1692 Commits

Author SHA1 Message Date
paramat
1dd9fdb530 Dungeons: Add mapgen alias for desert stone stairs 2017-01-26 17:56:16 +00:00
number Zero
38500da655 Stairs: Fix smooth lighting of stair mesh 2017-01-26 17:55:16 +00:00
rubenwardy
bee5b316a8 Creative: Add creative.is_enabled_for 2017-01-26 17:54:45 +00:00
paramat
ae426878d4 Sounds: Remove 'default_dig_crumbly' from leaves defaults table
Now that the missing 'default_dig_snappy' sound has been added we can
remove the dirt dig sound from the table. All nodes that use the
leaves defaults table have group 'snappy' so 'default_dig_snappy' now
becomes their default dig sound.
2017-01-22 07:47:04 +00:00
Martin Doege
eb1805ea0a Textures: Strip color profiles from some textures
Removes the "iCCP: known incorrect sRGB profile" error messages on the
console when starting minetest_game by stripping offending color profiles.
2017-01-22 07:43:12 +00:00
tchncs
e42de05b85 merge upstream 🐱 2017-01-20 22:37:14 +01:00
Auke Kok
1104d571b0 TNT: Log explosions and player igniting tnt or gunpowder 2017-01-19 21:57:34 -08:00
Milan*
0063569541 update submodule ethereal 2017-01-19 21:34:36 +01:00
Auke Kok
6dcf541f6e Revert "Doors: Remove ..." and "Doors: Allow the screwdriver to ..."
This reverts commit 5e4a6e8ac68b92c7394b80bb67839b71b4a4a00b, and
             commit 60cf3f85b6e661482ec2705cadbdc1b04e388d19.

The original door API rewrite I posted had all rotation disabled using
the correct on_rotate() handler returning `false`. Two subsequent
changes attempting first to enable simple rotation and second disabling
that again changed the callback handler to a boolean `false`, which
is incorrect use in the screwdriver API, and actually allows rotation.

The proper way to disable rotation for facedir nodes it to use a full
callback handler that does `return false`.
2017-01-15 17:43:17 -08:00
paramat
1470b9df79 Tree log decorations: Replace lua tables with .mts files 2017-01-15 04:29:56 +00:00
Lars Hofhansl
8715b83ff0 Fire: Make explosions remove flames
TNT removes flammable nodes from the destruction radius and should
remove flames within it too because they lose their fuel and would
be removed by ABM later anyway.
2017-01-15 04:24:01 +00:00
Baptiste Pouget
57eb906047 Add support for custom bed sounds 2017-01-12 12:42:38 -08:00
Auke Kok
df19b4eab0 Dye: Simplify recipes.
Create a simple triplet table (src1, src2, dst) for all the dye
recipes and group them logically, with a bit of explanation where
they actually come from.

This prunes a lot of recipes from the list, but the old list had a
ton of combinations that did not make any sense, as well as recipes
that were just gross approximations and duplicates, mixing the same
color with itself just to get the same color back, which just wastes
packets at logon.

The list has been checked to allow all colors created from the basic
dyes (flowers+coal) so that all colors can be crafted.
2017-01-11 23:53:44 -08:00
paramat
c8b1671ef0 Default: Alter sand to sandstone recipe
Craft 4 default:sand to default:sandstone.

Previously, 4 group:sand was craftable to sandstone and sandstone was
craftable back into default:sand, allowing silver and desert sands to
be converted into incorrect colour sandstone and yellow sand.
2017-01-07 22:01:36 +00:00
paramat
96aac5ff5b Fire: Reduce flame light level to 13 2017-01-07 22:01:30 +00:00
paramat
b6889134d3 License.txt: Include full official LGPL 2.1 .txt file
Copy-paste and only remove form-feed characters.
2017-01-07 22:01:24 +00:00
rubenwardy
cadc8b34d7 Add /killme chat command
Added as a new mod as it doesn't fit anywhere else.

