Commit Graph

823 Commits (ca1e88ed3d45dd433ee7c126b30fde28f228888a)

Author SHA1 Message Date
tchncs ca1e88ed3d update submodule ctravelnet 2016-06-15 19:38:15 +02:00
tchncs d9449fcd56 update submodule mobs_animal 2016-06-14 13:17:51 +02:00
tchncs b4e6b5ba3c update submodule hudbars, mobs_monster, mobs_redo 2016-06-14 13:07:44 +02:00
tchncs ba5d33dc2e add forked bags mod to submodules 2016-06-10 21:01:19 +02:00
tchncs b9e4c394fd remove old bags mod 2016-06-10 20:59:41 +02:00
tchncs b87d427ac2 update submodule illuna, mobs_redo 2016-06-10 20:27:02 +02:00
tchncs 7375b9a8fa add ctravelnet to submodules 2016-06-10 09:38:08 +02:00
tchncs 3f8d39113f update submodule wardrobe 2016-06-09 12:39:50 +02:00
tchncs f9861a86bb add wardrobe to submodules 2016-06-09 12:30:06 +02:00
tchncs 72e72d0bd3 update submodule illuna 2016-06-08 20:02:26 +02:00
tchncs 72f68f9de0 update submdoule illuna 2016-06-08 19:54:34 +02:00
tchncs 10d1f448b2 update submodule darkage, mobs_redo 2016-06-08 13:18:50 +02:00
tchncs f9b87f3300 update submdoule illuna and mobs_redo 2016-06-05 19:04:44 +02:00
tchncs 633be8f94e update submodule wine, darkage 2016-06-04 22:48:50 +02:00
tchncs 30e1476c5d replace default crafting_guide in initial stuff 2016-06-01 18:44:10 +02:00
tchncs e6ab3a5977 update submodule xdecor 2016-05-31 19:12:39 +02:00
tchncs 40a736cc14 update submodule caverealms 2016-05-31 18:17:11 +02:00
tchncs 87551af24b add caverealms to submodules 2016-05-31 18:12:02 +02:00
tchncs d2f63e50c5 change pick_diamond speed and make it group 3 again 2016-05-31 18:02:13 +02:00
tchncs 6f9cf1e999 update submodules 2016-05-31 10:49:50 +02:00
tchncs 30241f62ad update submodules 2016-05-31 09:57:11 +02:00
tchncs 5bb740cac3 update submodules 2016-05-28 22:58:57 +02:00
Auke Kok 0da14dbb56 cherry-pick from github.com/minetest/minetest_game> Default: Convert saplings to use node timers
Each sapling is given a single node timer that is between
2 and 4 days of game play time (40-80 minutes). If you walk out
of the zone, and come back later, the tree will always grow
to full if the timer has elapsed.

Because trees.lua is all functions, it needs to be parsed before
nodes.lua, since that references some of its functions. Hence,
change the order of parsing here. Otherwise saplings would not
grow to full.
2016-05-28 08:58:23 +02:00
paramat b80af1bc95 cherry-pick from github.com/minetest/minetest_game> Vessels: Improve code style 2016-05-28 08:57:47 +02:00
paramat 7a1b975f8f cherry-pick from github.com/minetest/minetest_game> Vessels: Make shelf open on 2 sides not impossible 4 sides
Make shelf facedir rotatable as is now required
2016-05-28 08:56:50 +02:00
Duane Robertson 68a9d8e338 cherry-pick from github.com/minetest/minetest_game> Doors: Fix uninitialized state variable 2016-05-28 08:56:09 +02:00
Thomas--S 168d9a2591 cherry-pick from github.com/minetest/minetest_game> Vessels: Smaller/improved textures, remove duplicated 'inv' textures
Removed unnecessary inventory textures
The drinking glass inventory texture now differs from
the node texture to be more clearly a drinking glass
Smaller textures to reduce size as nodes
2016-05-28 08:54:52 +02:00
red-001 91bb144fef cherry-pick from github.com/minetest/minetest_game> Creative: Reset 'start_i' to 1 when the inventory filter is changed 2016-05-28 08:52:52 +02:00
paramat 504961a0a2 cherry-pick from github.com/minetest/minetest_game> Tnt: Avoid divide-by-zero errors in calc_velocity() 2016-05-28 08:47:25 +02:00
tenplus1 32c5872bd1 cherry-pick from github.com/minetest/minetest_game> Creative: Fix inventory crash after toggling creative mode in-game 2016-05-28 08:46:13 +02:00
tenplus1 77873ddb9e cherry-pick from github.com/minetest/minetest_game> Creative: Fix '-' glitch in playername
Fix the glitch when players use the '-' character in their username
on a server, causing creative inventory to not pass page 2
2016-05-28 08:45:27 +02:00
tenplus1 5e84246526 cherry-pick from github.com/minetest/minetest_game> Creative: Add global variable creative.formspec_add
This pull adds a new global variable called creative.formspec_add
that will allow mods to add to the creative inventory screen
without the need to fork the mod altogether.  Simple solution
that works already for inventory_plus' BACK button
2016-05-28 08:44:28 +02:00
paramat 75a85b951e cherry-pick from github.com/minetest/minetest_game> Stairs/default: Make sandstone(brick) groups consistent
Sandstone is crumbly = 1 cracky = 3 to be slowly diggable by hand
Sandstonebrick(stair/slab) is cracky = 2
2016-05-28 08:42:57 +02:00
Foz c47d026950 cherry-pick from github.com/minetest/minetest_game> Tnt: Fix bug in dropped item counting 2016-05-28 08:40:00 +02:00
tchncs 75aa611aa2 update submodule farming 2016-05-26 12:10:29 +02:00
tchncs 82a9d81e19 add xdecor to submodules 2016-05-25 23:03:30 +02:00
tchncs 881f4ac066 add hudbars to submodules 2016-05-25 23:01:38 +02:00
tchncs c181117afb add darkage to submodules 2016-05-25 22:59:14 +02:00
tchncs 66c5683ccf add bags and plantlife to submodules 2016-05-25 22:56:32 +02:00
tchncs 907cb3be8c add 3d_armor to submodules 2016-05-25 22:52:40 +02:00
tchncs 82a31236be add worldedit to submodules 2016-05-25 22:03:46 +02:00
tchncs 92ee60e6c7 update submodule farming 2016-05-25 15:34:48 +02:00
tchncs c8fc4cfb36 update submodules 2016-05-24 12:01:34 +02:00
tchncs 79e4ea3bf2 update submodules 2016-05-23 09:07:19 +02:00
tchncs ad04e5ae0d update submodules 2016-05-22 23:33:14 +02:00
tchncs 8ef03465d1 update submodules 2016-05-22 23:05:42 +02:00
tchncs f1ddb91275 update submodules 2016-05-22 22:43:37 +02:00
tchncs 3c9c69e5fe replace farming with submodule 2016-05-22 09:56:56 +02:00
tchncs 95adcfc97b update submodules mods/mobs_animal and mods/mobs_monster 2016-05-21 15:39:37 +02:00
tchncs bb93133ceb replace submodule mods/mobs_animal 2016-05-20 12:39:21 +02:00