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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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|
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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|
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The licenses for most software and other practical works are designed
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||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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|
||||
When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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|
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For example, if you distribute copies of such a program, whether
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gratis or for a fee, you must pass on to the recipients the same
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freedoms that you received. You must make sure that they, too, receive
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or can get the source code. And you must show them these terms so they
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know their rights.
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||||
Developers that use the GNU GPL protect your rights with two steps:
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(1) assert copyright on the software, and (2) offer you this License
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giving you legal permission to copy, distribute and/or modify it.
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||||
For the developers' and authors' protection, the GPL clearly explains
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authors' sake, the GPL requires that modified versions be marked as
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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Some devices are designed to deny users access to install or run
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products. If such problems arise substantially in other domains, we
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stand ready to extend this provision to those domains in future versions
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of the GPL, as needed to protect the freedom of users.
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
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0. Definitions.
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|
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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|
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"The Program" refers to any copyrightable work licensed under this
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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||||
To "propagate" a work means to do anything with it that, without
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||||
permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
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public, and in some countries other activities as well.
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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1. Source Code.
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The "source code" for a work means the preferred form of the work
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A "Standard Interface" means an interface that either is an official
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||||
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The "System Libraries" of an executable work include anything, other
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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linked subprograms that the work is specifically designed to require,
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||||
such as by intimate data communication or control flow between those
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||||
The Corresponding Source need not include anything that users
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||||
can regenerate automatically from other parts of the Corresponding
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||||
Source.
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||||
|
||||
