Release 3.0 maps (#237)

* Convert 90% of the maps to 3.0

* olliy: Fix a few maps

Delete caverns directory

Delete iceage directory

Delete snowland directory

Delete the_wall directory

Fixes

* Fix desert_spikes invisible node

Co-authored-by: olliy <55839810+olliy1or@users.noreply.github.com>
master
LoneWolfHT 2021-11-28 10:31:15 -08:00 committed by GitHub
parent 5915ff6280
commit c098789a37
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GPG Key ID: 4AEE18F83AFDEB23
64 changed files with 405 additions and 350 deletions

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@ -1,30 +1,20 @@
disabled = true
name = Abandoned Isles
initial_stuff = return {"ctf_ranged:pistol_loaded", "default:pick_stone", "default:mossycobble 50", "default:torch 10"}
map_version = 2
author = gimp, caoutiouspotato, SoulSeeker
r = 110
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-79,-4,91)
team.2 = blue
team.2.color = blue
team.2.pos = (86,-4,-101)
initial_stuff = shooter:pistol,default:pick_stone,default:mossycobble 50,default:torch 10
name = Abandoned Isles
enabled = false
license = CC BY 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 220, ["z"] = 220}
hint =
others = Maps were originally created by gimp and caoutiouspotato and licensed under CC BY 4.0. It was improved by SoulSeeker: desert theme was converted into mossy cobble theme, holes were filled with dirt, some more bridges were added between bases and main path, lava was replaced with water, all mese blocks were removed and then replaced with 6 meseblocks on each side, designs of the bases were changed to Japanese buildings and some more trees, buildings and waterfalls were added across the map.
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1.2
base_node = ctf_map:stone
# red side
chests.1.n = 100
chests.1.from = (-109,-28,109)
chests.1.to = (109,0,1)
# blue side
chests.2.n = 100
chests.2.from = (-109,-28,-1)
chests.2.to = (109,0,-109)
phys_jump = 1.1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 70, ["x"] = 219, ["z"] = 219}, ["pos1"] = {["y"] = 42, ["x"] = 1, ["z"] = 111}, ["amount"] = 100}, {["pos2"] = {["y"] = 70, ["x"] = 219, ["z"] = 109}, ["pos1"] = {["y"] = 42, ["x"] = 1, ["z"] = 1}, ["amount"] = 100}}
teams = return {["red"] = {["pos2"] = {["y"] = 139, ["x"] = 220, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 0, ["z"] = 220}, ["flag_pos"] = {["y"] = 66, ["x"] = 31, ["z"] = 201}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 139, ["x"] = 220, ["z"] = 110}, ["flag_pos"] = {["y"] = 66, ["x"] = 196, ["z"] = 9}}}
barrier_area = return {["pos1"] = {["y"] = 139, ["x"] = 0, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 220, ["z"] = 110}}
game_modes = return {"classes"}

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@ -1,18 +1,20 @@
name = Pyramids of Ahkmenrah
initial_stuff = return {"default:pick_stone", "default:desert_cobble 30", "default:torch 10"}
map_version = 2
author = Darkf4antom and SoulSeeker
hint = There is an invisible labyrinth under your base and a treasure at the end of it!
team.1 = red
team.1.color = red
team.1.pos = (-75,14,77)
team.2 = blue
team.2.color = blue
team.2.pos = (75,14,-78)
rotation = z
h = 60
r = 109
initial_stuff = default:pick_stone,default:desert_cobble 30,default:torch 10
name = Pyramids of Ahkmenrah
enabled = true
license = CC BY-SA 4.0
base_node = ctf_map:desert_sandstone_block
time_speed = 1
size = return {["y"] = 60, ["x"] = 218, ["z"] = 218}
hint = There is an invisible labyrinth under your base and a treasure at the end of it!
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 41, ["x"] = 218, ["z"] = 218}, ["pos1"] = {["y"] = 20, ["x"] = 1, ["z"] = 1}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 1, ["z"] = 217}, ["enabled"] = true, ["pos1"] = {["y"] = 60, ["x"] = 217, ["z"] = 109}, ["flag_pos"] = {["y"] = 44, ["x"] = 34, ["z"] = 186}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 217, ["z"] = 1}, ["enabled"] = true, ["pos1"] = {["y"] = 60, ["x"] = 1, ["z"] = 109}, ["flag_pos"] = {["y"] = 44, ["x"] = 184, ["z"] = 31}}}
barrier_area = return {["pos1"] = {["y"] = 60, ["x"] = 217, ["z"] = 109}, ["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 109}}
game_modes = return {"classes", "nade_fight", "classic"}

