Update pl.json (POEditor.com)
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lang/pl.json
180
lang/pl.json
@ -410,7 +410,6 @@
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"menu.cube.texture.transparent": "Przezroczysta",
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"menu.cube.texture.blank": "Pusta",
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"menu.group.sort": "Sortuj",
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"menu.group.resolve": "Rozwiąż",
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"menu.texture.face": "Zastosuj do ściany",
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"menu.texture.file": "Plik",
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"menu.texture.refresh": "Odśwież",
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@ -756,7 +755,7 @@
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"format.optifine_entity": "Byt OptiFine",
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"format.optifine_entity.desc": "Własny model bytu dla OptiFine",
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"keys.mouse": "Przycisk myszy %0",
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"message.cleared_blank_faces.title": "Blank Faces",
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"message.cleared_blank_faces.title": "Puste ściany",
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"message.cleared_blank_faces.message": "Blockbench znalazł %0 kostek bez żadnej tekstury. Czy chcesz usunąć te elementy?",
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"message.wireframe.enabled": "Widok szkieletu włączony",
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"message.wireframe.disabled": "Widok szkieletu wyłączony",
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@ -860,14 +859,14 @@
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"message.timelapse_start": "Timelapse rozpoczęty",
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"message.timelapse_stop": "Timelapse zatrzymany",
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"message.import_palette.replace_palette": "Zamień starą paletę",
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"message.import_palette.threshold": "Merge Threshold",
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"message.import_palette.threshold": "Próg scalania",
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"dialog.timelapse.interval": "Interwał (sekundy)",
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"dialog.timelapse.source": "Źródło",
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"dialog.timelapse.source.interface": "Interfejs",
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"dialog.timelapse.source.locked": "Zablokowany kąt",
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"dialog.timelapse.destination": "Folder docelowy",
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"layout.color.checkerboard": "Szachownica",
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"layout.color.checkerboard.desc": "Background of canvas and UV editor",
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"layout.color.checkerboard.desc": "Tło sceny i edytora UV",
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"layout.font.code": "Code Font",
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"layout.css": "Własny CSS",
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"settings.category.paint": "Maluj",
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@ -963,7 +962,7 @@
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"settings.uv_checkerboard": "Szachownica edytoru UV",
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"settings.uv_checkerboard.desc": "Przełącz tło szachownicy za edytorem UV",
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"category.paint": "Maluj",
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"action.fill_mode.color_connected": "Connected Colors",
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"action.fill_mode.color_connected": "Połączone kolory",
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"action.draw_shape_type": "Typ kształtu",
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"action.draw_shape_type.rectangle": "Prostokąt",
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"action.draw_shape_type.rectangle_h": "Rectangle (Hollow)",
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@ -971,7 +970,7 @@
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"action.draw_shape_type.ellipse_h": "Ellipse (Hollow)",
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"action.draw_shape_type.line": "Linia",
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"action.mirror_painting": "Lustrzane malowanie",
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"action.mirror_painting.description": "Mirror your paint strokes to the other side of the model",
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"action.mirror_painting.description": "Odbija lustrzanie pociągnięcia farbą na drugą stronę modelu",
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"action.lock_alpha": "Zablokuj kanał alfa",
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"action.lock_alpha.description": "Zablokuj przezroczystość wszystkich pikseli",
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"action.draw_shape_tool": "Rysuj Kształt",
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@ -997,12 +996,10 @@
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"menu.help.developer.reset_storage": "Reset do ustawień fabrycznych",
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"menu.help.developer.reset_storage.confirm": "Czy na pewno chcesz zresetować Blockbencha do ustawień fabrycznych? Spowoduje to usunięcie wszystkich własnych ustawień, przypisań klawiszy i zainstalowanych wtyczek.",
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"menu.help.developer.cache_reload": "Przeładowanie pamięci podręcznej",
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"menu.texture.resize": "Zmień rozmiar...",
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"menu.preview.orthographic": "Rzut ortograficzny",
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"menu.preview.save_angle": "Zapisz kąt...",
