Commit Graph

5866 Commits (eb0e9d5661e28cdd4f59b96f7ab269fbf67bdc34)

Author SHA1 Message Date
sfan5 eb0e9d5661 Allow nothing to be selected from formspec parameters 2016-10-02 15:49:18 +02:00
Rui 3a95054db5 Fix typo in core.after (#4560) 2016-10-01 16:16:50 +02:00
Wuzzy c0e56c6011 Update default controls in README.txt 2016-09-30 18:57:40 +01:00
paramat 56ea77ea96 Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
'getSpawnLevelAtPoint()' did not account for disabled mountains, it
was possible to be spawned in mid-air where a mountain surface would
have been.

Avoid check for river area if rivers are disabled.
2016-09-30 18:56:39 +01:00
est31 33a606c034 Fix android build
Fixes #4493.
2016-09-30 15:27:36 +02:00
sfan5 45a9145a4b Only include keycode unittests in client build (fixes #4559) 2016-09-29 16:31:31 +02:00
sfan5 cc0b3c1cd1 Add keycode.cpp unittests 2016-09-25 17:26:38 +02:00
sfan5 c3e1ab859e Rewrite keycode.cpp (Keycode handling & names) 2016-09-25 17:26:38 +02:00
paramat cd2c8ade2d Conf.example: Re-add deleted noise parameter documentation
Re-add documentation of noise parameter formats.
Re-add 'mgv5_np_ground' noise parameters in group format.
Both these were deleted through auto-generation of conf.example.
Add note to builtin/mainmenu/dlg_settings_advanced.lua that this
documentation must be preserved.
2016-09-23 19:01:31 +01:00
sfan5 9fa562f888 Update library versions in buildbot
The libraries updated in this commit were built with a set of scripts:
	https://gist.github.com/sfan5/780c24313c164d34634e18677683b9a3
Building new library versions or just using a different MinGW version
is now way easier. This means Windows builds no longer need to use
ancient library versions just because nobody knows how to build them.
2016-09-21 20:16:31 +02:00
sfan5 af4c2107e0 Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
This allows you to use an stdcall zlib (zlib1.dll instead of zlibwapi.dll)
when building Minetest for win32.
2016-09-21 20:16:31 +02:00
sfan5 3a57e52500 Do not serialize empty NodeMetadata
This commit fixes #4516, though note that this will gradually fix MapBlocks
as they are used/modified and thus re-serialized.
2016-09-21 10:29:17 +02:00
paramat 5091cb5ecd Builtin: Change error to warning for light_source > 14 2016-09-21 08:04:11 +02:00
James Stevenson 679c8de63f Increase default font size by 1 2016-09-21 08:04:11 +02:00
est31 abb6fba24f Fix a typo and use proper deprecation notification system
Fix a typo pointed out by @thecow275.

Also, use the deprecated notification system which respects the
deprecated_lua_api_handling setting.
2016-09-19 12:14:06 +02:00
paramat 3aefa5d3ce Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
2016-09-17 09:33:25 +01:00
paramat 297546af3d Lua_api.txt: Add note of maximum value for node 'light_source'
Maximum is 14.
A value of 15 (reserved for direct sunlight) causes a lighting bug.
2016-09-15 05:25:38 +01:00
Thomas--S 1475c1b1c8 Add an [invert:<mode> texture modifier
Inverts the given channels of the base image.
Mode may contain the characters "r", "g", "b", "a".
Only the channels that are mentioned in the mode string will be inverted.
2016-09-15 05:25:38 +01:00
ShadowNinja 6e30dd05f4 Collision: Improve performance by combining 6 vectors into 1 using a struct 2016-09-15 05:25:12 +01:00
paramat b88595050f Decorations: Generalise 'spawn by' to be used by all decoration types
In lua_api.txt, make clear that 'place on' and 'spawn by' can be lists.
2016-09-14 09:19:54 +01:00
sfan5 b77cee146b Allow escaping of texture names when passed as an argument to a modifier 2016-09-14 09:19:36 +01:00
Eric Mountain 9dd22aebc7 Fix "unknown CMake command "check_library_exists" (#4517)
Adds CMakeLists.txt include to fix this issue:

$ cmake . -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE \
   -DCMAKE_BUILD_TYPE=Release -DENABLE_CURL=TRUE -DENABLE_CURSES=FALSE \
   -DENABLE_FREETYPE=TRUE -DENABLE_GETTEXT=FALSE \
   -DENABLE_POSTGRESQL=FALSE -DENABLE_SOUND=FALSE -DENABLE_LUAJIT=TRUE \
   -DIRRLICHT_SOURCE_DIR=$HOME/irrlicht-1.8.4 -LH
...
CMake Error at src/CMakeLists.txt:339 (check_library_exists):
  Unknown CMake command "check_library_exists".
...
2016-09-13 23:05:21 -04:00
Auke Kok d83bcf2c50 Plantlike meshoptions: fix degrotate. (#4512)
This snuck in with the meshoptions patch and accidentally kills
degrotate plants. Thanks to @hybriddog for finding this.
2016-09-12 16:04:13 -07:00
raymoo af4b63ff21 fix missing parameters in some mentions of entity callbacks 2016-09-12 03:35:28 -04:00
James Stevenson 403dada85a Return nil on empty get_area() (#4508) 2016-09-10 01:47:13 +10:00
SmallJoker c0cd7aa351 Anticheat: Use the physics_override modifiers aswell 2016-09-09 01:03:36 -04:00
SmallJoker 2de8c22a99 Make getStackMax return the correct maximal stack size 2016-09-08 03:37:03 -04:00
paly2 aa33166386 Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
est31 7eacdc7bb8 Run updatepo.sh 2016-08-30 06:18:37 +02:00
Rui fe497573f6 Translated using Weblate (Danish)
Currently translated at 30.2% (271 of 895 strings)

