1336 Commits

Author SHA1 Message Date
tchncs
00e28068c9 update submodule illuna_ethereal 2016-12-11 22:39:57 +01:00
tchncs
d0990d6caf update submodule illuna_ethereal 2016-12-11 22:34:43 +01:00
tchncs
7d10d53a23 update submodule illuna_ethereal 2016-12-11 22:23:07 +01:00
tchncs
23789c7342 update submodule illuna_ethereal 2016-12-11 21:56:18 +01:00
tchncs
cc38ea7a54 update submodule illuna_ethereal 2016-12-11 18:01:51 +01:00
tchncs
2d53a7786d update submodule illuna_ethereal 2016-12-11 17:41:32 +01:00
tchncs
15d457bed8 update submodule illuna_ethereal 2016-12-11 14:37:24 +01:00
tchncs
c1626d32d6 update submodule illuna_ethereal 2016-12-11 00:18:48 +01:00
tchncs
f8a1ce06fc update submodule illuna_ethereal 2016-12-11 00:11:59 +01:00
tchncs
cb2a11125d update submodule illuna_ethereal 2016-12-10 23:58:53 +01:00
tchncs
4f94b2a737 update submodule illuna_ethereal 2016-12-09 15:52:26 +01:00
tchncs
810fdad210 update submodule illuna_ethereal 2016-12-09 15:46:25 +01:00
tchncs
dd17238984 update submodule illuna_ethereal 2016-12-08 21:42:58 +01:00
tchncs
19c02ea652 update submodule ethereal 2016-12-08 11:27:22 +01:00
tchncs
627ebd80cd update submodule ethereal 2016-12-07 22:04:23 +01:00
tchncs
764467c3c3 merge upstream 2016-12-07 16:04:19 +01:00
tchncs
aaa1ef47f4 update submodule ethereal 2016-12-07 16:04:16 +01:00
tchncs
e574d62946 add submodule moresnow 2016-12-07 12:57:38 +01:00
tchncs
28c3f9cc60 merge upstream 🐈 2016-12-07 11:27:08 +01:00
tchncs
afd4f6b0a2 update submodule ethereal 2016-12-07 11:26:51 +01:00
paramat
3e5852993d Carts: Stronger handbrake
Handbrake was barely noticeable and fairly useless.
Equalisng with brake rail deceleration makes it more intuitive to use
and easier to judge stopping distance.
2016-12-07 08:29:41 +00:00
HybridDog
4a5206e3a7 Furnace: Make furnaces work when unloaded
This is slightly modified after #1279 - the setting for furnace
timer was removed and hardcoded to 1.0s, which is the old furnace
timer interval.
2016-12-07 08:28:53 +00:00
paramat
fed2151d70 Fire: Rewrite fire sound code
Previous code:
Used looped sounds without attaching them to objects or playing direct
to players.
The looped sounds are not 'stopped' when players leave the area.
These may be causing the bug where sounds are heard at extreme
distances.
Entering a world with already present flames results in silent flames.
Sounds are often played at a large number of points in a 6 node lattice.
A large fire is reported to cause a high load, disabling the sound code
is reported to help this.

New code:
Optional flame sound to not interfere with ambience mods.
Permanent flame now has sound.
For multiple flames, sound is positioned at the centre of all flames, and
has volume determined by flame number.
The original freesound 'large fire' recording was used to create 3 sounds
that play at random for a non-repetitive effect. At low volume it is
suitable for small fires.

Original sound files and sound function (as an empty function) kept
temporarily to reduce disruption.

