Release 3.0 maps (#237)
* Convert 90% of the maps to 3.0 * olliy: Fix a few maps Delete caverns directory Delete iceage directory Delete snowland directory Delete the_wall directory Fixes * Fix desert_spikes invisible node Co-authored-by: olliy <55839810+olliy1or@users.noreply.github.com>master
|
@ -1,30 +1,20 @@
|
|||
disabled = true
|
||||
|
||||
name = Abandoned Isles
|
||||
initial_stuff = return {"ctf_ranged:pistol_loaded", "default:pick_stone", "default:mossycobble 50", "default:torch 10"}
|
||||
map_version = 2
|
||||
author = gimp, caoutiouspotato, SoulSeeker
|
||||
|
||||
r = 110
|
||||
h = 140
|
||||
rotation = x
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-79,-4,91)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (86,-4,-101)
|
||||
|
||||
initial_stuff = shooter:pistol,default:pick_stone,default:mossycobble 50,default:torch 10
|
||||
name = Abandoned Isles
|
||||
enabled = false
|
||||
license = CC BY 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 220, ["z"] = 220}
|
||||
hint =
|
||||
others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker: desert theme was converted into mossy cobble theme, holes were filled with dirt, some more bridges were added between bases and main path, lava was replaced with water, all mese blocks were removed and then replaced with 6 meseblocks on each side, designs of the bases were changed to Japanese buildings and some more trees, buildings and waterfalls were added across the map.
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1.2
|
||||
base_node = ctf_map:stone
|
||||
|
||||
# red side
|
||||
chests.1.n = 100
|
||||
chests.1.from = (-109,-28,109)
|
||||
chests.1.to = (109,0,1)
|
||||
# blue side
|
||||
chests.2.n = 100
|
||||
chests.2.from = (-109,-28,-1)
|
||||
chests.2.to = (109,0,-109)
|
||||
phys_jump = 1.1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 70, ["x"] = 219, ["z"] = 219}, ["pos1"] = {["y"] = 42, ["x"] = 1, ["z"] = 111}, ["amount"] = 100}, {["pos2"] = {["y"] = 70, ["x"] = 219, ["z"] = 109}, ["pos1"] = {["y"] = 42, ["x"] = 1, ["z"] = 1}, ["amount"] = 100}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 139, ["x"] = 220, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 0, ["z"] = 220}, ["flag_pos"] = {["y"] = 66, ["x"] = 31, ["z"] = 201}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 139, ["x"] = 220, ["z"] = 110}, ["flag_pos"] = {["y"] = 66, ["x"] = 196, ["z"] = 9}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 139, ["x"] = 0, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 220, ["z"] = 110}}
|
||||
game_modes = return {"classes"}
|
||||
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|
|
@ -1,18 +1,20 @@
|
|||
name = Pyramids of Ahkmenrah
|
||||
initial_stuff = return {"default:pick_stone", "default:desert_cobble 30", "default:torch 10"}
|
||||
map_version = 2
|
||||
author = Darkf4antom and SoulSeeker
|
||||
hint = There is an invisible labyrinth under your base and a treasure at the end of it!
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-75,14,77)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (75,14,-78)
|
||||
|
||||
rotation = z
|
||||
h = 60
|
||||
r = 109
|
||||
|
||||
initial_stuff = default:pick_stone,default:desert_cobble 30,default:torch 10
|
||||
name = Pyramids of Ahkmenrah
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
base_node = ctf_map:desert_sandstone_block
|
||||
time_speed = 1
|
||||
size = return {["y"] = 60, ["x"] = 218, ["z"] = 218}
|
||||
hint = There is an invisible labyrinth under your base and a treasure at the end of it!
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 41, ["x"] = 218, ["z"] = 218}, ["pos1"] = {["y"] = 20, ["x"] = 1, ["z"] = 1}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 1, ["z"] = 217}, ["enabled"] = true, ["pos1"] = {["y"] = 60, ["x"] = 217, ["z"] = 109}, ["flag_pos"] = {["y"] = 44, ["x"] = 34, ["z"] = 186}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 217, ["z"] = 1}, ["enabled"] = true, ["pos1"] = {["y"] = 60, ["x"] = 1, ["z"] = 109}, ["flag_pos"] = {["y"] = 44, ["x"] = 184, ["z"] = 31}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 60, ["x"] = 217, ["z"] = 109}, ["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 109}}
|
||||
game_modes = return {"classes", "nade_fight", "classic"}
|
||||
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|
|
@ -1,21 +1,20 @@
|
|||
team.1.color = red
|
||||
team.1 = red
|
||||
team.1.pos = (60,-8,60)
|
||||
team.2.pos = (-60,-8,-60)
|
||||
team.2.color = blue
|
||||
author = Xenon
|
||||
rotation = z
|
||||
h = 38
|
||||
r = 115
|
||||
chests = return {{["pos2"] = {["y"] = 12, ["x"] = 168, ["z"] = 86}, ["pos1"] = {["y"] = 10, ["x"] = 144, ["z"] = 62}, ["amount"] = 50}, {["pos2"] = {["y"] = 12, ["x"] = 86, ["z"] = 168}, ["pos1"] = {["y"] = 10, ["x"] = 62, ["z"] = 144}, ["amount"] = 50}}
|
||||
name = Ancient Pyramids
|
||||
team.2 = blue
|
||||
initial_stuff = default:pick_steel,default:torch 10
|
||||
base_node = ctf_map:sandstonebrick
|
||||
hint = Beware of the Pyramids' Labyrinth!