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"menu.preview.angle": "Kąty",
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"menu.preview.angle.initial": "Kąt początkowy",
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"menu.preview.angle.load": "Wczytaj",
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"menu.preview.maximize": "Maksymalizuj",
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"panel.color.both": "Oba",
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"uv_editor.copy_selection": "Kopiuj zaznaczenie",
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@ -1030,13 +1027,13 @@
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"action.toggle_locked": "Toggle Lock",
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"action.toggle_locked.desc": "Toggle whether the selected elements are locked",
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"action.apply_display_preset": "Apply Preset",
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"action.apply_display_preset.desc": "Apply a default or custom display setting preset",
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"action.apply_display_preset.desc": "Zastosuj domyślne lub niestandardowe ustawienia wyświetlania",
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"action.apply_display_preset.here": "Aplikuj na ten slot",
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"action.apply_display_preset.everywhere": "Aplikuj na wszystkie sloty",
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"action.resolve_keyframe_expressions": "Rozwiąż klatkę kluczową",
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"action.resolve_keyframe_expressions.desc": "Rozwiązuje wyrażenia matematyczne dla wybranych klatek kluczowyc",
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"action.fold_all_animations": "Fold All Animators",
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"menu.palette.load.empty": "Blank",
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"menu.palette.load.empty": "Pusta",
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"switches.lock": "Zablokuj",
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"settings.render_sides": "Renderowanie stron",
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"settings.render_sides.desc": "Wybierz, która strona ściany jest renderowana",
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@ -1074,7 +1071,7 @@
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"message.no_animation_to_import": "Brak animacji do zaimportowania",
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"dialog.material_instances.title": "Material Instances",
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"dialog.animation_import.title": "Wybierz animacje do zaimportowania",
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"dialog.create_texture.padding": "Padding",
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"dialog.create_texture.padding": "Wypełnienie",
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"settings.fov": "Pole widzenia",
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"settings.fov.desc": "Pole widzenia kamery. Domyślnie to 45",
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"settings.sync_color": "Synchronizuj kolor",
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@ -1099,8 +1096,8 @@
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"menu.animation.open_location": "Otwórz Lokalizację Pliku",
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"panel.keyframe.add_data_point": "Dodaj punkt danych klatki kluczowej",
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"panel.keyframe.remove_data_point": "Remove Data Point",
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"panel.keyframe.pre": "Pre",
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"panel.keyframe.post": "Post",
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"panel.keyframe.pre": "Przed",
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"panel.keyframe.post": "Po",
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"generic.all": "Wszystkie",
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"message.small_face_dimensions.title": "Incompatible Face Dimensions",
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"message.small_face_dimensions.message": "Zaznaczenie zawiera ściany, które są mniejsze niż 1 jednostka w jednym kierunku. System mapowania pudełkowego UV traktuje wszystkie ściany poniżej tego progu jako ściany o szerokości 0 pikseli. Tekstura na tych powierzchniach może więc nie działać poprawnie.",
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@ -1113,9 +1110,9 @@
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"settings.antialiasing.desc": "Przełącz wygładzanie krawędzi w podglądzie. Uruchom ponownie Blockbench aby zastosować zmiany",
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"action.timeline_frame_back": "Przeskocz o 1 klatkę do tyłu",
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"action.timeline_frame_forth": "Przeskocz o 1 klatkę do przodu",
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"panel.bone.ik": "Inverse Kinematics (Experimental)",
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"panel.bone.ik": "Odwrócona kinematyka (eksperymentalne)",
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"settings.particle_tick_rate": "Particle Tick Rate",
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"settings.particle_tick_rate.desc": "Tick rate for particle effects in ticks per second. Default is 30",
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"settings.particle_tick_rate.desc": "Częstotliwość tykania dla efektów cząsteczkowych w tyknięciach na sekundę. Wartość domyślna to 30",
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"action.lock_motion_trail": "Zablokuj ścieżkę ruchu",
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"action.lock_motion_trail.desc": "Zablokuj ścieżkę ruchu dla aktualnie zaznaczonych grup",
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"menu.animation_file.unload": "Unload Animation File",
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@ -1146,10 +1143,10 @@
