From 6bfb97842fb61f7d7c36fa13cc583a838f5cce65 Mon Sep 17 00:00:00 2001 From: epCode Date: Tue, 16 Mar 2021 19:18:07 -0700 Subject: [PATCH] Fix armor rendering when wearing pumpkin Before this patch, wearing a pumpkin would make body armor render as a corrupted item held in the player's left hand instead of on their body. Some parts of their armor would also get rendered on the player's feet. (cherry picked from commit 12192d1a8ddffdae1ec13ea8f6efc6fe2465c2b8) --- mods/ITEMS/mcl_armor/armor.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ITEMS/mcl_armor/armor.lua b/mods/ITEMS/mcl_armor/armor.lua index a59811b8..e4b53d4d 100644 --- a/mods/ITEMS/mcl_armor/armor.lua +++ b/mods/ITEMS/mcl_armor/armor.lua @@ -149,8 +149,8 @@ armor.set_player_armor = function(self, player) if level then local texture = def.texture or item:gsub("%:", "_") local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "") - table.insert(textures, "("..texture..".png"..enchanted_addition..")") - preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "") + table.insert(textures, texture..".png"..enchanted_addition) + preview = "player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..""..(preview and "^"..preview or "") armor_level = armor_level + level items = items + 1 mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)