test
582
game_api.txt
@ -4,18 +4,21 @@ GitHub Repo: https://github.com/minetest/minetest_game
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
The Minetest Game subgame offers multiple new possibilities in addition to the Minetest engine's built-in API,
|
||||
allowing you to add new plants to farming mod, buckets for new liquids, new stairs and custom panes.
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||||
For information on the Minetest API, visit https://github.com/minetest/minetest/blob/master/doc/lua_api.txt
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||||
Please note:
|
||||
[XYZ] refers to a section the Minetest API
|
||||
[#ABC] refers to a section in this document
|
||||
^ Explanation for line above
|
||||
|
||||
* [XYZ] refers to a section the Minetest API
|
||||
* [#ABC] refers to a section in this document
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||||
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||||
Bucket API
|
||||
----------
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||||
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||||
The bucket API allows registering new types of buckets for non-default liquids.
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||||
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||||
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||||
bucket.register_liquid(
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"default:lava_source", -- name of the source node
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"default:lava_flowing", -- name of the flowing node
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@ -27,215 +30,250 @@ The bucket API allows registering new types of buckets for non-default liquids.
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Beds API
|
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--------
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beds.register_bed(
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"beds:bed", -- Bed name
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def: See [#Bed definition] -- Bed definition
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"beds:bed", -- Bed name
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def -- See [#Bed definition]
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)
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beds.read_spawns() -- returns a table containing players respawn positions
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beds.kick_players() -- forces all players to leave bed
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beds.skip_night() -- sets world time to morning and saves respawn position of all players currently sleeping
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* `beds.read_spawns() ` Returns a table containing players respawn positions
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||||
* `beds.kick_players()` Forces all players to leave bed
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* `beds.skip_night()` Sets world time to morning and saves respawn position of all players currently sleeping
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###Bed definition
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#Bed definition
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---------------
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{
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description = "Simple Bed",
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inventory_image = "beds_bed.png",
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wield_image = "beds_bed.png",
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tiles = {
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bottom = {[Tile definition],
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^ the tiles of the bottom part of the bed
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},
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top = {[Tile definition],
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^ the tiles of the bottom part of the bed
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}
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},
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nodebox = {
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bottom = regular nodebox, see [Node boxes], -- bottm part of bed
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top = regular nodebox, see [Node boxes], -- top part of bed
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},
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selectionbox = regular nodebox, see [Node boxes], -- for both nodeboxes
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recipe = { -- Craft recipe
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{"group:wool", "group:wool", "group:wool"},
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{"group:wood", "group:wood", "group:wood"}
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{
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description = "Simple Bed",
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inventory_image = "beds_bed.png",
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wield_image = "beds_bed.png",
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tiles = {
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bottom = {'Tile definition'}, -- the tiles of the bottom part of the bed.
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top = {Tile definition} -- the tiles of the bottom part of the bed.
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},
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nodebox = {
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bottom = 'regular nodebox', -- bottom part of bed (see [Node boxes])
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top = 'regular nodebox', -- top part of bed (see [Node boxes])
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},
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selectionbox = 'regular nodebox', -- for both nodeboxes (see [Node boxes])
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recipe = { -- Craft recipe
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{"group:wool", "group:wool", "group:wool"},
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{"group:wood", "group:wood", "group:wood"}
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}
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}
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}
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Doors API
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---------
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The doors mod allows modders to register custom doors and trapdoors.
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doors.register_door(name, def)
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^ name: "Door name"
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^ def: See [#Door definition]
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-> Registers new door
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`doors.register_door(name, def)`
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doors.register_trapdoor(name, def)
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^ name: "Trapdoor name"
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^ def: See [#Trapdoor definition]
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-> Registers new trapdoor
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* Registers new door
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* `name` Name for door
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* `def` See [#Door definition]
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`doors.register_trapdoor(name, def)`
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* Registers new trapdoor
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* `name` Name for trapdoor
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* `def` See [#Trapdoor definition]
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`doors.get(pos)`
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* `pos` A position as a table, e.g `{x = 1, y = 1, z = 1}`
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* Returns an ObjecRef to a door, or nil if the position does not contain a door
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###Methods
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:open(player) -- Open the door object, returns if door was opened
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:close(player) -- Close the door object, returns if door was closed
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:toggle(player) -- Toggle the door state, returns if state was toggled
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:state() -- returns the door state, true = open, false = closed
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the "player" parameter can be omitted in all methods. If passed then
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the usual permission checks will be performed to make sure the player
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has the permissions needed to open this door. If omitted then no
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permission checks are performed.
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###Door definition
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#Door definition
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----------------
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{
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description = "Door description",
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inventory_image = "mod_door_inv.png",
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groups = {group = 1},
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tiles_bottom: [Tile definition],
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^ the tiles of the bottom part of the door {front, side}
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tiles_top: [Tile definition],
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^ the tiles of the bottom part of the door {front, side}
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node_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
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node_box_top = regular nodebox, see [Node boxes], OPTIONAL,
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selection_box_bottom = regular nodebox, see [Node boxes], OPTIONAL,
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selection_box_top = regular nodebox, see [Node boxes], OPTIONAL,
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sound_open_door = sound play for open door, OPTIONAL,
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sound_close_door = sound play for close door, OPTIONAL,
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only_placer_can_open = true/false,
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^ If true, only placer can open the door (locked for others)
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}
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groups = {choppy = 2},
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tiles = {"mod_door.png"}, -- UV map.
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recipe = craftrecipe,
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sounds = default.node_sound_wood_defaults(), -- optional
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sound_open = sound play for open door, -- optional
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sound_close = sound play for close door, -- optional
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protected = false, -- If true, only placer can open the door (locked for others)
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#Trapdoor definition
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----------------
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{
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tile_front = "doors_trapdoor.png",
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^ the texture for the front and back of the trapdoor
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tile_side: "doors_trapdoor_side.png",
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^ the tiles of the four side parts of the trapdoor
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sound_open = sound to play when opening the trapdoor, OPTIONAL,
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sound_close = sound to play when closing the trapdoor, OPTIONAL,
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-> You can add any other node definition properties for minetest.register_node,
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such as wield_image, inventory_image, sounds, groups, description, ...
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Only node_box, selection_box, tiles, drop, drawtype, paramtype, paramtype2, on_rightclick
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will be overwritten by the trapdoor registration function
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}
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###Trapdoor definition
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description = "Trapdoor description",
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inventory_image = "mod_trapdoor_inv.png",
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groups = {choppy = 2},
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tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
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tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
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sounds = default.node_sound_wood_defaults(), -- optional
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sound_open = sound play for open door, -- optional
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sound_close = sound play for close door, -- optional
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protected = false, -- If true, only placer can open the door (locked for others)
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Fence API
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---------
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Allows creation of new fences with "fencelike" drawtype.
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default.register_fence(name, item definition)
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^ Registers a new fence. Custom fields texture and material are required, as
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^ are name and description. The rest is optional. You can pass most normal
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^ nodedef fields here except drawtype. The fence group will always be added
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^ for this node.
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`default.register_fence(name, item definition)`
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Registers a new fence. Custom fields texture and material are required, as
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are name and description. The rest is optional. You can pass most normal
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nodedef fields here except drawtype. The fence group will always be added
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for this node.
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###fence definition
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#fence definition
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name = "default:fence_wood",
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description = "Wooden Fence",
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texture = "default_wood.png",
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material = "default:wood",
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groups = {choppy=2, oddly_breakable_by_hand = 2, flammable = 2},
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = default.node_sound_wood_defaults(),
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#Walls API
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---------
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The walls API allows easy addition of stone auto-connecting wall nodes.
