teleport_potion/init.lua

486 lines
11 KiB
Lua
Executable File

--= Teleport Potion mod 0.8 by TenPlus1
-- Create teleport potion or pad, place then right-click to enter coords
-- and step onto pad or walk into the blue portal light, portal closes after
-- 10 seconds, pad remains, potions are throwable... SFX are license Free...
-- Intllib
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s, a, ...)
if a == nil then
return s
end
a = {a, ...}
return s:gsub("(@?)@(%(?)(%d+)(%)?)",
function(e, o, n, c)
if e == "" then
return a[tonumber(n)] .. (o == "" and c or "")
else
return "@" .. o .. n .. c
end
end)
end
end
-- max teleport distance
local dist = tonumber(minetest.setting_get("map_generation_limit") or 31000)
local check_coordinates = function(str)
if not str or str == "" then
return nil
end
-- get coords from string
local x, y, z, desc = string.match(str, "^(-?%d+),(-?%d+),(-?%d+),?(.*)$")
-- check coords
if x == nil or string.len(x) > 6
or y == nil or string.len(y) > 6
or z == nil or string.len(z) > 6 then
return nil
end
-- convert string coords to numbers
x = tonumber(x)
y = tonumber(y)
z = tonumber(z)
-- are coords in map range ?
if x > dist or x < -dist
or y > dist or y < -dist
or z > dist or z < -dist then
return nil
end
-- return ok coords
return {x = x, y = y, z = z, desc = desc}
end
-- particle effects
function tp_effect(pos)
minetest.add_particlespawner({
amount = 20,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = {x = -2, y = -2, z = -2},
maxvel = {x = 2, y = 2, z = 2},
minacc = {x = -4, y = -4, z = -4},
maxacc = {x = 4, y = 4, z = 4},
minexptime = 0.1,
maxexptime = 1,
minsize = 0.5,
maxsize = 1,
texture = "particle.png",
})
end
-- teleport portal
minetest.register_node("teleport_potion:portal", {
drawtype = "plantlike",
tiles = {
{name="portal.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0
}
}
},
light_source = 13,
walkable = false,
paramtype = "light",
pointable = false,
buildable_to = true,
waving = 1,
sunlight_propagates = true,
damage_per_second = 1, -- walking into portal hurts player
-- start timer when portal appears
on_construct = function(pos)
minetest.get_node_timer(pos):start(10)
end,
-- remove portal after 10 seconds
on_timer = function(pos)
minetest.sound_play("portal_close", {
pos = pos,
gain = 1.0,
max_hear_distance = 10
})
minetest.set_node(pos, {name = "air"})
end,
})
-- teleport potion
minetest.register_node("teleport_potion:potion", {
tiles = {"pad.png"},
drawtype = "signlike",
paramtype = "light",
paramtype2 = "wallmounted",
walkable = false,
sunlight_propagates = true,
description = S("Teleport Potion (place and right-click to enchant location)"),
inventory_image = "potion.png",
wield_image = "potion.png",
groups = {dig_immediate = 3},
selection_box = {type = "wallmounted"},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
-- text entry formspec
meta:set_string("formspec", "field[text;" .. S("Enter teleport coords (e.g. 200,20,-200)") .. ";${text}]")
meta:set_string("infotext", S("Right-click to enchant teleport location"))
meta:set_string("text", pos.x .. "," .. pos.y .. "," .. pos.z)
-- set default coords
meta:set_int("x", pos.x)
meta:set_int("y", pos.y)
meta:set_int("z", pos.z)
end,
-- throw potion when used like tool
on_use = function(itemstack, user)
throw_potion(itemstack, user)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
return itemstack
end
end,
-- check if coords ok then open portal, otherwise return potion
on_receive_fields = function(pos, formname, fields, sender)
local coords = check_coordinates(fields.text)
local name = sender:get_player_name()
if coords then
minetest.set_node(pos, {name = "teleport_potion:portal"})
local meta = minetest.get_meta(pos)
-- set portal destination
meta:set_int("x", coords.x)
meta:set_int("y", coords.y)
meta:set_int("z", coords.z)
-- portal open effect and sound
tp_effect(pos)
minetest.sound_play("portal_open", {
pos = pos,
gain = 1.0,
max_hear_distance = 10
})
else
minetest.chat_send_player(name, S("Potion failed!"))