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@ -1,21 +1,20 @@
team.1.color = red
team.1 = red
team.1.pos = (60,-8,60)
team.2.pos = (-60,-8,-60)
team.2.color = blue
author = Xenon
rotation = z
h = 38
r = 115
chests = return {{["pos2"] = {["y"] = 12, ["x"] = 168, ["z"] = 86}, ["pos1"] = {["y"] = 10, ["x"] = 144, ["z"] = 62}, ["amount"] = 50}, {["pos2"] = {["y"] = 12, ["x"] = 86, ["z"] = 168}, ["pos1"] = {["y"] = 10, ["x"] = 62, ["z"] = 144}, ["amount"] = 50}}
name = Ancient Pyramids
team.2 = blue
initial_stuff = default:pick_steel,default:torch 10
base_node = ctf_map:sandstonebrick
hint = Beware of the Pyramids' Labyrinth!
chests.1.n = 50
chests.1.from = (29,-9,-29)
chests.1.to = (54,-10,-54)
chests.2.n = 50
chests.2.from = (-29,-9,29)
chests.2.to = (-54,-10,54)
enabled = true
map_version = 2
phys_speed = 1
phys_jump = 1
license = CC BY-SA 4.0
skybox = none
others =
author = Xenon
initial_stuff = return {"default:pick_steel", "default:torch 10"}
game_modes = return {"classic", "classes", "nade_fight"}
barrier_area = return {["pos1"] = {["y"] = 38, ["x"] = 200, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 30, ["z"] = 115}}
time_speed = 1
teams = return {["red"] = {["pos2"] = {["y"] = 38, ["x"] = 30, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 200, ["z"] = 200}, ["flag_pos"] = {["y"] = 11, ["x"] = 175, ["z"] = 175}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 200, ["z"] = 30}, ["enabled"] = true, ["pos1"] = {["y"] = 38, ["x"] = 30, ["z"] = 115}, ["flag_pos"] = {["y"] = 11, ["x"] = 55, ["z"] = 55}}}
size = return {["y"] = 38, ["x"] = 230, ["z"] = 230}
treasures = return {"none"}
start_time = 5900
phys_gravity = 1

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@ -1,13 +1,20 @@
name = Big Ocean
initial_stuff = return {"default:pick_steel", "ctf_ranged:pistol_loaded", "default:torch 5"}
map_version = 2
author = gameit
r = 110
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-1,-9,100)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,-9,-100)
initial_stuff = default:pick_steel,shooter:pistol,default:torch 5
name = Big Ocean
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 220, ["z"] = 220}
hint =
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 133, ["x"] = 220, ["z"] = 220}, ["pos1"] = {["y"] = 107, ["x"] = 0, ["z"] = 0}, ["amount"] = 20}, {["pos2"] = {["y"] = 65, ["x"] = 220, ["z"] = 220}, ["pos1"] = {["y"] = 60, ["x"] = 0, ["z"] = 0}, ["amount"] = 24}}
teams = return {["red"] = {["pos2"] = {["y"] = 140, ["x"] = 0, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 220, ["z"] = 220}, ["flag_pos"] = {["y"] = 61, ["x"] = 109, ["z"] = 210}}, ["blue"] = {["pos2"] = {["y"] = 140, ["x"] = 0, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 220, ["z"] = 0}, ["flag_pos"] = {["y"] = 61, ["x"] = 109, ["z"] = 10}}}
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 0, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 220, ["z"] = 110}}
game_modes = return {"classic", "classes"}

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@ -1,12 +1,20 @@
name = The Bridge
initial_stuff = return {}
map_version = 2
author = rubenwardy
rotation = x
r = 115
h = 140
team.1 = red
team.1.color = red
team.1.pos = -57,-20,93
team.2 = blue
team.2.color = blue
team.2.pos = -74,-16,-70
name = The Bridge
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
hint =
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 92, ["x"] = 225, ["z"] = 225}, ["pos1"] = {["y"] = 32, ["x"] = 5, ["z"] = 5}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 54, ["x"] = 44, ["z"] = 42}}, ["blue"] = {["pos2"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 225, ["z"] = 225}, ["flag_pos"] = {["y"] = 51, ["x"] = 57, ["z"] = 216}}}
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 115}}
game_modes = return {"classic", "classes", "nade_fight"}

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@ -1,23 +1,20 @@
chests = return {{["pos2"] = {["y"] = 135, ["x"] = 109, ["z"] = 203}, ["pos1"] = {["y"] = 111, ["x"] = 52, ["z"] = 156}, ["amount"] = 12}, {["pos2"] = {["y"] = 130, ["x"] = 122, ["z"] = 82}, ["pos1"] = {["y"] = 111, ["x"] = 43, ["z"] = 18}, ["amount"] = 15}, {["pos2"] = {["y"] = 132, ["x"] = 122.5, ["z"] = 132}, ["pos1"] = {["y"] = 106, ["x"] = 60, ["z"] = 102}, ["amount"] = 15}}
name = Caverns
author = rubenwardy
hint = Dig to reach the enemy!
rotation = z
r = 115
h = 230
initial_stuff = default:pick_steel,default:stick 3,default:torch 20
team.1 = red
team.1.color = red
team.1.pos = -22,-2,81
team.2 = blue
team.2.color = blue
team.2.pos = -45,0,-90
chests.1.n = 12
chests.1.from = -63,-4,41
chests.1.to = -6,20,88
chests.2.n = 15
chests.2.from = -72,-4,-97
chests.2.to = 7,15,-33
chests.3.n = 15
chests.3.from = -55,-9,-13
chests.3.to = 7.5,17,17
enabled = true
map_version = 2
phys_speed = 1
phys_jump = 1
license = CC BY-SA 4.0
skybox = none
others =
author = rubenwardy
initial_stuff = return {"default:pick_steel", "default:stick 4", "default:torch 20"}
game_modes = return {"classic", "classes", "nade_fight"}
barrier_area = return {["pos1"] = {["y"] = 230, ["x"] = 230, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 115}}
time_speed = 1
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 230}, ["enabled"] = true, ["pos1"] = {["y"] = 230, ["x"] = 230, ["z"] = 115}, ["flag_pos"] = {["y"] = 113, ["x"] = 94, ["z"] = 199}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 230, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 230, ["x"] = 0, ["z"] = 115}, ["flag_pos"] = {["y"] = 115, ["x"] = 70, ["z"] = 24}}}
size = return {["y"] = 230, ["x"] = 230, ["z"] = 230}
treasures = return {"none"}
start_time = 5900
phys_gravity = 1