The Corresponding Source for a work in source code form is that
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||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
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||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
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||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
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||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
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||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
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||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
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||||
|
||||
Conveying under any other circumstances is permitted solely under
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||||
the conditions stated below. Sublicensing is not allowed; section 10
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||||
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||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
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||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
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||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
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||||
|
||||
You may charge any price or no price for each copy that you convey,
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||||
and you may offer support or warranty protection for a fee.
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||||
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||||
5. Conveying Modified Source Versions.
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||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
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||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
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||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
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||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
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||||
conveying of source, or (2) access to copy the
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||||
Corresponding Source from a network server at no charge.
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||||
|
||||
c) Convey individual copies of the object code with a copy of the
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||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
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||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
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||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
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||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
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||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
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||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
{one line to give the program's name and a brief idea of what it does.}
|
||||
Copyright (C) {year} {name of author}
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
{project} Copyright (C) {year} {fullname}
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
@ -0,0 +1,403 @@
|
|||
function yl_creatures.flash_red(self)
|
||||
minetest.after(0.0, function(self)
|
||||
self.object:settexturemod("^[colorize:#FF000040")
|
||||
minetest.after(0.2, function(self)
|
||||
if mobkit.is_alive(self) then
|
||||
self.object:settexturemod("")
|
||||
end
|
||||
end,self)
|
||||
end,self)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function yl_creatures.on_punch_basic(self, puncher, tool_capabilities, dir)
|
||||
local item = puncher:get_wielded_item()
|
||||
if mobkit.is_alive(self) then
|
||||
|
||||
local apply_damage = tool_capabilities.damage_groups.fleshy or 1
|
||||
|
||||
if self.immune_to then
|
||||
for i = 1, #self.immune_to do
|
||||
if item:get_name() == self.immune_to[i] then
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.damage_mods then
|
||||
for _,table in self.damage_mods do
|
||||
if table[1] and table[1] == item:get_name() then
|
||||
apply_damage = 0
|
||||
