Reuse noise table.
parent
0504712346
commit
ba62d3817a
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@ -9,6 +9,7 @@ local max_depth = 31000
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local terrain_noise = {offset = 15, scale = 10, seed = 3721, spread = {x = 40, y = 40, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
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local terrain_noise = {offset = 15, scale = 10, seed = 3721, spread = {x = 40, y = 40, z = 40}, octaves = 3, persist = 1, lacunarity = 2}
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local terrain_map
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local terrain_map
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local terrain = {}
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underworlds_mod.undergen = function(minp, maxp, data, p2data, area, node, underzone)
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underworlds_mod.undergen = function(minp, maxp, data, p2data, area, node, underzone)
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@ -28,7 +29,7 @@ underworlds_mod.undergen = function(minp, maxp, data, p2data, area, node, underz
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end
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end
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end
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end
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local terrain = terrain_map:get2dMap_flat({x=minp.x, y=minp.z})
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terrain = terrain_map:get2dMap_flat({x=minp.x, y=minp.z}, terrain)
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if not terrain then
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if not terrain then
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return
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return
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end
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end
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