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@ -1,12 +1,20 @@
r = 110
name = Coast of Nostalgia
h = 140
rotation = z
initial_stuff = return {}
map_version = 2
author = rubenwardy
team.1 = red
team.1.color = red
team.1.pos = 15,3,39
team.2 = blue
team.2.color = blue
team.2.pos = -50,11,-76
name = Coast of Nostalgia
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 220, ["z"] = 220}
hint =
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 89, ["x"] = 210, ["z"] = 210}, ["pos1"] = {["y"] = 65, ["x"] = 10, ["z"] = 10}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 210, ["z"] = 210}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 10, ["z"] = 110}, ["flag_pos"] = {["y"] = 73, ["x"] = 125, ["z"] = 149}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 210, ["z"] = 10}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 10, ["z"] = 110}, ["flag_pos"] = {["y"] = 81, ["x"] = 60, ["z"] = 34}}}
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 210, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 10, ["z"] = 110}}
game_modes = return {"classic", "nade_fight", "classes"}

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@ -1,16 +1,20 @@
name = Desert Spikes
author = WHYjustbecause
r = 115
h = 122
rotation = x
team.1 = red
team.1.color = red
team.1.pos = -32,-33,83
team.2 = blue
team.2.color = blue
team.2.pos = 28,-17,-73
license = CC BY-SA 4.0
initial_stuff = default:ladder 30,default:pick_steel,default:torch 5
initial_stuff = return {"default:ladder 30", "default:pick_steel", "default:torch 5"}
map_version = 2
author = WHYjustbecause
name = Desert Spikes
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {["y"] = 122, ["x"] = 230, ["z"] = 230}
hint =
others =
treasures =
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 0.9
chests = return {{["pos2"] = {["y"] = 113, ["x"] = 225, ["z"] = 225}, ["pos1"] = {["y"] = 19, ["x"] = 5, ["z"] = 5}, ["amount"] = 50}}
teams = return {["red"] = {["pos2"] = {["y"] = 122, ["x"] = 6, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 225, ["z"] = 5}, ["flag_pos"] = {["y"] = 44, ["x"] = 145, ["z"] = 37}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 225}, ["enabled"] = true, ["pos1"] = {["y"] = 122, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 28, ["x"] = 83, ["z"] = 198}}}
barrier_area = return {["pos1"] = {["y"] = 122, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 115}}
game_modes = return {"classic", "classes"}

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@ -1,15 +1,20 @@
team.1 = red
team.1.color = red
team.1.pos = (38,-19,39)
team.2 = blue
team.2.color = blue
team.2.pos = (-38,-19,-39)
r = 50
rotation = z
h = 120
initial_stuff = return {"default:pick_steel", "default:junglewood 50", "default:torch 3"}
map_version = 2
author = AnthonyDe, Kat, and PadrePio
name = Ewok Village
base_node = ctf_map:junglewood
initial_stuff = default:pick_steel,default:junglewood 50,default:torch 3
enabled = true
license = CC BY-SA 4.0
treasures = default:ladder,0.3,2,10,20;default:junglewood,0.3,5,30,60;ctf_traps:damage_cobble,0.3,2,10,15;default:axe_steel,0.15,2,1,2;shooter:shotgun,0.05,2,1;grenades:frag,0.1,2,1;grenades:smoke,0.1,2,1;shooter:machine_gun,0,05,2,1;shooter:pistol,0.4,2,1,4;shooter:ammo,0.3,2,1,10;medkits:medkit,0.8,5,2;sniper_rifles:rifle_762_loaded,0.1,5,3;sniper_rifles:rifle_magnum_loaded,0.05,8,2
time_speed = 1
size = return {["y"] = 120, ["x"] = 100, ["z"] = 100}
hint =
others =
treasures = return {}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 46, ["x"] = 100, ["z"] = 100}, ["pos1"] = {["y"] = 9, ["x"] = 0, ["z"] = 0}, ["amount"] = 44}}
teams = return {["red"] = {["pos2"] = {["y"] = 120, ["x"] = 0, ["z"] = 50}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 100, ["z"] = 100}, ["flag_pos"] = {["y"] = 41, ["x"] = 88, ["z"] = 89}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 100, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 120, ["x"] = 0, ["z"] = 50}, ["flag_pos"] = {["y"] = 41, ["x"] = 12, ["z"] = 11}}}
barrier_area = return {["pos1"] = {["y"] = 120, ["x"] = 0, ["z"] = 50}, ["pos2"] = {["y"] = 0, ["x"] = 100, ["z"] = 50}}
game_modes = return {"classic", "classes", "nade_fight"}

