diff --git a/src/game.cpp b/src/game.cpp index c9d314fa1..bb1875cf3 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -4032,7 +4032,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, if (m_cache_enable_particles) { const ContentFeatures &features = client->getNodeDefManager()->get(n); - client->getParticleManager()->addPunchingParticles(client, + client->getParticleManager()->addNodeParticle(client, player, nodepos, n, features); } } diff --git a/src/particles.cpp b/src/particles.cpp index 4839e45c4..faf8063ed 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -601,21 +601,23 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client, void ParticleManager::addDiggingParticles(IGameDef* gamedef, LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) { + // No particles for "airlike" nodes + if (f.drawtype == NDT_AIRLIKE) + return; + // set the amount of particles here for (u16 j = 0; j < 32; j++) { addNodeParticle(gamedef, player, pos, n, f); } } -void ParticleManager::addPunchingParticles(IGameDef* gamedef, - LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) -{ - addNodeParticle(gamedef, player, pos, n, f); -} - void ParticleManager::addNodeParticle(IGameDef* gamedef, LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f) { + // No particles for "airlike" nodes + if (f.drawtype == NDT_AIRLIKE) + return; + // Texture u8 texid = myrand_range(0, 5); const TileLayer &tile = f.tiles[texid].layers[0]; diff --git a/src/particles.h b/src/particles.h index 195658045..11ccd6218 100644 --- a/src/particles.h +++ b/src/particles.h @@ -185,9 +185,6 @@ public: void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f); - void addPunchingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos, - const MapNode &n, const ContentFeatures &f); - void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f);