ExcaliburZero 27ac46297e Fixed code for Torch Arrow
Changed the references in code for Torch Arrows from the old naming of
"default:torch" to the new naming of "deco:torch".
2015-02-02 18:15:06 -05:00

95 lines
2.8 KiB
Lua

minetest.register_craftitem("throwing:arrow_fire", {
description = "Torch Arrow",
inventory_image = "throwing_arrow_fire.png",
})
minetest.register_node("throwing:arrow_fire_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Spitze
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Federn
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"throwing_arrow_fire.png", "throwing_arrow_fire.png", "throwing_arrow_fire_back.png", "throwing_arrow_fire_front.png", "throwing_arrow_fire_2.png", "throwing_arrow_fire.png"},
groups = {not_in_creative_inventory=1},
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"throwing:arrow_fire_box"},
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.env:get_node(pos)
if self.timer>0.2 then
local objs = minetest.env:get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
for k, obj in pairs(objs) do
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.node ~= "" then
minetest.env:set_node(self.lastpos, {name="deco:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
self.object:remove()
end
else
if self.node ~= "" then
minetest.env:set_node(self.lastpos, {name="deco:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
if self.node ~= "" then
minetest.env:set_node(self.lastpos, {name="deco:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("throwing:arrow_fire_entity", THROWING_ARROW_ENTITY)
minetest.register_craft({
output = "throwing:arrow_fire 1",
recipe = {
{"tools:stick", "tools:stick", "deco:torch"},
},
})
minetest.register_craft({
output = "throwing:arrow_fire 1",
recipe = {
{"deco:torch", "tools:stick", "tools:stick"},
},
})