b978f88e3 Bump android version code for next Play Store version 2019-01-04 14:16:45 +01:00
Loïc Blot 022b1eca0b
Make sqlite3 default auth & player backends for new worlds (#8043)
* Make sqlite3 default auth & player backends for new worlds

Also notify about auth backend depreciation
2019-01-04 12:55:07 +01:00
Loïc Blot 4a7c97c5f6 Fix on_successful_save -> onSuccessfulSave 2019-01-04 11:33:04 +01:00
Loïc Blot c1d7dbfc38 Fix various player save issues (performance penalty on sql backends + bugs)
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes.
* PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done.
* serializing player meta must not setModified(false) because it didn't ensure write has been done
* add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
2019-01-04 10:20:04 +01:00
Loïc Blot 0717719073 Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
2019-01-04 10:06:46 +01:00
sofar cf224c9d6b Remove remote media compatibility mode. (#8044)
The fallback code shouldn't be needed and is a remnant of the GET
method that old media servers use. Clients using it are likely
to just waste bandwidth and having to download the media again
through the normal transfer from server method. The most reliable
method is to get all missing textures therefore from the server
directly and not spam the remote media server with 404s.
2019-01-04 00:26:08 +01:00
SmallJoker bba4563d89 Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
2019-01-03 17:04:26 +01:00
Paramat ceacff13a6 CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.

Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.

Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
2019-01-03 12:10:07 +01:00
Moose c26eab6319 autojump setting: Remove repeated doc line (#8041) 2019-01-02 23:32:19 +01:00
HybridDog c6f784f43b Add minetest.load_area (#8023) 2018-12-31 00:32:54 +00:00
random-geek aa5ec2ec02 Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
rubenwardy 7d7ccf5c0f Fix installed modpacks not being found correctly 2018-12-30 12:26:44 +00:00
stujones11 badecfa471 Update README.android with current build info (#8026) 2018-12-28 23:31:09 +01:00
rubenwardy f12d374956 Content store: Fix bugs relating to packages list size 2018-12-26 12:47:32 +00:00
Loïc Blot a5197eaebc
CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO

This new CSM limit permit to limit PLAYERINFO read from server.

It affects get_player_names call
2018-12-24 10:51:10 +01:00
Paramat 9080d7c990
Remove 'Reset singleplayer world' button from full menu on Android (#8017)
Make button appearence dependent on menustyle not platform.
Button only functions with simple menu.
2018-12-23 23:49:08 +00:00
SmallJoker 67049eba3c Fix entity rotation in existing worlds (#7989) 2018-12-23 23:22:27 +00:00
stujones11 b8b33a6423 Android: Fix start-up crashes on version 4.x (#8003)
* Android: Load shared STL library

* Android: Fix exception with window background image
2018-12-22 19:02:00 +01:00
Vitaliy 309e158fc8 mapnode: add const/noexcept (#8009) 2018-12-22 17:36:24 +01:00
rubenwardy 0990ddb3bb Android: Fix memory leak when displaying images in the mainmenu (#8011) 2018-12-22 08:46:41 +01:00
ClobberXD a318bceb63 Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008) 2018-12-22 00:32:27 +00:00
SmallJoker 2a69f874da reportMetadataChange; Silence clang warnings 2018-12-21 19:05:29 +01:00
stujones11 d994f7ca5f Fix more transparency issues with ogles2 driver (#8005) 2018-12-20 23:40:17 +01:00
stujones11 ba07a8b872 Android: Move touchscreen rare controls inline with settings icon (#8006) 2018-12-20 21:11:57 +00:00
Kevin Abrams b7eb81fed9 Add command line option to load password from file (#7832) 2018-12-18 20:15:14 +01:00
SmallJoker 80eb762af1 ieee_float: Silence compiler warning
Trivial issue reported by @pgimeno
2018-12-18 19:50:07 +01:00
Pedro Gimeno 8e4095f068 Fix the part of the float test that requires IEC559/IEEE754 compliance
GCC and CLang compilers fail to support full IEC559 compliance required for the test, when certain compiler flags are active. This patch implements a heuristic that checks for the most common flag in GCC and CLang, plues an extra check which GCC disables when it's not compliant, to hopefully catch most cases where it can't run.
2018-12-18 12:27:23 +01:00