Fix typo get_caulrdon_name -> get_cauldron_name
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@ -60,7 +60,7 @@ local liquid_nodes = {
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lava = "mcl_core:lava_source",
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}
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function mcl_cauldrons.get_caulrdon_name(level, liquid)
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function mcl_cauldrons.get_cauldron_name(level, liquid)
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level = math.min(3, level)
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level = math.max(0, level)
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if level == 0 then return "mcl_cauldrons:cauldron" end
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@ -78,7 +78,7 @@ function mcl_cauldrons.add_level(pos, amount)
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else
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sound_take(liquid_nodes[def._mcl_cauldrons_liquid], pos)
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end
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node.name = mcl_cauldrons.get_caulrdon_name(water_level + amount, def._mcl_cauldrons_liquid)
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node.name = mcl_cauldrons.get_cauldron_name(water_level + amount, def._mcl_cauldrons_liquid)
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minetest.swap_node(pos, node)
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return true
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end
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@ -110,7 +110,7 @@ minetest.register_node("mcl_cauldrons:cauldron", {
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_on_bucket_place = function(itemstack,placer,pointed_thing)
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local n = itemstack:get_name():gsub("mcl_buckets:bucket_","") or "water"
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local s = liquid_nodes[n]
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n = mcl_cauldrons.get_caulrdon_name(3, n)
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n = mcl_cauldrons.get_cauldron_name(3, n)
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if minetest.registered_nodes[n] then
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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@ -128,7 +128,7 @@ minetest.register_node("mcl_cauldrons:cauldron", {
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-- Template function for cauldrons with water
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local function register_filled_cauldron(water_level, description, liquid)
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local id = mcl_cauldrons.get_caulrdon_name(water_level, liquid)
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local id = mcl_cauldrons.get_cauldron_name(water_level, liquid)
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local water_tex
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local light_level = 0
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local cauldron_water = 0
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