tchncs
13e888f4cc
update submodule mobs_redo
2016-09-29 17:56:19 +02:00
tchncs
c24359be94
add submodule homedecor_modpack
2016-09-29 17:54:33 +02:00
tchncs
c3ebda901d
update submodule bags
2016-09-25 20:17:28 +02:00
tchncs
bc675ab2ae
re-add bags submodule
2016-09-25 20:16:04 +02:00
ClaudiusMinimus
5bd9eac0ae
merged in master
2016-09-22 22:26:34 -06:00
ClaudiusMinimus
e695ad8c69
chore: removing billboard (premature)
2016-09-22 22:19:19 -06:00
ClaudiusMinimus
62f6f3c858
feat: hemp bags for all! (must accept bags PR first)
2016-09-22 22:01:29 -06:00
ClaudiusMinimus
966376cce7
chore: moved billboard to the correct location
2016-09-18 14:12:40 -06:00
tchncs
4cb83e53ef
update submodule darkage
2016-09-15 11:25:29 +02:00
tchncs
1a6e9cb3b2
random_messages: increase message interval
2016-09-14 20:21:00 +02:00
tchncs
2dda8597b7
add mod random_messages
2016-09-14 19:22:09 +02:00
tchncs
b86541f77e
add submodule coloured_nametag
2016-09-14 19:02:37 +02:00
tchncs
9e3cdbfa3f
update submodule mobs_monster
2016-09-14 09:16:23 +02:00
tchncs
6369809bfd
update submodule mobs_monster, xdecor
2016-09-14 09:11:57 +02:00
tchncs
f678ef9fb8
replace submodule columnia
2016-09-06 21:05:15 +02:00
tchncs
4973e2921b
update submodule columnia
2016-09-06 21:00:24 +02:00
tchncs
903f6cb2e3
nyancat: add some more aliases
2016-09-06 17:27:12 +02:00
tchncs
09b84d216a
merge upstream
2016-09-04 23:42:08 +02:00
tchncs
1ff31ee41c
add submodule technic_chests
2016-09-04 23:41:00 +02:00
tchncs
ebe850969c
fix submodule columnia
2016-09-03 11:15:35 +02:00
tchncs
f9f75ade76
update submodule columnia
2016-09-03 11:09:36 +02:00
tchncs
35cfb2e4c5
tnt: do not check for tnt enabled for serving recipe
2016-09-03 11:04:56 +02:00
tchncs
56534d5147
update submodule mobs_redo
2016-09-02 14:06:13 +02:00
tchncs
dbe99710e6
merge upstream
2016-09-01 16:13:10 +02:00
tchncs
a07c50dfe8
update submodule bows
2016-09-01 16:12:43 +02:00
tchncs
f2553fc3cc
fence: add missing textures
2016-09-01 14:45:02 +02:00
tchncs
930d201f39
bones: fix mergeconflict
2016-09-01 14:22:49 +02:00
tchncs
9fb3a1960b
re-add farming, bones
2016-09-01 14:08:58 +02:00
tchncs
d2dcd64203
merge github.com/minetest/minetest_game
2016-09-01 14:07:55 +02:00
Thomas--S
55bdc674ba
cherry-pick 3661cb61e37ee6b7a8818f7a28e9102fb0674e54..79dbafc13b256a38c13d7abd2ea7af0f50e64394
2016-09-01 13:34:44 +02:00
Pinky Snow
5e9e3f7e84
Default: Eliminate redundant 'get modpath' calls
2016-08-29 00:31:18 +01:00
paramat
995256744a
Default, stairs, doors: Vary wood flammable and choppy group values
...
Make the softer woods, pine and aspen, 'flammable = 3'.
Correct inconsistent flammability of wood and stairs in relation
to all other solid wood nodes in MTGame.
Make the the softer woods, pine and aspen, 'choppy = 3'.
2016-08-29 00:24:30 +01:00
rubenwardy
471d1cf159
Add search on enter press to creative inventory
2016-08-27 21:24:07 +01:00
tchncs
b0bc1af42a
update submodule illuna
2016-08-25 15:16:46 +02:00
Megaf
3be2f12beb
Flowers: Add missing aliases for mushrooms from the mushroom mod
2016-08-22 00:43:04 +01:00
tchncs
ae354791d4
update submodule columnia
2016-08-21 19:43:42 +02:00
tchncs
3dfd1e2b6f
update submodule caverealms
2016-08-21 10:42:49 +02:00
paramat
cabf80b743
Fire: Use 'enable fire' setting instead of 'disable fire'
2016-08-20 04:29:32 +01:00
pithydon
088385493a
Default: Improve fences inventory/wield images
2016-08-20 04:27:48 +01:00
tenplus1
1b745d401d
Default/trees: Faster 'is snow nearby' function
...
Use 'find node near' instead of 'find nodes in area'
2016-08-15 20:43:19 +01:00
paramat
2ecbc43a7a
Default: Optimise and simplify leafdecay ABM, remove cache
...