if table[2] then
|
||||
apply_damage = table[2]
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.protected == true and puncher:get_player_name() ~= self.owner then
|
||||
return
|
||||
else
|
||||
|
||||
if self.isonground then
|
||||
local hvel = vector.multiply(vector.normalize({x=dir.x,y=0,z=dir.z}),4)
|
||||
self.object:add_velocity({x=hvel.x,y=2,z=hvel.z})
|
||||
end
|
||||
if apply_damage and apply_damage < 0 then
|
||||
local heal = -apply_damage
|
||||
mobkit.heal(self,heal)
|
||||
mob_core.make_sound(self, "random")
|
||||
end
|
||||
if apply_damage and apply_damage > 0 then
|
||||
yl_creatures.flash_red(self)
|
||||
mobkit.hurt(self,apply_damage)
|
||||
mob_core.make_sound(self, "hurt")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function yl_creatures.pick_up_drops(self, radius, item)
|
||||
local pos = mobkit.get_stand_pos(self)
|
||||
local objects = minetest.get_objects_inside_radius(pos, radius)
|
||||
--minetest.chat_send_all('92')
|
||||
if #objects < 1 then return end
|
||||
for _, object in ipairs(objects) do
|
||||
local ent = object:get_luaentity()
|
||||
if ent and ent.name == "__builtin:item" then
|
||||
local itemstring = ent.itemstring
|
||||
local stack = ItemStack(itemstring)
|
||||
local count = stack:get_count()
|
||||
--minetest.chat_send_all(dump(ent))
|
||||
if item == nil or item == 'any' or ItemStack(itemstring):get_name() == ItemStack(item):get_name() then
|
||||
local stored_drops = {} --stored_drops is a table of itemstrings
|
||||
local prev_drops = mobkit.recall(self,"stored_drops")
|
||||
if prev_drops then
|
||||
stored_drops = prev_drops
|
||||
end
|
||||
table.insert(stored_drops,itemstring)
|
||||
|
||||
mobkit.remember(self, "stored_drops", stored_drops)
|
||||
|
||||
object:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function yl_creatures.find_item_inside_radius(self, radius, item)
|
||||
local pos = mobkit.get_stand_pos(self)
|
||||
local objects = minetest.get_objects_inside_radius(pos, radius)
|
||||
if #objects < 1 then return end
|
||||
for _, object in ipairs(objects) do
|
||||
local ent = object:get_luaentity()
|
||||
if ent and ent.name == "__builtin:item" then
|
||||
local itemstring = ent.itemstring
|
||||
if item == nil or item == 'any' or ItemStack(itemstring):get_name() == ItemStack(item):get_name() then
|
||||
return object
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function yl_creatures.hq_seek_item(self, prty, itemstring)
|
||||
local init = false
|
||||
local timer = 2
|
||||
local func = function(self)
|
||||
local item = yl_creatures.find_item_inside_radius(self, self.view_range, itemstring)
|
||||
if not item then return true end
|
||||
if not init then
|
||||
timer = timer - self.dtime
|
||||
|
||||
if timer <= 0 or vector.distance(self.object:get_pos(), item:get_pos()) < 8 then
|
||||
init = true
|
||||
mobkit.animate(self, "run")
|
||||
end
|
||||
end
|
||||
self.status = mobkit.remember(self, "status", "seeking_item")
|
||||
if mobkit.is_queue_empty_low(self) and self.isonground then
|
||||
local pos = mobkit.get_stand_pos(self)
|
||||
local opos = item:get_pos()
|
||||
if vector.distance(pos, opos) < self.view_range * 1.1 then
|
||||
|
||||
mob_core.goto_next_waypoint(self, opos)
|
||||
yl_creatures.pick_up_drops(self,0.8,itemstring)
|
||||
|
||||
else
|
||||
|
||||
mobkit.lq_idle(self, 1, "stand")
|
||||
self.status = mobkit.remember(self, "status", "seeking_item")
|
||||
|
||||
-- self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
mobkit.queue_high(self, func, prty)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
-- register arrow for shoot attack
|
||||
function yl_creatures.register_arrow(name, def)
|
||||
|
||||
if not name or not def then return end -- errorcheck
|
||||
|
||||
minetest.register_entity(name, {
|
||||
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
velocity = def.velocity,
|
||||
hit_player = def.hit_player,
|
||||
hit_node = def.hit_node,
|
||||
hit_mob = def.hit_mob,
|
||||
hit_object = def.hit_object,
|
||||
drop = def.drop or false, -- drops arrow as registered item when true
|
||||
collisionbox = def.collisionbox or {-.1, -.1, -.1, .1, .1, .1},
|
||||
timer = 0,
|
||||
lifetime = def.lifetime or 4.5,
|
||||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
automatic_face_movement_dir = def.rotate
|
||||
and (def.rotate - (pi / 180)) or false,
|
||||
|
||||
on_activate = def.on_activate,
|
