Add cave integration option.

master
Duane Robertson 2017-03-30 19:25:14 -05:00
parent 580dd54d70
commit c99b485293
2 changed files with 17 additions and 12 deletions

View File

@ -8,6 +8,11 @@ underworlds_mod.version = "1.0"
underworlds_mod.path = minetest.get_modpath(minetest.get_current_modname())
underworlds_mod.world = minetest.get_worldpath()
underworlds_mod.integration = minetest.setting_getbool('underworlds_mod_integration')
if underworlds_mod.integration == nil then
underworlds_mod.integration = false
end
underworlds_mod.underzones = {
Caina = {
@ -16,8 +21,8 @@ underworlds_mod.underzones = {
column_node = 'default:ice',
column_node_rare = 'underworlds:thin_ice',
floor_node = 'default:ice',
high_chunk = -12,
low_chunk = -14,
high_chunk = -14,
low_chunk = -16,
regular_columns = false,
stalactite = 'underworlds:icicle_down',
stalactite_chance = 12,
@ -32,8 +37,8 @@ underworlds_mod.underzones = {
floor_node = 'underworlds:hot_cobble',
fluid = 'default:lava_source',
fluid_chance = 1200,
high_chunk = -16,
low_chunk = -18,
high_chunk = -18,
low_chunk = -20,
lake = 'default:lava_source',
lake_level = 5,
regular_columns = false,
@ -48,8 +53,8 @@ underworlds_mod.underzones = {
column_node = 'default:steelblock',
floor_depth = 10,
floor_node = 'underworlds:hot_brass',
high_chunk = -20,
low_chunk = -20,
high_chunk = -22,
low_chunk = -22,
regular_columns = true,
stone_depth = 1,
vary = false,
@ -62,10 +67,10 @@ underworlds_mod.underzones = {
floor_node = 'underworlds:polluted_dirt',
fluid = 'underworlds:water_poison_source',
fluid_chance = 2000,
high_chunk = -22,
high_chunk = -24,
lake = 'underworlds:water_poison_source',
lake_level = 10,
low_chunk = -24,
low_chunk = -26,
regular_columns = false,
stone_depth = 2,
vary = true,
@ -74,8 +79,8 @@ underworlds_mod.underzones = {
name = 'Styx',
ceiling_node = 'default:dirt',
floor_node = 'default:dirt',
high_chunk = -26,
low_chunk = -30,
high_chunk = -28,
low_chunk = -32,
regular_columns = false,
stone_depth = 2,
sea_chunk = -16,

View File

@ -77,9 +77,9 @@ underworlds_mod.undergen = function(minp, maxp, data, p2data, area, node, underz
data[ivm] = node["air"]
end
write = true
elseif y < underzone.ceiling + 10 - (underzone.vary and terrain[index] or 0) then
elseif y < underzone.ceiling + 10 - (underzone.vary and terrain[index] or 0) and (not underworlds_mod.integration or data[ivm] ~= node['air']) then
data[ivm] = node["default:stone"]
elseif y > underzone.floor - 10 + (underzone.vary and terrain[index] or 0) then
elseif y > underzone.floor - 10 + (underzone.vary and terrain[index] or 0) and (not underworlds_mod.integration or data[ivm] ~= node['air']) then
data[ivm] = node["default:stone"]
end