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walls.register(name, desc, texture, mat, sounds)
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^ name = "walls:stone_wall". Node name.
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^ desc = "A Stone wall"
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^ texture = "default_stone.png"
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^ mat = "default:stone". Used to auto-generate crafting recipe.
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^ sounds = sounds: see [#Default sounds]
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Farming API
|
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-----------
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The farming API allows you to easily register plants and hoes.
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farming.register_hoe(name, hoe definition)
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-> Register a new hoe, see [#hoe definition]
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`farming.register_hoe(name, hoe definition)`
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* Register a new hoe, see [#hoe definition]
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farming.register_plant(name, Plant definition)
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-> Register a new growing plant, see [#Plant definition]
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`farming.register_plant(name, Plant definition)`
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* Register a new growing plant, see [#Plant definition]
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#Hoe Definition
|
||||
---------------
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{
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description = "", -- Description for tooltip
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inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
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max_uses = 30, -- Uses until destroyed
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material = "", -- Material for recipes
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recipe = { -- Craft recipe, if material isn't used
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{"air", "air", "air"},
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{"", "group:stick"},
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{"", "group:stick"},
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###Hoe Definition
|
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{
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description = "", -- Description for tooltip
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inventory_image = "unknown_item.png", -- Image to be used as wield- and inventory image
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max_uses = 30, -- Uses until destroyed
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material = "", -- Material for recipes
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recipe = { -- Craft recipe, if material isn't used
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{"air", "air", "air"},
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{"", "group:stick"},
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{"", "group:stick"},
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}
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}
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}
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#Plant definition
|
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-----------------
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{
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description = "", -- Description of seed item
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inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
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steps = 8, -- How many steps the plant has to grow, until it can be harvested
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^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
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minlight = 13, -- Minimum light to grow
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maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
}
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###Plant definition
|
||||
|
||||
{
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||||
description = "", -- Description of seed item
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inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
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steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
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-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
|
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minlight = 13, -- Minimum light to grow
|
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maxlight = default.LIGHT_MAX -- Maximum light to grow
|
||||
}
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|
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Fire API
|
||||
--------
|
||||
|
||||
`on_burn(pos)`
|
||||
|
||||
* Called when fire attempts to remove a burning node.
|
||||
* `pos` Position of the burning node.
|
||||
|
||||
Screwdriver API
|
||||
---------------
|
||||
|
||||
The screwdriver API allows you to control a node's behaviour when a screwdriver is used on it.
|
||||
To use it, add the on_screwdriver function to the node definition.
|
||||
on_rotate(pos, node, user, mode, new_param2)
|
||||
^ pos: position of the node that the screwdriver is being used on
|
||||
^ node: that node
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||||
^ user: the player who used the screwdriver
|
||||
^ mode: screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
|
||||
^ new_param2: the new value of param2 that would have been set if on_rotate wasn't there
|
||||
^ return value: false to disallow rotation, nil to keep default behaviour, true to allow
|
||||
To use it, add the `on_screwdriver` function to the node definition.
|
||||
|
||||
`on_rotate(pos, node, user, mode, new_param2)`
|
||||
|
||||
* `pos` Position of the node that the screwdriver is being used on
|
||||
* `node` that node
|
||||
* `user` The player who used the screwdriver
|
||||
* `mode` screwdriver.ROTATE_FACE or screwdriver.ROTATE_AXIS
|
||||
* `new_param2` the new value of param2 that would have been set if on_rotate wasn't there
|
||||
* return value: false to disallow rotation, nil to keep default behaviour, true to allow
|
||||
it but to indicate that changed have already been made (so the screwdriver will wear out)
|
||||
^ use on_rotate = screwdriver.disallow to always disallow rotation
|
||||
^ use on_rotate = screwdriver.rotate_simple to allow only face rotation
|
||||
* use `on_rotate = screwdriver.disallow` to always disallow rotation
|
||||
* use `on_rotate = screwdriver.rotate_simple` to allow only face rotation
|
||||
|
||||
Stairs API
|
||||
----------
|
||||
|
||||
The stairs API lets you register stairs and slabs and ensures that they are registered the same way as those
|
||||
delivered with Minetest Game, to keep them compatible with other mods.
|
||||
|
||||
stairs.register_stair(subname, recipeitem, groups, images, description, sounds)
|
||||
-> Registers a stair.
|
||||
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
|
||||
-> groups: see [Known damage and digging time defining groups]
|
||||
-> images: see [Tile definition]
|
||||
-> description: used for the description field in the stair's definition
|
||||
-> sounds: see [#Default sounds]
|
||||
`stairs.register_stair(subname, recipeitem, groups, images, description, sounds)`
|
||||
|
||||
stairs.register_slab(subname, recipeitem, groups, images, description, sounds)
|
||||
-> Registers a slabs
|
||||
-> subname: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
-> recipeitem: Item used in the craft recipe, e.g. "default:cobble"
|
||||
-> groups: see [Known damage and digging time defining groups]
|
||||
-> images: see [Tile definition]
|
||||
-> description: used for the description field in the stair's definition
|
||||
-> sounds: see [#Default sounds]
|
||||
* Registers a stair.
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
|
||||
stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)
|
||||
-> A wrapper for stairs.register_stair and stairs.register_slab
|
||||
-> Uses almost the same arguments as stairs.register_stair
|
||||
-> desc_stair: Description for stair node
|
||||
-> desc_slab: Description for slab node
|
||||
`stairs.register_slab(subname, recipeitem, groups, images, description, sounds)`
|
||||
|
||||
* Registers a slabs
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble"
|
||||
* `groups`: see [Known damage and digging time defining groups]
|
||||
* `images`: see [Tile definition]
|
||||
* `description`: used for the description field in the stair's definition
|
||||
* `sounds`: see [#Default sounds]
|
||||
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds)`
|
||||
|
||||
* A wrapper for stairs.register_stair and stairs.register_slab
|
||||
* Uses almost the same arguments as stairs.register_stair
|
||||
* `desc_stair`: Description for stair node
|
||||
* `desc_slab`: Description for slab node
|
||||
|
||||
Xpanes API
|
||||
----------
|
||||
|
||||
Creates panes that automatically connect to each other
|
||||
|
||||
xpanes.register_pane(subname, def)
|
||||
-> subname: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
|
||||
-> def: See [#Pane definition]
|
||||
`xpanes.register_pane(subname, def)`
|
||||
|
||||
#Pane definition
|
||||
----------------
|
||||
{
|
||||
textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"},
|
||||
^ More tiles aren't supported
|
||||
groups = {group = rating},
|
||||
^ Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec,
|
||||
^ See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}},
|
||||
^ Recipe field only
|
||||
}
|
||||
* `subname`: used for nodename. Result: "xpanes:subname" and "xpanes:subname_{2..15}"
|
||||
* `def`: See [#Pane definition]
|
||||
|
||||
###Pane definition
|
||||
|
||||
{
|
||||
textures = {"texture_Bottom_top", "texture_left_right", "texture_front_back"}, -- More tiles aren't supported
|
||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec, -- See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||
}
|
||||
|
||||
Raillike definitions
|
||||
--------------------
|
||||
|
||||
The following nodes use the group `connect_to_raillike` and will only connect to
|
||||
raillike nodes within this group and the same group value.