||||
|
||||
on_punch = def.on_punch or function(
|
||||
self, hitter, tflp, tool_capabilities, dir)
|
||||
end,
|
||||
|
||||
on_step = def.on_step or function(self, dtime)
|
||||
|
||||
self.timer = self.timer + dtime
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.switch == 0 or self.timer > self.lifetime then
|
||||
|
||||
self.object:remove() ; -- print("removed arrow")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- does arrow have a tail (fireball)
|
||||
if def.tail and def.tail == 1 and def.tail_texture then
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
acceleration = {x = 0, y = 0, z = 0},
|
||||
expirationtime = def.expire or 0.25,
|
||||
collisiondetection = false,
|
||||
texture = def.tail_texture,
|
||||
size = def.tail_size or 5,
|
||||
glow = def.glow or 0
|
||||
})
|
||||
end
|
||||
|
||||
if self.hit_node then
|
||||
|
||||
|
||||
local node = minetest.get_node(pos) or minetest.registered_nodes['default_dirt']
|
||||
node = node.name
|
||||
|
||||
if minetest.registered_nodes[node].walkable then
|
||||
|
||||
self:hit_node(pos, node)
|
||||
|
||||
if self.drop == true then
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
self.lastpos = (self.lastpos or pos)
|
||||
|
||||
minetest.add_item(self.lastpos,
|
||||
self.object:get_luaentity().name)
|
||||
end
|
||||
|
||||
self.object:remove() ; -- print("hit node")
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(
|
||||
minetest.get_objects_inside_radius(pos, 1.0)) do
|
||||
|
||||
if self.hit_player and player:is_player() then
|
||||
|
||||
self:hit_player(player)
|
||||
|
||||
self.object:remove() ; -- print("hit player")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
|
||||
if entity
|
||||
and self.hit_mob
|
||||
and entity._cmi_is_mob == true
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
|
||||
self:hit_mob(player)
|
||||
|
||||
self.object:remove()
|
||||
minetest.chat_send_all("hit mob")
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if entity
|
||||
and self.hit_object
|
||||
and (not entity._cmi_is_mob)
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
|
||||
self:hit_object(player)
|
||||
|
||||
self.object:remove()
|
||||
minetest.chat_send_all("hit object")
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.lastpos = pos
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
function yl_creatures.lq_dumb_shoot(self, t_pos)
|
||||
local func = function(self)
|
||||
minetest.chat_send_all('shooting')
|
||||
local vel = self.object:get_velocity()
|
||||
--self.object:set_velocity({x = 0, y = vel.y, z = 0})
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
|
||||
local tyaw = minetest.dir_to_yaw(vector.direction(pos, t_pos))
|
||||
if math.abs(tyaw - yaw) > 0.1 then mobkit.turn2yaw(self, tyaw, 4) end
|
||||
local dist = vector.distance(t_pos,pos)
|
||||
|
||||
local p = self.object:get_pos() -- p is for the shooting height position
|
||||
p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2 --here we edit p for the shooting height
|
||||
|
||||
---------Calculate shoot vector --------
|
||||
local s = pos
|
||||
s.y = s.y + .5
|
||||
t_pos.y = t_pos.y - .5
|
||||
|
||||
local vec = {x = t_pos.x - s.x, y = t_pos.y - s.y, z = t_pos.z - s.z}
|
||||
----------------------------------------
|
||||
|
||||
if dist > self.view_range then --if target is out of range, then forget it (later, we can add walk to last known target pos)
|
||||
mobkit.animate(self, "stand")
|
||||
return true
|
||||
end
|
||||
|
||||
local obj = minetest.add_entity(p, self.arrow)
|
||||
local ent = obj:get_luaentity()
|
||||
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
|
||||
local v = ent.velocity or 1 -- or set to default
|
||||
|
||||
ent.switch = 1
|
||||
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
|
||||
|
||||
-- offset makes shoot aim accurate
|
||||
vec.y = vec.y + self.shoot_offset
|
||||
vec.x = vec.x * (v / amount)
|
||||
vec.y = vec.y * (v / amount)
|
||||
vec.z = vec.z * (v / amount)
|
||||
|
||||
obj:set_velocity(vec)
|
||||
|
||||
return true
|
||||
end
|
||||
mobkit.queue_low(self, func)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--reqd props: arrow, shoot_offset, run_dist, meele_dist
|
||||
function yl_creatures.hq_shoot_arrow(self,prty,target)
|
||||
|
||||
if not self.arrow then return end
|
||||
if not (target) then return end --nil checks
|
||||
if not minetest.registered_entities[self.arrow] then return end
