Add the two other files

which contain the other mechanics of modding, the tools and crafting.
master
Jordan Snelling 2012-08-25 15:18:15 +01:00
parent 3910e772a5
commit b28489f2fa
3 changed files with 32 additions and 9 deletions

7
crafting.lua Normal file
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-- Crafting of Simplistic Modding
-- Part of Simplistic Minetest Modding
-- By Jordan Snelling
-- This is a empty file for the meanwhile.
-- Don't expect anything just yet.

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--Simple Modding!
-- Simple Modding!
-- By Jordach, AKA, Jordan Snelling, http://twitter.com/jordansnelling / jordach.snelling@gmail.com / jordach@blokkeren.co.cc
-- This is a prototype; feel free to add things, or change things to fit.
--Licence; LGPL
-- Licence; LGPL
dofile(minetest.get_modpath("path_of_mod").."/.lua")
dofile(minetest.get_modpath("PATH_OF_MOD").."/nodes.lua") -- This file is where the 'blocks' of the game can be found.
dofile(minetest.get_modpath("PATH_OF_MOD").."/crafting.lua") -- This file contains all of the definitions of the crafting, like so many wood makes a tool, or stick.
dofile(minetest.get_modpath("PATH_OF_MOD").."/tools.lua") -- This is where your pickaxes. shovels, axes and swords can be found.
path_of_mod =
-- Add the folder name you would like the path to be, also name the file like mymod.lua
master_modname =
-- Place your mod name here, IT MUST BE THE SAME AS THE FOLDER.
PATH_OF_MOD =
-- Add the folder name you would like the path to be.
MASTER_MODNAME =
-- Place your mod name above this line, IT MUST BE THE SAME AS THE FOLDER.
function basic_node(groups, tiles. description, nodename,)
minetest.register_node("modname"
function basic_node(groups, texture. description, nodename, drawtype)
minetest.register_node("modname" .. nodename, {
description = description,
drawtype = drawtype,
tiles = texture,
is_ground_content = true,
groups = groups,

7
tools.lua Normal file
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-- Tools part of Simplistic Modding
-- Part of Simplistic Minetest Modding
-- By Jordan Snelling
-- This is a empty file for the meanwhile.
-- Don't expect anything just yet.