26 lines
1.0 KiB
Lua
26 lines
1.0 KiB
Lua
-- Simple Modding!
|
|
-- By Jordach, AKA, Jordan Snelling, http://twitter.com/jordansnelling / jordach.snelling@gmail.com / jordach@blokkeren.co.cc
|
|
-- This is a prototype; feel free to add things, or change things to fit.
|
|
-- Licence; LGPL
|
|
|
|
dofile(minetest.get_modpath("PATH_OF_MOD").."/nodes.lua") -- This file is where the 'blocks' of the game can be found.
|
|
dofile(minetest.get_modpath("PATH_OF_MOD").."/crafting.lua") -- This file contains all of the definitions of the crafting, like so many wood makes a tool, or stick.
|
|
dofile(minetest.get_modpath("PATH_OF_MOD").."/tools.lua") -- This is where your pickaxes. shovels, axes and swords can be found.
|
|
|
|
|
|
PATH_OF_MOD =
|
|
-- Add the folder name you would like the path to be.
|
|
|
|
MASTER_MODNAME =
|
|
-- Place your mod name above this line, IT MUST BE THE SAME AS THE FOLDER.
|
|
|
|
|
|
|
|
function basic_node(groups, texture. description, nodename, drawtype)
|
|
minetest.register_node("modname" .. nodename, {
|
|
description = description,
|
|
drawtype = drawtype,
|
|
tiles = texture,
|
|
is_ground_content = true,
|
|
groups = groups,
|
|
|