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@ -1,14 +1,20 @@
team.2.color = blue
team.2.pos = (0,0,-83)
team.1.pos = (0,0,83)
team.1.color = red
team.1 = red
initial_stuff = return {"default:pick_steel", "default:torch 15", "default:ladder 30", "default:stick 2"}
map_version = 2
author = DiamondPlane
rotation = z
h = 140
team.2 = blue
name = Green Hills
initial_stuff = default:pick_steel,default:torch 15,default:ladder 30,default:stick 2
r = 115
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
hint = You can find some ores in the mine!
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 114, ["x"] = 205, ["z"] = 205}, ["pos1"] = {["y"] = 68, ["x"] = 25, ["z"] = 25}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 205, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 25, ["z"] = 205}, ["flag_pos"] = {["y"] = 70, ["x"] = 115, ["z"] = 198}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 25, ["z"] = 25}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 205, ["z"] = 115}, ["flag_pos"] = {["y"] = 70, ["x"] = 115, ["z"] = 32}}}
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 25, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 205, ["z"] = 115}}
game_modes = return {"classic", "classes"}

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@ -1,13 +1,20 @@
chests = return {{["pos2"] = {["y"] = 98.5, ["x"] = 220, ["z"] = 225}, ["pos1"] = {["y"] = -0.5, ["x"] = 0, ["z"] = 5}, ["amount"] = 42}}
name = Intervention in the Ice Age
author = ANAND
rotation = z
r = 115
h = 140
team.1 = red
team.1.color = red
team.1.pos = 26,-62,100
team.2 = blue
team.2.color = blue
team.2.pos = -74,-62,-79
initial_stuff = default:pick_steel,default:torch 5
hint =
enabled = true
map_version = 2
phys_speed = 1
phys_jump = 1
license = CC BY-SA 4.0
skybox = none
others =
author = ANAND
initial_stuff = return {"default:pick_steel", "default:torch 5"}
game_modes = return {"classic", "classes"}
barrier_area = return {["pos1"] = {["y"] = 99, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 115}}
time_speed = 1
teams = return {["red"] = {["pos2"] = {["y"] = -0.5, ["x"] = 220, ["z"] = 225}, ["enabled"] = true, ["pos1"] = {["y"] = 98.5, ["x"] = 0, ["z"] = 115}, ["flag_pos"] = {["y"] = 7.5, ["x"] = 136, ["z"] = 215}}, ["blue"] = {["pos2"] = {["y"] = -0.5, ["x"] = 0, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 98.5, ["x"] = 220, ["z"] = 115}, ["flag_pos"] = {["y"] = 7.5, ["x"] = 36, ["z"] = 37}}}
size = return {["y"] = 99, ["x"] = 225, ["z"] = 225}
treasures = return {"none"}
start_time = 5900
phys_gravity = 1

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@ -1,14 +1,20 @@
team.1.pos = (4,21,77)
r = 80
initial_stuff = default:pick_mese,default:torch 10,default:mossycobble 20
team.2 = blue
rotation = z
name = A Mayan Legend
initial_stuff = return {"default:pick_mese", "default:torch 10", "default:mossycobble 20"}
map_version = 2
author = KOLLEGAH
hint = Look for a secret passage and a hidden Mayan treasure!
name = A Mayan Legend
enabled = true
license = CC BY-SA 4.0
h = 50
team.1.color = red
team.2.color = blue
team.2.pos = (7,-6,-53)
team.1 = red
time_speed = 1
size = return {["y"] = 50, ["x"] = 160, ["z"] = 160}
hint = Look for a secret passage and a hidden Mayan treasure!
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 37, ["x"] = 131, ["z"] = 124}, ["pos1"] = {["y"] = 2, ["x"] = 28, ["z"] = 40}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 160, ["z"] = 160}, ["enabled"] = true, ["pos1"] = {["y"] = 50, ["x"] = 0, ["z"] = 80}, ["flag_pos"] = {["y"] = 46, ["x"] = 84, ["z"] = 157}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 80}, ["enabled"] = true, ["pos1"] = {["y"] = 50, ["x"] = 160, ["z"] = 0}, ["flag_pos"] = {["y"] = 19, ["x"] = 88, ["z"] = 27}}}
barrier_area = return {["pos1"] = {["y"] = 50, ["x"] = 0, ["z"] = 80}, ["pos2"] = {["y"] = 0, ["x"] = 160, ["z"] = 80}}
game_modes = return {"classes", "nade_fight"}