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"action.add_null_object": "Dodaj pusty obiekt",
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"action.add_null_object.desc": "Dodaje nowy pusty obiekt",
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"action.animated_texture_frame": "Animated Texture Frame",
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"action.animated_texture_frame.desc": "Set the current frame of the animated texture",
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"action.animated_texture_frame.desc": "Ustawia bieżącą klatkę animowanej tekstury",
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"action.export_animation_file": "Eksportuj animację...",
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"action.export_animation_file.desc": "Export a selection of animations into a new file",
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"action.timeline_graph_editor": "Toggle Graph Editor",
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"action.export_animation_file.desc": "Eksportuj wybrane animacje do nowego pliku",
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"action.timeline_graph_editor": "Przełącz edytor wykresów",
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"action.timeline_graph_editor.desc": "Toggle the timeline between graph editor view and keyframe view",
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"menu.file.recent.clear": "Wyczyść ostatnie pliki",
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"switches.shade": "Shade",
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@ -1180,9 +1177,7 @@
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"dialog.toolbar_edit.hidden_tools": "Niektóre narzędzia mogą być ukryte, ponieważ nie są dostępne w bieżącym trybie, formacie lub sytuacji.",
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"settings.camera_near_plane": "Kamera w pobliżu płaszczyzny",
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"settings.camera_near_plane.desc": "Minimalny dystans z kamery gdzie objekt się renderuje. Wyższe wartości obniża Z-fighting. Domyślne to 1.",
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"mode.start.keymap_preference": "Keybinding Preference",
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"mode.start.keymap_preference.desc": "Jeśli jesteś nowym użytkownikiem Blockbencha i przechodzisz z innego programu 3D, możesz wybrać mapę klawiszy, aby ułatwić sobie przejście. Możesz zmienić mapę klawiszy lub poszczególne przypisania klawiszy później w ustawieniach.",
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"mode.start.select_keymap": "Wybierz mapę klawiszy",
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"message.load_keymap": "Czy na pewno chcesz załadować tę mapę klawiszy? To nadpisze twoje obecne przypisania klawiszy.",
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"message.keymap_loaded": "Mapa klawiszy załadowana",
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"dialog.convert_project.current_format": "Aktualny format",
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@ -1190,7 +1185,7 @@
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"dialog.create_texture.compress.desc": "Rozmieść mapy UV w gęstym układzie, aby zminimalizować rozmiar tekstury",
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"dialog.create_texture.power.desc": "Zablokuj automatyczny rozmiar tekstury do potęgi 2, takiej jak 64 lub 128. Jest to wymagane przez niektóre programy",
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"dialog.create_texture.double_use.desc": "Jeśli dwa elementy mają już przypisaną tę samą przestrzeń UV, zachowaj ją w ten sposób w nowej mapie",
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"dialog.create_texture.padding.desc": "Add a small padding between the individual parts of the template",
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"dialog.create_texture.padding.desc": "Dodaj niewielkie wypełnienie między poszczególnymi częściami szablonu",
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"dialog.create_texture.resolution.desc": "Podstawowa rozdzielczość tekstury, w pikselach na metr. Rzeczywisty rozmiar mapy tekstury może się różnić w zależności od ilości i wielkości elementów.",
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"dialog.create_gif.color": "Kolor tła",
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"dialog.save_angle.zoom": "Przybliżenie",
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@ -1238,7 +1233,7 @@
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"action.view_mode.textured": "Oteksturowany",
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"action.view_mode.solid": "Solid",
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"action.view_mode.wireframe": "Szkielet",
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"action.toggle_sidebars": "Toggle Sidebars",
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"action.toggle_sidebars": "Przełącz paski boczne",
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"action.toggle_sidebars.desc": "Włącz lub wyłącz pasków bocznych",
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"action.set_animation_end": "Ustaw koniec animacji",
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"action.set_animation_end.desc": "Ustaw koniec wybranej animacji na aktualny czas na osi czasu",
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@ -1247,7 +1242,6 @@
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"action.graph_editor_zero_line": "Include Zero Line",
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"action.graph_editor_zero_line.desc": "Whether the graph editor always includes the zero line in the view",
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"menu.texture.render_mode": "Tryb renderowania",
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"menu.texture.render_mode.normal": "Normal",
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"menu.texture.render_mode.emissive": "Emissive",
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"menu.texture.render_mode.layered": "Layered",
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"menu.preview.angle.edit": "Zmień kąt...",