|
||||
Use `minetest.raillike_group(<Name>)` to get the group value.
|
||||
|
||||
| Node type | Raillike group name
|
||||
+-----------------------+--------------------
|
||||
|-----------------------|---------------------
|
||||
| default:rail | "rail"
|
||||
| tnt:gunpowder | "gunpowder"
|
||||
| tnt:gunpowder_burning | "gunpowder"
|
||||
@ -248,168 +286,188 @@ of your node.
|
||||
|
||||
Default sounds
|
||||
--------------
|
||||
|
||||
Sounds inside the default table can be used within the sounds field of node definitions.
|
||||
|
||||
default.node_sound_defaults()
|
||||
default.node_sound_stone_defaults()
|
||||
default.node_sound_dirt_defaults()
|
||||
default.node_sound_sand_defaults()
|
||||
default.node_sound_wood_defaults()
|
||||
default.node_sound_leaves_defaults()
|
||||
default.node_sound_glass_defaults()
|
||||
* `default.node_sound_defaults()`
|
||||
* `default.node_sound_stone_defaults()`
|
||||
* `default.node_sound_dirt_defaults()`
|
||||
* `default.node_sound_sand_defaults()`
|
||||
* `default.node_sound_wood_defaults()`
|
||||
* `default.node_sound_leaves_defaults()`
|
||||
* `default.node_sound_glass_defaults()`
|
||||
|
||||
Default constants
|
||||
-----------------
|
||||
default.LIGHT_MAX
|
||||
^ The maximum light level (see [Node definition] light_source)
|
||||
|
||||
`default.LIGHT_MAX` The maximum light level (see [Node definition] light_source)
|
||||
|
||||
Player API
|
||||
----------
|
||||
|
||||
The player API can register player models and update the player's appearence
|
||||
|
||||
default.player_register_model(name, def)
|
||||
^ Register a new model to be used by players.
|
||||
-> name: model filename such as "character.x", "foo.b3d", etc.
|
||||
-> def: See [#Model definition]
|
||||
`default.player_register_model(name, def)`
|
||||
|
||||
default.registered_player_models[name]
|
||||
^ Get a model's definition
|
||||
-> see [#Model definition]
|
||||
* Register a new model to be used by players.
|
||||
* name: model filename such as "character.x", "foo.b3d", etc.
|
||||
* def: See [#Model definition]
|
||||
|
||||
default.player_set_model(player, model_name)
|
||||
^ Change a player's model
|
||||
-> player: PlayerRef
|
||||
-> model_name: model registered with player_register_model()
|
||||
`default.registered_player_models[name]`
|
||||
|
||||
default.player_set_animation(player, anim_name [, speed])
|
||||
^ Applies an animation to a player
|
||||
-> anim_name: name of the animation.
|
||||
-> speed: frames per second. If nil, default from the model is used
|
||||
* Get a model's definition
|
||||
* see [#Model definition]
|
||||
|
||||
default.player_set_textures(player, textures)
|
||||
^ Sets player textures
|
||||
-> player: PlayerRef
|
||||
-> textures: array of textures
|
||||
^ If <textures> is nil, the default textures from the model def are used
|
||||
`default.player_set_model(player, model_name)`
|
||||
|
||||
* Change a player's model
|
||||
* `player`: PlayerRef
|
||||
* `model_name`: model registered with player_register_model()
|
||||
|
||||
`default.player_set_animation(player, anim_name [, speed])`
|
||||
|
||||
* Applies an animation to a player
|
||||
* anim_name: name of the animation.
|
||||
* speed: frames per second. If nil, default from the model is used
|
||||
|
||||
`default.player_set_textures(player, textures)`
|
||||
|
||||
* Sets player textures
|
||||
* `player`: PlayerRef
|
||||
* `textures`: array of textures, If `textures` is nil, the default textures from the model def are used
|
||||
|
||||
default.player_get_animation(player)
|
||||
^ Returns a table containing fields "model", "textures" and "animation".
|
||||
^ Any of the fields of the returned table may be nil.
|
||||
-> player: PlayerRef
|
||||
|
||||
Model Definition
|
||||
----------------
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
* Returns a table containing fields `model`, `textures` and `animation`.
|
||||
* Any of the fields of the returned table may be nil.
|
||||
* player: PlayerRef
|
||||
|
||||
###Model Definition
|
||||
|
||||
{
|
||||
animation_speed = 30, -- Default animation speed, in FPS.
|
||||
textures = {"character.png", }, -- Default array of textures.
|
||||
visual_size = {x = 1, y = 1}, -- Used to scale the model.
|
||||
animations = {
|
||||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
Leafdecay
|
||||
---------
|
||||
To enable leaf decay for a node, add it to the "leafdecay" group.
|
||||
|
||||
The rating of the group determines how far from a node in the group "tree"
|
||||
To enable leaf decay for a node, add it to the `leafdecay` group.
|
||||
|
||||
The rating of the group determines how far from a node in the group `tree`
|
||||
the node can be without decaying.
|
||||
|
||||
If param2 of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
the player places a node of that kind, you will want to set param2=1 or so.
|
||||
If `param2` of the node is ~= 0, the node will always be preserved. Thus, if
|
||||
the player places a node of that kind, you will want to set `param2 = 1` or so.
|
||||
|
||||
The function default.after_place_leaves can be set as after_place_node of a node
|
||||
The function `default.after_place_leaves` can be set as `after_place_node of a node`
|
||||
to set param2 to 1 if the player places the node (should not be used for nodes
|
||||
that use param2 otherwise (e.g. facedir)).
|
||||
|
||||
If the node is in the leafdecay_drop group then it will always be dropped as an
|
||||
If the node is in the `leafdecay_drop` group then it will always be dropped as an
|
||||
item.
|
||||
|
||||
Dyes
|
||||
----
|
||||
|
||||
To make recipes that will work with any dye ever made by anybody, define
|
||||
them based on groups. You can select any group of groups, based on your need for
|
||||
amount of colors.