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disabled = true
team.1.color = red
team.1 = red
team.1.pos = (-8, -8, 101)
team.2.pos = (0, -8, -101)
team.2.color = blue
initial_stuff = return {"default:pick_steel", "default:torch 5"}
map_version = 2
author = DiamondPlane and Elvis26
rotation = z
h = 140
team.2 = blue
name = Mini Village
initial_stuff = default:pick_steel,default:torch 5
r = 115
enabled = false
license = CC BY-SA 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
hint =
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 70, ["x"] = 225, ["z"] = 225}, ["pos1"] = {["y"] = 54, ["x"] = 5, ["z"] = 5}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 225, ["z"] = 225}, ["flag_pos"] = {["y"] = 62, ["x"] = 107, ["z"] = 216}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 62, ["x"] = 115, ["z"] = 14}}}
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 115}}
game_modes = return {"classic", "classes", "nade_fight"}

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@ -1,23 +1,20 @@
disabled = true
name = Moon
initial_stuff = return {"default:shovel_steel", "ctf_ranged:pistol_loaded", "default:torch 3"}
map_version = 2
author = -sniper-
r = 110
h = 100
rotation = z
team.1 = red
team.1.color = red
team.1.pos = (-96,-25,97)
team.2 = blue
team.2.color = blue
team.2.pos = (85,-20,-90)
phys_gravity = 0.16
name = Moon
enabled = false
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Ulukai's space skyboxes" (from https://opengameart.org/content/ulukais-space-skyboxes) by Ulukai, originally licensed under CC BY 3.0. Earth with CC0 license (from https://purepng.com/photo/13214/nature-earth) was added to skybox_4.png. Rockets, machines, satellite dish, tunnels and ice were added by gimp and caoutiouspotato.
time_speed = 0
size = return {["y"] = 100, ["x"] = 220, ["z"] = 220}
hint =
others =
treasures = return {"none"}
skybox = moon
start_time = 18600
phys_speed = 1.2
phys_jump = 0.8
base_node = ctf_map:gravel
initial_stuff = default:shovel_steel,shooter:pistol,default:torch 3
license = CC BY-SA 4.0. Skybox textures adapted from the skybox "Ulukai's space skyboxes" (from https://opengameart.org/content/ulukais-space-skyboxes) by Ulukai, originally licensed under CC BY 3.0. Earth with CC0 license (from https://purepng.com/photo/13214/nature-earth) was added to skybox_4.png. Rockets, machines, satellite dish, tunnels and ice were added by gimp and caoutiouspotato.
phys_gravity = 0.16
chests = return {{["pos2"] = {["y"] = 45, ["x"] = 220, ["z"] = 220}, ["pos1"] = {["y"] = 15, ["x"] = 0, ["z"] = 0}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 71, ["x"] = 220, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 0, ["z"] = 220}, ["flag_pos"] = {["y"] = 24, ["x"] = 14, ["z"] = 207}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 71, ["x"] = 220, ["z"] = 110}, ["flag_pos"] = {["y"] = 30, ["x"] = 195, ["z"] = 20}}}
barrier_area = return {["pos1"] = {["y"] = 71, ["x"] = 220, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 110}}
game_modes = return {"classic", "classes"}

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@ -1,13 +1,20 @@
name = A Kingdom In The Nether
initial_stuff = return {"default:pick_bronze", "default:desert_cobble 50", "default:torch 10"}
map_version = 2
author = Waterbug
name = A Kingdom In The Nether
enabled = true
license = CC BY-SA 3.0
r = 106
h = 62
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-55,-9,35)
team.2 = blue
team.2.color = blue
team.2.pos = (50,-9,-45)
initial_stuff = default:pick_bronze,default:desert_cobble 50,default:torch 10
time_speed = 1
size = return {["y"] = 62, ["x"] = 212, ["z"] = 212}
hint =
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 24, ["x"] = 212, ["z"] = 212}, ["pos1"] = {["y"] = 18, ["x"] = 0, ["z"] = 0}, ["amount"] = 42}}
teams = return {["purple"] = {["pos2"] = {["y"] = 0, ["x"] = 111, ["z"] = 106}, ["enabled"] = true, ["pos1"] = {["y"] = 62, ["x"] = 0, ["z"] = 0}, ["flag_pos"] = {["y"] = 22, ["x"] = 36, ["z"] = 41}}, ["green"] = {["pos2"] = {["y"] = 62, ["x"] = 212, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 111, ["z"] = 106}, ["flag_pos"] = {["y"] = 22, ["x"] = 185, ["z"] = 21}}, ["orange"] = {["pos2"] = {["y"] = 0, ["x"] = 111, ["z"] = 106}, ["enabled"] = true, ["pos1"] = {["y"] = 62, ["x"] = 212, ["z"] = 212}, ["flag_pos"] = {["y"] = 22, ["x"] = 171, ["z"] = 171}}, ["blue"] = {["pos2"] = {["y"] = 62, ["x"] = 0, ["z"] = 212}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 111, ["z"] = 106}, ["flag_pos"] = {["y"] = 22, ["x"] = 21, ["z"] = 191}}}
barrier_area = return {["pos1"] = {["y"] = 62, ["x"] = 212, ["z"] = 212}, ["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 0}}
game_modes = return {"classes", "classic", "nade_fight"}

