23 lines
1.0 KiB
Markdown
23 lines
1.0 KiB
Markdown
[Mod] sumpf [sumpf]
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**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/sumpf/depends.txt)<br/>
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**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/sumpf/master/LICENSE.txt)<br/>
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**Download:** [zip](https://github.com/HybridDog/sumpf/archive/master.zip), [tar.gz](https://github.com/HybridDog/sumpf/archive/master.tar.gz)<br/>
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![I'm a screenshot!](http://bit.ly/1wOCWpq)
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If you got ideas or found bugs, please tell them to me.
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TODO:
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* Test and find reasonable values for probabilities:
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* Probability of hut spawning
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* Probability of spawning a ruined instead of normal hut
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* Perlin noise parameters (default values)
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* Make the perlin noise parameters (i.e. biome probabiltiy) configurable
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* Add dried, rotten grass roofing nodes for the ruined hut so that it differs
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more from the normal hut
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* Use the mapgen decoration function instead of habitat to rarely spawn swamp
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grass and birches
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* Sometimes the huts have visible gaps in the roofs; this should be fixed
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