|
||||
|
||||
#Color groups
|
||||
-------------
|
||||
Base color groups:
|
||||
- basecolor_white
|
||||
- basecolor_grey
|
||||
- basecolor_black
|
||||
- basecolor_red
|
||||
- basecolor_yellow
|
||||
- basecolor_green
|
||||
- basecolor_cyan
|
||||
- basecolor_blue
|
||||
- basecolor_magenta
|
||||
###Color groups
|
||||
|
||||
Extended color groups (* = equal to a base color):
|
||||
* excolor_white
|
||||
- excolor_lightgrey
|
||||
* excolor_grey
|
||||
- excolor_darkgrey
|
||||
* excolor_black
|
||||
* excolor_red
|
||||
- excolor_orange
|
||||
* excolor_yellow
|
||||
- excolor_lime
|
||||
* excolor_green
|
||||
- excolor_aqua
|
||||
* excolor_cyan
|
||||
- excolor_sky_blue
|
||||
* excolor_blue
|
||||
- excolor_violet
|
||||
* excolor_magenta
|
||||
- excolor_red_violet
|
||||
Base color groups:
|
||||
|
||||
* `basecolor_white`
|
||||
* `basecolor_grey`
|
||||
* `basecolor_black`
|
||||
* `basecolor_red`
|
||||
* `basecolor_yellow`
|
||||
* `basecolor_green`
|
||||
* `basecolor_cyan`
|
||||
* `basecolor_blue`
|
||||
* `basecolor_magenta`
|
||||
|
||||
Extended color groups ( * means also base color )
|
||||
|
||||
* `excolor_white` *
|
||||
* `excolor_lightgrey`
|
||||
* `excolor_grey` *
|
||||
* `excolor_darkgrey`
|
||||
* `excolor_black` *
|
||||
* `excolor_red` *
|
||||
* `excolor_orange`
|
||||
* `excolor_yellow` *
|
||||
* `excolor_lime`
|
||||
* `excolor_green` *
|
||||
* `excolor_aqua`
|
||||
* `excolor_cyan` *
|
||||
* `excolor_sky_blue`
|
||||
* `excolor_blue` *
|
||||
* `excolor_violet`
|
||||
* `excolor_magenta` *
|
||||
* `excolor_red_violet`
|
||||
|
||||
The whole unifieddyes palette as groups:
|
||||
- unicolor_<excolor>
|
||||
|
||||
* `unicolor_<excolor>`
|
||||
|
||||
For the following, no white/grey/black is allowed:
|
||||
- unicolor_medium_<excolor>
|
||||
- unicolor_dark_<excolor>
|
||||
- unicolor_light_<excolor>
|
||||
- unicolor_<excolor>_s50
|
||||
- unicolor_medium_<excolor>_s50
|
||||
- unicolor_dark_<excolor>_s50
|
||||
|
||||
* `unicolor_medium_<excolor>`
|
||||
* `unicolor_dark_<excolor>`
|
||||
* `unicolor_light_<excolor>`
|
||||
* `unicolor_<excolor>_s50`
|
||||
* `unicolor_medium_<excolor>_s50`
|
||||
* `unicolor_dark_<excolor>_s50`
|
||||
|
||||
Example of one shapeless recipe using a color group:
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = '<mod>:item_yellow',
|
||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
})
|
||||
|
||||
#Color lists
|
||||
------------
|
||||
dye.basecolors
|
||||
^ Array containing the names of available base colors
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = '<mod>:item_yellow',
|
||||
recipe = {'<mod>:item_no_color', 'group:basecolor_yellow'},
|
||||
})
|
||||
|
||||
dye.excolors
|
||||
^ Array containing the names of the available extended colors
|
||||
###Color lists
|
||||
|
||||
* `dye.basecolors` are an array containing the names of available base colors
|
||||
|
||||
* `dye.excolors` are an array containing the names of the available extended colors
|
||||
|
||||
Trees
|
||||
-----
|
||||
default.grow_tree(pos, is_apple_tree)
|
||||
^ Grows a mgv6 tree or apple tree at pos
|
||||
|
||||
default.grow_jungle_tree(pos)
|
||||
^ Grows a mgv6 jungletree at pos
|
||||
* `default.grow_tree(pos, is_apple_tree)`
|
||||
* Grows a mgv6 tree or apple tree at pos
|
||||
|
||||
default.grow_pine_tree(pos)
|
||||
^ Grows a mgv6 pinetree at pos
|
||||
* `default.grow_jungle_tree(pos)`
|
||||
* Grows a mgv6 jungletree at pos
|
||||
|
||||
default.grow_new_apple_tree(pos)
|
||||
^ Grows a new design apple tree at pos
|
||||
* `default.grow_pine_tree(pos)`
|
||||
* Grows a mgv6 pinetree at pos
|
||||
|
||||
default.grow_new_jungle_tree(pos)
|
||||
^ Grows a new design jungle tree at pos
|
||||
* `default.grow_new_apple_tree(pos)`
|
||||
* Grows a new design apple tree at pos
|
||||
|
||||
default.grow_new_pine_tree(pos)
|
||||
^ Grows a new design pine tree at pos
|
||||
* `default.grow_new_jungle_tree(pos)`
|
||||
* Grows a new design jungle tree at pos
|
||||
|
||||
default.grow_new_acacia_tree(pos)
|
||||
^ Grows a new design acacia tree at pos
|
||||
* `default.grow_new_pine_tree(pos)`
|
||||
* Grows a new design pine tree at pos
|
||||
|
||||
* `default.grow_new_acacia_tree(pos)`
|
||||
* Grows a new design acacia tree at pos
|
||||
|
||||
* `default.grow_new_aspen_tree(pos)`
|
||||
* Grows a new design aspen tree at pos
|
||||
|
||||
* `default.grow_new_snowy_pine_tree(pos)`
|
||||
* Grows a new design snowy pine tree at pos
|
||||
|
@ -9,6 +9,11 @@
|
||||
# 0 to disable
|
||||
#share_bones_time = 1200
|
||||
|
||||
# How much earlier the bones of a dead player can be looted by
|
||||
# everyone if the player dies in a protected area they don't own.
|
||||
# 0 to disable. By default it is "share_bones_time" divide by four.
|
||||
#share_bones_time_early = 300
|
||||
|
||||
# Whether standard fire should be disabled ('basic flame' nodes will disappear)
|
||||
# 'permanent flame' nodes will remain with either setting
|
||||
#disable_fire = false
|
||||
|
@ -19,6 +19,7 @@ function beds.register_bed(name, def)
|
||||
type = "fixed",
|
||||
fixed = def.selectionbox,
|
||||
},
|
||||
|
||||
after_place_node = function(pos, placer, itemstack)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n or not n.param2 then
|
||||
@ -36,6 +37,7 @@ function beds.register_bed(name, def)
|
||||
minetest.set_node(p, {name = n.name:gsub("%_bottom", "_top"), param2 = n.param2})
|
||||
return false
|
||||
end,
|
||||
|
||||
on_destruct = function(pos)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if not n then return end
|
||||
@ -46,9 +48,11 @@ function beds.register_bed(name, def)
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end,
|
||||
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
beds.on_rightclick(pos, clicker)
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
@ -99,7 +103,6 @@ function beds.register_bed(name, def)
|
||||
|
||||
minetest.register_alias(name, name .. "_bottom")
|
||||
|
||||
-- register recipe
|
||||
minetest.register_craft({
|
||||
output = name,
|
||||
recipe = def.recipe
|
||||
|
@ -1,44 +1,45 @@
|
||||
-- fancy shaped bed
|
||||
-- Fancy shaped bed
|
||||
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
bottom = {
|
||||
"beds_bed_top1.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side1.png",
|
||||
"beds_bed_side1.png^[transformFX",
|
||||
"default_wood.png",
|
||||
"beds_bed_foot.png",
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top2.png",
|
||||
"default_wood.png",
|
||||
"beds_bed_side2.png",
|
||||
"beds_bed_side2.png^[transformFX",
|
||||
"beds_bed_head.png",
|
||||
"default_wood.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
bottom = {
|
||||
{-0.5, -0.5, -0.5, -0.375, -0.065, -0.4375},
|
||||
{0.375, -0.5, -0.5, 0.5, -0.065, -0.4375},
|
||||
{-0.5, -0.375, -0.5, 0.5, -0.125, -0.4375},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5},
|
||||
},
|
||||
top = {
|
||||
{-0.5, -0.5, 0.4375, -0.375, 0.1875, 0.5},
|
||||
{0.375, -0.5, 0.4375, 0.5, 0.1875, 0.5},
|
||||
{-0.5, 0, 0.4375, 0.5, 0.125, 0.5},
|
||||
{-0.5, -0.375, 0.4375, 0.5, -0.125, 0.5},
|
||||
{-0.5, -0.375, -0.5, -0.4375, -0.125, 0.5},