|
||||
|
||||
|
||||
local func = function(self)
|
||||
|
||||
|
||||
local shoot_pos = self.object:get_pos()
|
||||
shoot_pos.y = shoot_pos.y + (self.collisionbox[2] + self.collisionbox[5]) / 2
|
||||
local t_pos = target:get_pos()
|
||||
|
||||
local dist = vector.distance(t_pos,shoot_pos)
|
||||
local scan_pos = t_pos
|
||||
scan_pos.y = scan_pos.y + 1
|
||||
local line_of_sight = minetest.line_of_sight(shoot_pos, scan_pos, .9)
|
||||
if line_of_sight and line_of_sight == true then
|
||||
|
||||
yl_creatures.lq_dumb_shoot(self, t_pos)
|
||||
else
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
mobkit.queue_high(self, func, prty)
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--testing node for getting info about in-world items
|
||||
-- minetest.register_node("yl_creatures:block", {
|
||||
-- description = "Alien Diamond",
|
||||
-- tiles = {"default_dirt.png"},
|
||||
-- is_ground_content = true,
|
||||
-- groups = {cracky=3, stone=1,oddly_breakable_by_hand = 1},
|
||||
-- on_punch = function(pos, node, player, pointed_thing)
|
||||
-- local obj = minetest.add_item(pos,'default:dirt')
|
||||
-- local ent = obj:get_luaentity()
|
||||
-- if ent then
|
||||
-- if ent.name and ent.name == "__builtin:item" then
|
||||
|
||||
-- minetest.chat_send_all(dump(ent.itemstring))
|
||||
-- end
|
||||
-- end
|
||||
-- end,
|
||||
-- })
|
||||
|
|
@ -0,0 +1,13 @@
|
|||
yl_creatures = {}
|
||||
|
||||
local path = minetest.get_modpath("yl_creatures")
|
||||
|
||||
|
||||
|
||||
--get yl_creatures special behavior functions
|
||||
|
||||
dofile(path .. "/api.lua")
|
||||
|
||||
dofile(path .. "/mobs/dirt_man.lua") --CONVERTED 2 MOBKIT
|
||||
|
||||
dofile(path .. "/mobs/sand_man.lua")
|
|
@ -0,0 +1,297 @@
|
|||
|
||||
|
||||
|
||||
|
||||
local dirt_man_brain = function(self)
|
||||
|
||||
|
||||
local pos = mobkit.get_stand_pos(self)
|
||||
local prty = mobkit.get_queue_priority(self)
|
||||
local player = mobkit.get_nearby_player(self)
|
||||
|
||||
mob_core.random_sound(self, 16/self.dtime)
|
||||
--death handling
|
||||
if self.hp <= 0 then
|
||||
local stored_drops = mobkit.recall(self,"stored_drops")
|
||||
if stored_drops then
|
||||
for _,item in pairs(stored_drops) do
|
||||
if item then
|
||||
minetest.add_item(pos,item)
|
||||
end
|
||||
end
|
||||
end
|
||||
mob_core.on_die(self)
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 2,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+1, z=pos.z+1},
|
||||
minvel = {x=-0, y=-0, z=-0},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 3,
|
||||
collisiondetection = false,
|
||||
texture="default_dirt.png"
|
||||
})
|
||||
return
|
||||
end
|
||||
--light and water damages
|
||||
if mobkit.timer(self,2) then
|
||||
if minetest.get_node_light(pos) > 10 then
|
||||
yl_creatures.flash_red(self)
|
||||
mobkit.hurt(self,1)
|
||||
if math.random(1,3) == 1 then
|
||||
mob_core.make_sound(self, "hurt")
|
||||
end
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = .1,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+1, z=pos.z+1},
|
||||
minvel = {x=-0, y=-0, z=-0},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 3,
|
||||
collisiondetection = false,
|
||||
texture="default_dirt.png"
|
||||
})
|
||||
end
|
||||
-- extra water damage, dirt disintigrates in water
|
||||
if self.isinliquid then
|
||||
yl_creatures.flash_red(self)
|
||||
mobkit.hurt(self,1)
|
||||
if math.random(1,3) == 1 then
|
||||
mob_core.make_sound(self, "hurt")
|
||||
end
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = .1,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+1, z=pos.z+1},
|
||||
minvel = {x=-0, y=-0, z=-0},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 3,
|
||||
collisiondetection = false,
|
||||
texture="default_dirt.png"
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
--decision_making, every second
|
||||
if mobkit.timer(self,1) then
|
||||
|
||||
mob_core.vitals(self)
|
||||
mob_core.growth(self)
|
||||
|
||||
item = yl_creatures.find_item_inside_radius(self, self.view_range, 'default:dirt')
|
||||
status = self.status
|
||||
if not status then
|
||||
mobkit.remember(self, "status", "")
|
||||
status = ''
|
||||
end
|
||||
|
||||
if status == 'seeking_item' then
|
||||
if prty < 40 and player then
|
||||
if self.isinliquid then
|
||||
mob_core.hq_aqua_attack(self, math.random(41,69) , puncher, 3)
|
||||
else
|
||||