|
||||
chests.1.n = 50
|
||||
chests.1.from = (29,-9,-29)
|
||||
chests.1.to = (54,-10,-54)
|
||||
chests.2.n = 50
|
||||
chests.2.from = (-29,-9,29)
|
||||
chests.2.to = (-54,-10,54)
|
||||
enabled = true
|
||||
map_version = 2
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
license = CC BY-SA 4.0
|
||||
skybox = none
|
||||
others =
|
||||
author = Xenon
|
||||
initial_stuff = return {"default:pick_steel", "default:torch 10"}
|
||||
game_modes = return {"classic", "classes", "nade_fight"}
|
||||
barrier_area = return {["pos1"] = {["y"] = 38, ["x"] = 200, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 30, ["z"] = 115}}
|
||||
time_speed = 1
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 38, ["x"] = 30, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 200, ["z"] = 200}, ["flag_pos"] = {["y"] = 11, ["x"] = 175, ["z"] = 175}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 200, ["z"] = 30}, ["enabled"] = true, ["pos1"] = {["y"] = 38, ["x"] = 30, ["z"] = 115}, ["flag_pos"] = {["y"] = 11, ["x"] = 55, ["z"] = 55}}}
|
||||
size = return {["y"] = 38, ["x"] = 230, ["z"] = 230}
|
||||
treasures = return {"none"}
|
||||
start_time = 5900
|
||||
phys_gravity = 1
|
||||
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|
|
@ -1,13 +1,20 @@
|
|||
name = Big Ocean
|
||||
initial_stuff = return {"default:pick_steel", "ctf_ranged:pistol_loaded", "default:torch 5"}
|
||||
map_version = 2
|
||||
author = gameit
|
||||
r = 110
|
||||
h = 140
|
||||
rotation = x
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-1,-9,100)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (-1,-9,-100)
|
||||
initial_stuff = default:pick_steel,shooter:pistol,default:torch 5
|
||||
name = Big Ocean
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 220, ["z"] = 220}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 133, ["x"] = 220, ["z"] = 220}, ["pos1"] = {["y"] = 107, ["x"] = 0, ["z"] = 0}, ["amount"] = 20}, {["pos2"] = {["y"] = 65, ["x"] = 220, ["z"] = 220}, ["pos1"] = {["y"] = 60, ["x"] = 0, ["z"] = 0}, ["amount"] = 24}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 140, ["x"] = 0, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 220, ["z"] = 220}, ["flag_pos"] = {["y"] = 61, ["x"] = 109, ["z"] = 210}}, ["blue"] = {["pos2"] = {["y"] = 140, ["x"] = 0, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 220, ["z"] = 0}, ["flag_pos"] = {["y"] = 61, ["x"] = 109, ["z"] = 10}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 0, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 220, ["z"] = 110}}
|
||||
game_modes = return {"classic", "classes"}
|
||||
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|
@ -1,12 +1,20 @@
|
|||
name = The Bridge
|
||||
initial_stuff = return {}
|
||||
map_version = 2
|
||||
author = rubenwardy
|
||||
rotation = x
|
||||
r = 115
|
||||
h = 140
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = -57,-20,93
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -74,-16,-70
|
||||
name = The Bridge
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 92, ["x"] = 225, ["z"] = 225}, ["pos1"] = {["y"] = 32, ["x"] = 5, ["z"] = 5}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 54, ["x"] = 44, ["z"] = 42}}, ["blue"] = {["pos2"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 225, ["z"] = 225}, ["flag_pos"] = {["y"] = 51, ["x"] = 57, ["z"] = 216}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 115}}
|
||||
game_modes = return {"classic", "classes", "nade_fight"}
|
||||
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BIN
bridge/map.mts
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@ -1,23 +1,20 @@
|
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chests = return {{["pos2"] = {["y"] = 135, ["x"] = 109, ["z"] = 203}, ["pos1"] = {["y"] = 111, ["x"] = 52, ["z"] = 156}, ["amount"] = 12}, {["pos2"] = {["y"] = 130, ["x"] = 122, ["z"] = 82}, ["pos1"] = {["y"] = 111, ["x"] = 43, ["z"] = 18}, ["amount"] = 15}, {["pos2"] = {["y"] = 132, ["x"] = 122.5, ["z"] = 132}, ["pos1"] = {["y"] = 106, ["x"] = 60, ["z"] = 102}, ["amount"] = 15}}
|
||||
name = Caverns
|
||||
author = rubenwardy
|
||||
hint = Dig to reach the enemy!
