89 lines
3.2 KiB
Plaintext
89 lines
3.2 KiB
Plaintext
CHANGELOG
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2014_06_15
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General:
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* Moved lua files to "modfiles" directory
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* Created README.txt
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* Created changelog.txt
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depends.txt:
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* Added wool as a soft-dependency. It's a default mod in minetest_game
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but with the new sub-games being all the rage now, who knows if wool
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will be included in them. If not, some of the crafting recipes will
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be broken so you'll have to use either the "give" command, play in
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creative-mode, or have the creative priv and Unified Inventory.
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init.lua:
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* The "tools.lua" file was removed because, other than a comment, it
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was empty.
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* The "tools.lua" dofile line was removed from this file.
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* Lua files moved to "modfiles" directory and links edited accordingly.
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crafts.lua:
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* Cheapened the crafting recipe for emergency phones. They were too
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expensive and provided too little heart-point boost for their expense
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that the very, very few players who crafted them regretted it.
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Emergency phones became one of the most *undesirable* items on our
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server.
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* Removed the chat messages and coord announcement. Most players, on our
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server, don't want their coordinates broadcast and the heart-point line
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above the hot-bar is enough to see the increase in health.
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* The recuperative powers of the emgergency phone were too limited.
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Couple that with the very expensive crafting recipe and the emergency
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phone was just not worth it. So I removed the minimum heart-point
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requirement and boosted the heart-point increase to full-recovery.
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* Increased the light output to 14. Hey, it's an emergency! ;)-
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nodes.lua:
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* Updated the code a bit. Replaced "tile_images" with "tiles"
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* Added sounds (default stone)
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* Added screwdriver compatibility to manholes.
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* Added low-level light to asphalt stuff so roads are easier to see
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at night. Pretend it's the reflective white road paint
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shining in your headlights.
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* Emergency Phone - Disabled the minimal heart-point requirement,
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increased the heart-point boost to full recovery, made them diggable by
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all tools. In their original configuration, the recipe was too expensive
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and the health boost to little that they quickly became an undesireable
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item. Nobody wanted them.
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POSSIBLE FUTURE CHANGES
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* Make asphalt stuff even harder to dig.
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I had considered adding all tools, breakable by hand and making all
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asphalt stuff easy to dig but after counciling with one of our
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moderators it seemed better to leave the asphalt difficult to dig as a
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way to annoy griefers. Road builders on our server will have supplies
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to offset the extra difficulty of digging asphalt stuff. Roadwork is
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very important and needs to be encouraged. Making asphalt stuff
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difficult to dig may go against that encouragement. Roads are difficult
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to set protection on because they cut through so many players areas
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and builds. If the asphalt stuff were made as hard as possible, that
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would at least slow-up any attempts to grief the roads by digging them.
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Time and experimentation will tell. Eventually we'll find the right
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combination mateiral hardness and ease of use. To make any node as
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difficult as possible to dig, limit the groups to only one tool and
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increase the level of difficulty to 1.
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settings.lua:
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* Removed the heart-point settings since they are hard-set in the nodes'
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definition now.
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