Fogot some files

master
Infinatum 2016-07-09 11:39:01 +01:00
parent 0fa86d4e22
commit 735ee5de39
2 changed files with 200 additions and 0 deletions

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local function register_vertical_bar(name, description, barTexture, craft, overlap)
if overlap == "false" then
minetest.register_node("medieval:" ..name.. "_vertical_bar", {
description = description .. " Vertical bar",
tiles = { barTexture .. "^medieval_bars.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "medieval:" ..name.. "_vertical_bar 4",
recipe = {
{'default:stick', craft , 'default:stick'},
{'default:stick', craft , 'default:stick'},
{'default:stick', craft , 'default:stick'},
}
})
end
end
local function register_cross_bar(name, description, barTexture, craft, overlap)
if overlap == "false" then
minetest.register_node("medieval:" ..name.. "_cross_bar", {
description = description .. " Cross bar",
tiles = { barTexture .. "^medieval_bar_left.png^medieval_bar_right.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "medieval:" ..name.. "_cross_bar 5",
recipe = {
{'default:stick', craft, 'default:stick'},
{craft, 'default:stick', craft},
{'default:stick', craft, 'default:stick'},
}
})
end
end
local function register_slope_bar(name, description, barTexture, craft, overlap)
if overlap == "false" then
minetest.register_node("medieval:" ..name.. "_slope_bar", {
description = description .. " Slope bar",
tiles = { barTexture .. "^medieval_bar_left.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "medieval:" ..name.. "_slope_bar 6",
recipe = {
{craft, craft, 'default:stick'},
{craft, 'default:stick', craft},
{'default:stick', craft, craft},
}
})
end
end
local function register_arrow_bar(name, description, barTexture, craft, overlap)
if overlap == "false" then
minetest.register_node("medieval:" ..name.. "_arrow_bar", {
description = description .. "Arrow bar",
tiles = { barTexture .."^medieval_arrow_left.png" , barTexture .."^medieval_arrow_right.png" ,
barTexture .."^medieval_arrow_right.png" , barTexture .."^medieval_arrow_left.png" ,
barTexture .."^medieval_arrow_up.png" , barTexture .."^medieval_arrow_down.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "medieval:" ..name.. "_arrow_bar 5",
recipe = {
{craft, 'default:stick', craft},
{'default:stick', craft , 'default:stick'},
{'default:stick', craft, 'default:stick'},
}
})
end
end
-- ============== --
-- plaster blocks --
-- ============== --
local function register_plaster(name, description, plasterTexture, craft, overlap)
if overlap == "false" or overlap == "turefalse" then
minetest.register_node("medieval:" ..name.. "_with_plaster", {
description = description .. " With Plaster",
tiles = { plasterTexture .. "^medieval_plaster_D.png", plasterTexture .. "^medieval_plaster_B.png", plasterTexture .. "^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_A.png", plasterTexture .. "", "medieval_plaster.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "medieval:" ..name.. "_with_plaster 2",
recipe = {
{craft ,"darkage:chalk_powder"},
{craft ,"darkage:chalk_powder"},
}
})
end
end
local function register_plaster_corner (name, description, plasterTexture, craft)
minetest.register_node("medieval:" ..name.. "_corner_plaster", {
description = description .. " With Plaster",
tiles = { plasterTexture .. "^medieval_plaster_D.png^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_B.png^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_C.png", "medieval_plaster.png", plasterTexture .. "^medieval_plaster_A.png", "medieval_plaster.png"},
is_ground_content = true,
paramtype2 = "facedir",
groups = {cracky=3},groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_craft({
output = "medieval:" ..name.. "_corner_plaster 2",
recipe = {
{craft ,"darkage:chalk_powder"},
{craft ,"darkage:chalk_powder"},
{"darkage:chalk_powder" ,"darkage:chalk_powder"},
}
})
end
textures = {
-- RGB Prime Colours --
{name="aspenWood", tiles="default_aspen_wood.png", description="Aspen Wood", craft="default:aspen_wood", overlap="falsetrue"},
{name="jungleWood", tiles="default_junglewood.png", description="Jungle Wood", craft="default:junglewood", overlap="false"},
{name="pineWood", tiles="default_pine_wood.png", description="Pine_Wood", craft="default:pine_wood", overlap="false"},
{name="wood", tiles="default_wood.png", description="Wood", craft="default:wood", overlap="true"},
--[[{name="stone", tiles="default_stone.png", description="Stone"},
{name="desertStone", tiles="default_desert_stone.png", description="Desert Stone"},
{name="sandStone", tiles="default_sandstone.png", description="Sand Stone"},]]--
{name="cobble", tiles="default_cobble.png", description="Cobble", craft="default:cobble", overlap="true"},
{name="mossyCobble", tiles="default_mossycobble.png", description="Mossy Cobble", craft="default:mossycobble", overlap="false"},
{name="desertCobble", tiles="default_desert_cobble.png", description="Desert Cobble", craft="default:desert_cobble", overlap="false"},
{name="brick", tiles="default_brick.png", description="Brick", craft="default:brick"},
{name="desertBrick", tiles="default_desert_stone_brick.png", description="Desert Brick", craft="default:desert_stone_brick", overlap="false"},
{name="sandBrick", tiles="default_sandstone_brick.png", description="Sandstone Brick", craft="default:sandstone_brick", overlap="false"},
{name="stoneBrick", tiles="default_stone_brick.png", description="Stone Brick,", craft="default:stone_brick" },
{name="DSBrick", tiles="darkage_stone_brick.png", description="Darkage Stone Brick,", craft="darkage:stone_brick", overlap="false"},
{name="orsCobble", tiles="darkage_ors_cobble.png", description="Old Red Sandstone Cobble", craft="darkage:ors_cobble", overlap="false"},
{name="slateCobble", tiles="darkage_slate_cobble.png", description="Slate Cobble,", craft="darkage:slate_cobble", overlap="false"},
{name="gneissCobble", tiles="darkage_gneiss_cobble.png", description="Gneiss Cobble", craft="darkage:gneiss_cobble", overlap="false"},
{name="basaltCobble", tiles="darkage_basalt_cobble.png", description="Basalt Cobble", craft="darkage:basalt_cobble", overlap="false"}
}
for i,texture in ipairs(textures) do
register_vertical_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap)
register_cross_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap)
register_slope_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap)
register_arrow_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap)
end
for i,texture in ipairs(textures) do
register_plaster(texture.name, texture.description, texture.tiles, texture.craft)
register_plaster_corner(texture.name, texture.description, texture.tiles, texture.craft)
-- register whatever here
end
-- misk --
minetest.register_node("medieval:plaster_rose_bar", {
description = "Plaster Rose Bar ",
tiles = {"medieval_plaster.png^medieval_rose_bar.png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
})

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