|
||||
rotation = z
|
||||
r = 115
|
||||
h = 230
|
||||
initial_stuff = default:pick_steel,default:stick 3,default:torch 20
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = -22,-2,81
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -45,0,-90
|
||||
chests.1.n = 12
|
||||
chests.1.from = -63,-4,41
|
||||
chests.1.to = -6,20,88
|
||||
chests.2.n = 15
|
||||
chests.2.from = -72,-4,-97
|
||||
chests.2.to = 7,15,-33
|
||||
chests.3.n = 15
|
||||
chests.3.from = -55,-9,-13
|
||||
chests.3.to = 7.5,17,17
|
||||
enabled = true
|
||||
map_version = 2
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
license = CC BY-SA 4.0
|
||||
skybox = none
|
||||
others =
|
||||
author = rubenwardy
|
||||
initial_stuff = return {"default:pick_steel", "default:stick 4", "default:torch 20"}
|
||||
game_modes = return {"classic", "classes", "nade_fight"}
|
||||
barrier_area = return {["pos1"] = {["y"] = 230, ["x"] = 230, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 115}}
|
||||
time_speed = 1
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 230}, ["enabled"] = true, ["pos1"] = {["y"] = 230, ["x"] = 230, ["z"] = 115}, ["flag_pos"] = {["y"] = 113, ["x"] = 94, ["z"] = 199}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 230, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 230, ["x"] = 0, ["z"] = 115}, ["flag_pos"] = {["y"] = 115, ["x"] = 70, ["z"] = 24}}}
|
||||
size = return {["y"] = 230, ["x"] = 230, ["z"] = 230}
|
||||
treasures = return {"none"}
|
||||
start_time = 5900
|
||||
phys_gravity = 1
|
||||
|
|
BIN
caverns/map.mts
|
@ -1,12 +1,20 @@
|
|||
r = 110
|
||||
name = Coast of Nostalgia
|
||||
h = 140
|
||||
rotation = z
|
||||
initial_stuff = return {}
|
||||
map_version = 2
|
||||
author = rubenwardy
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = 15,3,39
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -50,11,-76
|
||||
name = Coast of Nostalgia
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 220, ["z"] = 220}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 89, ["x"] = 210, ["z"] = 210}, ["pos1"] = {["y"] = 65, ["x"] = 10, ["z"] = 10}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 210, ["z"] = 210}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 10, ["z"] = 110}, ["flag_pos"] = {["y"] = 73, ["x"] = 125, ["z"] = 149}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 210, ["z"] = 10}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 10, ["z"] = 110}, ["flag_pos"] = {["y"] = 81, ["x"] = 60, ["z"] = 34}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 210, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 10, ["z"] = 110}}
|
||||
game_modes = return {"classic", "nade_fight", "classes"}
|
||||
|
|
BIN
coast/map.mts
|
@ -1,16 +1,20 @@
|
|||
name = Desert Spikes
|
||||
author = WHYjustbecause
|
||||
|
||||
r = 115
|
||||
h = 122
|
||||
rotation = x
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = -32,-33,83
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = 28,-17,-73
|
||||
|
||||
license = CC BY-SA 4.0
|
||||
initial_stuff = default:ladder 30,default:pick_steel,default:torch 5
|
||||
initial_stuff = return {"default:ladder 30", "default:pick_steel", "default:torch 5"}
|
||||
map_version = 2
|
||||
author = WHYjustbecause
|
||||
name = Desert Spikes
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 122, ["x"] = 230, ["z"] = 230}
|
||||
hint =
|
||||
others =
|
||||
treasures =
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 0.9
|
||||
chests = return {{["pos2"] = {["y"] = 113, ["x"] = 225, ["z"] = 225}, ["pos1"] = {["y"] = 19, ["x"] = 5, ["z"] = 5}, ["amount"] = 50}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 122, ["x"] = 6, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 225, ["z"] = 5}, ["flag_pos"] = {["y"] = 44, ["x"] = 145, ["z"] = 37}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 225}, ["enabled"] = true, ["pos1"] = {["y"] = 122, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 28, ["x"] = 83, ["z"] = 198}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 122, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 115}}
|
||||
game_modes = return {"classic", "classes"}
|
||||
|
|
|
@ -1,15 +1,20 @@
|
|||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (38,-19,39)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (-38,-19,-39)
|
||||
r = 50
|
||||
rotation = z
|
||||
h = 120
|
||||
initial_stuff = return {"default:pick_steel", "default:junglewood 50", "default:torch 3"}
|
||||
map_version = 2
|
||||
author = AnthonyDe, Kat, and PadrePio
|
||||
name = Ewok Village
|
||||
base_node = ctf_map:junglewood
|
||||
initial_stuff = default:pick_steel,default:junglewood 50,default:torch 3
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
treasures = default:ladder,0.3,2,10,20;default:junglewood,0.3,5,30,60;ctf_traps:damage_cobble,0.3,2,10,15;default:axe_steel,0.15,2,1,2;shooter:shotgun,0.05,2,1;grenades:frag,0.1,2,1;grenades:smoke,0.1,2,1;shooter:machine_gun,0,05,2,1;shooter:pistol,0.4,2,1,4;shooter:ammo,0.3,2,1,10;medkits:medkit,0.8,5,2;sniper_rifles:rifle_762_loaded,0.1,5,3;sniper_rifles:rifle_magnum_loaded,0.05,8,2
|
||||
time_speed = 1
|
||||
size = return {["y"] = 120, ["x"] = 100, ["z"] = 100}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 46, ["x"] = 100, ["z"] = 100}, ["pos1"] = {["y"] = 9, ["x"] = 0, ["z"] = 0}, ["amount"] = 44}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 120, ["x"] = 0, ["z"] = 50}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 100, ["z"] = 100}, ["flag_pos"] = {["y"] = 41, ["x"] = 88, ["z"] = 89}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 100, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 120, ["x"] = 0, ["z"] = 50}, ["flag_pos"] = {["y"] = 41, ["x"] = 12, ["z"] = 11}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 120, ["x"] = 0, ["z"] = 50}, ["pos2"] = {["y"] = 0, ["x"] = 100, ["z"] = 50}}
|
||||
game_modes = return {"classic", "classes", "nade_fight"}
|
||||
|
|
|
@ -1,14 +1,20 @@
|
|||
team.2.color = blue
|
||||
team.2.pos = (0,0,-83)
|
||||
team.1.pos = (0,0,83)
|
||||
team.1.color = red
|
||||
team.1 = red
|
||||
initial_stuff = return {"default:pick_steel", "default:torch 15", "default:ladder 30", "default:stick 2"}
|
||||
map_version = 2
|
||||
author = DiamondPlane
|
||||
rotation = z
|
||||
h = 140
|
||||
team.2 = blue
|
||||
name = Green Hills
|
||||
initial_stuff = default:pick_steel,default:torch 15,default:ladder 30,default:stick 2
|
||||
r = 115
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
|
||||
hint = You can find some ores in the mine!
