Implement clearing dyed shulker boxes on cauldrons
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45e89d2f42
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@ -1326,6 +1326,20 @@ for color, desc in pairs(boxtypes) do
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set_shulkerbox_meta(node_meta, stack_meta)
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end
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local on_place
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if color ~= canonical_shulker_color then
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on_place = function(itemstack, placer, pointed_thing)
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local rc = mcl_util.call_on_rightclick(itemstack, placer, pointed_thing)
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if rc then return rc end
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if minetest.get_item_group(minetest.get_node(pointed_thing.under).name, "cauldron_water") > 0 then
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if mcl_cauldrons.add_level(pointed_thing.under, -1) then
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itemstack:set_name("mcl_chests:"..canonical_shulker_color.."_shulker_box")
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return itemstack
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end
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end
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return core.item_place_node(itemstack, placer, pointed_thing)
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end
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end
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minetest.register_node("mcl_chests:" .. color .. "_shulker_box", {
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description = desc,
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_doc_items_create_entry = create_entry,
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@ -1352,6 +1366,7 @@ for color, desc in pairs(boxtypes) do
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drop = "",
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paramtype = "light",
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paramtype2 = "facedir",
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on_place = on_place,
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on_construct = function(pos)
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local node = minetest.get_node(pos)
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node.name = small_name
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