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@ -1301,7 +1295,7 @@
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"dialog.add_primitive.minor_diameter": "Grubość",
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"dialog.add_primitive.minor_sides": "Minor Sides",
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"dialog.create_texture.combine_polys": "Połącz ściany",
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"dialog.create_texture.combine_polys.desc": "Combine connected coplanar faces into one UV section",
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"dialog.create_texture.combine_polys.desc": "Combine faces into connected UV islands",
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"dialog.model_stats.meshes": "Siatki",
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"dialog.export_private_settings.omit": "Leave Out",
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"layout.select": "Wybierz",
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@ -1320,7 +1314,7 @@
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"category.separators": "Separatory",
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"keybind.preview_area_select": "Area Select",
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"action.color_erase_mode": "Tryb kasowania",
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"action.color_erase_mode.desc": "With erase mode enabled, tools like Fill and Rectangle subtract colors rather than adding them",
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"action.color_erase_mode.desc": "Po włączeniu trybu wymazywania narzędzia takie jak wypełnienie i prostokąt usuwają kolory, zamiast je dodawać.",
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"action.open_from_link": "Otwórz model poprzez link...",
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"action.open_from_link.desc": "Otwórz model z adresu URL blckbn.ch",
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"action.import_obj": "Importuj model OBJ",
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@ -1365,7 +1359,7 @@
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"display.pose_angle": "Kąt pozy (tylko do podglądu)",
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"data.mesh": "Siatka",
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"dialog.create_texture.type": "Typ",
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"dialog.create_texture.type.blank": "Blank",
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"dialog.create_texture.type.blank": "Pusty",
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"dialog.create_texture.type.template": "Szablon tekstury",
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"dialog.create_texture.type.color_map": "Szablon kolorów jednolitych",
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"dialog.sketchfab_uploader.suggested_tags": "Sugerowane tagi",
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@ -1413,40 +1407,40 @@
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"uv_editor.show_selected_faces": "Pokaż wybrane ściany",
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"status_bar.selection.edges": "%0 Krawędzi",
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"action.selection_mode.edge": "Krawędź",
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"message.cannot_re_import.title": "Model cannot be re-imported",
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"message.cannot_re_import.title": "Model nie może zostać ponownie zaimportowany",
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"message.cannot_re_import.message": "Wybrany format modelu nie może być zaimportowany do Blockbencha ponownie. Upewnij się, że zapisujesz model w pliku projektu.",
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"generic.default": "Default",
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"units.pixels_per_meter": "%0 Pixels per Meter",
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"mode.pose": "Pose",
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"modifier_actions.resize_both_sides": "Resize in both directions",
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"modifier_actions.resize_one_side": "Resize in one direction",
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"modifier_actions.draw_line": "Draw line",
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"generic.default": "Domyślny",
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"units.pixels_per_meter": "%0 Pikseli na metr",
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"mode.pose": "Poza",
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"modifier_actions.resize_both_sides": "Zmień rozmiar w dwóch kierunkach",
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"modifier_actions.resize_one_side": "Zmień rozmiar w jednym kierunku",
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"modifier_actions.draw_line": "Narysuj linię",
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"modifier_actions.drag_without_snapping": "Drag without snapping",
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"modifier_actions.stretch_keyframes": "Stretch keyframes",
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"modifier_actions.resize_background": "Resize background",
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"modifier_actions.select_multiple": "Select multiple",
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"modifier_actions.select_range": "Select range",
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"modifier_actions.drag_to_duplicate": "Drag to duplicate",
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"modifier_actions.resize_background": "Zmień rozmiar tła",
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"modifier_actions.select_multiple": "Zaznacz wiele",
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"modifier_actions.select_range": "Wybierz zakres",
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"modifier_actions.drag_to_duplicate": "Przeciągnij aby powielić",
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"modifier_actions.uniform_scaling": "Uniform Scaling",