Don't end with '\n'.
2016-08-30 06:17:24 +02:00
Rui 6cf0ab376c Translated using Weblate (Japanese)
Currently translated at 50.0% (448 of 895 strings)

This is a merger of two commits.
2016-08-30 05:54:09 +02:00
Thomas Wagner Nielsen 7f8703ef74 Translated using Weblate (Danish)
Currently translated at 27.3% (245 of 895 strings)
2016-08-30 05:53:54 +02:00
bse666 048ba0d22d Translated using Weblate (German)
Currently translated at 98.5% (882 of 895 strings)
2016-08-30 05:53:54 +02:00
Mateusz Mendel 03ba583264 Translated using Weblate (Polish)
Currently translated at 42.4% (380 of 895 strings)
2016-08-30 05:53:53 +02:00
Jakub Mendel efa2635d56 Translated using Weblate (Polish)
Currently translated at 42.4% (380 of 895 strings)
2016-08-30 05:53:53 +02:00
Bruno Borges 45f8ae9e55 Translated using Weblate (Portuguese (Brazil))
Currently translated at 87.8% (786 of 895 strings)

Enhancements
2016-08-30 05:53:53 +02:00
Bruno Borges bc1fcc4584 Translated using Weblate (Portuguese)
Currently translated at 64.9% (581 of 895 strings)
2016-08-30 05:53:53 +02:00
lisacvuk 9f326ea9c8 Translated using Weblate (Serbian (cyrillic))
Currently translated at 33.2% (298 of 895 strings)
2016-08-30 05:53:53 +02:00
Jean-Baptiste 6cd2ccb35b Translated using Weblate (French)
Currently translated at 99.5% (891 of 895 strings)
2016-08-30 05:53:53 +02:00
Onyx Steinheim f9d5ea4322 Translated using Weblate (French)
Currently translated at 99.4% (890 of 895 strings)

This is a merger of two commits.
2016-08-30 05:53:39 +02:00
Jeff Huang f3ee6b992b Translated using Weblate (Chinese (Taiwan))
Currently translated at 100.0% (895 of 895 strings)
2016-08-30 05:47:54 +02:00
Rui 3b0f7659c7 Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486) 2016-08-30 05:40:48 +02:00
est31 1f2ff860f5 Update minetest.conf.example and settings_translation_file.cpp 2016-08-30 04:40:54 +02:00
rubenwardy 78ff5c1936 Fix background formspec elements from interfering with each other
Fixes #4397
2016-08-29 01:15:31 +01:00
red-001 fbe4a9267f Settingtypes.txt: Clarify comments, correct spelling 2016-08-29 01:00:05 +01:00
SmallJoker 51e13ae588 Builtin: Disallow registering users with the same name
Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'.
Skips already registered users, so they can connect as usual.
2016-08-29 00:58:39 +01:00
rubenwardy e10fee0001 Allow fields to choose whether they close on enter press 2016-08-27 13:05:01 +01:00
rubenwardy 4330c63ea4 Submit name of field on enter key press 2016-08-27 13:02:45 +01:00
paramat fb20b45100 Camera: Higher frequency limit for view/hand bobbing and footsteps
Rebased and tuned version of Calinou's original pull request.

'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced
settngs.

This commit raises the limit to 70 which is suitable for sprinting.
2016-08-26 05:26:52 +01:00
Auke Kok e58a55aa82 Make plantlike drawtype more fun
Adds several new ways that the plantlike drawtype mesh can be changed.

This requires paramtype2 = "meshoptions" to be set in the node
definition. The drawtype for these nodes should be "plantlike".

These modifications are all done using param2. This field is now
a complex bitfield that allows some or more of the combinations to
be chosen, and the mesh draw code will choose the options based as
neeeded for each plantlike node.

bit layout:
bits 0, 1 and 2 (values 0x1 through 0x7) are for choosing the plant
mesh shape:
  0 - ordinary plantlike plant ("x" shaped)
  1 - ordinary plant, but rotated 45 degrees ("+" shaped)
  2 - a plant with 3 faces ("*" shaped)
  3 - a plant with 4 faces ("#" shaped)
  4 - a plant with 4 faces ("#" shaped, leaning outwards)
  5 through 7 are unused and reserved for future mesh shapes.

bit 3 (0x8) causes the plant to be randomly offset in the x,z
plane. The plant should fall within the 1x1x1 nodebox if regularly
sized.

bit 4 (0x10) causes the plant mesh to grow by sqrt(2), and will cause
the plant mesh to fill out 1x1x1, and appear slightly larger. Texture
makers will want to make their plant texture 23x16 pixels to have the
best visual fit in 1x1x1 size.

bit 5 (0x20) causes each face of the plant to have a slight negative
Y offset in position, descending up to 0.125 downwards into the node
below. Because this is per face, this causes the plant model to be
less symmetric.

bit 6 (0x40) through bit 7 (0x80) are unused and reserved for
future use.

!(https://youtu.be/qWuI664krsI)
2016-08-26 05:26:08 +01:00