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 114, ["x"] = 205, ["z"] = 205}, ["pos1"] = {["y"] = 68, ["x"] = 25, ["z"] = 25}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 205, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 25, ["z"] = 205}, ["flag_pos"] = {["y"] = 70, ["x"] = 115, ["z"] = 198}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 25, ["z"] = 25}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 205, ["z"] = 115}, ["flag_pos"] = {["y"] = 70, ["x"] = 115, ["z"] = 32}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 25, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 205, ["z"] = 115}}
|
||||
game_modes = return {"classic", "classes"}
|
||||
|
|
|
@ -1,13 +1,20 @@
|
|||
chests = return {{["pos2"] = {["y"] = 98.5, ["x"] = 220, ["z"] = 225}, ["pos1"] = {["y"] = -0.5, ["x"] = 0, ["z"] = 5}, ["amount"] = 42}}
|
||||
name = Intervention in the Ice Age
|
||||
author = ANAND
|
||||
rotation = z
|
||||
r = 115
|
||||
h = 140
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = 26,-62,100
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -74,-62,-79
|
||||
initial_stuff = default:pick_steel,default:torch 5
|
||||
hint =
|
||||
enabled = true
|
||||
map_version = 2
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
license = CC BY-SA 4.0
|
||||
skybox = none
|
||||
others =
|
||||
author = ANAND
|
||||
initial_stuff = return {"default:pick_steel", "default:torch 5"}
|
||||
game_modes = return {"classic", "classes"}
|
||||
barrier_area = return {["pos1"] = {["y"] = 99, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 115}}
|
||||
time_speed = 1
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = -0.5, ["x"] = 220, ["z"] = 225}, ["enabled"] = true, ["pos1"] = {["y"] = 98.5, ["x"] = 0, ["z"] = 115}, ["flag_pos"] = {["y"] = 7.5, ["x"] = 136, ["z"] = 215}}, ["blue"] = {["pos2"] = {["y"] = -0.5, ["x"] = 0, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 98.5, ["x"] = 220, ["z"] = 115}, ["flag_pos"] = {["y"] = 7.5, ["x"] = 36, ["z"] = 37}}}
|
||||
size = return {["y"] = 99, ["x"] = 225, ["z"] = 225}
|
||||
treasures = return {"none"}
|
||||
start_time = 5900
|
||||
phys_gravity = 1
|
||||
|
|
BIN
iceage/map.mts
|
@ -1,14 +1,20 @@
|
|||
team.1.pos = (4,21,77)
|
||||
r = 80
|
||||
initial_stuff = default:pick_mese,default:torch 10,default:mossycobble 20
|
||||
team.2 = blue
|
||||
rotation = z
|
||||
name = A Mayan Legend
|
||||
initial_stuff = return {"default:pick_mese", "default:torch 10", "default:mossycobble 20"}
|
||||
map_version = 2
|
||||
author = KOLLEGAH
|
||||
hint = Look for a secret passage and a hidden Mayan treasure!
|
||||
name = A Mayan Legend
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
h = 50
|
||||
team.1.color = red
|
||||
team.2.color = blue
|
||||
team.2.pos = (7,-6,-53)
|
||||
team.1 = red
|
||||
time_speed = 1
|
||||
size = return {["y"] = 50, ["x"] = 160, ["z"] = 160}
|
||||
hint = Look for a secret passage and a hidden Mayan treasure!
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 37, ["x"] = 131, ["z"] = 124}, ["pos1"] = {["y"] = 2, ["x"] = 28, ["z"] = 40}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 160, ["z"] = 160}, ["enabled"] = true, ["pos1"] = {["y"] = 50, ["x"] = 0, ["z"] = 80}, ["flag_pos"] = {["y"] = 46, ["x"] = 84, ["z"] = 157}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 80}, ["enabled"] = true, ["pos1"] = {["y"] = 50, ["x"] = 160, ["z"] = 0}, ["flag_pos"] = {["y"] = 19, ["x"] = 88, ["z"] = 27}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 50, ["x"] = 0, ["z"] = 80}, ["pos2"] = {["y"] = 0, ["x"] = 160, ["z"] = 80}}
|
||||
game_modes = return {"classes", "nade_fight"}
|
||||
|
|
|
@ -1,15 +1,20 @@
|
|||
disabled = true
|
||||
|
||||
team.1.color = red
|
||||
team.1 = red
|
||||
team.1.pos = (-8, -8, 101)
|
||||
team.2.pos = (0, -8, -101)
|
||||
team.2.color = blue
|
||||
initial_stuff = return {"default:pick_steel", "default:torch 5"}
|
||||
map_version = 2
|
||||
author = DiamondPlane and Elvis26
|
||||
rotation = z
|
||||
h = 140
|
||||
team.2 = blue
|
||||
name = Mini Village
|
||||
initial_stuff = default:pick_steel,default:torch 5
|
||||
r = 115
|
||||
enabled = false
|
||||
license = CC BY-SA 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 70, ["x"] = 225, ["z"] = 225}, ["pos1"] = {["y"] = 54, ["x"] = 5, ["z"] = 5}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 225, ["z"] = 225}, ["flag_pos"] = {["y"] = 62, ["x"] = 107, ["z"] = 216}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 62, ["x"] = 115, ["z"] = 14}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 115}}
|
||||
game_modes = return {"classic", "classes", "nade_fight"}
|
||||
|
|
|
@ -1,23 +1,20 @@
|
|||
disabled = true
|
||||
|
||||
name = Moon
|
||||
initial_stuff = return {"default:shovel_steel", "ctf_ranged:pistol_loaded", "default:torch 3"}
|
||||
map_version = 2
|
||||
author = -sniper-
|
||||
|
||||
r = 110
|
||||
h = 100
|
||||
rotation = z
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-96,-25,97)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (85,-20,-90)
|
||||
|
||||
phys_gravity = 0.16
|
||||
name = Moon
|
||||
enabled = false
|
||||
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Ulukai's space skyboxes" (from https://opengameart.org/content/ulukais-space-skyboxes) by Ulukai, originally licensed under CC BY 3.0. Earth with CC0 license (from https://purepng.com/photo/13214/nature-earth) was added to skybox_4.png. Rockets, machines, satellite dish, tunnels and ice were added by gimp and caoutiouspotato.