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"modifier_actions.snap_direction": "Snap Direction",
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"message.no_valid_elements": "No valid elements selected...",
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"dialog.add_primitive.shape.plane": "Plane",
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"dialog.add_primitive.shape.plane": "Płaszczyzna",
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"dialog.save_angle.rotation_mode": "Rotation Mode",
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"dialog.save_angle.rotation": "Rotation",
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"dialog.save_angle.fov": "FOV",
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"settings.hide_tab_bar": "Auto-hide Tab Bar",
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"settings.hide_tab_bar.desc": "Hide the tab bar when only one tab is open",
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"dialog.save_angle.rotation": "Obrót",
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"dialog.save_angle.fov": "Pole widzenia",
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"settings.hide_tab_bar": "Automatycznie ukrywaj pasek tab",
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"settings.hide_tab_bar.desc": "Ukryj pasek tab, gdy otwarta jest tylko jedna karta",
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"settings.status_bar_modifier_keys": "Suggest Modifier Keys in Status Bar",
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"settings.status_bar_modifier_keys.desc": "Display context aware suggested modifier keys in the status bar",
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"settings.ground_plane": "Ground Plane",
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"settings.ground_plane.desc": "Show a floor plane below the model",
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"settings.preview_paste_behavior": "Default Preview Paste Behavior",
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"settings.preview_paste_behavior.desc": "Select the behavior when pasting something into the preview in Edit mode and multiple options are available",
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"settings.preview_paste_behavior.always_ask": "Always Ask",
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"action.new_window": "New Window",
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"action.new_window.desc": "Opens a new Blockbench window",
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"action.export_collada": "Export Collada Model (dae)",
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"action.export_collada.desc": "Export model and animations as dae file to use it in other 3D applications",
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"settings.preview_paste_behavior.always_ask": "Zawsze pytaj",
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"action.new_window": "Nowe okno",
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"action.new_window.desc": "Otwiera nowe okno Blockbencha",
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"action.export_collada": "Eksportuj model Collada (dae)",
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"action.export_collada.desc": "Eksportuj model i animacje jako plik dae, aby używać ich w innych programach 3D",
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"action.paint_mode_uv_overlay": "UV Overlay",
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"action.paint_mode_uv_overlay.desc": "Display the UV map as an overlay in paint mode",
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"action.bake_animation_into_model": "Bake Animation into Model",
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@ -1455,8 +1449,8 @@
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"action.set_ik_target": "Set IK Target",
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"action.set_ik_target.desc": "Select the target bone that should be moved by this null object via Inverse Kinematics",
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"menu.action_control.type.tab": "Tab",
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"menu.action_control.type.angle": "Camera Angle",
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"menu.action_control.recent_in_streamer_mode": "Sure? Streamer Mode is enabled",
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"menu.action_control.type.angle": "Kąt kamery",
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"menu.action_control.recent_in_streamer_mode": "Na pewno? Tryb Streamera jest włączony",
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"menu.action_control.recent_in_streamer_mode.desc": "Are you sure you want to display recent models?",
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"menu.tools": "Tools",
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"menu.file.recent.more": "View More...",
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@ -1465,18 +1459,82 @@
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"edit.loop_cut.offset": "Offset",
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"edit.extrude_mesh_selection.extend": "Extend",
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"cube.color.pink": "Pink",
|
||||
"cube.color.silver": "Silver",
|
||||
"dialog.plugins.offline": "No internet connection",
|
||||
"cube.color.silver": "Srebrny",
|
||||
"dialog.plugins.offline": "Brak połączenia internetowego",
|
||||
"dialog.create_texture.pixel_density": "Pixel Density",
|
||||
"dialog.create_texture.pixel_density.desc": "The pixel density of the texture, in pixels per meter. The size of the texture map may differ depending on the amount and size of elements.",
|
||||
"panel.skin_pose": "Pose",
|
||||
"panel.skin_pose.none": "None",
|
||||
"panel.skin_pose.natural": "Natural",
|
||||
"panel.skin_pose.walking": "Walking",
|
||||
"panel.skin_pose.crouching": "Crouching",
|
||||
"panel.skin_pose.sitting": "Sitting",
|
||||
"panel.skin_pose.jumping": "Jumping",
|
||||
"panel.skin_pose.aiming": "Aiming",
|
||||
"edit.loop_cut.direction": "Direction",
|
||||
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV."
