Initial commit. A hopefully working lockable door. Current bug
includes loss of door when placing it when there's no space above or below for the rest of the door.master
commit
b7ae6d2395
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This mod is meant to be used with node protection because
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the door can be dug. Everything in this mod is licensed
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under the WTFPL.
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default
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local function doorOpen(pos,node, hitter)
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--get the metadata since set_node removes it
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local meta = minetest.env:get_meta(pos)
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local name = meta:get_string("owner")
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local open = meta:get_int("open")
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local close = meta:get_int("close")
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if hitter:get_player_name() == name then
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if string.find(node.name,"Top") then
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local below = {x = pos.x, y = pos.y-1, z = pos.z}
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local belowNode = minetest.env:get_node(below)
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if node.name == "locked_door:lockedDoorTop" then
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minetest.env:set_node(pos,{name="locked_door:openDoorTop", param1=node.param1, param2 = open})
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if string.find(belowNode.name,"locked_door") then
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minetest.env:set_node(below,{name="locked_door:openDoor", param1=belowNode.param1, param2 = open})
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end
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elseif node.name == "locked_door:openDoorTop" then
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minetest.env:set_node(pos,{name="locked_door:lockedDoorTop", param1=node.param1, param2 = close})
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if string.find(belowNode.name,"locked_door") then
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minetest.env:set_node(below,{name="locked_door:lockedDoor", param1=belowNode.param1, param2 = close})
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end
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end
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meta:set_string("owner",name)
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meta:set_int("open",open)
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meta:set_int("close",close)
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if string.find(belowNode.name,"locked_door") then
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meta = minetest.env:get_meta(below)
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meta:set_string("owner",name)
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meta:set_int("open",open)
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meta:set_int("close",close)
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end
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else
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local above = {x = pos.x, y = pos.y+1, z = pos.z}
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local aboveNode = minetest.env:get_node(above)
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if node.name == "locked_door:lockedDoor" then
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minetest.env:set_node(pos,{name="locked_door:openDoor", param1=node.param1, param2 = open})
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if string.find(aboveNode.name,"locked_door") then
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minetest.env:set_node(above,{name="locked_door:openDoorTop", param1=aboveNode.param1, param2 = open})
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end
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elseif node.name == "locked_door:openDoor" then
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minetest.env:set_node(pos,{name="locked_door:lockedDoor", param1=node.param1, param2 = close})
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if string.find(aboveNode.name,"locked_door") then
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minetest.env:set_node(above,{name="locked_door:lockedDoorTop", param1=aboveNode.param1, param2 = close})
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end
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end
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meta:set_string("owner",name)
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meta:set_int("open",open)
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meta:set_int("close",close)
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if string.find(aboveNode.name,"locked_door") then
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meta = minetest.env:get_meta(above)
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meta:set_string("owner",name)
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meta:set_int("open",open)
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meta:set_int("close",close)
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end
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end
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end
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end
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local function doorInit(pos, placer)
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local meta = minetest.env:get_meta(pos)
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local above = {x=pos.x,y=pos.y+1,z=pos.z}
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local aboveNode = minetest.env:get_node(above)
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if aboveNode.name ~= "air" then
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above.y = pos.y
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pos = {x=above.x,y=above.y-1,z=above.z}
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local node = minetest.env:get_node(pos)
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if node.name ~= "air" then
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--needs to be fixed. just makes door disappear and doesn't
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--add back to inventory
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minetest.env:set_node(above,{name="locked_door:lockedDoor"})
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aboveNode = minetest.env:get_node(above)
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minetest.node_dig(above,aboveNode,placer)
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return
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end
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end
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local dir = placer:get_look_dir()
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local doorDir = minetest.dir_to_wallmounted({x=dir.x,y=0,z=dir.z})
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local doorOpenDir = minetest.dir_to_wallmounted({x=-dir.z,y=0,z=dir.x})
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minetest.env:set_node(pos,{name="locked_door:lockedDoor", nil, param2 = doorDir})
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meta:set_string("owner",placer:get_player_name())
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meta:set_int("open",doorOpenDir)
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meta:set_int("close",doorDir)
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meta = minetest.env:get_meta(above)
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minetest.env:set_node(above,{name="locked_door:lockedDoorTop", nil, param2 = doorDir})
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meta:set_string("owner",placer:get_player_name())
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meta:set_int("open",doorOpenDir)
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meta:set_int("close",doorDir)
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end
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local function doorDig (pos, node, digger)
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if node.name == "locked_door:openDoor" or
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node.name == "locked_door:lockedDoor" then
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local above = {x=pos.x,y=pos.y+1,z=pos.z}
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aboveNode = minetest.env:get_node(above)
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minetest.node_dig(above,aboveNode,digger)
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else
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local below= {x=pos.x,y=pos.y-1,z=pos.z}
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belowNode = minetest.env:get_node(below)
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minetest.node_dig(below,belowNode,digger)
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end
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minetest.node_dig(pos,node,digger)
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end
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local lockedDoorProperties = {
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description = "locked door",
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tiles = {"locked_door_bottom.png"},
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inventory_image = "locked_door.png",
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sunlight_propagates = true,
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paramtype="light",
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paramtype2 = "wallmounted",
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groups = {crumbly=3},
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walkable = true,
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diggable = true,
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climbable = false,
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drop = "locked_door:lockedDoor",
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drawtype = "signlike",
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on_punch = doorOpen,
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on_dig = doorDig,
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after_place_node = doorInit}
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local unlockedDoorProperties = {}
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local lockedDoorTopProperties = {}
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local unlockedDoorTopProperties = {}
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--creates a deep copy since they're all similar except
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--for a couple of properties
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for key, value in pairs(lockedDoorProperties) do
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unlockedDoorProperties[key] = value
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lockedDoorTopProperties[key] = value
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unlockedDoorTopProperties[key] = value
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end
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unlockedDoorProperties.walkable = false
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unlockedDoorTopProperties.walkable = false
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lockedDoorTopProperties.tiles = {"locked_door_top.png"}
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lockedDoorTopProperties.drop = ""
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unlockedDoorTopProperties.tiles = {"locked_door_top.png"}
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unlockedDoorTopProperties.drop = ""
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minetest.register_node("locked_door:lockedDoor", lockedDoorProperties)
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minetest.register_node("locked_door:lockedDoorTop", lockedDoorTopProperties)
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minetest.register_node("locked_door:openDoor", unlockedDoorProperties)
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minetest.register_node("locked_door:openDoorTop", unlockedDoorTopProperties)
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minetest.register_craft({
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output = "locked_door:lockedDoor",
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recipe = {
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{'default:wood', 'default:wood'},
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{'default:wood', 'default:steel_ingot'},
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{'default:wood', 'default:wood'}
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},
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})
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