|
||||
{0.4375, -0.375, -0.5, 0.5, -0.125, 0.5},
|
||||
{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375},
|
||||
}
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
@ -48,41 +49,42 @@ beds.register_bed("beds:fancy_bed", {
|
||||
},
|
||||
})
|
||||
|
||||
-- simple shaped bed
|
||||
-- Simple shaped bed
|
||||
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
bottom = {
|
||||
"beds_bed_top_bottom.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_bottom_r.png",
|
||||
"beds_bed_side_bottom_r.png^[transformfx",
|
||||
"beds_transparent.png",
|
||||
"beds_bed_side_bottom.png"
|
||||
},
|
||||
top = {
|
||||
"beds_bed_top_top.png^[transformR90",
|
||||
"default_wood.png",
|
||||
"beds_bed_side_top_r.png",
|
||||
"beds_bed_side_top_r.png^[transformfx",
|
||||
"beds_bed_side_top.png",
|
||||
"beds_transparent.png",
|
||||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
|
||||
})
|
||||
|
||||
-- aliases for PA's beds mod
|
||||
-- Aliases for PilzAdam's beds mod
|
||||
|
||||
minetest.register_alias("beds:bed_bottom_red", "beds:bed_bottom")
|
||||
minetest.register_alias("beds:bed_top_red", "beds:bed_top")
|
||||
|
@ -6,15 +6,14 @@ if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
|
||||
-- helper functions
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
if n.param2 == 1 then
|
||||
return pi/2, n.param2
|
||||
return pi / 2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -pi/2, n.param2
|
||||
return -pi / 2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return pi, n.param2
|
||||
else
|
||||
@ -70,8 +69,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
end
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
|
||||
player:set_look_yaw(math.random(1, 180)/100)
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_yaw(math.random(1, 180) / 100)
|
||||
default.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
@ -84,11 +83,11 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
||||
player_in_bed = player_in_bed + 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x=0,y=-13,z=0}, {x=0,y=0,z=0})
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_yaw(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x=bed_pos.x+dir.x/2,y=bed_pos.y,z=bed_pos.z+dir.z/2}
|
||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:setpos(p)
|
||||
default.player_attached[name] = true
|
||||
@ -102,17 +101,15 @@ end
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n = ""
|
||||
local is_majority = (ges/2) < player_in_bed
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
|
||||
if finished then
|
||||
form_n = beds.formspec ..
|
||||
"label[2.7,11; Good morning.]"
|
||||
form_n = beds.formspec .. "label[2.7,11; Good morning.]"
|
||||
else
|
||||
form_n = beds.formspec ..
|
||||
"label[2.2,11;"..tostring(player_in_bed).." of "..tostring(ges).." players are in bed]"
|
||||
form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n ..
|
||||
"button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
|
||||
end
|
||||
end
|
||||
|
||||
@ -122,10 +119,10 @@ local function update_formspecs(finished)
|
||||
end
|
||||
|
||||
|
||||
-- public functions
|
||||
-- Public functions
|
||||
|
||||
function beds.kick_players()
|
||||
for name,_ in pairs(beds.player) do
|
||||
for name, _ in pairs(beds.player) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
@ -175,7 +172,7 @@ function beds.on_rightclick(pos, player)
|
||||
end
|
||||
|
||||
|
||||
-- callbacks
|
||||
-- Callbacks
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
beds.read_spawns()
|
||||
|
@ -3,14 +3,15 @@ beds.player = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
|
||||
beds.formspec = "size[8,15;true]"..
|
||||
"bgcolor[#080808BB; true]"..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
beds.formspec = "size[8,15;true]" ..
|
||||
"bgcolor[#080808BB; true]" ..
|
||||
"button_exit[2,12;4,0.75;leave;Leave Bed]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
-- load files
|
||||
dofile(modpath.."/functions.lua")
|
||||
dofile(modpath.."/api.lua")
|
||||
dofile(modpath.."/beds.lua")
|
||||
dofile(modpath.."/spawns.lua")
|
||||
-- Load files
|
||||
|
||||
dofile(modpath .. "/functions.lua")
|
||||
dofile(modpath .. "/api.lua")
|
||||
dofile(modpath .. "/beds.lua")
|
||||
dofile(modpath .. "/spawns.lua")
|
||||
|
@ -43,7 +43,7 @@ function beds.save_spawns()
|
||||
end
|
||||
local output = io.open(org_file, "w")
|
||||
for i, v in pairs(beds.spawn) do
|
||||
output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n")
|
||||
output:write(v.x .. " " .. v.y .. " " .. v.z .. " " .. i .. "\n")
|
||||
end
|
||||
io.close(output)
|
||||
end
|
||||
|
@ -5,7 +5,7 @@ bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
local owner = minetest.get_meta(pos):get_string("owner")
|
||||
if owner == "" or owner == name then
|
||||
if owner == "" or owner == name or minetest.check_player_privs(placer, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
return false
|
||||
@ -43,7 +43,11 @@ minetest.register_node("bones:bones", {
|
||||
|
||||
can_dig = function(pos, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return is_owner(pos, player:get_player_name()) and inv:is_empty("main")
|
||||
local name = ""
|
||||
if player then
|
||||
name = player:get_player_name()
|
||||
end
|
||||
return is_owner(pos, name) and inv:is_empty("main")
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
|
@ -113,15 +113,15 @@ creative.set_creative_formspec = function(player, start_i, pagenum, tab_id)
|
||||
tableoptions[background=#00000000;highlight=#00000000;border=false]
|
||||
button[5.4,3.2;0.8,0.9;creative_prev;<]
|
||||
button[7.25,3.2;0.8,0.9;creative_next;>]
|
||||
button[2.1,3.4;0.8,0.5;search;?]
|
||||
button[2.75,3.4;0.8,0.5;clear;X]
|
||||
tooltip[search;Search]
|
||||
tooltip[clear;Reset]
|
||||
button[2.1,3.4;0.8,0.5;creative_search;?]
|
||||
button[2.75,3.4;0.8,0.5;creative_clear;X]
|
||||
tooltip[creative_search;Search]
|
||||
tooltip[creative_clear;Reset]
|
||||
listring[current_player;main]
|
||||
]] ..
|
||||
"field[0.3,3.5;2.2,1;filter;;".. filter .."]"..
|
||||
"field[0.3,3.5;2.2,1;creative_filter;;".. filter .."]"..
|
||||
"listring[detached:creative_".. player_name ..";main]"..
|
||||
"tabheader[0,0;tabs;Crafting,All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]"..
|
||||
"tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;".. tostring(tab_id) ..";true;false]"..
|
||||
"list[detached:creative_".. player_name ..";main;0,0;8,3;".. tostring(start_i) .."]"..
|
||||
"table[6.05,3.35;1.15,0.5;pagenum;#FFFF00,".. tostring(pagenum) ..",#FFFFFF,/ ".. tostring(pagemax) .."]"..
|
||||
default.get_hotbar_bg(0,4.7)..
|
||||
@ -139,7 +139,7 @@ creative.set_crafting_formspec = function(player)
|
||||
list[detached:creative_trash;main;0,2.75;1,1;]
|
||||
image[0.06,2.85;0.8,0.8;creative_trash_icon.png]
|
||||
image[5,1.75;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
tabheader[0,0;tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
|
||||
tabheader[0,0;creative_tabs;Crafting,All,Nodes,Tools,Items;1;true;false]
|
||||
listring[current_player;main]
|
||||
listring[current_player;craft]
|
||||
]] ..
