Particles: Do not add digging particles for airlike nodes (#6392)
parent
e3093cbe85
commit
1105a14bcc
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@ -4032,7 +4032,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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if (m_cache_enable_particles) {
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if (m_cache_enable_particles) {
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const ContentFeatures &features = client->getNodeDefManager()->get(n);
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const ContentFeatures &features = client->getNodeDefManager()->get(n);
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client->getParticleManager()->addPunchingParticles(client,
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client->getParticleManager()->addNodeParticle(client,
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player, nodepos, n, features);
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player, nodepos, n, features);
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}
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}
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}
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}
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@ -601,21 +601,23 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
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void ParticleManager::addDiggingParticles(IGameDef* gamedef,
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void ParticleManager::addDiggingParticles(IGameDef* gamedef,
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LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
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LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
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{
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{
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// No particles for "airlike" nodes
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if (f.drawtype == NDT_AIRLIKE)
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return;
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// set the amount of particles here
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// set the amount of particles here
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for (u16 j = 0; j < 32; j++) {
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for (u16 j = 0; j < 32; j++) {
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addNodeParticle(gamedef, player, pos, n, f);
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addNodeParticle(gamedef, player, pos, n, f);
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}
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}
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}
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}
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void ParticleManager::addPunchingParticles(IGameDef* gamedef,
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LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
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{
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addNodeParticle(gamedef, player, pos, n, f);
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}
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void ParticleManager::addNodeParticle(IGameDef* gamedef,
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void ParticleManager::addNodeParticle(IGameDef* gamedef,
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LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
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LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
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{
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{
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// No particles for "airlike" nodes
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if (f.drawtype == NDT_AIRLIKE)
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return;
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// Texture
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// Texture
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u8 texid = myrand_range(0, 5);
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u8 texid = myrand_range(0, 5);
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const TileLayer &tile = f.tiles[texid].layers[0];
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const TileLayer &tile = f.tiles[texid].layers[0];
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@ -185,9 +185,6 @@ public:
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void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
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void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
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const MapNode &n, const ContentFeatures &f);
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const MapNode &n, const ContentFeatures &f);
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void addPunchingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
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const MapNode &n, const ContentFeatures &f);
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void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
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void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
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const MapNode &n, const ContentFeatures &f);
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const MapNode &n, const ContentFeatures &f);
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