|
||||
"panel.skin_pose": "Poza",
|
||||
"panel.skin_pose.none": "Żadna",
|
||||
"panel.skin_pose.natural": "Naturalna",
|
||||
"panel.skin_pose.walking": "Chodzenie",
|
||||
"panel.skin_pose.crouching": "Kucanie",
|
||||
"panel.skin_pose.sitting": "Siedzenie",
|
||||
"panel.skin_pose.jumping": "Skakanie",
|
||||
"panel.skin_pose.aiming": "Celowanie",
|
||||
"edit.loop_cut.direction": "Kierunek",
|
||||
"message.meshes_and_box_uv": "Meshes are not compatible with Box UV. Go to File > Project... and switch to Per-face UV.",
|
||||
"data.texture_mesh": "Texture Mesh",
|
||||
"generic.left": "Left",
|
||||
"generic.right": "Right",
|
||||
"mode.start.quick_setup": "Quick Setup",
|
||||
"mode.start.keymap": "Keymap",
|
||||
"mode.start.quick_setup.more_themes": "More...",
|
||||
"dialog.resize_texture.animation_frames": "Animation Frames",
|
||||
"dialog.export_emission_map.title": "Export Emission Map",
|
||||
"dialog.export_emission_map.format": "Format",
|
||||
"dialog.export_emission_map.format.luminance": "Luminance",
|
||||
"dialog.export_emission_map.format.luminance_inverted": "Luminance Inverted",
|
||||
"dialog.export_emission_map.format.colors": "Colors",
|
||||
"dialog.export_emission_map.threshold": "Transparency Threshold",
|
||||
"dialog.export_emission_map.round_up": "Round Up to %0 x %1",
|
||||
"dialog.export_emission_map.flip_y": "Flip Y Axis",
|
||||
"dialog.select.type": "Element Type",
|
||||
"dialog.create_texture.max_edge_angle": "Edge Angle Threshold",
|
||||
"dialog.create_texture.max_edge_angle.desc": "The maximum angle between two faces at which they will still be combined",
|
||||
"dialog.create_texture.max_island_angle": "Island Angle Threshold",
|
||||
"dialog.create_texture.max_island_angle.desc": "The maximum angle that can be combined into the same UV island",
|
||||
"settings.mobile_panel_side": "Mobile Panel Side",
|
||||
"settings.mobile_panel_side.desc": "Select which side of the screen panels are displayed on when using Blockbench on in landscape orientation",
|
||||
"settings.obj_face_export_mode": "OBJ Face Export Mode",
|
||||
"settings.obj_face_export_mode.desc": "Choose to let the OBJ exporter convert all faces into tris or quads",
|
||||
"settings.obj_face_export_mode.both": "Default",
|
||||
"settings.obj_face_export_mode.tris": "Convert to Tris",
|
||||
"settings.obj_face_export_mode.quads": "Convert to Quads",
|
||||
"action.seam_tool": "Seam Tool",
|
||||
"action.seam_tool.desc": "Tool to define UV seams on mesh edges",
|
||||
"action.resolve_group": "Resolve Group",
|
||||
"action.resolve_group.desc": "Resolve the group while retaining its children in the same place",
|
||||
"action.move_to_group": "Move to Group",
|
||||
"action.move_to_group.desc": "Move the selected elements to a different outliner group",
|
||||
"action.select_seam": "Select UV Seam",
|
||||
"action.select_seam.desc": "Select the UV seam mode for the selected edges",
|
||||
"action.select_seam.auto": "Auto",
|
||||
"action.select_seam.join": "Join",
|
||||
"action.select_seam.divide": "Divide",
|
||||
"action.adjust_brightness_contrast": "Adjust Brightness & Contrast...",
|
||||
"action.adjust_brightness_contrast.desc": "Adjust the brightness and contrast of the selected texture",
|
||||
"action.adjust_saturation_hue": "Adjust Saturation & Hue...",
|
||||
"action.adjust_saturation_hue.desc": "Adjust the saturation and hue of the selected texture",
|
||||
"action.invert_colors": "Invert Colors",
|
||||
"action.invert_colors.desc": "Invert all colors of the selected texture",
|
||||
"action.adjust_curves": "Adjust Curves...",
|
||||
"action.adjust_curves.desc": "Adjust the brightness curves of the selected texture",
|
||||
"action.flip_texture_x": "Flip Texture Horizontally",
|
||||
"action.flip_texture_y": "Flip Texture Vertically",
|
||||
"action.resize_texture": "Resize Texture...",
|
||||
"action.view_mode.uv": "UV Preview",
|
||||
"action.append_to_template": "Append Elements to Template...",
|
||||
"action.append_to_template.desc": "Add the currently selected elements to the texture template",
|
||||
"action.move_texture_with_uv": "Move Texture with UV",
|
||||
"action.move_texture_with_uv.desc": "Move the texture of the face along when dragging UV faces",
|
||||
"action.timeline_setups": "Timeline Setups",
|
||||
"action.save_timeline_setup": "Save Timeline Setup...",
|
||||
"action.save_timeline_setup.desc": "Save a preset for the currently selected animators and channels",
|
||||
"menu.texture": "Texture",
|
||||
"menu.texture.render_mode.default": "Default",
|
||||
"menu.texture.merge_onto_texture": "Merge Onto Texture Above",
|
||||
"menu.animation.unload": "Unload",
|
||||
"panel.timeline": "Timeline",
|
||||
"action.pan_tool": "Pan Tool",
|
||||
"action.pan_tool.desc": "Tool to navigate in the viewport and the texture editor"
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user