Fogot some files
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0fa86d4e22
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735ee5de39
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local function register_vertical_bar(name, description, barTexture, craft, overlap)
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if overlap == "false" then
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minetest.register_node("medieval:" ..name.. "_vertical_bar", {
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description = description .. " Vertical bar",
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tiles = { barTexture .. "^medieval_bars.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "medieval:" ..name.. "_vertical_bar 4",
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recipe = {
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{'default:stick', craft , 'default:stick'},
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{'default:stick', craft , 'default:stick'},
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{'default:stick', craft , 'default:stick'},
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}
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})
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end
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end
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local function register_cross_bar(name, description, barTexture, craft, overlap)
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if overlap == "false" then
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minetest.register_node("medieval:" ..name.. "_cross_bar", {
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description = description .. " Cross bar",
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tiles = { barTexture .. "^medieval_bar_left.png^medieval_bar_right.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "medieval:" ..name.. "_cross_bar 5",
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recipe = {
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{'default:stick', craft, 'default:stick'},
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{craft, 'default:stick', craft},
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{'default:stick', craft, 'default:stick'},
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}
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})
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end
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end
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local function register_slope_bar(name, description, barTexture, craft, overlap)
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if overlap == "false" then
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minetest.register_node("medieval:" ..name.. "_slope_bar", {
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description = description .. " Slope bar",
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tiles = { barTexture .. "^medieval_bar_left.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "medieval:" ..name.. "_slope_bar 6",
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recipe = {
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{craft, craft, 'default:stick'},
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{craft, 'default:stick', craft},
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{'default:stick', craft, craft},
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}
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})
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end
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end
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local function register_arrow_bar(name, description, barTexture, craft, overlap)
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if overlap == "false" then
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minetest.register_node("medieval:" ..name.. "_arrow_bar", {
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description = description .. "Arrow bar",
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tiles = { barTexture .."^medieval_arrow_left.png" , barTexture .."^medieval_arrow_right.png" ,
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barTexture .."^medieval_arrow_right.png" , barTexture .."^medieval_arrow_left.png" ,
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barTexture .."^medieval_arrow_up.png" , barTexture .."^medieval_arrow_down.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "medieval:" ..name.. "_arrow_bar 5",
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recipe = {
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{craft, 'default:stick', craft},
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{'default:stick', craft , 'default:stick'},
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{'default:stick', craft, 'default:stick'},
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}
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})
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end
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end
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-- ============== --
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-- plaster blocks --
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-- ============== --
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local function register_plaster(name, description, plasterTexture, craft, overlap)
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if overlap == "false" or overlap == "turefalse" then
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minetest.register_node("medieval:" ..name.. "_with_plaster", {
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description = description .. " With Plaster",
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tiles = { plasterTexture .. "^medieval_plaster_D.png", plasterTexture .. "^medieval_plaster_B.png", plasterTexture .. "^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_A.png", plasterTexture .. "", "medieval_plaster.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {cracky=3},groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "medieval:" ..name.. "_with_plaster 2",
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recipe = {
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{craft ,"darkage:chalk_powder"},
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{craft ,"darkage:chalk_powder"},
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}
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})
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end
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end
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local function register_plaster_corner (name, description, plasterTexture, craft)
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minetest.register_node("medieval:" ..name.. "_corner_plaster", {
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description = description .. " With Plaster",
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tiles = { plasterTexture .. "^medieval_plaster_D.png^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_B.png^medieval_plaster_C.png", plasterTexture .. "^medieval_plaster_C.png", "medieval_plaster.png", plasterTexture .. "^medieval_plaster_A.png", "medieval_plaster.png"},
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is_ground_content = true,
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paramtype2 = "facedir",
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groups = {cracky=3},groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_craft({
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output = "medieval:" ..name.. "_corner_plaster 2",
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recipe = {
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{craft ,"darkage:chalk_powder"},
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{craft ,"darkage:chalk_powder"},
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{"darkage:chalk_powder" ,"darkage:chalk_powder"},
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}
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})
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end
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textures = {
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-- RGB Prime Colours --
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{name="aspenWood", tiles="default_aspen_wood.png", description="Aspen Wood", craft="default:aspen_wood", overlap="falsetrue"},
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{name="jungleWood", tiles="default_junglewood.png", description="Jungle Wood", craft="default:junglewood", overlap="false"},
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{name="pineWood", tiles="default_pine_wood.png", description="Pine_Wood", craft="default:pine_wood", overlap="false"},
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{name="wood", tiles="default_wood.png", description="Wood", craft="default:wood", overlap="true"},
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--[[{name="stone", tiles="default_stone.png", description="Stone"},
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{name="desertStone", tiles="default_desert_stone.png", description="Desert Stone"},
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{name="sandStone", tiles="default_sandstone.png", description="Sand Stone"},]]--
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{name="cobble", tiles="default_cobble.png", description="Cobble", craft="default:cobble", overlap="true"},
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{name="mossyCobble", tiles="default_mossycobble.png", description="Mossy Cobble", craft="default:mossycobble", overlap="false"},
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{name="desertCobble", tiles="default_desert_cobble.png", description="Desert Cobble", craft="default:desert_cobble", overlap="false"},
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{name="brick", tiles="default_brick.png", description="Brick", craft="default:brick"},
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{name="desertBrick", tiles="default_desert_stone_brick.png", description="Desert Brick", craft="default:desert_stone_brick", overlap="false"},
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{name="sandBrick", tiles="default_sandstone_brick.png", description="Sandstone Brick", craft="default:sandstone_brick", overlap="false"},
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{name="stoneBrick", tiles="default_stone_brick.png", description="Stone Brick,", craft="default:stone_brick" },
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{name="DSBrick", tiles="darkage_stone_brick.png", description="Darkage Stone Brick,", craft="darkage:stone_brick", overlap="false"},
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{name="orsCobble", tiles="darkage_ors_cobble.png", description="Old Red Sandstone Cobble", craft="darkage:ors_cobble", overlap="false"},
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{name="slateCobble", tiles="darkage_slate_cobble.png", description="Slate Cobble,", craft="darkage:slate_cobble", overlap="false"},
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{name="gneissCobble", tiles="darkage_gneiss_cobble.png", description="Gneiss Cobble", craft="darkage:gneiss_cobble", overlap="false"},
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{name="basaltCobble", tiles="darkage_basalt_cobble.png", description="Basalt Cobble", craft="darkage:basalt_cobble", overlap="false"}
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}
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for i,texture in ipairs(textures) do
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register_vertical_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap)
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register_cross_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap)
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register_slope_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap)
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register_arrow_bar(texture.name, texture.description, texture.tiles, texture.craft, texture.overlap)
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end
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for i,texture in ipairs(textures) do
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register_plaster(texture.name, texture.description, texture.tiles, texture.craft)
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register_plaster_corner(texture.name, texture.description, texture.tiles, texture.craft)
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-- register whatever here
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end
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-- misk --
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minetest.register_node("medieval:plaster_rose_bar", {
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description = "Plaster Rose Bar ",
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tiles = {"medieval_plaster.png^medieval_rose_bar.png"},
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is_ground_content = true,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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})
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