|
||||
@ -158,15 +158,15 @@ minetest.register_on_joinplayer(function(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
if formname ~= "" or not minetest.setting_getbool("creative_mode") then
|
||||
return
|
||||
end
|
||||
-- Figure out current page from formspec
|
||||
|
||||
local player_name = player:get_player_name()
|
||||
local formspec = player:get_inventory_formspec()
|
||||
local filter = formspec:match("filter;;([%w_:]+)") or ""
|
||||
local start_i = formspec:match("list%[detached:creative_".. player_name ..";.*;(%d+)%]")
|
||||
local tab_id = tonumber(formspec:match("tabheader%[.*;(%d+)%;.*%]"))
|
||||
local filter = formspec:match("creative_filter;;([%w_:]+)") or ""
|
||||
local start_i = formspec:match("list%[.-".. player_name ..";.-;(%d+)%]")
|
||||
local tab_id = tonumber(formspec:match("tabheader%[.-;(%d+)%;"))
|
||||
local inv_size = player_inventory[player_name].size
|
||||
start_i = tonumber(start_i) or 0
|
||||
|
||||
@ -174,20 +174,22 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if tab_id == 1 then
|
||||
creative.set_crafting_formspec(player)
|
||||
end
|
||||
elseif fields.tabs then
|
||||
if tonumber(fields.tabs) == 1 then
|
||||
elseif fields.creative_tabs then
|
||||
local tab = tonumber(fields.creative_tabs)
|
||||
if tab == 1 then
|
||||
creative.set_crafting_formspec(player)
|
||||
else
|
||||
creative.update_creative_inventory(player_name, filter, tonumber(fields.tabs))
|
||||
creative.set_creative_formspec(player, 0, 1, tonumber(fields.tabs))
|
||||
creative.update_creative_inventory(player_name, filter, tab)
|
||||
creative.set_creative_formspec(player, 0, 1, tab)
|
||||
end
|
||||
elseif fields.clear then
|
||||
elseif fields.creative_clear then
|
||||
player_inventory[player_name].filter = ""
|
||||
creative.update_creative_inventory(player_name, nil, tab_id)
|
||||
creative.set_creative_formspec(player, 0, 1, tab_id)
|
||||
elseif fields.search then
|
||||
player_inventory[player_name].filter = fields.filter:lower()
|
||||
creative.update_creative_inventory(player_name, fields.filter:lower(), tab_id)
|
||||
elseif fields.creative_search then
|
||||
local lowstr = fields.creative_filter:lower()
|
||||
player_inventory[player_name].filter = lowstr
|
||||
creative.update_creative_inventory(player_name, lowstr, tab_id)
|
||||
creative.set_creative_formspec(player, 0, 1, tab_id)
|
||||
else
|
||||
if fields.creative_prev then
|
||||
|
@ -27,7 +27,6 @@ Cisoun's WTFPL texture pack:
|
||||
default_lava.png
|
||||
default_leaves.png
|
||||
default_sapling.png
|
||||
default_sign_wall.png
|
||||
default_stone.png
|
||||
default_tree.png
|
||||
default_tree_top.png
|
||||
@ -59,7 +58,6 @@ VanessaE (WTFPL):
|
||||
default_desert_sand.png
|
||||
default_desert_stone.png
|
||||
default_sand.png
|
||||
default_jungletree_top.png
|
||||
|
||||
Calinou (CC BY-SA):
|
||||
default_brick.png
|
||||
@ -100,28 +98,29 @@ Zeg9 (CC BY-SA 3.0):
|
||||
default_gold_block.png
|
||||
|
||||
paramat (CC BY-SA 3.0):
|
||||
wieldhand.png, derived from character.png by Jordach (CC BY-SA 3.0)
|
||||
wieldhand.png copied from character.png by Jordach (CC BY-SA 3.0)
|
||||
default_pinetree.png
|
||||
default_pinetree_top.png
|
||||
default_pinewood.png
|
||||
default_sandstone_brick.png
|
||||
default_obsidian_brick.png
|
||||
default_river_water.png
|
||||
default_river_water_source_animated.png
|
||||
default_river_water_flowing_animated.png
|
||||
default_acacia_leaves.png
|
||||
default_acacia_sapling.png
|
||||
default_acacia_tree.png
|
||||
default_acacia_tree_top.png
|
||||
default_acacia_wood.png
|
||||
default_junglewood.png
|
||||
default_jungletree_top.png
|
||||
default_sandstone_brick.png
|
||||
default_obsidian_brick.png
|
||||
default_stone_brick.png
|
||||
default_desert_stone_brick.png
|
||||
default_river_water.png
|
||||
default_river_water_source_animated.png
|
||||
default_river_water_flowing_animated.png
|
||||
default_dry_grass.png
|
||||
default_dry_grass_side.png
|
||||
default_dry_grass_*.png
|
||||
default_junglewood.png, derived from a texture by BlockMen (CC BY-SA 3.0)
|
||||
default_grass.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
|
||||
default_grass_side.png, derived from a texture by Philipbenr (CC BY-SA 3.0)
|
||||
default_stone_brick.png, derived from a texture by Cisoun (WTFPL)
|
||||
default_desert_stone_brick.png, derived from a texture by VanessaE (WTFPL)
|
||||
default_grass.png
|
||||
default_grass_side.png
|
||||
|
||||
brunob.santos (CC BY-SA 4.0):
|
||||
default_desert_cobble.png
|
||||
@ -156,6 +155,9 @@ sofar (CC BY-SA 3.0):
|
||||
default_aspen_tree_top, derived from default_pine_tree_top (by paramat)
|
||||
default_aspen_wood, derived from default_pine_wood (by paramat)
|
||||
|
||||
sofar (WTFPL):
|
||||
default_gravel.png -- Derived from Gambit's PixelBOX texture pack light gravel
|
||||
|
||||
Neuromancer (CC BY-SA 2.0):
|
||||
default_cobble.png, based on texture by Brane praefect
|
||||
default_mossycobble.png, based on texture by Brane praefect
|
||||
@ -174,6 +176,8 @@ Gambit (WTFPL):
|
||||
default_grass_*.png
|
||||
default_paper.png
|
||||
default_diamond_block.png
|
||||
default_ladder_steel.png
|
||||
default_sign_wall_wood.png
|
||||
|
||||
asl97 (WTFPL):
|
||||
default_ice.png
|
||||
|
@ -23,7 +23,7 @@ minetest.register_alias("bookshelf", "default:bookshelf")
|
||||
minetest.register_alias("glass", "default:glass")
|
||||
minetest.register_alias("wooden_fence", "default:fence_wood")
|
||||
minetest.register_alias("rail", "default:rail")
|
||||
minetest.register_alias("ladder", "default:ladder")
|
||||
minetest.register_alias("ladder", "default:ladder_wood")
|
||||
minetest.register_alias("wood", "default:wood")
|
||||
minetest.register_alias("mese", "default:mese")
|
||||
minetest.register_alias("cloud", "default:cloud")
|
||||
@ -32,7 +32,7 @@ minetest.register_alias("water_source", "default:water_source")
|
||||
minetest.register_alias("lava_flowing", "default:lava_flowing")
|
||||
minetest.register_alias("lava_source", "default:lava_source")
|
||||
minetest.register_alias("torch", "default:torch")
|
||||
minetest.register_alias("sign_wall", "default:sign_wall")
|
||||
minetest.register_alias("sign_wall", "default:sign_wall_wood")
|
||||
minetest.register_alias("furnace", "default:furnace")
|
||||
minetest.register_alias("chest", "default:chest")
|
||||
minetest.register_alias("locked_chest", "default:chest_locked")
|
||||
