Merge pull request 'ITEMS/mcl_armor: Fix armor rendering when wearing pumpkin' (#244) from fix-pumpkin-armor-rendering-2 into master

Reviewed-on: https://git.minetest.land/Mineclonia/Mineclonia/pulls/244
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
master
erlehmann 2022-01-23 19:59:13 +00:00
commit b1b96e3fac
1 changed files with 2 additions and 2 deletions

View File

@ -149,8 +149,8 @@ armor.set_player_armor = function(self, player)
if level then
local texture = def.texture or item:gsub("%:", "_")
local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
table.insert(textures, "("..texture..".png"..enchanted_addition..")")
preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "")
table.insert(textures, texture..".png"..enchanted_addition)
preview = "player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..""..(preview and "^"..preview or "")
armor_level = armor_level + level
items = items + 1
mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)