887 Commits

Author SHA1 Message Date
tchncs
81bf163a59 Flowers: add mushroom group to mushrooms 2016-06-22 22:49:19 +02:00
Xunto
b64202fbe9 cherry-pick from github.com/minetest/minetest_game> Default: Fix character model uv-mapping 2016-06-22 15:44:37 +02:00
Yutao Yuan
2de51ee96f cherry-pick from github.com/minetest/minetest_game> Flowers: Fix misaligned waterlily texture 2016-06-22 15:43:33 +02:00
Auke Kok
a033f68bdc cherry-pick from github.com/minetest/minetest_game> Doors: Clean up nodedef usage 2016-06-22 15:42:39 +02:00
Auke Kok
77cdaacaac cherry-pick from github.com/minetest/minetest_game> Default: Make brick and plank nodes rotatable 2016-06-22 15:41:25 +02:00
Auke Kok
4c3b8376ab cherry-pick from github.com/minetest/minetest_game> Stairs: Add mossy cobble slab and stair 2016-06-22 15:39:40 +02:00
paramat
eff782c61f cherry-pick from github.com/minetest/minetest_game> Mapgen: Add biome fields for riverbed node and depth 2016-06-22 15:38:31 +02:00
tchncs
0fe3efbfd1 revert: Farming: allow LBM's for other mods as well. 2016-06-22 15:37:41 +02:00
Auke Kok
451e18751f cherry-pick from github.com/minetest/minetest_game> Farming: allow LBM's for other mods as well. 2016-06-22 15:34:29 +02:00
paramat
97f0ff6c44 cherry-pick from github.com/minetest/minetest_game> Fire: Ignite tnt, gunpowder, permanent flame above coalblock 2016-06-22 15:33:49 +02:00
Auke Kok
b4b24687a3 cherry-pick from github.com/minetest/minetest_game> Doors: Pass pointed_thing to on_rightclick() callback 2016-06-22 15:32:40 +02:00
paramat
37d3fe0cb1 cherry-pick from github.com/minetest/minetest_game> Default: Bookshelf has 2 openings instead of 4 2016-06-22 15:31:23 +02:00
Auke Kok
71a593ad88 cherry-pick from github.com/minetest/minetest_game> Fire: move fire node removal out of ABM. 2016-06-22 15:29:27 +02:00
tchncs
1f19159689 update submodule bags 2016-06-15 20:48:38 +02:00
tchncs
ca1e88ed3d update submodule ctravelnet 2016-06-15 19:38:15 +02:00
tchncs
d9449fcd56 update submodule mobs_animal 2016-06-14 13:17:51 +02:00
tchncs
b4e6b5ba3c update submodule hudbars, mobs_monster, mobs_redo 2016-06-14 13:07:44 +02:00
tchncs
ba5d33dc2e add forked bags mod to submodules 2016-06-10 21:01:19 +02:00
tchncs
b9e4c394fd remove old bags mod 2016-06-10 20:59:41 +02:00
tchncs
b87d427ac2 update submodule illuna, mobs_redo 2016-06-10 20:27:02 +02:00
tchncs
7375b9a8fa add ctravelnet to submodules 2016-06-10 09:38:08 +02:00
tchncs
3f8d39113f update submodule wardrobe 2016-06-09 12:39:50 +02:00
tchncs
f9861a86bb add wardrobe to submodules 2016-06-09 12:30:06 +02:00
tchncs
72e72d0bd3 update submodule illuna 2016-06-08 20:02:26 +02:00
tchncs
72f68f9de0 update submdoule illuna 2016-06-08 19:54:34 +02:00
tchncs
10d1f448b2 update submodule darkage, mobs_redo 2016-06-08 13:18:50 +02:00
tchncs
f9b87f3300 update submdoule illuna and mobs_redo 2016-06-05 19:04:44 +02:00
tchncs
633be8f94e update submodule wine, darkage 2016-06-04 22:48:50 +02:00
tchncs
30e1476c5d replace default crafting_guide in initial stuff 2016-06-01 18:44:10 +02:00
tchncs
e6ab3a5977 update submodule xdecor 2016-05-31 19:12:39 +02:00
tchncs
40a736cc14 update submodule caverealms 2016-05-31 18:17:11 +02:00
tchncs
87551af24b add caverealms to submodules 2016-05-31 18:12:02 +02:00
tchncs
d2f63e50c5 change pick_diamond speed and make it group 3 again 2016-05-31 18:02:13 +02:00
tchncs
6f9cf1e999 update submodules 2016-05-31 10:49:50 +02:00
tchncs
30241f62ad update submodules 2016-05-31 09:57:11 +02:00
tchncs
5bb740cac3 update submodules 2016-05-28 22:58:57 +02:00
Auke Kok
0da14dbb56 cherry-pick from github.com/minetest/minetest_game> Default: Convert saplings to use node timers
Each sapling is given a single node timer that is between
2 and 4 days of game play time (40-80 minutes). If you walk out
of the zone, and come back later, the tree will always grow
to full if the timer has elapsed.