mob_core.hq_hunt(self, math.random(41,69) , player)
|
||||
end
|
||||
end
|
||||
if prty < 50 and self.isinliquid then
|
||||
mobkit.hq_liquid_recovery(self, prty + 1)
|
||||
end
|
||||
|
||||
|
||||
elseif status == 'hunting' then
|
||||
|
||||
if prty < 60 and item then
|
||||
yl_creatures.hq_seek_item(self, prty + 1, 'default:dirt')
|
||||
|
||||
end
|
||||
if prty < 50 and self.isinliquid then
|
||||
mobkit.hq_liquid_recovery(self, prty+1)
|
||||
end
|
||||
|
||||
|
||||
else --status == ''
|
||||
|
||||
if prty < 50 and item then
|
||||
yl_creatures.hq_seek_item(self, math.random(1,49), 'default:dirt')
|
||||
end
|
||||
if prty < 70 and player then
|
||||
if self.isinliquid then
|
||||
mob_core.hq_aqua_attack(self, math.random(41,69) , puncher, 3)
|
||||
else
|
||||
mob_core.hq_hunt(self, math.random(41,69) , player)
|
||||
end
|
||||
end
|
||||
if prty < 40 and self.isinliquid then
|
||||
mobkit.hq_liquid_recovery(self,math.random(41,55))
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
if mobkit.is_queue_empty_high(self) then
|
||||
mob_core.hq_roam(self, 0, 1)
|
||||
self.status = mobkit.remember(self,'status','')
|
||||
end
|
||||
|
||||
-- if prty < math.random(0,50) and not mobkit.recall(self, 'status') == "seeking_item" and item then
|
||||
-- yl_creatures.hq_seek_item(self, 20, 'default:dirt')
|
||||
-- end
|
||||
|
||||
|
||||
-- if prty < 20 and player and not(player:get_player_name() == self.owner) then
|
||||
-- if self.isinliquid then
|
||||
-- mob_core.hq_aqua_attack(self, 20, puncher, 3)
|
||||
-- else
|
||||
-- mob_core.hq_hunt(self, 20, player)
|
||||
-- end
|
||||
-- end
|
||||
|
||||
|
||||
|
||||
-- if self.isinliquid and prty < 20 then
|
||||
-- mobkit.hq_liquid_recovery(self,20)
|
||||
-- end
|
||||
|
||||
-- if mobkit.is_queue_empty_high(self) then
|
||||
-- mob_core.hq_roam(self, 0, 1)
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("yl_creatures:dirt_man",{
|
||||
max_hp = 45,
|
||||
view_range = 15,
|
||||
reach = 2,
|
||||
armor = 100,
|
||||
damage = 4,
|
||||
passive = false,
|
||||
armor_groups = {fleshy=75},
|
||||
physical = true,
|
||||
collide_with_objects = true,
|
||||
collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
|
||||
visual_size = {x=1,y=1},
|
||||
scale_stage1 = 0.5,
|
||||
scale_stage2 = 0.65,
|
||||
scale_stage3 = 0.80,
|
||||
visual = "mesh",
|
||||
|
||||
mesh = "mobs_character.b3d",
|
||||
textures = {"yl_creatures_dirt_man.png"},
|
||||
animation = {
|
||||
stand = {range={x=0,y=79},speed=30,loop=true},
|
||||
walk={range={x=168,y=187},speed=30,loop=true}, -- single
|
||||
run={range={x=168,y=187},speed=40,loop=true}, -- single
|
||||
attack={range={x=200,y=219},speed=30,loop=true}, -- single
|
||||
},
|
||||
obstacle_avoidance_range = 5,
|
||||
surface_avoidance_range = 0,
|
||||
floor_avoidance_range = 0,
|
||||
sounds = {
|
||||
random = "yl_creatures_dirt_man_random",
|
||||
hurt = "default_dirt_footstep",
|
||||
attack = "default_dirt_footstep",
|
||||
jump = "default_dirt_footstep",
|
||||
death = "default_dirt_footstep",
|
||||
|
||||
},
|
||||
max_speed = 3, -- m/s
|
||||
stepheight = 1.1,
|
||||
jump_height = 1.1,
|
||||
buoyancy = .7,
|
||||
lung_capacity = 10, -- seconds
|
||||
ignore_liquidflag = false,
|
||||
timeout = 500,
|
||||
semiaquatic = false,
|
||||
core_growth = false,
|
||||
push_on_collide = true,
|
||||
catch_with_net = false,
|
||||
follow = {},
|
||||
drops = {{name = "default:dirt", chance = 1, min = 1, max = 1},},
|
||||
on_step = mob_core.on_step,
|
||||
on_activate = mob_core.on_activate,
|
||||
get_staticdata = mobkit.statfunc,
|
||||
logic = dirt_man_brain,
|
||||
attack={range=2,damage_groups={fleshy=4}},
|
||||
damage_groups={{fleshy=4}},
|
||||
knockback = .05,
|
||||
defend_owner = true,
|
||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
if time_from_last_punch < .5 then return end --dont hurt more than every .5 sec, cant make this tooo easy
|
||||
|
||||
|
||||
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
|
||||
local prty = mobkit.get_queue_priority(self)
|
||||
if prty < 60 then
|
||||
mobkit.clear_queue_high(self)
|
||||
end
|
||||
local new_prty = prty + 5
|
||||
if self.status ~= 'hunting' then
|
||||
new_prty = math.random(60,100)
|
||||
end
|
||||
if new_prty > 95 then
|
||||
new_prty = 100
|
||||
end
|
||||
if self.hp > 5 then
|
||||
if mobkit.is_alive(self) then
|
||||
local pos = self.object:get_pos()
