clean tnt/init.lua (removed merge comment by git)
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@ -235,16 +235,11 @@ minetest.register_node("tnt:tnt", {
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher)
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if puncher:get_wielded_item():get_name() == "default:torch" then
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<<<<<<< HEAD
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if(minetest.check_player_privs(puncher:get_player_name(), {trusted_player=true})) then
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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minetest.get_node_timer(pos):start(4)
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end
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=======
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minetest.sound_play("tnt_ignite", {pos=pos})
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minetest.set_node(pos, {name="tnt:tnt_burning"})
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>>>>>>> dfee51c21e1131c9c80fc7382b000954962f8b49
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end
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end,
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on_blast = function(pos, intensity)
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