79 lines
3.3 KiB
Lua
79 lines
3.3 KiB
Lua
local rankings = ctf_rankings.init()
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local recent_rankings = ctf_modebase.recent_rankings(rankings)
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local features = ctf_modebase.features(rankings, recent_rankings)
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local old_bounty_reward_func = ctf_modebase.bounties.bounty_reward_func
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local old_get_next_bounty = ctf_modebase.bounties.get_next_bounty
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ctf_modebase.register_mode("classic", {
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treasures = {
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["default:ladder_wood" ] = { max_count = 20, rarity = 0.3, max_stacks = 5},
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["default:torch" ] = { max_count = 20, rarity = 0.3, max_stacks = 5},
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["default:cobble" ] = {min_count = 45, max_count = 99, rarity = 0.4, max_stacks = 5},
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["default:wood" ] = {min_count = 10, max_count = 60, rarity = 0.5, max_stacks = 4},
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["ctf_teams:door_steel"] = {rarity = 0.2, max_stacks = 3},
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["default:pick_steel" ] = {rarity = 0.4, max_stacks = 3},
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["default:shovel_steel"] = {rarity = 0.4, max_stacks = 2},
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["default:axe_steel" ] = {rarity = 0.4, max_stacks = 2},
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["ctf_melee:sword_steel" ] = {rarity = 0.2 , max_stacks = 2},
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["ctf_ranged:pistol_loaded" ] = {rarity = 0.2 , max_stacks = 2},
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["ctf_ranged:rifle_loaded" ] = {rarity = 0.2 },
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["ctf_ranged:shotgun_loaded"] = {rarity = 0.05 },
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["ctf_ranged:smg_loaded" ] = {rarity = 0.05 },
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["ctf_ranged:ammo" ] = {min_count = 3, max_count = 10, rarity = 0.3 , max_stacks = 2},
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["default:apple" ] = {min_count = 6, max_count = 16, rarity = 0.2 , max_stacks = 2},
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["grenades:frag" ] = {rarity = 0.1, max_stacks = 1},
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["grenades:smoke"] = {rarity = 0.2, max_stacks = 2},
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},
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crafts = {"ctf_ranged:ammo", "ctf_melee:sword_steel", "ctf_melee:sword_mese", "ctf_melee:sword_diamond"},
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physics = {sneak_glitch = true, new_move = false},
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team_chest_items = {"default:cobble 99", "default:wood 99", "default:torch 30", "ctf_teams:door_steel 2"},
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rankings = rankings,
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recent_rankings = recent_rankings,
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summary_ranks = {
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_sort = "score",
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"score",
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"flag_captures", "flag_attempts",
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"kills", "kill_assists", "bounty_kills",
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"deaths",
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"hp_healed"
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},
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stuff_provider = function()
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return {"default:sword_stone", "default:pick_stone", "default:torch 15", "default:stick 5"}
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end,
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initial_stuff_item_levels = features.initial_stuff_item_levels,
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on_mode_start = function()
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ctf_modebase.bounties.bounty_reward_func = ctf_modebase.bounty_algo.kd.bounty_reward_func
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ctf_modebase.bounties.get_next_bounty = ctf_modebase.bounty_algo.kd.get_next_bounty
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end,
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on_mode_end = function()
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ctf_modebase.bounties.bounty_reward_func = old_bounty_reward_func
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ctf_modebase.bounties.get_next_bounty = old_get_next_bounty
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end,
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on_new_match = features.on_new_match,
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on_match_end = features.on_match_end,
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team_allocator = features.team_allocator,
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on_allocplayer = features.on_allocplayer,
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on_leaveplayer = features.on_leaveplayer,
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on_dieplayer = features.on_dieplayer,
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on_respawnplayer = features.on_respawnplayer,
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can_take_flag = features.can_take_flag,
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on_flag_take = features.on_flag_take,
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on_flag_drop = features.on_flag_drop,
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on_flag_capture = features.on_flag_capture,
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on_flag_rightclick = function() end,
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get_chest_access = features.get_chest_access,
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can_punchplayer = features.can_punchplayer,
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on_punchplayer = features.on_punchplayer,
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on_healplayer = features.on_healplayer,
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calculate_knockback = function()
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return 0
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end,
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})
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