yl_creatures/mobs/sand_man.lua

274 lines
7.0 KiB
Lua

local sand_man_brain = function(self)
local pos = mobkit.get_stand_pos(self)
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 16/self.dtime)
--death handling
if self.hp <= 0 then
local stored_drops = mobkit.recall(self,"stored_drops")
if stored_drops then
for _,item in pairs(stored_drops) do
if item then
minetest.add_item(pos,item)
end
end
end
mob_core.on_die(self)
minetest.add_particlespawner({
amount = 100,
time = 2,
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
maxpos = {x=pos.x+1, y=pos.y+1, z=pos.z+1},
minvel = {x=-0, y=-0, z=-0},
maxvel = {x=1, y=1, z=1},
minacc = {x=-0.5,y=5,z=-0.5},
maxacc = {x=0.5,y=5,z=0.5},
minexptime = 0.1,
maxexptime = 1,
minsize = 1,
maxsize = 3,
collisiondetection = false,
texture="default_desert_sand.png"
})
return
end
--light and water damages
if mobkit.timer(self,2) then
-- extra water damage, sand disintigrates in water
if self.isinliquid then
yl_creatures.flash_red(self)
mobkit.hurt(self,3)
if math.random(1,3) == 1 then
mob_core.make_sound(self, "hurt")
end
minetest.add_particlespawner({
amount = 10,
time = .1,
minpos = {x=pos.x-1, y=pos.y-1, z=pos.z-1},
maxpos = {x=pos.x+1, y=pos.y+1, z=pos.z+1},
minvel = {x=-0, y=-0, z=-0},
maxvel = {x=1, y=1, z=1},
minacc = {x=-0.5,y=5,z=-0.5},
maxacc = {x=0.5,y=5,z=0.5},
minexptime = 0.1,
maxexptime = 1,
minsize = 1,
maxsize = 3,
collisiondetection = false,
texture="default_desert_sand.png"
})
end
end
--decision_making, every second
if mobkit.timer(self,1) then
mob_core.vitals(self)
mob_core.growth(self)
item = yl_creatures.find_item_inside_radius(self, self.view_range, 'default:desert_sand')
status = self.status
if not status then
mobkit.remember(self, "status", "")
status = ''
end
if status == 'seeking_item' then
if prty < 40 and player then
if self.isinliquid then
mob_core.hq_aqua_attack(self, math.random(41,69) , puncher, 3)
else
mob_core.hq_hunt(self, math.random(41,69) , player)
end
end
if prty < 50 and self.isinliquid then
mobkit.hq_liquid_recovery(self, prty + 1)
end
elseif status == 'hunting' then
if prty < 60 and item then
yl_creatures.hq_seek_item(self, prty + 1, 'default:desert_sand')
end
if prty < 50 and self.isinliquid then
mobkit.hq_liquid_recovery(self, prty+1)
end
else --status == ''
if prty < 50 and item then
yl_creatures.hq_seek_item(self, math.random(1,49), 'default:desert_sand')
end
if prty < 70 and player then
if self.isinliquid then
mob_core.hq_aqua_attack(self, math.random(41,69) , puncher, 3)
else
mob_core.hq_hunt(self, math.random(41,69) , player)
end
end
if prty < 40 and self.isinliquid then
mobkit.hq_liquid_recovery(self,math.random(41,55))
end
end
if mobkit.is_queue_empty_high(self) then
mob_core.hq_roam(self, 0, 1)
self.status = mobkit.remember(self,'status','')
end
-- if prty < math.random(0,50) and not mobkit.recall(self, 'status') == "seeking_item" and item then
-- yl_creatures.hq_seek_item(self, 20, 'default:sand')
-- end
-- if prty < 20 and player and not(player:get_player_name() == self.owner) then
-- if self.isinliquid then
-- mob_core.hq_aqua_attack(self, 20, puncher, 3)
-- else
-- mob_core.hq_hunt(self, 20, player)
-- end
-- end
-- if self.isinliquid and prty < 20 then
-- mobkit.hq_liquid_recovery(self,20)
-- end
-- if mobkit.is_queue_empty_high(self) then
-- mob_core.hq_roam(self, 0, 1)
-- end
end
end
minetest.register_entity("yl_creatures:sand_man",{
max_hp = 45,
view_range = 10,
reach = 2,
armor = 100,
damage = 4,
passive = false,
armor_groups = {fleshy=75},
physical = true,
collide_with_objects = true,
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
visual_size = {x=1,y=1},
scale_stage1 = 0.5,
scale_stage2 = 0.65,
scale_stage3 = 0.80,
visual = "mesh",
mesh = "mobs_character.b3d",
textures = {"yl_creatures_sand_man.png"},
animation = {
stand = {range={x=0,y=79},speed=30,loop=true},
walk={range={x=168,y=187},speed=30,loop=true}, -- single
run={range={x=168,y=187},speed=40,loop=true}, -- single
attack={range={x=200,y=219},speed=30,loop=true}, -- single
},
obstacle_avoidance_range = 5,
surface_avoidance_range = 0,
floor_avoidance_range = 1,
sounds = {
random = "yl_creatures_sand_man_random",
hurt = "yl_creatures_sand_man_random",
attack = "default_sand_footstep",
jump = "default_sand_footstep",
death = "default_item_smoke",
},
max_speed = 4, -- m/s
stepheight = 1.1,
jump_height = 1.1,
buoyancy = .7,
lung_capacity = 10, -- seconds
ignore_liquidflag = false,
timeout = 500,
semiaquatic = false,
core_growth = false,
push_on_collide = true,
catch_with_net = false,
follow = {},
drops = {{name = "default:desert_sand", chance = 1, min = 3, max = 5},},
on_step = mob_core.on_step,
on_activate = mob_core.on_activate,
get_staticdata = mobkit.statfunc,
logic = sand_man_brain,
attack={range=2,damage_groups={fleshy=4}},
damage_groups={{fleshy=4}},
knockback = .05,
defend_owner = true,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
if time_from_last_punch < .5 then return end --dont hurt more than every .5 sec, cant make this tooo easy
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
local prty = mobkit.get_queue_priority(self)
if prty < 60 then
mobkit.clear_queue_high(self)
end
local new_prty = prty + 5
if self.status ~= 'hunting' then
new_prty = math.random(60,100)
end
if new_prty > 95 then
new_prty = 100
end
if self.hp > 5 then
if mobkit.is_alive(self) then
local pos = self.object:get_pos()
if not(self.isinliquid) then
mob_core.hq_hunt(self, new_prty, puncher)
else
mob_core.hq_aqua_attack(self, new_prty, puncher, 1)
end
end
else
if mobkit.is_alive(self) then
local pos = self.object:get_pos()
if not(self.isinliquid) then
mobkit.hq_runfrom(self, new_prty, puncher)
else
mob_core.hq_swimfrom(self, new_prty, puncher, 1)
end
end
end
end,
})
mob_core.register_spawn({
name = 'yl_creatures:sand_man',
nodes = {"default:sand", "default:desert_sand"},
min_light = 0,
max_light = 7,
min_height = -500,
max_height = 100,
group = 3,
optional = {
reliability = 3
}
}, 10, 60)
mob_core.register_spawn_egg("yl_creatures:sand_man", "f5cc5b" ,"b57b24")
-- mob_core.register_set("mobs_walrus:walrus", "mobs_walrus_walrus1.png", true)