@ -74,3 +74,7 @@ minetest.register_alias("default:mese_block", "default:mese")
|
||||
-- Aliases for corrected pine node names
|
||||
minetest.register_alias("default:pinetree", "default:pine_tree")
|
||||
minetest.register_alias("default:pinewood", "default:pine_wood")
|
||||
|
||||
minetest.register_alias("default:ladder", "default:ladder_wood")
|
||||
minetest.register_alias("default:sign_wall", "default:sign_wall_wood")
|
||||
|
||||
|
@ -43,7 +43,16 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sign_wall',
|
||||
output = 'default:sign_wall_steel 3',
|
||||
recipe = {
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'', 'group:stick', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:sign_wall_wood 3',
|
||||
recipe = {
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
{'group:wood', 'group:wood', 'group:wood'},
|
||||
@ -539,7 +548,7 @@ minetest.register_craft({
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:ladder',
|
||||
output = 'default:ladder_wood 3',
|
||||
recipe = {
|
||||
{'group:stick', '', 'group:stick'},
|
||||
{'group:stick', 'group:stick', 'group:stick'},
|
||||
@ -547,6 +556,15 @@ minetest.register_craft({
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:ladder_steel 15',
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', 'default:steel_ingot', 'default:steel_ingot'},
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'default:mese',
|
||||
recipe = {
|
||||
@ -748,7 +766,31 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:ladder",
|
||||
recipe = "default:fence_acacia_wood",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_junglewood",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_pine_wood",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:fence_aspen_wood",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:ladder_wood",
|
||||
burntime = 5,
|
||||
})
|
||||
|
||||
@ -772,7 +814,7 @@ minetest.register_craft({
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:sign_wall",
|
||||
recipe = "default:sign_wall_wood",
|
||||
burntime = 10,
|
||||
})
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
minetest.register_craftitem("default:stick", {
|
||||
description = "Stick",
|
||||
inventory_image = "default_stick.png",
|
||||
groups = {stick=1},
|
||||
groups = {stick = 1},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:paper", {
|
||||
@ -20,18 +20,20 @@ local function book_on_use(itemstack, user, pointed_thing)
|
||||
end
|
||||
local formspec
|
||||
if owner == player_name then
|
||||
formspec = "size[8,8]"..default.gui_bg..
|
||||
"field[0.5,1;7.5,0;title;Title:;"..
|
||||
minetest.formspec_escape(title).."]"..
|
||||
"textarea[0.5,1.5;7.5,7;text;Contents:;"..
|
||||
minetest.formspec_escape(text).."]"..
|
||||
formspec = "size[8,8]" .. default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
"field[0.5,1;7.5,0;title;Title:;" ..
|
||||
minetest.formspec_escape(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;Contents:;" ..
|
||||
minetest.formspec_escape(text) .. "]" ..
|
||||
"button_exit[2.5,7.5;3,1;save;Save]"
|
||||
else
|
||||
formspec = "size[8,8]"..default.gui_bg..
|
||||
"label[0.5,0.5;by "..owner.."]"..
|
||||
"label[0.5,0;"..minetest.formspec_escape(title).."]"..
|
||||
"tableoptions[background=#00000000;highlight=#00000000;border=false]"..
|
||||
"table[0.5,1.5;7.5,7;;"..minetest.formspec_escape(text):gsub("\n", ",")..";1]"
|
||||
formspec = "size[8,8]" .. default.gui_bg ..
|
||||
default.gui_bg_img ..
|
||||
"label[0.5,0.5;by " .. owner .. "]" ..
|
||||
"label[0.5,0;" .. minetest.formspec_escape(title) .. "]" ..
|
||||
"textarea[0.5,1.5;7.5,7;text;;" ..
|
||||
minetest.formspec_escape(text) .. "]"
|
||||
end
|
||||
minetest.show_formspec(user:get_player_name(), "default:book", formspec)
|
||||
end
|
||||
@ -76,14 +78,14 @@ end)
|
||||
minetest.register_craftitem("default:book", {
|
||||
description = "Book",
|
||||
inventory_image = "default_book.png",
|
||||
groups = {book=1},
|
||||
groups = {book = 1},
|
||||
on_use = book_on_use,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("default:book_written", {
|
||||
description = "Book With Text",
|
||||
inventory_image = "default_book_written.png",
|
||||
groups = {book=1, not_in_creative_inventory=1},
|
||||
groups = {book = 1, not_in_creative_inventory = 1},
|
||||
stack_max = 1,
|
||||
on_use = book_on_use,
|
||||
})
|
||||
@ -91,7 +93,7 @@ minetest.register_craftitem("default:book_written", {
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "default:book_written",
|
||||
recipe = { "default:book", "default:book_written" }
|
||||
recipe = {"default:book", "default:book_written"}
|
||||
})
|
||||
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
|
@ -88,37 +88,24 @@ end
|
||||
-- Lavacooling
|
||||
--
|
||||
|
||||
default.cool_lava_source = function(pos)
|
||||
minetest.set_node(pos, {name = "default:obsidian"})
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end
|
||||
|
||||
default.cool_lava_flowing = function(pos)
|
||||
minetest.set_node(pos, {name = "default:stone"})
|
||||
default.cool_lava = function(pos, node)
|
||||
if node.name == "default:lava_source" then
|
||||
minetest.set_node(pos, {name = "default:obsidian"})
|
||||
else -- Lava flowing
|
||||
minetest.set_node(pos, {name = "default:stone"})
|
||||
end
|
||||
minetest.sound_play("default_cool_lava",
|
||||
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_flowing"},
|
||||
nodenames = {"default:lava_source", "default:lava_flowing"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(...)
|
||||
default.cool_lava_flowing(...)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:lava_source"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
catch_up = false,
|
||||
action = function(...)
|
||||
default.cool_lava_source(...)
|
||||
default.cool_lava(...)
|
||||
end,
|
||||
})
|
||||
|
||||
@ -177,8 +164,8 @@ end
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"group:sand"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
interval = 12,
|
||||
chance = 83,
|
||||
action = function(...)
|
||||
default.grow_cactus(...)
|
||||
end
|
||||
@ -186,9 +173,9 @@ minetest.register_abm({
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:papyrus"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass", "default:sand"},
|
||||
interval = 50,
|
||||
chance = 20,
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||
interval = 14,
|
||||
chance = 71,
|
||||
action = function(...)
|
||||
default.grow_papyrus(...)