With thanks to contributor tenplus1
Remove leaf cache and globalstep accumulator limiter
Use 'pos' instead of 'p0'
Remove non-essential 'group:liquid' from 'neighbors'
Increase chance value to 10 to compensate for disabled cache
Disable 'catch-up' to avoid the ABM often becoming 10 times more
intensive
Remove use of 'do preserve' bool, instead simply 'return'
Remove unnecessary checks for 'd' and 'd == 0'
Don't 'get' n0, use already present 'node' instead
Swap order two conditionals so that the one most likely is first
2016-08-15 20:42:50 +01:00
tchncs
a193162301
update submodule columnia, pkarcs
2016-08-15 09:15:04 +02:00
tchncs
3850f9a008
add submodule columnia
2016-08-13 22:03:12 +02:00
tchncs
4aea8a4092
update submodule pkarcs
2016-08-13 22:02:24 +02:00
tchncs
9dec8f4b01
add submodule pkarcs
2016-08-11 22:02:42 +02:00
tchncs
d6b4fda256
update submodule illuna
2016-08-11 14:33:30 +02:00
tenplus1
619ac52693
Add labels to ABMs
...
Useful for searches and the mod profiler.
2016-08-09 03:56:37 +01:00
DonBatman
61a197ffd8
Changed snow nodebox to 'walkable = false'
...
Allows walking in, and prevents being trapped in, 2 node high spaces.
Simulates player's feet sinking into snow.
Easier jumping up onto nodes with snow.
2016-08-09 03:51:22 +01:00
tenplus1
14b99a72a9
Tnt: Limit blown up dropped stacks to stack_max
...
This replaces the hardcoded 99 item limit and instead uses the
get_stack_max() limit for each item.
2016-08-09 03:48:01 +01:00
Tim
76211624ac
Use minetest instead of core namespace, discourage via luacheck
2016-08-09 03:47:27 +01:00
tchncs
dd938f306f
update submodule farming
2016-08-08 17:38:45 +02:00
Tim
20fa037313
Screwdriver: disallow rotation with on_rotate = false
...
Other screwdriver mods, or mods that cause rotation, might operate without the screwdriver mod loaded and have `screwdriver.disallow` unavailable.
This allows nodes to default to full-disallow rather than full-rotation in such a situation.
2016-08-05 20:41:24 +01:00
Tim
60cf3f85b6
Doors: Allow the screwdriver to rotate doors around y-axis.
...
Keep other axis' disabled to prevent the hidden placeholder node to become irremovable to players.
2016-08-05 12:34:46 +02:00
tenplus1
6c83ea0b48
TNT: Fix bug with huge stacks
...
This fixes the TNT bug that can crash game when blowing up a container
which holds huge stacks above the norm... e.g. give yourself 65535 snow,
place in chest, blow up, stalled!
2016-08-04 03:21:55 +01:00
paramat
265c40b558
Doors: Trim open fence gate collision box
...
Previously, the collision box extended into an empty node, causing
falling node objects to land on the open gate but not transform
back into normal nodes. Now fallng node objects will fall through and
either side of the end of the open gate and transform back.
2016-08-04 03:21:09 +01:00
tchncs
67931a0ede
replace submodule mobs_monster with our forked one
2016-08-03 23:21:44 +02:00
tchncs
e4a23c029a
update submodule illuna
2016-08-03 00:44:05 +02:00
tchncs
f3513e297b
update submodule illuna
2016-08-03 00:10:37 +02:00
tchncs
fe1f3f59d7
update/fix wooden trapdoor recipe
2016-08-02 22:26:28 +02:00
tchncs
82ece0559d
update submodule illuna
2016-08-02 19:39:23 +02:00
tchncs
3bcf0a93f4
update submodule illuna
2016-08-02 18:20:19 +02:00
tchncs
ebc4d886ac
merge upstream
2016-08-02 18:17:24 +02:00
tchncs
8c8b3f9721
update submodule illuna
2016-08-02 18:16:31 +02:00
Tim
00c2dde4ea
Doors: Fix potential crashes, code improvements
...
Fix crash when doors are placed under unknown nodes.
Share a can_dig among doors, that does not crash on nil-player.
Only set can_dig if we actually protect the door.
2016-08-01 01:21:57 +01:00
paramat
4fba897a96
Bones: Improve bones textures
...
Add mouth, remove jaw shadow, shade eyesockets.
Darker shading for spine and rotate texture using ^[transform2
instead of inverting texture.
Use 'node sound gravel defaults' for sounds.