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team.2.color = blue
team.2.pos = (6,1,-103)
team.1.pos = (6,1,103)
team.1.color = red
team.1 = red
initial_stuff = return {"default:pick_stone", "ctf_ranged:pistol_loaded", "default:torch 5"}
map_version = 2
author = -sniper-
rotation = z
h = 140
team.2 = blue
name = Plain battle
initial_stuff = default:pick_stone,shooter:pistol,default:torch 5
r = 110
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 220, ["z"] = 220}
hint =
others =
treasures = return {"none"}
skybox = none
start_time = 5400
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 85, ["x"] = 220, ["z"] = 220}, ["pos1"] = {["y"] = 66, ["x"] = 0, ["z"] = 0}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 220, ["z"] = 220}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 0, ["z"] = 110}, ["flag_pos"] = {["y"] = 71, ["x"] = 116, ["z"] = 213}}, ["blue"] = {["pos2"] = {["y"] = 140, ["x"] = 220, ["z"] = 110}, ["enabled"] = true, ["pos1"] = {["y"] = 0, ["x"] = 0, ["z"] = 0}, ["flag_pos"] = {["y"] = 71, ["x"] = 116, ["z"] = 7}}}
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 220, ["z"] = 110}, ["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 110}}
game_modes = return {"nade_fight", "classic", "classes"}

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@ -1,12 +1,20 @@
r = 112
name = Plains of the Past
h = 140
rotation = z
initial_stuff = return {}
map_version = 2
author = rubenwardy
team.1 = red
team.1.color = red
team.1.pos = -64,16,85
team.2 = blue
team.2.color = blue
team.2.pos = 23,14,-77
name = Plains of the Past
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 224, ["z"] = 224}
hint =
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 98, ["x"] = 214, ["z"] = 214}, ["pos1"] = {["y"] = 71, ["x"] = 10, ["z"] = 10}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 10, ["z"] = 214}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 214, ["z"] = 112}, ["flag_pos"] = {["y"] = 86, ["x"] = 48, ["z"] = 197}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 214, ["z"] = 10}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 10, ["z"] = 112}, ["flag_pos"] = {["y"] = 84, ["x"] = 135, ["z"] = 35}}}
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 214, ["z"] = 112}, ["pos2"] = {["y"] = 0, ["x"] = 11, ["z"] = 112}}
game_modes = return {"classic", "nade_fight", "classes"}

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@ -1,13 +1,20 @@
name = River valley
r = 115
rotation = z
h = 140
team.1 = red
team.1.color = red
team.1.pos = (19,19,81)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,11,-103)
initial_stuff = return {"default:pick_stone", "default:torch 3"}
map_version = 2
author = -sniper-
initial_stuff = default:pick_stone,default:torch 3
name = River valley
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
hint =
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 113, ["x"] = 225, ["z"] = 230}, ["pos1"] = {["y"] = 59, ["x"] = 0, ["z"] = 5}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 225}, ["flag_pos"] = {["y"] = 89, ["x"] = 134, ["z"] = 196}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 115}, ["flag_pos"] = {["y"] = 81, ["x"] = 114, ["z"] = 12}}}
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 115}}
game_modes = return {"classes", "classic", "nade_fight"}

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@ -1,14 +1,20 @@
team.1.color = red
team.1 = red
team.1.pos = (-12,-40,87)
team.2.pos = (-9,-48,-76)
team.2.color = blue
author = Elvis26
rotation = z
h = 140
team.2 = blue
chests = return {{["pos2"] = {["y"] = 98.5, ["x"] = 225, ["z"] = 225}, ["pos1"] = {["y"] = -0.5, ["x"] = 5, ["z"] = 5}, ["amount"] = 42}}
name = Snow Land
initial_stuff = default:pick_steel,default:torch 10
r = 115
license = CC BY-SA 4.0
hint = You can find some ores in the mine.
enabled = true
map_version = 2
phys_speed = 1
phys_jump = 1
license = CC BY-SA 4.0
skybox = none
others =
author = Elvis26
initial_stuff = return {"default:pick_steel", "default:torch 10"}
game_modes = return {"classic", "nade_fight", "classes"}
barrier_area = return {["pos1"] = {["y"] = 0, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 99, ["x"] = 225, ["z"] = 115}}
time_speed = 1
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 99, ["x"] = 225, ["z"] = 225}, ["flag_pos"] = {["y"] = 29.5, ["x"] = 103, ["z"] = 202}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 99, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 21.5, ["x"] = 106, ["z"] = 39}}}
size = return {["y"] = 99, ["x"] = 230, ["z"] = 230}
treasures = return {"none"}
start_time = 5900
phys_gravity = 1

