Simplistic_Minetest_Modding/init.lua

44 lines
1.5 KiB
Lua

-- Simple Modding!
-- By Jordach, AKA, Jordan Snelling, http://twitter.com/jordansnelling / jordach.snelling@gmail.com / jordach@blokkeren.co.cc
-- This is a prototype; feel free to add things, or change things to fit.
-- Licence; LGPL
dofile(minetest.get_modpath("PATH_OF_MOD").."/crafting.lua") -- This file contains all of the definitions of the crafting, like so many wood makes a tool, or stick.
dofile(minetest.get_modpath("PATH_OF_MOD").."/tools.lua") -- This is where your pickaxes. shovels, axes and swords can be found.
-- Removing these two lines and files is a BAD IDEA. The other parts to the thing won't work; e.g. crafting or your tools will not work.
PATH_OF_MOD =
-- Add the folder name you would like the path to be.
MASTER_MODNAME =
-- Place your mod name above this line, IT MUST BE THE SAME AS THE FOLDER.
function un_natural_node(nodename, groups, texture, description, drawtype, sound)
minetest.register_node(MASTER_MODNAME..":"..nodename, {
description = description,
drawtype = drawtype,
tiles = texture,
is_ground_content = true,
groups = groups,
sounds = "default.node_sound_"..sound.."_defaults()",
}) end
function basic_node(nodename, groups, texture, description, sound)
minetest.register_node(MASTER_MODNAME..":"..nodename, {
description = description,
tiles = texture,
is_ground_content = true,
groups = groups,
sounds = "default.node_sound_"..sound.."_defaults()",
}) end
basic_node("test",
{crumbly},
{"test.png},
"Testing",
"dirt",)
--Example Code. it should work, hopefully. (I won't test.)