-- Simple Modding! -- By Jordach, AKA, Jordan Snelling, http://twitter.com/jordansnelling / jordach.snelling@gmail.com / jordach@blokkeren.co.cc -- This is a prototype; feel free to add things, or change things to fit. -- Licence; LGPL dofile(minetest.get_modpath("PATH_OF_MOD").."/crafting.lua") -- This file contains all of the definitions of the crafting, like so many wood makes a tool, or stick. dofile(minetest.get_modpath("PATH_OF_MOD").."/tools.lua") -- This is where your pickaxes. shovels, axes and swords can be found. -- Removing these two lines and files is a BAD IDEA. The other parts to the thing won't work; e.g. crafting or your tools will not work. PATH_OF_MOD = -- Add the folder name you would like the path to be. MASTER_MODNAME = -- Place your mod name above this line, IT MUST BE THE SAME AS THE FOLDER. function un_natural_node(nodename, groups, texture, description, drawtype, sound) minetest.register_node(MASTER_MODNAME..":"..nodename, { description = description, drawtype = drawtype, tiles = texture, is_ground_content = true, groups = groups, sounds = "default.node_sound_"..sound.."_defaults()", }) end function basic_node(nodename, groups, texture, description, sound) minetest.register_node(MASTER_MODNAME..":"..nodename, { description = description, tiles = texture, is_ground_content = true, groups = groups, sounds = "default.node_sound_"..sound.."_defaults()", }) end basic_node("test", {crumbly}, {"test.png}, "Testing", "dirt",) --Example Code. it should work, hopefully. (I won't test.)