Reduce gain of flame extinguish sound.
2016-12-07 08:28:08 +00:00
tchncs
ba4767729f update submodule illuna_ethereal 2016-12-06 23:44:12 +01:00
tchncs
819394bc23 update submodule illuna_ethereal 2016-12-06 22:32:30 +01:00
tchncs
166df90f72 update submodule illuna_ethereal 2016-12-06 19:56:38 +01:00
tchncs
d52a913816 correct misplaced submodule illuna_ethereal 2016-12-06 09:24:08 +01:00
tchncs
113984c556 fix mergeconflict in gitmodules 2016-12-05 21:56:37 +01:00
tchncs
43996e32e6 add submodule illuna_ethereal§ 2016-12-05 21:55:21 +01:00
tchncs
ed6d75fba9 update submodule ethereal 2016-12-05 21:54:29 +01:00
tchncs
2791afcd2a drop submodule bakedclay
will migrate the plants into an ethereal extension mod
2016-12-05 13:48:44 +01:00
paramat
58038a7941 Snappy group: Remove beds and cactus from group 2016-12-05 01:41:41 +00:00
rubenwardy
0ff09e018d Add sfinv.get_homepage_name(player)
Also sets creative:all as default inventory page
Fixes #1423
2016-12-05 01:39:50 +00:00
tchncs
3b205b1dae experimental: add submodule chat_bubbles :o 2016-12-04 23:30:00 +01:00
tchncs
2fe3551f1d update submodule ethereal 2016-12-04 23:25:13 +01:00
tchncs
1470e9ee1f update submodule ethereal 2016-12-04 21:33:28 +01:00
tchncs
03537a8e89 add submodule bakedclay 2016-12-04 21:25:39 +01:00
tchncs
f5c8b003dc update submodule ethereal 2016-12-04 21:21:52 +01:00
tchncs
a4bbdac2d5 merge upstream 🐱 2016-12-04 20:46:35 +01:00
tchncs
4e8b247626 update submodule ethereal 2016-12-04 20:46:23 +01:00
tchncs
20b5aa2b63 3d_armor: switch back to master
drop submodule clothes
2016-12-04 19:34:47 +01:00
tchncs
6ed418eff1 3d_armor: switch to 0.5.0-dev
add submodule clothing
add submodule character_creator
2016-12-04 17:18:21 +01:00
paramat
7998de671f Default: Convert remaining indexed leaves to RGBA
Some GPUs cause visual bugs when mip-mapping is used with indexed textures
that use alpha. Because leaves are sometimes rendered opaque it is even
more important to keep these as RGBA to preserve the correct background
colour.
2016-12-04 06:36:05 +00:00
paramat
fc791d80f0 Default/flowers: Improve papyrus and waterlily schematics
Papyrus:
Make base node dirt instead of dirt_with_grass. Formerly the exposed
dirt would change to grass but the new grass spread ABM now prevents that.

Waterlily:
Don't specify a water_source node in the schematic, as it may be used in
river water. It was not force-placed but should really be "air" prob = 0.
2016-12-04 06:36:05 +00:00
Napiophelios
e67a60376f Xpanes: Improve bars texture 2016-12-04 06:35:39 +00:00
Auke Kok
ea9c4012d5 Farming: Change wheat into # shaped plant
This changes the farming API such that any nodedef with paramtype2
and place_param2 are passed through to all the plant stages of the
farming plant.

This allows plants to use an alternative mesh for the plantlike
drawtype, and provide a bit of graphical variation in plants.

We enable this for wheat, using place_param2 = 3, which is the '#'
shaped plant mesh. If you would actually be able to give yourself
this plant in creative or through /give, you would also get the
same '#' shape.
2016-12-04 06:34:51 +00:00
Auke Kok
d7f176dfd8 Torches: Make selection boxes consistent
This makes all the 3d torch selection boxes 1px oversized. Before,
they were inconsistently sized and too small for the upright torch.
2016-12-04 06:34:16 +00:00
Wuzzy
c5f11d74d4 Default: Make Book with Text a furnace fuel 2016-12-03 02:18:15 +00:00
paramat
42afe679a7 Default / flowers: New biomes. Limit dirt blobs. Add corals, bushes
Biomes:
Add 'sandstone desert', 'cold desert', 'snowy grassland'.
Rename 'glacier' biome to 'icesheet' biome.
Rename non-swamp 'swamp' biomes to 'shore' biomes.
Remove 'sandstone grassland' biome.
Rename 'stone grassland' biome to 'grassland' biome.
Edit biome points for improved similarity to Whittaker classification.
Change 'tundra' to bare stone with snowblocks.
Make dirt 'swamp' / 'shore' less deep.

Ores:
Make dirt blob ore biome-specific, limit to dirt biomes.

Decorations:
Make mushroom noise spread match that of appletrees as originally intended,
to have mushrooms spawn in darker thicker forest areas.
Add coral reefs in warm oceans.
Add bushes and acacia bushes.
Jungletrees in deeper water for larger swamps.

Register flower mod decorations in singlenode mapgen for use by
minetest.generate_registered_decorations, as in default/mapgen.lua.
2016-12-03 02:18:06 +00:00
tchncs
726efae8db update submodule technic 2016-12-02 23:25:58 +01:00