35 lines
1.2 KiB
Markdown
35 lines
1.2 KiB
Markdown
CTF PvP Engine
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==============
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A highly modular framework for the Minetest game engine, in order to allow
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the development of Capture the Flag / City vs City games. Good for any
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sort of game where players can join teams - flags are optional, everything
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is highly configurable.
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Licenses
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========
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Created by: [rubenwardy](http://rubenwardy.com/).
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Copyright (c) 2013 - 2015
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**Code:** LGPL 2.1 or later.
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**Textures:** CC-BY-SA 3.0
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Modules
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=======
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* ctf
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* core - adds saving, loading and settings. All modules depend on this.
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* teams - add the concepts of teams and players. All modules except core depend on this.
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* diplomacy - adds inter team states of war, peace and alliances.
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Requires ctf.teams
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* gui - adds the team gui on /team. Allows tabs to be registered.
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* hud - adds the name of the team in the TR of the screen, and sets the color
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of a player's name.
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* ctf_chat - adds chat commands and chat channels.
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* ctf_flag - adds flags and flag taking.
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* ctf_match - adds the concept of winning, match build time,
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and reseting the map / setting up a new game.
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Requires ctf_flag
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* ctf_protect - Adds node ownership / protection to teams. Requires ctf_flag.
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* ctf_turret - Adds auto-firing turrets that fire on enemies.
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