local rankings = ctf_rankings.init() local recent_rankings = ctf_modebase.recent_rankings(rankings) local features = ctf_modebase.features(rankings, recent_rankings) local old_bounty_reward_func = ctf_modebase.bounties.bounty_reward_func local old_get_next_bounty = ctf_modebase.bounties.get_next_bounty ctf_modebase.register_mode("classic", { treasures = { ["default:ladder_wood" ] = { max_count = 20, rarity = 0.3, max_stacks = 5}, ["default:torch" ] = { max_count = 20, rarity = 0.3, max_stacks = 5}, ["default:cobble" ] = {min_count = 45, max_count = 99, rarity = 0.4, max_stacks = 5}, ["default:wood" ] = {min_count = 10, max_count = 60, rarity = 0.5, max_stacks = 4}, ["ctf_teams:door_steel"] = {rarity = 0.2, max_stacks = 3}, ["default:pick_steel" ] = {rarity = 0.4, max_stacks = 3}, ["default:shovel_steel"] = {rarity = 0.4, max_stacks = 2}, ["default:axe_steel" ] = {rarity = 0.4, max_stacks = 2}, ["ctf_melee:sword_steel" ] = {rarity = 0.2 , max_stacks = 2}, ["ctf_ranged:pistol_loaded" ] = {rarity = 0.2 , max_stacks = 2}, ["ctf_ranged:rifle_loaded" ] = {rarity = 0.2 }, ["ctf_ranged:shotgun_loaded"] = {rarity = 0.05 }, ["ctf_ranged:smg_loaded" ] = {rarity = 0.05 }, ["ctf_ranged:ammo" ] = {min_count = 3, max_count = 10, rarity = 0.3 , max_stacks = 2}, ["default:apple" ] = {min_count = 6, max_count = 16, rarity = 0.2 , max_stacks = 2}, ["grenades:frag" ] = {rarity = 0.1, max_stacks = 1}, ["grenades:smoke"] = {rarity = 0.2, max_stacks = 2}, }, crafts = {"ctf_ranged:ammo", "ctf_melee:sword_steel", "ctf_melee:sword_mese", "ctf_melee:sword_diamond"}, physics = {sneak_glitch = true, new_move = false}, team_chest_items = {"default:cobble 99", "default:wood 99", "default:torch 30", "ctf_teams:door_steel 2"}, rankings = rankings, recent_rankings = recent_rankings, summary_ranks = { _sort = "score", "score", "flag_captures", "flag_attempts", "kills", "kill_assists", "bounty_kills", "deaths", "hp_healed" }, stuff_provider = function() return {"default:sword_stone", "default:pick_stone", "default:torch 15", "default:stick 5"} end, initial_stuff_item_levels = features.initial_stuff_item_levels, on_mode_start = function() ctf_modebase.bounties.bounty_reward_func = ctf_modebase.bounty_algo.kd.bounty_reward_func ctf_modebase.bounties.get_next_bounty = ctf_modebase.bounty_algo.kd.get_next_bounty end, on_mode_end = function() ctf_modebase.bounties.bounty_reward_func = old_bounty_reward_func ctf_modebase.bounties.get_next_bounty = old_get_next_bounty end, on_new_match = features.on_new_match, on_match_end = features.on_match_end, team_allocator = features.team_allocator, on_allocplayer = features.on_allocplayer, on_leaveplayer = features.on_leaveplayer, on_dieplayer = features.on_dieplayer, on_respawnplayer = features.on_respawnplayer, can_take_flag = features.can_take_flag, on_flag_take = features.on_flag_take, on_flag_drop = features.on_flag_drop, on_flag_capture = features.on_flag_capture, on_flag_rightclick = function() end, get_chest_access = features.get_chest_access, can_punchplayer = features.can_punchplayer, on_punchplayer = features.on_punchplayer, on_healplayer = features.on_healplayer, calculate_knockback = function() return 0 end, })