|
||||
if not(self.isinliquid) then
|
||||
mob_core.hq_hunt(self, new_prty, puncher)
|
||||
else
|
||||
mob_core.hq_aqua_attack(self, new_prty, puncher, 1)
|
||||
end
|
||||
end
|
||||
else
|
||||
if mobkit.is_alive(self) then
|
||||
local pos = self.object:get_pos()
|
||||
if not(self.isinliquid) then
|
||||
mobkit.hq_runfrom(self, new_prty, puncher)
|
||||
else
|
||||
mob_core.hq_swimfrom(self, new_prty, puncher, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
mob_core.register_spawn({
|
||||
name = 'yl_creatures:dirt_man',
|
||||
nodes = {"default:dirt_with_grass", "ethereal:gray_dirt"},
|
||||
min_light = 0,
|
||||
max_light = 7,
|
||||
min_height = -500,
|
||||
max_height = 100,
|
||||
group = 3,
|
||||
optional = {
|
||||
reliability = 3
|
||||
}
|
||||
}, 10, 60)
|
||||
|
||||
|
||||
mob_core.register_spawn_egg("yl_creatures:dirt_man", "45160a" ,"24db0f")
|
||||
-- mob_core.register_set("mobs_walrus:walrus", "mobs_walrus_walrus1.png", true)
|
|
@ -0,0 +1,274 @@
|
|||
|
||||
|
||||
|
||||
|
||||
local sand_man_brain = function(self)
|
||||
|
||||
|
||||
local pos = mobkit.get_stand_pos(self)
|
||||
local prty = mobkit.get_queue_priority(self)
|
||||
local player = mobkit.get_nearby_player(self)
|
||||
|
||||
mob_core.random_sound(self, 16/self.dtime)
|
||||
--death handling
|
||||
if self.hp <= 0 then
|
||||
local stored_drops = mobkit.recall(self,"stored_drops")
|
||||
if stored_drops then
|
||||
for _,item in pairs(stored_drops) do
|
||||
if item then
|
||||
minetest.add_item(pos,item)
|
||||
end
|
||||
end
|
||||
end
|
||||
mob_core.on_die(self)
|
||||
minetest.add_particlespawner({
|
||||
amount = 100,
|
||||
time = 2,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+1, z=pos.z+1},
|
||||
minvel = {x=-0, y=-0, z=-0},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 3,
|
||||
collisiondetection = false,
|
||||
texture="default_desert_sand.png"
|
||||
})
|
||||
return
|
||||
end
|
||||
--light and water damages
|
||||
if mobkit.timer(self,2) then
|
||||
|
||||
-- extra water damage, sand disintigrates in water
|
||||
if self.isinliquid then
|
||||
yl_creatures.flash_red(self)
|
||||
mobkit.hurt(self,3)
|
||||
if math.random(1,3) == 1 then
|
||||
mob_core.make_sound(self, "hurt")
|
||||
end
|
||||
minetest.add_particlespawner({
|
||||
amount = 10,
|
||||
time = .1,
|
||||
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
|
||||
maxpos = {x=pos.x+1, y=pos.y+1, z=pos.z+1},
|
||||
minvel = {x=-0, y=-0, z=-0},
|
||||
maxvel = {x=1, y=1, z=1},
|
||||
minacc = {x=-0.5,y=5,z=-0.5},
|
||||
maxacc = {x=0.5,y=5,z=0.5},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 3,
|
||||
collisiondetection = false,
|
||||
texture="default_desert_sand.png"
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
--decision_making, every second
|
||||
if mobkit.timer(self,1) then
|
||||
|
||||
mob_core.vitals(self)
|
||||
mob_core.growth(self)
|
||||
|
||||
item = yl_creatures.find_item_inside_radius(self, self.view_range, 'default:desert_sand')
|
||||
status = self.status
|
||||
if not status then
|
||||
mobkit.remember(self, "status", "")
|
||||
status = ''
|
||||
end
|
||||
|
||||
if status == 'seeking_item' then
|
||||
if prty < 40 and player then
|
||||
if self.isinliquid then
|
||||
mob_core.hq_aqua_attack(self, math.random(41,69) , puncher, 3)
|
||||
else
|
||||
mob_core.hq_hunt(self, math.random(41,69) , player)
|
||||
end
|
||||
end
|
||||
if prty < 50 and self.isinliquid then
|
||||
mobkit.hq_liquid_recovery(self, prty + 1)
|
||||
end
|
||||
|
||||
|
||||
elseif status == 'hunting' then
|
||||
|
||||
if prty < 60 and item then
|
||||
yl_creatures.hq_seek_item(self, prty + 1, 'default:desert_sand')
|
||||
|
||||
end
|
||||
if prty < 50 and self.isinliquid then
|
||||
mobkit.hq_liquid_recovery(self, prty+1)
|
||||
end
|
||||
|
||||
|
||||
else --status == ''
|
||||
|
||||
if prty < 50 and item then
|
||||
yl_creatures.hq_seek_item(self, math.random(1,49), 'default:desert_sand')
|
||||
end
|
||||
if prty < 70 and player then
|
||||
if self.isinliquid then
|
||||
mob_core.hq_aqua_attack(self, math.random(41,69) , puncher, 3)
|
||||
else
|
||||
mob_core.hq_hunt(self, math.random(41,69) , player)
|
||||
end
|
||||
end
|
||||
if prty < 40 and self.isinliquid then
|
||||
mobkit.hq_liquid_recovery(self,math.random(41,55))
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
if mobkit.is_queue_empty_high(self) then
|