|
||||
time_speed = 0
|
||||
size = return {["y"] = 100, ["x"] = 220, ["z"] = 220}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = moon
|
||||
start_time = 18600
|
||||
phys_speed = 1.2
|
||||
phys_jump = 0.8
|
||||
|
||||
base_node = ctf_map:gravel
|
||||
initial_stuff = default:shovel_steel,shooter:pistol,default:torch 3
|
||||
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Ulukai's space skyboxes" (from https://opengameart.org/content/ulukais-space-skyboxes) by Ulukai, originally licensed under CC BY 3.0. Earth with CC0 license (from https://purepng.com/photo/13214/nature-earth) was added to skybox_4.png. Rockets, machines, satellite dish, tunnels and ice were added by gimp and caoutiouspotato.
|
||||
phys_gravity = 0.16
|
||||
chests = return {{["pos2"] = {["y"] = 45, ["x"] = 220, ["z"] = 220}, ["pos1"] = {["y"] = 15, ["x"] = 0, ["z"] = 0}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 71, ["x"] = 220, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 0, ["z"] = 220}, ["flag_pos"] = {["y"] = 24, ["x"] = 14, ["z"] = 207}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 71, ["x"] = 220, ["z"] = 110}, ["flag_pos"] = {["y"] = 30, ["x"] = 195, ["z"] = 20}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 71, ["x"] = 220, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 110}}
|
||||
game_modes = return {"classic", "classes"}
|
||||
|
|
BIN
moon/map.mts
Before Width: | Height: | Size: 796 KiB After Width: | Height: | Size: 796 KiB |
Before Width: | Height: | Size: 852 KiB After Width: | Height: | Size: 852 KiB |
Before Width: | Height: | Size: 920 KiB After Width: | Height: | Size: 920 KiB |
Before Width: | Height: | Size: 992 KiB After Width: | Height: | Size: 992 KiB |
Before Width: | Height: | Size: 803 KiB After Width: | Height: | Size: 803 KiB |
Before Width: | Height: | Size: 1.0 MiB After Width: | Height: | Size: 1.0 MiB |
|
@ -1,13 +1,20 @@
|
|||
name = A Kingdom In The Nether
|
||||
initial_stuff = return {"default:pick_bronze", "default:desert_cobble 50", "default:torch 10"}
|
||||
map_version = 2
|
||||
author = Waterbug
|
||||
name = A Kingdom In The Nether
|
||||
enabled = true
|
||||
license = CC BY-SA 3.0
|
||||
r = 106
|
||||
h = 62
|
||||
rotation = x
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-55,-9,35)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (50,-9,-45)
|
||||
initial_stuff = default:pick_bronze,default:desert_cobble 50,default:torch 10
|
||||
time_speed = 1
|
||||
size = return {["y"] = 62, ["x"] = 212, ["z"] = 212}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 24, ["x"] = 212, ["z"] = 212}, ["pos1"] = {["y"] = 18, ["x"] = 0, ["z"] = 0}, ["amount"] = 42}}
|
||||
teams = return {["purple"] = {["pos2"] = {["y"] = 0, ["x"] = 111, ["z"] = 106}, ["enabled"] = true, ["pos1"] = {["y"] = 62, ["x"] = 0, ["z"] = 0}, ["flag_pos"] = {["y"] = 22, ["x"] = 36, ["z"] = 41}}, ["green"] = {["pos2"] = {["y"] = 62, ["x"] = 212, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 111, ["z"] = 106}, ["flag_pos"] = {["y"] = 22, ["x"] = 185, ["z"] = 21}}, ["orange"] = {["pos2"] = {["y"] = 0, ["x"] = 111, ["z"] = 106}, ["enabled"] = true, ["pos1"] = {["y"] = 62, ["x"] = 212, ["z"] = 212}, ["flag_pos"] = {["y"] = 22, ["x"] = 171, ["z"] = 171}}, ["blue"] = {["pos2"] = {["y"] = 62, ["x"] = 0, ["z"] = 212}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 111, ["z"] = 106}, ["flag_pos"] = {["y"] = 22, ["x"] = 21, ["z"] = 191}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 62, ["x"] = 212, ["z"] = 212}, ["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 0}}
|
||||
game_modes = return {"classes", "classic", "nade_fight"}
|
||||
|
|
|
@ -1,13 +1,20 @@
|
|||
team.2.color = blue
|
||||
team.2.pos = (6,1,-103)
|
||||
team.1.pos = (6,1,103)
|
||||
team.1.color = red
|
||||
team.1 = red
|
||||
initial_stuff = return {"default:pick_stone", "ctf_ranged:pistol_loaded", "default:torch 5"}
|
||||
map_version = 2
|
||||
author = -sniper-
|
||||
rotation = z
|
||||
h = 140
|
||||
team.2 = blue
|
||||
name = Plain battle
|
||||
initial_stuff = default:pick_stone,shooter:pistol,default:torch 5
|
||||
r = 110
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 220, ["z"] = 220}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5400
