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Migrating from MineClone 2 to Mineclonia
This document describes things to be aware of when migrating worlds from MineClone 2 to Mineclonia. Currently migrating from MineClone 2 to Mineclonia is fully supported but not the other way around. If you want to try Mineclonia and have the option of going back, then we would advice you to make a backup of your world first.
This revision of the document describes the compatibility between the upcoming Mineclonia release 0.83.0 and MineClone 2 0.83.1.
World depth increase
In Mineclonia 0.83.0 the world depth will be increased to -128 nodes (from -64 nodes) to match Minecraft 1.18. Mineclonia will automatically update worlds from MineClone 2 and older Mineclonia versions by replacing the bedrock layer and void underneath with newly generated mapchunks. This means that migrated worlds will no longer be compatible with MineClone 2 until they do the same.
Feature differences
This section describes feature differences between MineClone 2 and Mineclonia which can cause small incompatibilities.
MineClone 2 features not in Mineclonia
Mineclonia does not have the following items in MineClone 2:
- Hamburgers
Such items will become unknown items when a MineClone 2 world is migrated to Mineclonia.
Nether portal differences
In Mineclonia 0.82.0 nether portals were reworked. Their biggest update was regarding how they are linked together. Now they will link to each other by distance according to the rules which are described here on the Minecraft Wiki. This allows for constructing nether portals in both the Nether and the Overworld and have them work together, something not possible in MineClone 2. In MineClone 2 a player constructed nether portal will only ever link with an autogenerated nether portal.
Nether portals built in MineClone 2 will be automatically updated to work in Mineclonia with the new linking system. Nether portals will still function if the world is migrated back to MineClone 2 but then they will not lead to the same locations anymore.