Fixed code for Torch Arrow
Changed the references in code for Torch Arrows from the old naming of "default:torch" to the new naming of "deco:torch".
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@ -50,14 +50,14 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "throwing:arrow_fire_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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if self.node ~= "" then
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minetest.env:set_node(self.lastpos, {name="default:torch"})
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minetest.env:set_node(self.lastpos, {name="deco:torch"})
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minetest.sound_play("default_place_node", {pos = self.lastpos})
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end
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self.object:remove()
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end
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else
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if self.node ~= "" then
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minetest.env:set_node(self.lastpos, {name="default:torch"})
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minetest.env:set_node(self.lastpos, {name="deco:torch"})
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minetest.sound_play("default_place_node", {pos = self.lastpos})
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end
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self.object:remove()
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@ -68,7 +68,7 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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if self.node ~= "" then
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minetest.env:set_node(self.lastpos, {name="default:torch"})
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minetest.env:set_node(self.lastpos, {name="deco:torch"})
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minetest.sound_play("default_place_node", {pos = self.lastpos})
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end
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self.object:remove()
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