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 85, ["x"] = 220, ["z"] = 220}, ["pos1"] = {["y"] = 66, ["x"] = 0, ["z"] = 0}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 220, ["z"] = 220}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 0, ["z"] = 110}, ["flag_pos"] = {["y"] = 71, ["x"] = 116, ["z"] = 213}}, ["blue"] = {["pos2"] = {["y"] = 140, ["x"] = 220, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 0, ["z"] = 0}, ["flag_pos"] = {["y"] = 71, ["x"] = 116, ["z"] = 7}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 220, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 110}}
|
||||
game_modes = return {"nade_fight", "classic", "classes"}
|
||||
|
|
|
@ -1,12 +1,20 @@
|
|||
r = 112
|
||||
name = Plains of the Past
|
||||
h = 140
|
||||
rotation = z
|
||||
initial_stuff = return {}
|
||||
map_version = 2
|
||||
author = rubenwardy
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = -64,16,85
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = 23,14,-77
|
||||
name = Plains of the Past
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 224, ["z"] = 224}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 98, ["x"] = 214, ["z"] = 214}, ["pos1"] = {["y"] = 71, ["x"] = 10, ["z"] = 10}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 10, ["z"] = 214}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 214, ["z"] = 112}, ["flag_pos"] = {["y"] = 86, ["x"] = 48, ["z"] = 197}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 214, ["z"] = 10}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 10, ["z"] = 112}, ["flag_pos"] = {["y"] = 84, ["x"] = 135, ["z"] = 35}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 214, ["z"] = 112}, ["pos2"] = {["y"] = 0, ["x"] = 11, ["z"] = 112}}
|
||||
game_modes = return {"classic", "nade_fight", "classes"}
|
||||
|
|
BIN
plains/map.mts
|
@ -1,13 +1,20 @@
|
|||
name = River valley
|
||||
r = 115
|
||||
rotation = z
|
||||
h = 140
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (19,19,81)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (-1,11,-103)
|
||||
initial_stuff = return {"default:pick_stone", "default:torch 3"}
|
||||
map_version = 2
|
||||
author = -sniper-
|
||||
initial_stuff = default:pick_stone,default:torch 3
|
||||
name = River valley
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 113, ["x"] = 225, ["z"] = 230}, ["pos1"] = {["y"] = 59, ["x"] = 0, ["z"] = 5}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 225}, ["flag_pos"] = {["y"] = 89, ["x"] = 134, ["z"] = 196}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 115}, ["flag_pos"] = {["y"] = 81, ["x"] = 114, ["z"] = 12}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 115}}
|
||||
game_modes = return {"classes", "classic", "nade_fight"}
|
||||
|
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB |
|
@ -1,14 +1,20 @@
|
|||
team.1.color = red
|
||||
team.1 = red
|
||||
team.1.pos = (-12,-40,87)
|
||||
team.2.pos = (-9,-48,-76)
|
||||
team.2.color = blue
|
||||
author = Elvis26
|
||||
rotation = z
|
||||
h = 140
|
||||
team.2 = blue
|
||||
chests = return {{["pos2"] = {["y"] = 98.5, ["x"] = 225, ["z"] = 225}, ["pos1"] = {["y"] = -0.5, ["x"] = 5, ["z"] = 5}, ["amount"] = 42}}
|
||||
name = Snow Land
|
||||
initial_stuff = default:pick_steel,default:torch 10
|
||||
r = 115
|
||||
license = CC BY-SA 4.0
|
||||
hint = You can find some ores in the mine.
|
||||
enabled = true
|
||||
map_version = 2
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
license = CC BY-SA 4.0
|
||||
skybox = none
|
||||
others =
|
||||
author = Elvis26
|
||||
initial_stuff = return {"default:pick_steel", "default:torch 10"}
|
||||
game_modes = return {"classic", "nade_fight", "classes"}
|
||||
barrier_area = return {["pos1"] = {["y"] = 0, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 99, ["x"] = 225, ["z"] = 115}}
|
||||
time_speed = 1
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 99, ["x"] = 225, ["z"] = 225}, ["flag_pos"] = {["y"] = 29.5, ["x"] = 103, ["z"] = 202}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 99, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 21.5, ["x"] = 106, ["z"] = 39}}}
|
||||
size = return {["y"] = 99, ["x"] = 230, ["z"] = 230}
|
||||
treasures = return {"none"}
|
||||
start_time = 5900
|
||||
phys_gravity = 1
|
||||
|
|
BIN
snowland/map.mts
|
@ -1,20 +1,20 @@
|
|||
team.1.pos = (51,-15,51)
|
||||
team.1.color = red
|
||||
author = Thomas-S
|
||||
rotation = x
|
||||
chests = return {{["pos2"] = {["y"] = 48, ["x"] = 139, ["z"] = 139}, ["pos1"] = {["y"] = 9, ["x"] = 1, ["z"] = 74}, ["amount"] = 70}, {["pos2"] = {["y"] = 48, ["x"] = 139, ["z"] = 66}, ["pos1"] = {["y"] = 9, ["x"] = 1, ["z"] = 1}, ["amount"] = 70}}
|
||||
name = The Wall
|
||||
hint = Look for a treasure room inside the wall!
