Fixed code for Torch Arrow

Changed the references in code for Torch Arrows from the old naming of
"default:torch" to the new naming of "deco:torch".
This commit is contained in:
ExcaliburZero 2015-02-02 18:15:06 -05:00
parent e6b5e87003
commit 27ac46297e

View File

@ -50,14 +50,14 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if obj:get_luaentity() ~= nil then
if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
if self.node ~= "" then
minetest.env:set_node(self.lastpos, {name="default:torch"})
minetest.env:set_node(self.lastpos, {name="deco:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
self.object:remove()
end
else
if self.node ~= "" then
minetest.env:set_node(self.lastpos, {name="default:torch"})
minetest.env:set_node(self.lastpos, {name="deco:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
self.object:remove()
@ -68,7 +68,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
if self.lastpos.x~=nil then
if node.name ~= "air" then
if self.node ~= "" then
minetest.env:set_node(self.lastpos, {name="default:torch"})
minetest.env:set_node(self.lastpos, {name="deco:torch"})
minetest.sound_play("default_place_node", {pos = self.lastpos})
end
self.object:remove()