2016-08-01 01:20:27 +01:00
tchncs
c391fc5668
update submodule wardrobe
2016-07-31 00:19:03 +02:00
tchncs
d0f4f39a0e
update submodule bows
2016-07-29 22:40:44 +02:00
tchncs
cf669d3703
update submodule wardrobe
2016-07-29 19:08:43 +02:00
tchncs
2fe3f45624
update submodule wardrobe
2016-07-29 18:52:06 +02:00
tchncs
ed68401f07
give_initial_stuff: add wooden bow and arrows
2016-07-29 17:12:29 +02:00
tchncs
46fab90375
update submodule bows
2016-07-28 23:31:10 +02:00
tchncs
81ca075cd8
add mod bows to submodules
2016-07-28 22:53:34 +02:00
SmallJoker
ea49eb3f3d
Beds, boats: Replace deprecated get_look_yaw/set_look_yaw
2016-07-27 21:39:22 +01:00
paramat
0ac096991c
Default: Prevent placing sapling if grown tree intersects protection
...
Add a global 'intersects protection' function to functions.lua for
checking if a specified volume intersects with a protected volume.
A 3D lattice of points are checked with an adjustable interval.
Add a global 'sapling on place' function to avoid duplicated code in
nodes.lua.
2016-07-27 21:39:22 +01:00
tenplus1
2df7ce20dd
Bones: Ability to change bones mode. Tidy up code
...
Add 'bones_mode' setting to minetest.conf -> Modes: bones, drop, keep
Remove table 'bones'
Add minetest.conf.example description
Remove protection check from may_replace
2016-07-27 21:37:49 +01:00
tchncs
0f691b2211
update submodule hudbars
2016-07-26 09:52:42 +02:00
tchncs
052f9aec6e
update submodule mobs_redo, 3d_armor, mobs_monster
2016-07-24 13:47:49 +02:00
paramat
db129f4ca0
Flowers: Fix waterlily on-place itemstack code
...
Add 'record_protection_violation()'
2016-07-23 04:56:49 +01:00
Thomas--S
72f4c6be48
Doors: Fix orientations of trapdoor textures
2016-07-23 04:56:09 +01:00
tchncs
39615a3403
update submodule plantlife_modpack
2016-07-20 13:58:55 +02:00
tchncs
b4519760c0
update submodule plantlife_modpack
2016-07-19 23:02:48 +02:00
paramat
79dbafc13b
Nyancat: Fix texture names
2016-07-18 23:47:14 +01:00
paramat
1a2eb89f17
Default/trees: Update to 'get_mapgen_setting()'
2016-07-18 23:47:14 +01:00
Thomas--S
f018e06d9b
Doors: Fix trapdoor on_blast
...
Removing the node above was an error and is unnecessary
2016-07-18 23:45:48 +01:00
Thomas--S
9862bbc8e5
Doors: Same naming for trapdoors as for doors
...
This makes register_trapdoor act the same as the register_door.
If `name` isn't prefixed, it will be prefixed with "doors:".
2016-07-18 23:43:51 +01:00
rubenwardy
3661cb61e3
Move nyancats into a separate mod
...
Nyancats are independent in the default mod. Nothing else uses them or
their code. Separating it into a separate mod makes it easier for
subgames to remove them. It also makes it easier for a mod to depend
on nyancats, as lots of subgames don't have them.
Default/mapgen.lua: Register biomes, ores and decorations in
singlenode mapgen. These were never disabled anyway because
singlenode was removed from the world creation menu.
2016-07-18 04:15:44 +01:00
tenplus1
e45386a069
merge upstream: Doors: Make door groups consistent with corresponding materials
2016-07-16 20:41:24 +02:00
adrido
6d418e9962
merge upstream: Beds: Only register respawn callbacks if respawn is enabled
2016-07-16 20:40:02 +02:00
tchncs
77648aac8e
hopefully readd submodule boats and farming
2016-07-16 16:40:51 +02:00
Tim
23544869e3
Clean up fire ABM parameters.
2016-07-16 14:20:51 +02:00
Tim
d7b337eae2
Stop shadowing upvalues and definitions.
2016-07-16 14:18:08 +02:00
Tim
0c3d4135e1
merge upstream commit: Remove unused and clean up missused variable-value assignments.
2016-07-16 14:17:55 +02:00
tenplus1
5b36a03f02
merge upstream commit: Beds: Save respawn position when entering bed, only read bed spawns once
2016-07-16 14:17:31 +02:00
Tim
26a00db1c1
merge upstream commit: Doors: Fix missing node parameter passing
2016-07-16 14:17:04 +02:00
Tim
4f419d3953
merge upstream commit: Doors: Fix trapdoor crash on can_dig with nil-player
2016-07-16 14:16:31 +02:00
tenplus1
1f17a8b1b2
merge upstream commit: Default/trees: Faster way to detect snow around pine saplings
2016-07-16 14:15:13 +02:00
tchncs
568045a4c4
merge upstream commit: Doors: Remove unnecessary node lookups
2016-07-16 14:14:56 +02:00
tchncs
980347343a
merge upstream commit: Doors: Remove unnecessary node lookups
2016-07-16 14:12:57 +02:00
Tim
0c122236ef
Doors: Remove unnecessary node lookups
2016-07-16 14:12:45 +02:00
Tim
2052664a30
merge upstream commit: Always return the leftover ItemStack for on_place and on_rightclick
2016-07-16 14:11:20 +02:00