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@ -1,20 +1,20 @@
team.1.pos = (51,-15,51)
team.1.color = red
author = Thomas-S
rotation = x
chests = return {{["pos2"] = {["y"] = 48, ["x"] = 139, ["z"] = 139}, ["pos1"] = {["y"] = 9, ["x"] = 1, ["z"] = 74}, ["amount"] = 70}, {["pos2"] = {["y"] = 48, ["x"] = 139, ["z"] = 66}, ["pos1"] = {["y"] = 9, ["x"] = 1, ["z"] = 1}, ["amount"] = 70}}
name = The Wall
hint = Look for a treasure room inside the wall!
r = 70
initial_stuff = default:pick_steel,default:stick 5,default:torch 3
team.2 = blue
h = 50
team.2.color = blue
team.2.pos = (-51,-15,-51)
team.1 = red
chests.1.from = (-69,-16,4)
chests.1.to = (69,23,69)
chests.1.n = 70
chests.2.from = (-69,-16,-69)
chests.2.to = (69,23,-4)
chests.2.n = 70
enabled = true
map_version = 2
phys_speed = 1
phys_jump = 1
license = CC BY-SA 4.0
skybox = none
others =
author = Thomas-S
initial_stuff = return {"default:pick_steel", "default:stick 5", "default:torch 3"}
game_modes = return {"classes", "classic", "nade_fight"}
barrier_area = return {["pos1"] = {["y"] = 11, ["x"] = 86, ["z"] = 70}, ["pos2"] = {["y"] = 10, ["x"] = 54, ["z"] = 70}}
time_speed = 1
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 0, ["z"] = 70}, ["enabled"] = true, ["pos1"] = {["y"] = 50, ["x"] = 140, ["z"] = 140}, ["flag_pos"] = {["y"] = 10, ["x"] = 121, ["z"] = 121}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 140, ["z"] = 0}, ["enabled"] = true, ["pos1"] = {["y"] = 50, ["x"] = 0, ["z"] = 70}, ["flag_pos"] = {["y"] = 10, ["x"] = 19, ["z"] = 19}}}
size = return {["y"] = 50, ["x"] = 140, ["z"] = 140}
treasures = return {"none"}
start_time = 5900
phys_gravity = 1

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@ -1,48 +1,20 @@
disabled = true
name = Towers
initial_stuff = return {"default:pick_stone", "default:cobble 40", "default:torch 5", "default:stick 8"}
map_version = 2
author = Atmozpheric
name = Towers
enabled = false
license = CC BY 4.0
r = 115
h = 240
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (0,35,69)
team.2 = blue
team.2.color = blue
team.2.pos = (0,35,-63)
initial_stuff = default:pick_stone,default:cobble 20,default:torch 5,default:stick 8
# bottom of towers
chests.1.n = 10
chests.1.from = (-2,-24,67)
chests.1.to = (2,-23,71)
chests.2.n = 10
chests.2.from = (-2,-24,-60)
chests.2.to = (2,-23,-66)
# middle of towers
chests.3.n = 20
chests.3.from = (-3,14,66)
chests.3.to = (3,28,72)
chests.4.n = 20
chests.4.from = (-3,14,-59)
chests.4.to = (3,28,-67)
# secrets deep into the forests
chests.5.n = 10
chests.5.from = (-35,-24,100)
chests.5.to = (-100,-24,1)
chests.6.n = 10
chests.6.from = (35,-24,100)
chests.6.to = (100,-24,1)
chests.7.n = 10
chests.7.from = (-35,-24,-100)
chests.7.to = (-100,-24,-1)
chests.8.n = 10
chests.8.from = (35,-24,-100)
chests.8.to = (100,-24,-1)
time_speed = 1
size = return {["y"] = 240, ["x"] = 230, ["z"] = 230}
hint =
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 97, ["x"] = 117, ["z"] = 186}, ["pos1"] = {["y"] = 96, ["x"] = 113, ["z"] = 182}, ["amount"] = 10}, {["pos2"] = {["y"] = 97, ["x"] = 117, ["z"] = 55}, ["pos1"] = {["y"] = 96, ["x"] = 113, ["z"] = 49}, ["amount"] = 10}, {["pos2"] = {["y"] = 148, ["x"] = 118, ["z"] = 187}, ["pos1"] = {["y"] = 134, ["x"] = 112, ["z"] = 181}, ["amount"] = 20}, {["pos2"] = {["y"] = 148, ["x"] = 118, ["z"] = 56}, ["pos1"] = {["y"] = 134, ["x"] = 112, ["z"] = 48}, ["amount"] = 20}, {["pos2"] = {["y"] = 96, ["x"] = 80, ["z"] = 215}, ["pos1"] = {["y"] = 96, ["x"] = 15, ["z"] = 116}, ["amount"] = 10}, {["pos2"] = {["y"] = 96, ["x"] = 215, ["z"] = 215}, ["pos1"] = {["y"] = 96, ["x"] = 150, ["z"] = 116}, ["amount"] = 10}, {["pos2"] = {["y"] = 96, ["x"] = 80, ["z"] = 114}, ["pos1"] = {["y"] = 96, ["x"] = 15, ["z"] = 15}, ["amount"] = 10}, {["pos2"] = {["y"] = 96, ["x"] = 215, ["z"] = 114}, ["pos1"] = {["y"] = 96, ["x"] = 150, ["z"] = 15}, ["amount"] = 10}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 225}, ["enabled"] = true, ["pos1"] = {["y"] = 240, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 155, ["x"] = 115, ["z"] = 184}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 115}, ["enabled"] = true, ["pos1"] = {["y"] = 240, ["x"] = 225, ["z"] = 5}, ["flag_pos"] = {["y"] = 155, ["x"] = 115, ["z"] = 52}}}
barrier_area = return {["pos1"] = {["y"] = 240, ["x"] = 5, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 115}}
game_modes = return {"classes", "nade_fight"}