This is a game play change, so it better suited to
Minetest Game rather than builtin

Fixes #857
2017-01-07 22:01:19 +00:00
tchncs
f9026ab405 drop submodule moresnow 2017-01-07 20:56:57 +01:00
rubenwardy
48ab62db88 Make doors place when shift is held instead of calling on_rightclick
Fixes #1364
2017-01-03 16:54:01 +00:00
rubenwardy
9ab50702fb Add LICENSE.txt 2017-01-02 18:38:36 +00:00
paramat
42700a4b4b Default: More generous meselamp recipe
Require only 1 mese crystal instead of 3.
To make farming in dark locations easier.
To reduce and balance recipe ore cost.
2017-01-02 18:31:01 +00:00
SmallJoker
8bc93598c6 Papyrus, cactus: Require light level 13 for growth 2017-01-02 18:30:05 +00:00
DS-Minetest
f07c4dcd83 Decrease the cost of gunpowder for trails
The cost of TNT remains the same
2017-01-01 23:41:04 +00:00
paramat
3c9d0893ee Boats: Avoid crash if boat pos over limit
If the boat pos is over limit, 'add entity' will not add an entity,
causing 'boat' to be nil.
2016-12-21 13:42:23 +00:00
Milan*
82fd20c6a9 update submodule craftguide
add submodule moreblocks
add submodule craftguide
2016-12-19 20:18:13 +01:00
paramat
12b1541971 Sounds: Edit some sound gains, mostly footsteps
I recently made glass footstep and dig gains too low, raise slightly.
Change dirt dug gain from above-maximum 1.5 to maximum 1.0.
Reduce gain of footsteps: stone, dirt, gravel, wood, metal
Raise gain of leaves footstep.
2016-12-17 20:02:40 +00:00
Auke Kok
e5c5c2637e Furnace: Attempt to fix exploits
The fuel would remain active even if source went empty, giving
free cook time to newly inserted items. This patch is supposed
to stop this.
2016-12-17 20:01:46 +00:00
Milan*
991d7213af update submodule illuna_ethereal 2016-12-17 15:54:42 +01:00
Milan*
359996b6df update submodule illuna_ethereal 2016-12-17 15:32:12 +01:00
Milan*
01798a3834 update submodule illuna_ethereal 2016-12-17 11:58:13 +01:00
Milan*
1c0f439dd5 update submodule illuna_ethereal 2016-12-16 20:09:04 +00:00
Milan*
7cf70e4f83 update submodule illuna_ethereal 2016-12-16 19:31:01 +00:00
Milan*
c74b9c968d fix mergeconflicts
readd submodule boats+farming
2016-12-15 18:51:42 +00:00
Milan*
90ad2b6689 tnt: remove settingscheck 2016-12-15 18:11:57 +00:00
Milan*
50206b842d readd submodule boats, farming 2016-12-15 18:04:19 +00:00
Milan*
960a9de9d8 fix mergeconflicts 2016-12-15 18:03:31 +00:00
Milan*
1cb367a2ac update submodule illuna_ethereal 2016-12-15 14:23:37 +00:00
tchncs
50aa4c610b update submodule illuna_ethereal 2016-12-13 19:19:18 +01:00
tchncs
54704d6d69 flowers: disable spawns 2016-12-13 15:41:46 +01:00
paramat
55a16cd2c6 Default: Add missing 'default_dig_snappy' sound
Some nodes with the snappy group (wool, glass pane, seeds) were missing
sound when dug with a sword.
Adding the sound causes it to be used for glass pane, so define a 'dig'
sound in the 'node sound glass defaults' table, use the footstep sound.
Adding the sound also causes it to be used for seeds which deliberately
have no dig sound, so add an empty sound override for seed dig.

Reduce the gain of the glass footstep sound which was excessively loud.

Add some freesound members to license.txt.
2016-12-13 03:15:30 +00:00
tchncs
2eaf3347e4 update submodule illuna_ethereal 2016-12-12 23:42:58 +01:00
tchncs
de66907554 update submodule illuna_ethereal 2016-12-12 22:46:57 +01:00
tchncs
5f753fc5a5 update submodule illuna_ethereal 2016-12-12 22:42:04 +01:00
tchncs
4548b11520 update submodule illuna_ethereal 2016-12-12 22:36:34 +01:00
tchncs
2f8751ebf8 update submodule illuna_ethereal 2016-12-12 22:15:07 +01:00
tchncs
d5f88bbadb update submodule ethereal 2016-12-12 20:40:15 +01:00
tchncs
e7e7dcd3ef update submodule illuna_ethereal 2016-12-12 19:44:05 +01:00
tchncs
2aa01904c8 update submodule illuna_ethereal 2016-12-12 19:39:19 +01:00
tchncs
48bffe4c49 update submodule illuna_ethereal 2016-12-12 18:50:34 +01:00
tchncs
517096503e update submodule illuna_ethereal 2016-12-12 18:03:28 +01:00