minetest.set_node(pos, {name = "air"})
minetest.add_item(pos, "teleport_potion:potion")
end
end,
})
--[[
-- teleport potion recipe
minetest.register_craft({
output = "teleport_potion:potion",
recipe = {
{"", "default:diamond", ""},
{"default:diamond", "vessels:glass_bottle", "default:diamond"},
{"", "default:diamond", ""},
},
})
]]
-- teleport pad
minetest.register_node("teleport_potion:pad", {
tiles = {"padd.png", "padd_side.png"},
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = true,
sunlight_propagates = true,
description = S("Teleport Pad (place and right-click to enchant location)"),
inventory_image = "padd.png",
wield_image = "padd.png",
light_source = 5,
groups = {snappy = 3},
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
},
after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
end,
on_construct = function(pos, player)
local meta = minetest.get_meta(pos)
meta:set_string("owner", "")
-- text entry formspec
meta:set_string("formspec", "field[text;" .. S("Enter teleport coords (e.g. 200,20,-200,Home)") .. ";${text}]")
meta:set_string("infotext", S("Right-click to enchant teleport location"))
meta:set_string("text", pos.x .. "," .. pos.y .. "," .. pos.z)
-- set default coords
meta:set_int("x", pos.x)
meta:set_int("y", pos.y)
meta:set_int("z", pos.z)
end,
-- once entered, check coords, if ok then return potion
on_receive_fields = function(pos, formname, fields, sender)
local name = sender:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return
end
local coords = check_coordinates(fields.text)
if coords then
local meta = minetest.get_meta(pos)
if teleport_potion.can_access(pos,sender) then
meta:set_int("x", coords.x)
meta:set_int("y", coords.y)
meta:set_int("z", coords.z)
meta:set_string("text", fields.text)
if coords.desc and coords.desc ~= "" then
meta:set_string("infotext", S("Teleport to @1", coords.desc.. " - graceful owner: "..meta:get_string("owner") or ""))
else
meta:set_string("infotext", S("Pad Active (@1,@2,@3)",
coords.x, coords.y, coords.z.. " - graceful owner: ".. meta:get_string("owner")))
end
minetest.sound_play("portal_open", {
pos = pos,
gain = 1.0,
max_hear_distance = 10
})
else
minetest.chat_send_player(name, S("Teleport Pad coordinates failed, make sure you own this pad / add valid coordinates."))
end
end
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local owner = meta:get_string('owner');
if ( owner and owner ~= '' and player:get_player_name() ~= owner ) then
return false
end
return true
end,
})
teleport_potion = {}
teleport_potion.can_access = function(pos,player)
local meta = minetest.env:get_meta(pos)
local name = player:get_player_name()
local privs = minetest.get_player_privs(name)
if name == meta:get_string("owner") or privs["server"] then
return true
end
return false
end
--[[ teleport pad recipe
minetest.register_craft({
output = 'teleport_potion:pad',
recipe = {
{"teleport_potion:potion", 'default:glass', "teleport_potion:potion"},
{"default:glass", "default:mese", "default:glass"},
{"teleport_potion:potion", "default:glass", "teleport_potion:potion"}
}
})]]
-- check portal & pad, teleport any entities on top
minetest.register_abm({
label = "Potion/Pad teleportation",
nodenames = {"teleport_potion:portal", "teleport_potion:pad"},
interval = 2,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
-- check objects inside pad/portal
local objs = minetest.get_objects_inside_radius(pos, 1)
if #objs == 0 then
return
end
-- get coords from pad/portal
local meta = minetest.get_meta(pos)
if not meta then return end -- errorcheck
local target_coords = {
x = meta:get_int("x"),
y = meta:get_int("y"),
z = meta:get_int("z")
}
for n = 1, #objs do
if objs[n] then
-- play sound on portal end
minetest.sound_play("portal_close", {
pos = pos,
gain = 1.0,
max_hear_distance = 5
})
-- move player/object
objs[n]:setpos(target_coords)
-- paricle effects on arrival
tp_effect(target_coords)
-- play sound on destination end
minetest.sound_play("portal_close", {
pos = target_coords,
gain = 1.0,
max_hear_distance = 5
})
-- rotate player to look in pad placement direction
if objs[n]:is_player() then
local rot = node.param2
local yaw = 0
if rot == 0 or rot == 20 then
yaw = 0 -- north
elseif rot == 2 or rot == 22 then
yaw = 3.14 -- south
elseif rot == 1 or rot == 23 then
yaw = 4.71 -- west
elseif rot == 3 or rot == 21 then
yaw = 1.57 -- east
end
objs[n]:set_look_yaw(yaw)
end
end
end
end
})
-- Throwable potion
local potion_entity = {
physical = true,
visual = "sprite",
visual_size = {x = 1.0, y = 1.0},
textures = {"potion.png"},
collisionbox = {0,0,0,0,0,0},
lastpos = {},
player = "",
}
potion_entity.on_step = function(self, dtime)
if not self.player then
self.object:remove()
return
end
local pos = self.object:getpos()
if self.lastpos.x ~= nil then
local vel = self.object:getvelocity()
-- only when potion hits something physical
if vel.x == 0
or vel.y == 0
or vel.z == 0 then
if self.player ~= "" then
-- round up coords to fix glitching through doors
self.lastpos = vector.round(self.lastpos)
self.player:setpos(self.lastpos)
minetest.sound_play("portal_close", {
pos = self.lastpos,
gain = 1.0,
max_hear_distance = 5
})
tp_effect(self.lastpos)
end
self.object:remove()
return
end
end
self.lastpos = pos
end
minetest.register_entity("teleport_potion:potion_entity", potion_entity)
function throw_potion(itemstack, player)
local playerpos = player:getpos()
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y + 1.5,
z = playerpos.z
}, "teleport_potion:potion_entity")
local dir = player:get_look_dir()
local velocity = 20
obj:setvelocity({
x = dir.x * velocity,
y = dir.y * velocity,
z = dir.z * velocity
})
obj:setacceleration({
x = dir.x * -3,
y = -9.5,
z = dir.z * -3
})
obj:setyaw(player:get_look_yaw() + math.pi)
obj:get_luaentity().player = player
end