|
||||
r = 70
|
||||
initial_stuff = default:pick_steel,default:stick 5,default:torch 3
|
||||
team.2 = blue
|
||||
h = 50
|
||||
team.2.color = blue
|
||||
team.2.pos = (-51,-15,-51)
|
||||
team.1 = red
|
||||
chests.1.from = (-69,-16,4)
|
||||
chests.1.to = (69,23,69)
|
||||
chests.1.n = 70
|
||||
chests.2.from = (-69,-16,-69)
|
||||
chests.2.to = (69,23,-4)
|
||||
chests.2.n = 70
|
||||
enabled = true
|
||||
map_version = 2
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
license = CC BY-SA 4.0
|
||||
skybox = none
|
||||
others =
|
||||
author = Thomas-S
|
||||
initial_stuff = return {"default:pick_steel", "default:stick 5", "default:torch 3"}
|
||||
game_modes = return {"classes", "classic", "nade_fight"}
|
||||
barrier_area = return {["pos1"] = {["y"] = 11, ["x"] = 86, ["z"] = 70}, ["pos2"] = {["y"] = 10, ["x"] = 54, ["z"] = 70}}
|
||||
time_speed = 1
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 70}, ["enabled"] = true, ["pos1"] = {["y"] = 50, ["x"] = 140, ["z"] = 140}, ["flag_pos"] = {["y"] = 10, ["x"] = 121, ["z"] = 121}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 140, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 50, ["x"] = 0, ["z"] = 70}, ["flag_pos"] = {["y"] = 10, ["x"] = 19, ["z"] = 19}}}
|
||||
size = return {["y"] = 50, ["x"] = 140, ["z"] = 140}
|
||||
treasures = return {"none"}
|
||||
start_time = 5900
|
||||
phys_gravity = 1
|
||||
|
|
BIN
the_wall/map.mts
|
@ -1,48 +1,20 @@
|
|||
disabled = true
|
||||
|
||||
name = Towers
|
||||
initial_stuff = return {"default:pick_stone", "default:cobble 40", "default:torch 5", "default:stick 8"}
|
||||
map_version = 2
|
||||
author = Atmozpheric
|
||||
name = Towers
|
||||
enabled = false
|
||||
license = CC BY 4.0
|
||||
|
||||
r = 115
|
||||
h = 240
|
||||
rotation = x
|
||||
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (0,35,69)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (0,35,-63)
|
||||
|
||||
initial_stuff = default:pick_stone,default:cobble 20,default:torch 5,default:stick 8
|
||||
|
||||
# bottom of towers
|
||||
chests.1.n = 10
|
||||
chests.1.from = (-2,-24,67)
|
||||
chests.1.to = (2,-23,71)
|
||||
chests.2.n = 10
|
||||
chests.2.from = (-2,-24,-60)
|
||||
chests.2.to = (2,-23,-66)
|
||||
|
||||
# middle of towers
|
||||
chests.3.n = 20
|
||||
chests.3.from = (-3,14,66)
|
||||
chests.3.to = (3,28,72)
|
||||
chests.4.n = 20
|
||||
chests.4.from = (-3,14,-59)
|
||||
chests.4.to = (3,28,-67)
|
||||
|
||||
# secrets deep into the forests
|
||||
chests.5.n = 10
|
||||
chests.5.from = (-35,-24,100)
|
||||
chests.5.to = (-100,-24,1)
|
||||
chests.6.n = 10
|
||||
chests.6.from = (35,-24,100)
|
||||
chests.6.to = (100,-24,1)
|
||||
chests.7.n = 10
|
||||
chests.7.from = (-35,-24,-100)
|
||||
chests.7.to = (-100,-24,-1)
|
||||
chests.8.n = 10
|
||||
chests.8.from = (35,-24,-100)
|
||||
chests.8.to = (100,-24,-1)
|
||||
time_speed = 1
|
||||
size = return {["y"] = 240, ["x"] = 230, ["z"] = 230}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 97, ["x"] = 117, ["z"] = 186}, ["pos1"] = {["y"] = 96, ["x"] = 113, ["z"] = 182}, ["amount"] = 10}, {["pos2"] = {["y"] = 97, ["x"] = 117, ["z"] = 55}, ["pos1"] = {["y"] = 96, ["x"] = 113, ["z"] = 49}, ["amount"] = 10}, {["pos2"] = {["y"] = 148, ["x"] = 118, ["z"] = 187}, ["pos1"] = {["y"] = 134, ["x"] = 112, ["z"] = 181}, ["amount"] = 20}, {["pos2"] = {["y"] = 148, ["x"] = 118, ["z"] = 56}, ["pos1"] = {["y"] = 134, ["x"] = 112, ["z"] = 48}, ["amount"] = 20}, {["pos2"] = {["y"] = 96, ["x"] = 80, ["z"] = 215}, ["pos1"] = {["y"] = 96, ["x"] = 15, ["z"] = 116}, ["amount"] = 10}, {["pos2"] = {["y"] = 96, ["x"] = 215, ["z"] = 215}, ["pos1"] = {["y"] = 96, ["x"] = 150, ["z"] = 116}, ["amount"] = 10}, {["pos2"] = {["y"] = 96, ["x"] = 80, ["z"] = 114}, ["pos1"] = {["y"] = 96, ["x"] = 15, ["z"] = 15}, ["amount"] = 10}, {["pos2"] = {["y"] = 96, ["x"] = 215, ["z"] = 114}, ["pos1"] = {["y"] = 96, ["x"] = 150, ["z"] = 15}, ["amount"] = 10}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 225}, ["enabled"] = true, ["pos1"] = {["y"] = 240, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 155, ["x"] = 115, ["z"] = 184}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 240, ["x"] = 225, ["z"] = 5}, ["flag_pos"] = {["y"] = 155, ["x"] = 115, ["z"] = 52}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 240, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 115}}
|
||||
game_modes = return {"classes", "nade_fight"}
|
||||
|
|
BIN
towers/map.mts
|
@ -1,21 +1,20 @@
|
|||
name = Tunnel
|
||||
initial_stuff = return {"default:pick_mese", "default:stick 5", "default:torch 20"}
|
||||
map_version = 2
|
||||
author = -sniper-
|
||||
hint = Dig to reach the enemy!
