Start guard.lua (WIP)
parent
ea1d409999
commit
a7351e76ce
|
@ -0,0 +1,200 @@
|
|||
yl_creatures.guard = {}
|
||||
yl_creatures.guard.pts = {{}}
|
||||
|
||||
|
||||
|
||||
|
||||
local guard_brain = function(self)
|
||||
|
||||
|
||||
local pos = mobkit.get_stand_pos(self)
|
||||
local prty = mobkit.get_queue_priority(self)
|
||||
local player = mobkit.get_nearby_player(self)
|
||||
|
||||
mob_core.random_sound(self, 16/self.dtime)
|
||||
--death handling
|
||||
if self.hp <= 0 then
|
||||
|
||||
mob_core.on_die(self)
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
--decision_making, every second
|
||||
if mobkit.timer(self,1) then
|
||||
|
||||
mob_core.vitals(self)
|
||||
|
||||
|
||||
local status = self.status
|
||||
local target_patrol = mobkit.recall(self,'target')
|
||||
local enemy = nil
|
||||
|
||||
for _,obj in minetest.get_objects_inside_radius(pos,self.view_range) do
|
||||
local ent = obj:get_luaentity()
|
||||
if ent and ent.name == "yl_creatures:sand_man" then
|
||||
enemy = obj
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if not status then
|
||||
mobkit.remember(self, "status", "")
|
||||
status = ''
|
||||
end
|
||||
|
||||
if status == 'patrol' then
|
||||
if prty < 10 and enemy then
|
||||
mob_core.hq_hunt(self, 90, enemy)
|
||||
|
||||
end
|
||||
|
||||
else --status == ''
|
||||
|
||||
if prty < 50 and item then
|
||||
yl_creatures.hq_seek_item(self, math.random(1,49), 'default:desert_sand')
|
||||
end
|
||||
if prty < 70 and player then
|
||||
|
||||
mob_core.hq_hunt(self, math.random(41,69) , player)
|
||||
|
||||
end
|
||||
if prty < 40 and self.isinliquid then
|
||||
mobkit.hq_liquid_recovery(self,math.random(41,55))
|
||||
end
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
if mobkit.is_queue_empty_high(self) then
|
||||
if self.pts[1] and yl_creatures.guard.pts[2] then
|
||||
yl_creatures.hq_patrol(self,yl_creatures.guard.pts)
|
||||
else
|
||||
|
||||
mob_core.hq_roam(self, 0, 1)
|
||||
self.status = mobkit.remember(self,'status','')
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_entity("yl_creatures:guard",{
|
||||
max_hp = 45,
|
||||
view_range = 10,
|
||||
reach = 2,
|
||||
armor = 100,
|
||||
damage = 4,
|
||||
passive = false,
|
||||
armor_groups = {fleshy=75},
|
||||
physical = true,
|
||||
collide_with_objects = true,
|
||||
collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35},
|
||||
visual_size = {x=1,y=1},
|
||||
scale_stage1 = 0.5,
|
||||
scale_stage2 = 0.65,
|
||||
scale_stage3 = 0.80,
|
||||
visual = "mesh",
|
||||
|
||||
mesh = "mobs_character.b3d",
|
||||
textures = {"yl_creatures_sand_man.png"},
|
||||
animation = {
|
||||
stand = {range={x=0,y=79},speed=30,loop=true},
|
||||
walk={range={x=168,y=187},speed=30,loop=true}, -- single
|
||||
run={range={x=168,y=187},speed=40,loop=true}, -- single
|
||||
attack={range={x=200,y=219},speed=30,loop=true}, -- single
|
||||
},
|
||||
obstacle_avoidance_range = 5,
|
||||
surface_avoidance_range = 0,
|
||||
floor_avoidance_range = 1,
|
||||
sounds = {
|
||||
random = "yl_creatures_sand_man_random",
|
||||
hurt = "yl_creatures_sand_man_random",
|
||||
attack = "default_sand_footstep",
|
||||
jump = "default_sand_footstep",
|
||||
death = "default_item_smoke",
|
||||
},
|
||||
max_speed = 4, -- m/s
|
||||
stepheight = 1.1,
|
||||
jump_height = 1.1,
|
||||
buoyancy = .7,
|
||||
lung_capacity = 10, -- seconds
|
||||
ignore_liquidflag = false,
|
||||
timeout = 500,
|
||||
semiaquatic = false,
|
||||
core_growth = false,
|
||||
push_on_collide = true,
|
||||
catch_with_net = false,
|
||||
follow = {},
|
||||
drops = {{name = "default:desert_sand", chance = 1, min = 3, max = 5},},
|
||||
on_step = mob_core.on_step,
|
||||
on_activate = mob_core.on_activate,
|
||||
get_staticdata = mobkit.statfunc,
|
||||
logic = guard_brain,
|
||||
attack={range=2,damage_groups={fleshy=4}},
|
||||
damage_groups={{fleshy=4}},
|
||||
knockback = .05,
|
||||
defend_owner = true,
|
||||
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
if time_from_last_punch < .5 then return end --dont hurt more than every .5 sec, cant make this tooo easy
|
||||
|
||||
|
||||
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
|
||||
local prty = mobkit.get_queue_priority(self)
|
||||
if prty < 60 then
|
||||
mobkit.clear_queue_high(self)
|
||||
end
|
||||
local new_prty = prty + 5
|
||||
if self.status ~= 'hunting' then
|
||||
new_prty = math.random(60,100)
|
||||
end
|
||||
if new_prty > 95 then
|
||||
new_prty = 100
|
||||
end
|
||||
if self.hp > 5 then
|
||||
if mobkit.is_alive(self) then
|
||||
local pos = self.object:get_pos()
|
||||
if not(self.isinliquid) then
|
||||
mob_core.hq_hunt(self, new_prty, puncher)
|
||||
else
|
||||
mob_core.hq_aqua_attack(self, new_prty, puncher, 1)
|
||||
end
|
||||
end
|
||||
else
|
||||
if mobkit.is_alive(self) then
|
||||
local pos = self.object:get_pos()
|
||||
if not(self.isinliquid) then
|
||||
mobkit.hq_runfrom(self, new_prty, puncher)
|
||||
else
|
||||
mob_core.hq_swimfrom(self, new_prty, puncher, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
mob_core.register_spawn({
|
||||
name = 'yl_creatures:guard',
|
||||
nodes = {"default:sand", "default:desert_sand"},
|
||||
min_light = 0,
|
||||
max_light = 7,
|
||||
min_height = -500,
|
||||
max_height = 100,
|
||||
group = 3,
|
||||
optional = {
|
||||
reliability = 3
|
||||
}
|
||||
}, 10, 60)
|
||||
|
||||
|
||||
mob_core.register_spawn_egg("yl_creatures:guard", "f5cc5b" ,"b57b24")
|
||||
-- mob_core.register_set("mobs_walrus:walrus", "mobs_walrus_walrus1.png", true)
|
Loading…
Reference in New Issue