minetest-mod--locked_door/init.lua

151 lines
6.3 KiB
Lua

local function doorOpen(pos,node, hitter)
--get the metadata since set_node removes it
local meta = minetest.env:get_meta(pos)
local name = meta:get_string("owner")
local open = meta:get_int("open")
local close = meta:get_int("close")
if hitter:get_player_name() == name then
if string.find(node.name,"Top") then
local below = {x = pos.x, y = pos.y-1, z = pos.z}
local belowNode = minetest.env:get_node(below)
if node.name == "locked_door:lockedDoorTop" then
minetest.env:set_node(pos,{name="locked_door:openDoorTop", param1=node.param1, param2 = open})
if string.find(belowNode.name,"locked_door") then
minetest.env:set_node(below,{name="locked_door:openDoor", param1=belowNode.param1, param2 = open})
end
elseif node.name == "locked_door:openDoorTop" then
minetest.env:set_node(pos,{name="locked_door:lockedDoorTop", param1=node.param1, param2 = close})
if string.find(belowNode.name,"locked_door") then
minetest.env:set_node(below,{name="locked_door:lockedDoor", param1=belowNode.param1, param2 = close})
end
end
meta:set_string("owner",name)
meta:set_int("open",open)
meta:set_int("close",close)
if string.find(belowNode.name,"locked_door") then
meta = minetest.env:get_meta(below)
meta:set_string("owner",name)
meta:set_int("open",open)
meta:set_int("close",close)
end
else
local above = {x = pos.x, y = pos.y+1, z = pos.z}
local aboveNode = minetest.env:get_node(above)
if node.name == "locked_door:lockedDoor" then
minetest.env:set_node(pos,{name="locked_door:openDoor", param1=node.param1, param2 = open})
if string.find(aboveNode.name,"locked_door") then
minetest.env:set_node(above,{name="locked_door:openDoorTop", param1=aboveNode.param1, param2 = open})
end
elseif node.name == "locked_door:openDoor" then
minetest.env:set_node(pos,{name="locked_door:lockedDoor", param1=node.param1, param2 = close})
if string.find(aboveNode.name,"locked_door") then
minetest.env:set_node(above,{name="locked_door:lockedDoorTop", param1=aboveNode.param1, param2 = close})
end
end
meta:set_string("owner",name)
meta:set_int("open",open)
meta:set_int("close",close)
if string.find(aboveNode.name,"locked_door") then
meta = minetest.env:get_meta(above)
meta:set_string("owner",name)
meta:set_int("open",open)
meta:set_int("close",close)
end
end
end
end
local function doorInit(pos, placer)
local meta = minetest.env:get_meta(pos)
local above = {x=pos.x,y=pos.y+1,z=pos.z}
local aboveNode = minetest.env:get_node(above)
if aboveNode.name ~= "air" then
above.y = pos.y
pos = {x=above.x,y=above.y-1,z=above.z}
local node = minetest.env:get_node(pos)
if node.name ~= "air" then
--needs to be fixed. just makes door disappear and doesn't
--add back to inventory
minetest.env:set_node(above,{name="locked_door:lockedDoor"})
aboveNode = minetest.env:get_node(above)
minetest.node_dig(above,aboveNode,placer)
return
end
end
local dir = placer:get_look_dir()
local doorDir = minetest.dir_to_wallmounted({x=dir.x,y=0,z=dir.z})
local doorOpenDir = minetest.dir_to_wallmounted({x=-dir.z,y=0,z=dir.x})
minetest.env:set_node(pos,{name="locked_door:lockedDoor", nil, param2 = doorDir})
meta:set_string("owner",placer:get_player_name())
meta:set_int("open",doorOpenDir)
meta:set_int("close",doorDir)
meta = minetest.env:get_meta(above)
minetest.env:set_node(above,{name="locked_door:lockedDoorTop", nil, param2 = doorDir})
meta:set_string("owner",placer:get_player_name())
meta:set_int("open",doorOpenDir)
meta:set_int("close",doorDir)
end
local function doorDig (pos, node, digger)
if node.name == "locked_door:openDoor" or
node.name == "locked_door:lockedDoor" then
local above = {x=pos.x,y=pos.y+1,z=pos.z}
aboveNode = minetest.env:get_node(above)
minetest.node_dig(above,aboveNode,digger)
else
local below= {x=pos.x,y=pos.y-1,z=pos.z}
belowNode = minetest.env:get_node(below)
minetest.node_dig(below,belowNode,digger)
end
minetest.node_dig(pos,node,digger)
end
local lockedDoorProperties = {
description = "locked door",
tiles = {"locked_door_bottom.png"},
inventory_image = "locked_door.png",
sunlight_propagates = true,
paramtype="light",
paramtype2 = "wallmounted",
groups = {crumbly=3},
walkable = true,
diggable = true,
climbable = false,
drop = "locked_door:lockedDoor",
drawtype = "signlike",
on_punch = doorOpen,
on_dig = doorDig,
after_place_node = doorInit}
local unlockedDoorProperties = {}
local lockedDoorTopProperties = {}
local unlockedDoorTopProperties = {}
--creates a deep copy since they're all similar except
--for a couple of properties
for key, value in pairs(lockedDoorProperties) do
unlockedDoorProperties[key] = value
lockedDoorTopProperties[key] = value
unlockedDoorTopProperties[key] = value
end
unlockedDoorProperties.walkable = false
unlockedDoorTopProperties.walkable = false
lockedDoorTopProperties.tiles = {"locked_door_top.png"}
lockedDoorTopProperties.drop = ""
unlockedDoorTopProperties.tiles = {"locked_door_top.png"}
unlockedDoorTopProperties.drop = ""
minetest.register_node("locked_door:lockedDoor", lockedDoorProperties)
minetest.register_node("locked_door:lockedDoorTop", lockedDoorTopProperties)
minetest.register_node("locked_door:openDoor", unlockedDoorProperties)
minetest.register_node("locked_door:openDoorTop", unlockedDoorTopProperties)
minetest.register_craft({
output = "locked_door:lockedDoor",
recipe = {
{'default:wood', 'default:wood'},
{'default:wood', 'default:steel_ingot'},
{'default:wood', 'default:wood'}
},
})