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@ -1,21 +1,20 @@
name = Tunnel
initial_stuff = return {"default:pick_mese", "default:stick 5", "default:torch 20"}
map_version = 2
author = -sniper-
hint = Dig to reach the enemy!
r = 115
h = 140
rotation = x
team.1 = red
team.1.color = red
team.1.pos = (-1,2,82)
team.2 = blue
team.2.color = blue
team.2.pos = (-1,2,-82)
initial_stuff = default:pick_mese,default:stick 5,default:torch 20
chests.1.n = 30
chests.1.from = -13,1,108
chests.1.to = 11,5,93
chests.2.n = 30
chests.2.from = -13,1,-107
chests.2.to = 11,5,-94
name = Tunnel
enabled = true
license = CC BY-SA 4.0
treasures = default:ladder,0.3,2,10,20;default:glass,0.3,2,5,15;default:cobble,0.4,5,45,99;default:stone,0.2,3,10,20;default:wood,0.3,5,30,60;default:gravel,0.3,3,10,20;default:obsidian,0.06,2,3,6;default:steel_ingot,0.15,2,5,10;default:mese_crystal,0.08,2,2,4;default:diamond,0.05,2,1,2;doors:door_steel,0.3,5,1,3;ctf_traps:damage_cobble,0.3,4,10,20;ctf_map:reinforced_cobble,0.3,4,10,20;default:sword_mese,0.1,3,1,2;default:sword_diamond,0.06,2,1,2;default:shovel_mese,0.1,3,1,2;default:shovel_diamond,0.06,2,1,2;default:axe_steel,0.15,2,1,2;default:axe_mese,0.1,3,1,2;default:axe_diamond,0.06,2,1,2;default:pick_diamond,0.1,2,1,2;shooter:shotgun,0.05,2,1;grenades:frag,0.1,2,1;grenades:smoke,0.1,2,1;shooter:machine_gun,0,03,2,1;shooter:crossbow,0.2,2,1,2;shooter:pistol,0.4,2,1,4;shooter:ammo,0.3,2,1,10;shooter:arrow_white,0.3,2,10,20;medkits:medkit,0.8,5,2
time_speed = 1
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
hint = Dig to reach the enemy!
others =
treasures = return {}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 75, ["x"] = 126, ["z"] = 223}, ["pos1"] = {["y"] = 71, ["x"] = 102, ["z"] = 208}, ["amount"] = 30}, {["pos2"] = {["y"] = 75, ["x"] = 126, ["z"] = 21}, ["pos1"] = {["y"] = 71, ["x"] = 102, ["z"] = 8}, ["amount"] = 30}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 225}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 115}, ["flag_pos"] = {["y"] = 72, ["x"] = 114, ["z"] = 197}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 72, ["x"] = 114, ["z"] = 33}}}
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 0, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 230, ["z"] = 115}}
game_modes = return {"classic", "classes", "nade_fight"}

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name = Two Hills and Two Lakes
initial_stuff = return {}
map_version = 2
author = rubenwardy
rotation = z
r = 115
h = 140
team.1 = red
team.1.color = red
team.1.pos = 7,27,93
team.2 = blue
team.2.color = blue
team.2.pos = -22,28,-78
name = Two Hills and Two Lakes
enabled = true
license = CC BY-SA 4.0
time_speed = 1
size = return {["y"] = 140, ["x"] = 230, ["z"] = 230}
hint =
others =
treasures = return {"none"}
skybox = none
start_time = 5900
phys_speed = 1
phys_jump = 1
phys_gravity = 1
chests = return {{["pos2"] = {["y"] = 96, ["x"] = 225, ["z"] = 225}, ["pos1"] = {["y"] = 68, ["x"] = 5, ["z"] = 5}, ["amount"] = 42}}
teams = return {["red"] = {["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 5}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 115}, ["flag_pos"] = {["y"] = 98, ["x"] = 116, ["z"] = 17}}, ["blue"] = {["pos2"] = {["y"] = 0, ["x"] = 225, ["z"] = 225}, ["enabled"] = true, ["pos1"] = {["y"] = 140, ["x"] = 5, ["z"] = 115}, ["flag_pos"] = {["y"] = 97, ["x"] = 108, ["z"] = 206}}}
barrier_area = return {["pos1"] = {["y"] = 140, ["x"] = 225, ["z"] = 115}, ["pos2"] = {["y"] = 0, ["x"] = 5, ["z"] = 115}}
game_modes = return {"classes", "classic", "nade_fight"}

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