Add the two other files
which contain the other mechanics of modding, the tools and crafting.
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crafting.lua
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7
crafting.lua
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-- Crafting of Simplistic Modding
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-- Part of Simplistic Minetest Modding
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-- By Jordan Snelling
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-- This is a empty file for the meanwhile.
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-- Don't expect anything just yet.
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init.lua
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init.lua
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--Simple Modding!
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-- Simple Modding!
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-- By Jordach, AKA, Jordan Snelling, http://twitter.com/jordansnelling / jordach.snelling@gmail.com / jordach@blokkeren.co.cc
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-- This is a prototype; feel free to add things, or change things to fit.
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--Licence; LGPL
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-- Licence; LGPL
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dofile(minetest.get_modpath("path_of_mod").."/.lua")
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dofile(minetest.get_modpath("PATH_OF_MOD").."/nodes.lua") -- This file is where the 'blocks' of the game can be found.
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dofile(minetest.get_modpath("PATH_OF_MOD").."/crafting.lua") -- This file contains all of the definitions of the crafting, like so many wood makes a tool, or stick.
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dofile(minetest.get_modpath("PATH_OF_MOD").."/tools.lua") -- This is where your pickaxes. shovels, axes and swords can be found.
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path_of_mod =
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-- Add the folder name you would like the path to be, also name the file like mymod.lua
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master_modname =
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-- Place your mod name here, IT MUST BE THE SAME AS THE FOLDER.
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PATH_OF_MOD =
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-- Add the folder name you would like the path to be.
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MASTER_MODNAME =
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-- Place your mod name above this line, IT MUST BE THE SAME AS THE FOLDER.
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function basic_node(groups, tiles. description, nodename,)
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minetest.register_node("modname"
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function basic_node(groups, texture. description, nodename, drawtype)
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minetest.register_node("modname" .. nodename, {
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description = description,
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drawtype = drawtype,
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tiles = texture,
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is_ground_content = true,
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groups = groups,
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