|
||||
r = 115
|
||||
h = 140
|
||||
rotation = x
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = (-1,2,82)
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = (-1,2,-82)
|
||||
initial_stuff = default:pick_mese,default:stick 5,default:torch 20
|
||||
chests.1.n = 30
|
||||
chests.1.from = -13,1,108
|
||||
chests.1.to = 11,5,93
|
||||
chests.2.n = 30
|
||||
chests.2.from = -13,1,-107
|
||||
chests.2.to = 11,5,-94
|
||||
name = Tunnel
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
treasures = default:ladder,0.3,2,10,20;default:glass,0.3,2,5,15;default:cobble,0.4,5,45,99;default:stone,0.2,3,10,20;default:wood,0.3,5,30,60;default:gravel,0.3,3,10,20;default:obsidian,0.06,2,3,6;default:steel_ingot,0.15,2,5,10;default:mese_crystal,0.08,2,2,4;default:diamond,0.05,2,1,2;doors:door_steel,0.3,5,1,3;ctf_traps:damage_cobble,0.3,4,10,20;ctf_map:reinforced_cobble,0.3,4,10,20;default:sword_mese,0.1,3,1,2;default:sword_diamond,0.06,2,1,2;default:shovel_mese,0.1,3,1,2;default:shovel_diamond,0.06,2,1,2;default:axe_steel,0.15,2,1,2;default:axe_mese,0.1,3,1,2;default:axe_diamond,0.06,2,1,2;default:pick_diamond,0.1,2,1,2;shooter:shotgun,0.05,2,1;grenades:frag,0.1,2,1;grenades:smoke,0.1,2,1;shooter:machine_gun,0,03,2,1;shooter:crossbow,0.2,2,1,2;shooter:pistol,0.4,2,1,4;shooter:ammo,0.3,2,1,10;shooter:arrow_white,0.3,2,10,20;medkits:medkit,0.8,5,2
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
|
||||
hint = Dig to reach the enemy!
|
||||
others =
|
||||
treasures = return {}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 75, ["x"] = 126, ["z"] = 223}, ["pos1"] = {["y"] = 71, ["x"] = 102, ["z"] = 208}, ["amount"] = 30}, {["pos2"] = {["y"] = 75, ["x"] = 126, ["z"] = 21}, ["pos1"] = {["y"] = 71, ["x"] = 102, ["z"] = 8}, ["amount"] = 30}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 225}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 115}, ["flag_pos"] = {["y"] = 72, ["x"] = 114, ["z"] = 197}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 72, ["x"] = 114, ["z"] = 33}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 0, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 230, ["z"] = 115}}
|
||||
game_modes = return {"classic", "classes", "nade_fight"}
|
||||
|
|
BIN
tunnel/map.mts
|
@ -1,12 +1,20 @@
|
|||
name = Two Hills and Two Lakes
|
||||
initial_stuff = return {}
|
||||
map_version = 2
|
||||
author = rubenwardy
|
||||
rotation = z
|
||||
r = 115
|
||||
h = 140
|
||||
team.1 = red
|
||||
team.1.color = red
|
||||
team.1.pos = 7,27,93
|
||||
team.2 = blue
|
||||
team.2.color = blue
|
||||
team.2.pos = -22,28,-78
|
||||
name = Two Hills and Two Lakes
|
||||
enabled = true
|
||||
license = CC BY-SA 4.0
|
||||
time_speed = 1
|
||||
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
|
||||
hint =
|
||||
others =
|
||||
treasures = return {"none"}
|
||||
skybox = none
|
||||
start_time = 5900
|
||||
phys_speed = 1
|
||||
phys_jump = 1
|
||||
phys_gravity = 1
|
||||
chests = return {{["pos2"] = {["y"] = 96, ["x"] = 225, ["z"] = 225}, ["pos1"] = {["y"] = 68, ["x"] = 5, ["z"] = 5}, ["amount"] = 42}}
|
||||
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 115}, ["flag_pos"] = {["y"] = 98, ["x"] = 116, ["z"] = 17}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 225}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 97, ["x"] = 108, ["z"] = 206}}}
|
||||
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 115}}
|
||||
game_modes = return {"classes", "classic", "nade_fight"}
|
||||
|
|
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 1.2 MiB After Width: | Height: | Size: 1.2 MiB |
Before Width: | Height: | Size: 1.5 MiB After Width: | Height: | Size: 1.5 MiB |