||||
mob_core.hq_roam(self, 0, 1)
|
||||
self.status = mobkit.remember(self,'status','')
|
||||
end
|
||||
|
||||
-- if prty < math.random(0,50) and not mobkit.recall(self, 'status') == "seeking_item" and item then
|
||||
-- yl_creatures.hq_seek_item(self, 20, 'default:sand')
|
||||
-- end
|
||||
|
||||
|
||||
-- if prty < 20 and player and not(player:get_player_name() == self.owner) then
|
||||
-- if self.isinliquid then
|
||||
-- mob_core.hq_aqua_attack(self, 20, puncher, 3)
|
||||
-- else
|
||||
-- mob_core.hq_hunt(self, 20, player)
|
||||
-- end
|
||||
-- end
|
||||
|
||||
|
||||
|
||||
-- if self.isinliquid and prty < 20 then
|
||||
-- mobkit.hq_liquid_recovery(self,20)
|
||||
-- end
|
||||
|
||||
-- if mobkit.is_queue_empty_high(self) then
|
||||
-- mob_core.hq_roam(self, 0, 1)
|
||||
-- end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("yl_creatures:sand_man",{
|
||||
max_hp = 45,
|
||||
view_range = 10,
|
||||
reach = 2,
|
||||
armor = 100,
|
||||
damage = 4,
|
||||
passive = false,
|
||||
armor_groups = {fleshy=75},
|
||||
physical = true,
|
||||
collide_with_objects = true,
|
||||
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
||||
visual_size = {x=1,y=1},
|
||||
scale_stage1 = 0.5,
|
||||
scale_stage2 = 0.65,
|
||||
scale_stage3 = 0.80,
|
||||
visual = "mesh",
|
||||
|
||||
mesh = "mobs_character.b3d",
|
||||
textures = {"yl_creatures_sand_man.png"},
|
||||
animation = {
|
||||
stand = {range={x=0,y=79},speed=30,loop=true},
|
||||
walk={range={x=168,y=187},speed=30,loop=true}, -- single
|
||||
run={range={x=168,y=187},speed=40,loop=true}, -- single
|
||||
attack={range={x=200,y=219},speed=30,loop=true}, -- single
|
||||
},
|
||||
obstacle_avoidance_range = 5,
|
||||
surface_avoidance_range = 0,
|
||||
floor_avoidance_range = 1,
|
||||
sounds = {
|
||||
random = "yl_creatures_sand_man_random",
|
||||
hurt = "yl_creatures_sand_man_random",
|
||||
attack = "default_sand_footstep",
|
||||
jump = "default_sand_footstep",
|
||||
death = "default_item_smoke",
|
||||
},
|
||||
max_speed = 4, -- m/s
|
||||
stepheight = 1.1,
|
||||
jump_height = 1.1,
|
||||
buoyancy = .7,
|
||||
lung_capacity = 10, -- seconds
|
||||
ignore_liquidflag = false,
|
||||
timeout = 500,
|
||||
semiaquatic = false,
|
||||
core_growth = false,
|
||||
push_on_collide = true,
|
||||
catch_with_net = false,
|
||||
follow = {},
|
||||
drops = {{name = "default:desert_sand", chance = 1, min = 3, max = 5},},
|
||||
on_step = mob_core.on_step,
|
||||
on_activate = mob_core.on_activate,
|
||||
get_staticdata = mobkit.statfunc,
|
||||
logic = sand_man_brain,
|
||||
attack={range=2,damage_groups={fleshy=4}},
|
||||
damage_groups={{fleshy=4}},
|
||||
knockback = .05,
|
||||
defend_owner = true,
|
||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
if time_from_last_punch < .5 then return end --dont hurt more than every .5 sec, cant make this tooo easy
|
||||
|
||||
|
||||
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
|
||||
local prty = mobkit.get_queue_priority(self)
|
||||
if prty < 60 then
|
||||
mobkit.clear_queue_high(self)
|
||||
end
|
||||
local new_prty = prty + 5
|
||||
if self.status ~= 'hunting' then
|
||||
new_prty = math.random(60,100)
|
||||
end
|
||||
if new_prty > 95 then
|
||||
new_prty = 100
|
||||
end
|
||||
if self.hp > 5 then
|
||||
if mobkit.is_alive(self) then
|
||||
local pos = self.object:get_pos()
|
||||
if not(self.isinliquid) then
|
||||
mob_core.hq_hunt(self, new_prty, puncher)
|
||||
else
|
||||
mob_core.hq_aqua_attack(self, new_prty, puncher, 1)
|
||||
end
|
||||
end
|
||||
else
|
||||
if mobkit.is_alive(self) then
|
||||
local pos = self.object:get_pos()
|
||||
if not(self.isinliquid) then
|
||||
mobkit.hq_runfrom(self, new_prty, puncher)
|
||||
else
|
||||
mob_core.hq_swimfrom(self, new_prty, puncher, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
mob_core.register_spawn({
|
||||
name = 'yl_creatures:sand_man',
|
||||
nodes = {"default:sand", "default:desert_sand"},
|
||||
min_light = 0,
|
||||
max_light = 7,
|
||||
min_height = -500,
|
||||
max_height = 100,
|
||||
group = 3,
|
||||
optional = {
|
||||
reliability = 3
|
||||
}
|
||||
}, 10, 60)
|
||||
|
||||
|
||||
mob_core.register_spawn_egg("yl_creatures:sand_man", "f5cc5b" ,"b57b24")
|
||||
-- mob_core.register_set("mobs_walrus:walrus", "mobs_walrus_walrus1.png", true)
|
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Reference in New Issue