--= Teleport Potion mod 0.8 by TenPlus1 -- Create teleport potion or pad, place then right-click to enter coords -- and step onto pad or walk into the blue portal light, portal closes after -- 10 seconds, pad remains, potions are throwable... SFX are license Free... -- Intllib local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s, a, ...) if a == nil then return s end a = {a, ...} return s:gsub("(@?)@(%(?)(%d+)(%)?)", function(e, o, n, c) if e == "" then return a[tonumber(n)] .. (o == "" and c or "") else return "@" .. o .. n .. c end end) end end -- max teleport distance local dist = tonumber(minetest.setting_get("map_generation_limit") or 31000) local check_coordinates = function(str) if not str or str == "" then return nil end -- get coords from string local x, y, z, desc = string.match(str, "^(-?%d+),(-?%d+),(-?%d+),?(.*)$") -- check coords if x == nil or string.len(x) > 6 or y == nil or string.len(y) > 6 or z == nil or string.len(z) > 6 then return nil end -- convert string coords to numbers x = tonumber(x) y = tonumber(y) z = tonumber(z) -- are coords in map range ? if x > dist or x < -dist or y > dist or y < -dist or z > dist or z < -dist then return nil end -- return ok coords return {x = x, y = y, z = z, desc = desc} end -- particle effects function tp_effect(pos) minetest.add_particlespawner({ amount = 20, time = 0.25, minpos = pos, maxpos = pos, minvel = {x = -2, y = -2, z = -2}, maxvel = {x = 2, y = 2, z = 2}, minacc = {x = -4, y = -4, z = -4}, maxacc = {x = 4, y = 4, z = 4}, minexptime = 0.1, maxexptime = 1, minsize = 0.5, maxsize = 1, texture = "particle.png", }) end -- teleport portal minetest.register_node("teleport_potion:portal", { drawtype = "plantlike", tiles = { {name="portal.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.0 } } }, light_source = 13, walkable = false, paramtype = "light", pointable = false, buildable_to = true, waving = 1, sunlight_propagates = true, damage_per_second = 1, -- walking into portal hurts player -- start timer when portal appears on_construct = function(pos) minetest.get_node_timer(pos):start(10) end, -- remove portal after 10 seconds on_timer = function(pos) minetest.sound_play("portal_close", { pos = pos, gain = 1.0, max_hear_distance = 10 }) minetest.set_node(pos, {name = "air"}) end, }) -- teleport potion minetest.register_node("teleport_potion:potion", { tiles = {"pad.png"}, drawtype = "signlike", paramtype = "light", paramtype2 = "wallmounted", walkable = false, sunlight_propagates = true, description = S("Teleport Potion (place and right-click to enchant location)"), inventory_image = "potion.png", wield_image = "potion.png", groups = {dig_immediate = 3}, selection_box = {type = "wallmounted"}, on_construct = function(pos) local meta = minetest.get_meta(pos) -- text entry formspec meta:set_string("formspec", "field[text;" .. S("Enter teleport coords (e.g. 200,20,-200)") .. ";${text}]") meta:set_string("infotext", S("Right-click to enchant teleport location")) meta:set_string("text", pos.x .. "," .. pos.y .. "," .. pos.z) -- set default coords meta:set_int("x", pos.x) meta:set_int("y", pos.y) meta:set_int("z", pos.z) end, -- throw potion when used like tool on_use = function(itemstack, user) throw_potion(itemstack, user) if not minetest.setting_getbool("creative_mode") then itemstack:take_item() return itemstack end end, -- check if coords ok then open portal, otherwise return potion on_receive_fields = function(pos, formname, fields, sender) local coords = check_coordinates(fields.text) local name = sender:get_player_name() if coords then minetest.set_node(pos, {name = "teleport_potion:portal"}) local meta = minetest.get_meta(pos) -- set portal destination meta:set_int("x", coords.x) meta:set_int("y", coords.y) meta:set_int("z", coords.z) -- portal open effect and sound tp_effect(pos) minetest.sound_play("portal_open", { pos = pos, gain = 1.0, max_hear_distance = 10 }) else minetest.chat_send_player(name, S("Potion failed!")) minetest.set_node(pos, {name = "air"}) minetest.add_item(pos, "teleport_potion:potion") end end, }) --[[ -- teleport potion recipe minetest.register_craft({ output = "teleport_potion:potion", recipe = { {"", "default:diamond", ""}, {"default:diamond", "vessels:glass_bottle", "default:diamond"}, {"", "default:diamond", ""}, }, }) ]] -- teleport pad minetest.register_node("teleport_potion:pad", { tiles = {"padd.png", "padd_side.png"}, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", legacy_wallmounted = true, walkable = true, sunlight_propagates = true, description = S("Teleport Pad (place and right-click to enchant location)"), inventory_image = "padd.png", wield_image = "padd.png", light_source = 5, groups = {snappy = 3}, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} }, after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") end, on_construct = function(pos, player) local meta = minetest.get_meta(pos) meta:set_string("owner", "") -- text entry formspec