Because trees.lua is all functions, it needs to be parsed before
nodes.lua, since that references some of its functions. Hence,
change the order of parsing here. Otherwise saplings would not
grow to full.
2016-05-28 08:58:23 +02:00
paramat
b80af1bc95 cherry-pick from github.com/minetest/minetest_game> Vessels: Improve code style 2016-05-28 08:57:47 +02:00
paramat
7a1b975f8f cherry-pick from github.com/minetest/minetest_game> Vessels: Make shelf open on 2 sides not impossible 4 sides
Make shelf facedir rotatable as is now required
2016-05-28 08:56:50 +02:00
Duane Robertson
68a9d8e338 cherry-pick from github.com/minetest/minetest_game> Doors: Fix uninitialized state variable 2016-05-28 08:56:09 +02:00
Thomas--S
168d9a2591 cherry-pick from github.com/minetest/minetest_game> Vessels: Smaller/improved textures, remove duplicated 'inv' textures
Removed unnecessary inventory textures
The drinking glass inventory texture now differs from
the node texture to be more clearly a drinking glass
Smaller textures to reduce size as nodes
2016-05-28 08:54:52 +02:00
red-001
91bb144fef cherry-pick from github.com/minetest/minetest_game> Creative: Reset 'start_i' to 1 when the inventory filter is changed 2016-05-28 08:52:52 +02:00
paramat
504961a0a2 cherry-pick from github.com/minetest/minetest_game> Tnt: Avoid divide-by-zero errors in calc_velocity() 2016-05-28 08:47:25 +02:00
tenplus1
32c5872bd1 cherry-pick from github.com/minetest/minetest_game> Creative: Fix inventory crash after toggling creative mode in-game 2016-05-28 08:46:13 +02:00
tenplus1
77873ddb9e cherry-pick from github.com/minetest/minetest_game> Creative: Fix '-' glitch in playername
Fix the glitch when players use the '-' character in their username
on a server, causing creative inventory to not pass page 2
2016-05-28 08:45:27 +02:00
tenplus1
5e84246526 cherry-pick from github.com/minetest/minetest_game> Creative: Add global variable creative.formspec_add
This pull adds a new global variable called creative.formspec_add
that will allow mods to add to the creative inventory screen
without the need to fork the mod altogether.  Simple solution
that works already for inventory_plus' BACK button
2016-05-28 08:44:28 +02:00
paramat
75a85b951e cherry-pick from github.com/minetest/minetest_game> Stairs/default: Make sandstone(brick) groups consistent
Sandstone is crumbly = 1 cracky = 3 to be slowly diggable by hand
Sandstonebrick(stair/slab) is cracky = 2
2016-05-28 08:42:57 +02:00
Foz
c47d026950 cherry-pick from github.com/minetest/minetest_game> Tnt: Fix bug in dropped item counting 2016-05-28 08:40:00 +02:00
tchncs
75aa611aa2 update submodule farming 2016-05-26 12:10:29 +02:00
tchncs
82a9d81e19 add xdecor to submodules 2016-05-25 23:03:30 +02:00