1737 Commits

Author SHA1 Message Date
Milan*
5affbd01eb update submodule unified_inventory 2017-08-04 16:33:51 +02:00
Milan*
489b8310e1 add submodule unified_inventory 2017-08-04 16:25:42 +02:00
Milan
472af2b090 merge upstream 🐈 2017-08-04 16:08:41 +02:00
Milan
4021dc261a drop submodule bags 2017-08-04 16:08:34 +02:00
Milan*
4ca07f8ffd update submodule ethereal 2017-08-03 22:56:21 +02:00
Milan
68cd79dc12 merge upstream 🐈 2017-08-03 22:38:08 +02:00
Milan*
1238a7ffda update submodules 3d_armor, hopper, mg_villages, worldedit 2017-08-03 22:32:34 +02:00
Milan*
04174f7aee update submodule teleport_potion 2017-08-03 11:23:50 +02:00
Milan
492cd9cbae update submodule xconnected 2017-07-31 20:56:11 +02:00
Milan*
730211485a drop coloured_nametag mod 2017-07-30 17:45:59 +02:00
Milan*
39acf46c9d update submodule 3d_armor 2017-07-30 17:36:06 +02:00
Milan*
07fb38aa55 add proper player model files (somehow they didn't update while commits are present) 2017-07-30 17:18:29 +02:00
Milan*
d2ef1a0af2 tnt: redo faulty merge, add infomessage for when privilege missing 2017-07-30 12:27:19 +02:00
Milan*
5ec33282d3 update submodule markers 2017-07-30 12:18:24 +02:00
Milan*
6325f1e856 update submodule replacer 2017-07-30 12:16:22 +02:00
Milan*
8a3f06a18f fix mergeconflicts 2017-07-30 12:15:29 +02:00
Milan*
34075ee529 update submodule geomoria 2017-07-30 12:09:20 +02:00
Milan*
00ddf5ed75 update submodule homedecor_modpack 2017-07-30 12:05:59 +02:00
Milan*
c0c5f3526f readd (and update) submodules mg_villages+handle_schematics 2017-07-30 12:00:43 +02:00
Milan*
8a22834a79 update submodule unifieddyes 2017-07-29 20:58:40 +02:00
TumeniNodes
71dff2ac4a Default: Correct dimensions of default_clay_brick.png (#1858)
Resize default_clay_brick.png from 16x17px to 16x16px, as mentioned in issue #1855
2017-07-29 18:09:27 +02:00
SmallJoker
fa4c77feba TNT: Only burn visually connected powder (#1857) 2017-07-29 18:09:15 +02:00
elinor-s
c81165b2c8 Default: Increase the maximum level of the diamond axe to 3 (#1854)
This is the maximum level of the other diamond tools and makes the
number of uses similar to them.
2017-07-29 18:09:05 +02:00
Milan*
a1034bcc39 merge upstream 🐈 2017-07-28 23:12:53 +02:00
Milan*
d233cb9763 update submodule illuna_ethereal 2017-07-28 23:12:42 +02:00
Milan
bcb920aa6e update submdoule hudbars 2017-07-28 10:28:43 +02:00
Milan*
eaaf30bf7a update illuna notes in random_messages 2017-07-26 23:43:32 +02:00
DS
996f168aa3 Default: Reexport the player model (#1848) 2017-07-26 20:06:29 +02:00
Milan
c0efa4e510 experience: store data in own folder 2017-07-26 14:04:50 +02:00
Milan*
cf3314bb79 update submodule illuna_extras 2017-07-26 14:02:20 +02:00
Milan*
d45d64f4cb initial add experience 2017-07-26 11:27:38 +02:00
Ezhh
40ed77185e Improve node descriptions (#1834) 2017-07-23 10:26:10 +02:00
SmallJoker
a1d35f3d69 Creative: Prevent unauthorized item access (#1840) 2017-07-22 20:16:25 +02:00
Ezhh
c2f3c99cad Correct farming/stairs dependency (#1838) 2017-07-22 16:11:40 +02:00
paramat
48baf1acb5 Floatland biomes: Update due to mgv7 biomerepeat option
Only register floatland biomes if mgv7 'biomerepeat' flag is false.
Simplify floatland biomes to coniferous forest and ocean.
Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global
values for mods to use to register their own floatland biomes.
2017-07-22 01:07:06 +01:00
TeTpaAka
886537ef50 Player model: Remove vertical 1 node offset
Required due to the settable player collision box engine feature.
Change for MT/MTG v0.5.0 that breaks compatibility with old clients.
2017-07-21 02:13:09 +01:00
SmallJoker
e5189760b3 Default: Expose the formspec getter functions (#1783) 2017-07-16 14:31:34 +02:00
Paramat
1d5bc15f9a Crafting: Remove duplicate reversed recipes (#1777)
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
2017-07-16 14:31:21 +02:00
Fixer
1aafcdd7e0 Stairs: Add tin block stairs and slab 2017-07-08 14:51:24 +01:00
paramat
0cdee1d8f5 Saplings: Reduce grow time to ABM equivalent
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
2017-07-08 14:51:03 +01:00
TumeniNodes
b66a61a10f Stairs: Add inner and outer corner stairs
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
2017-07-08 14:50:17 +01:00
paramat
57979686d9 Mapgen: Completely separate mgv6 ore registrations
This allows us to preserve mgv6 ore distribution while giving us the freedom
to alter ore distribution for other mapgens.
Other mapgens are larger scale and have 3D noise tunnels which make vertical
travel easier, so ores can be deeper.
Other mapgens have registered biomes which allows us to limit ores to certain
biomes.
2017-07-02 11:33:48 +01:00
DS-Minetest
2e413b521a Add backface_culling to open chests and fencegates 2017-07-02 11:32:34 +01:00
Foz
0f7d0bfd7a TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.

TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
2017-07-02 11:30:39 +01:00
SmallJoker
c51ebcb74a Carts: Do not connect rails with gunpowder (#1812) 2017-07-02 10:32:10 +02:00
Milan*
a7344c7ea8 update initial stuff 2017-07-01 14:05:24 +02:00
Milan*
81044ee100 update submodule illuna 2017-07-01 13:59:26 +02:00
paramat
bae17cd88c Flowers: More flowers 2017-07-01 04:29:49 +01:00
Johannes Fritz
7b46d3b6af Stairs: Add backface culling to stair meshes
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
2017-07-01 04:22:11 +01:00
Milan*
10abee3f87 update submodule illuna 2017-06-29 13:08:12 +02:00