meta:set_string("formspec", "field[text;" .. S("Enter teleport coords (e.g. 200,20,-200,Home)") .. ";${text}]") meta:set_string("infotext", S("Right-click to enchant teleport location")) meta:set_string("text", pos.x .. "," .. pos.y .. "," .. pos.z) -- set default coords meta:set_int("x", pos.x) meta:set_int("y", pos.y) meta:set_int("z", pos.z) end, -- once entered, check coords, if ok then return potion on_receive_fields = function(pos, formname, fields, sender) local name = sender:get_player_name() if minetest.is_protected(pos, name) then minetest.record_protection_violation(pos, name) return end local coords = check_coordinates(fields.text) if coords then local meta = minetest.get_meta(pos) if teleport_potion.can_access(pos,sender) then meta:set_int("x", coords.x) meta:set_int("y", coords.y) meta:set_int("z", coords.z) meta:set_string("text", fields.text) if coords.desc and coords.desc ~= "" then meta:set_string("infotext", S("Teleport to @1", coords.desc.. " - graceful owner: "..meta:get_string("owner") or "")) else meta:set_string("infotext", S("Pad Active (@1,@2,@3)", coords.x, coords.y, coords.z.. " - graceful owner: ".. meta:get_string("owner"))) end minetest.sound_play("portal_open", { pos = pos, gain = 1.0, max_hear_distance = 10 }) else minetest.chat_send_player(name, S("Teleport Pad coordinates failed, make sure you own this pad / add valid coordinates.")) end end end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local owner = meta:get_string('owner'); if ( owner and owner ~= '' and player:get_player_name() ~= owner ) then return false end return true end, }) teleport_potion = {} teleport_potion.can_access = function(pos,player) local meta = minetest.env:get_meta(pos) local name = player:get_player_name() local privs = minetest.get_player_privs(name) if name == meta:get_string("owner") or privs["server"] then return true end return false end --[[ teleport pad recipe minetest.register_craft({ output = 'teleport_potion:pad', recipe = { {"teleport_potion:potion", 'default:glass', "teleport_potion:potion"}, {"default:glass", "default:mese", "default:glass"}, {"teleport_potion:potion", "default:glass", "teleport_potion:potion"} } })]] -- check portal & pad, teleport any entities on top minetest.register_abm({ label = "Potion/Pad teleportation", nodenames = {"teleport_potion:portal", "teleport_potion:pad"}, interval = 2, chance = 1, catch_up = false, action = function(pos, node, active_object_count, active_object_count_wider) -- check objects inside pad/portal local objs = minetest.get_objects_inside_radius(pos, 1) if #objs == 0 then return end -- get coords from pad/portal local meta = minetest.get_meta(pos) if not meta then return end -- errorcheck local target_coords = { x = meta:get_int("x"), y = meta:get_int("y"), z = meta:get_int("z") } for n = 1, #objs do if objs[n] then -- play sound on portal end minetest.sound_play("portal_close", { pos = pos, gain = 1.0, max_hear_distance = 5 }) -- move player/object objs[n]:setpos(target_coords) -- paricle effects on arrival tp_effect(target_coords) -- play sound on destination end minetest.sound_play("portal_close", { pos = target_coords, gain = 1.0, max_hear_distance = 5 }) -- rotate player to look in pad placement direction if objs[n]:is_player() then local rot = node.param2 local yaw = 0 if rot == 0 or rot == 20 then yaw = 0 -- north elseif rot == 2 or rot == 22 then yaw = 3.14 -- south elseif rot == 1 or rot == 23 then yaw = 4.71 -- west elseif rot == 3 or rot == 21 then yaw = 1.57 -- east end objs[n]:set_look_yaw(yaw) end end end end }) -- Throwable potion local potion_entity = { physical = true, visual = "sprite", visual_size = {x = 1.0, y = 1.0}, textures = {"potion.png"}, collisionbox = {0,0,0,0,0,0}, lastpos = {}, player = "", } potion_entity.on_step = function(self, dtime) if not self.player then self.object:remove() return end local pos = self.object:getpos() if self.lastpos.x ~= nil then local vel = self.object:getvelocity() -- only when potion hits something physical if vel.x == 0 or vel.y == 0 or vel.z == 0 then if self.player ~= "" then -- round up coords to fix glitching through doors self.lastpos = vector.round(self.lastpos) self.player:setpos(self.lastpos) minetest.sound_play("portal_close", { pos = self.lastpos, gain = 1.0, max_hear_distance = 5 }) tp_effect(self.lastpos) end self.object:remove() return end end self.lastpos = pos end minetest.register_entity("teleport_potion:potion_entity", potion_entity) function throw_potion(itemstack, player) local playerpos = player:getpos() local obj = minetest.add_entity({ x = playerpos.x, y = playerpos.y + 1.5, z = playerpos.z }, "teleport_potion:potion_entity") local dir = player:get_look_dir() local velocity = 20 obj:setvelocity({ x = dir.x * velocity, y = dir.y * velocity, z = dir.z * velocity }) obj:setacceleration({ x = dir.x * -3, y = -9.5, z = dir.z * -3 }) obj:setyaw(player:get_look_yaw() + math.pi) obj:get_luaentity().player = player end