|
||||
end
|
||||
@ -226,16 +213,27 @@ function default.register_fence(name, def)
|
||||
-- Allow almost everything to be overridden
|
||||
local default_fields = {
|
||||
paramtype = "light",
|
||||
drawtype = "fencelike",
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
|
||||
-- connect_top =
|
||||
-- connect_bottom =
|
||||
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
|
||||
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
|
||||
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
|
||||
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
|
||||
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
|
||||
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
|
||||
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
|
||||
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
|
||||
},
|
||||
connects_to = {"group:fence", "group:wood", "group:tree"},
|
||||
inventory_image = fence_texture,
|
||||
wield_image = fence_texture,
|
||||
tiles = { def.texture },
|
||||
tiles = {def.texture},
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
||||
},
|
||||
groups = {},
|
||||
}
|
||||
for k, v in pairs(default_fields) do
|
||||
@ -270,9 +268,11 @@ minetest.register_globalstep(function(dtime)
|
||||
end)
|
||||
|
||||
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
local node = minetest.get_node(pos)
|
||||
node.param2 = 1
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
@ -358,8 +358,9 @@ minetest.register_abm({
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt"},
|
||||
interval = 2,
|
||||
chance = 200,
|
||||
neighbors = {"air"},
|
||||
interval = 6,
|
||||
chance = 67,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
@ -384,8 +385,8 @@ minetest.register_abm({
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
|
||||
interval = 2,
|
||||
chance = 20,
|
||||
interval = 8,
|
||||
chance = 50,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
||||
@ -407,7 +408,7 @@ minetest.register_abm({
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cobble"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 17,
|
||||
interval = 16,
|
||||
chance = 200,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
|
@ -90,6 +90,137 @@ local function allow_metadata_inventory_take(pos, listname, index, stack, player
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
local function furnace_node_timer(pos, elapsed)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
local srclist = inv:get_list("src")
|
||||
local fuellist = inv:get_list("fuel")
|
||||
local dstlist = inv:get_list("dst")
|
||||
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
-- Check if we have cookable content
|
||||
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
local cookable = true
|
||||
|
||||
if cooked.time == 0 then
|
||||
cookable = false
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
if fuel_time < fuel_totaltime then
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + 1
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable then
|
||||
src_time = src_time + 1
|
||||
if src_time >= cooked.time then
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Furnace ran out of fuel
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
|
||||
fuel_totaltime = fuel.time
|
||||
fuel_time = 0
|
||||
end
|
||||
else
|
||||
-- We don't need to get new fuel since there is no cookable item
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec, infotext and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_state = ""
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
item_state = item_percent .. "%"
|
||||
else
|
||||
if srclist[1]:is_empty() then
|
||||
item_state = "Empty"
|
||||
else
|
||||
item_state = "Not cookable"
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = "Empty"
|
||||
local active = "inactive "
|
||||
local result = false
|
||||
|
||||
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
|
||||
active = "active "
|
||||
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = fuel_percent .. "%"
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
-- make sure timer restarts automatically
|
||||
result = true
|
||||
else
|
||||
if not fuellist[1]:is_empty() then
|
||||
fuel_state = "0%"
|
||||
end
|
||||
swap_node(pos, "default:furnace")
|
||||
-- stop timer on the inactive furnace
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:stop()
|
||||
end
|
||||
|
||||
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", infotext)
|
||||
|
||||
return result
|
||||
end
|
||||
|
||||
--
|
||||
-- Node definitions
|
||||
--
|
||||
@ -106,9 +237,26 @@ minetest.register_node("default:furnace", {
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", inactive_formspec)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size('src', 1)
|
||||
inv:set_size('fuel', 1)
|
||||
inv:set_size('dst', 4)
|
||||
end,
|
||||
|
||||
on_metadata_inventory_put = function(pos)
|
||||
-- start timer function, it will sort out whether furnace can burn or not.
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(1.0)
|
||||
end,
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
@ -138,154 +286,12 @@ minetest.register_node("default:furnace_active", {
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
|
||||
on_timer = furnace_node_timer,
|
||||
|
||||
can_dig = can_dig,
|
||||
|
||||
|
||||
allow_metadata_inventory_put = allow_metadata_inventory_put,
|
||||
allow_metadata_inventory_move = allow_metadata_inventory_move,
|
||||
allow_metadata_inventory_take = allow_metadata_inventory_take,
|
||||
})
|
||||
|
||||
--
|
||||
-- ABM
|
||||
--
|
||||
|
||||
local function swap_node(pos, name)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == name then
|
||||
return
|
||||
end
|
||||
node.name = name
|
||||
minetest.swap_node(pos, node)
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:furnace", "default:furnace_active"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
--
|
||||
-- Inizialize metadata
|
||||
--
|
||||
local meta = minetest.get_meta(pos)
|
||||
local fuel_time = meta:get_float("fuel_time") or 0
|
||||
local src_time = meta:get_float("src_time") or 0
|
||||
local fuel_totaltime = meta:get_float("fuel_totaltime") or 0
|
||||
|
||||
--
|
||||
-- Inizialize inventory
|
||||
--
|
||||
local inv = meta:get_inventory()
|
||||
for listname, size in pairs({
|
||||
src = 1,
|
||||
fuel = 1,
|
||||
dst = 4,
|
||||
}) do
|
||||
if inv:get_size(listname) ~= size then
|
||||
inv:set_size(listname, size)
|
||||
end
|
||||
end
|
||||
local srclist = inv:get_list("src")
|
||||
local fuellist = inv:get_list("fuel")
|
||||
local dstlist = inv:get_list("dst")
|
||||
|
||||
--
|
||||
-- Cooking
|
||||
--
|
||||
|
||||
-- Check if we have cookable content
|
||||
local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
|
||||
local cookable = true
|
||||
|
||||
if cooked.time == 0 then
|
||||
cookable = false
|
||||
end
|
||||
|
||||
-- Check if we have enough fuel to burn
|
||||
if fuel_time < fuel_totaltime then
|
||||
-- The furnace is currently active and has enough fuel
|
||||
fuel_time = fuel_time + 1
|
||||
|
||||
-- If there is a cookable item then check if it is ready yet
|
||||
if cookable then
|
||||
src_time = src_time + 1
|
||||
if src_time >= cooked.time then
|
||||
-- Place result in dst list if possible
|
||||
if inv:room_for_item("dst", cooked.item) then
|
||||
inv:add_item("dst", cooked.item)
|
||||
inv:set_stack("src", 1, aftercooked.items[1])
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Furnace ran out of fuel
|
||||
if cookable then
|
||||
-- We need to get new fuel
|
||||
local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
|
||||
|
||||
if fuel.time == 0 then
|
||||
-- No valid fuel in fuel list
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
else
|
||||
-- Take fuel from fuel list
|
||||
inv:set_stack("fuel", 1, afterfuel.items[1])
|
||||
|
||||
fuel_totaltime = fuel.time
|
||||
fuel_time = 0
|
||||
|
||||
end
|
||||
else
|
||||
-- We don't need to get new fuel since there is no cookable item
|
||||
fuel_totaltime = 0
|
||||
fuel_time = 0
|
||||
src_time = 0
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Update formspec, infotext and node
|
||||
--
|
||||
local formspec = inactive_formspec
|
||||
local item_state = ""
|
||||
local item_percent = 0
|
||||
if cookable then
|
||||
item_percent = math.floor(src_time / cooked.time * 100)
|
||||
item_state = item_percent .. "%"
|
||||
else
|
||||
if srclist[1]:is_empty() then
|
||||
item_state = "Empty"
|
||||
else
|
||||
item_state = "Not cookable"
|
||||
end
|
||||
end
|
||||
|
||||
local fuel_state = "Empty"
|
||||
local active = "inactive "
|
||||
if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then
|
||||
active = "active "
|
||||
local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100)
|
||||
fuel_state = fuel_percent .. "%"
|
||||
formspec = active_formspec(fuel_percent, item_percent)
|
||||
swap_node(pos, "default:furnace_active")
|
||||
else
|
||||
if not fuellist[1]:is_empty() then
|
||||
fuel_state = "0%"
|
||||
end
|
||||
swap_node(pos, "default:furnace")
|
||||
end
|
||||
|
||||
local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")"
|
||||
|
||||
--
|
||||
-- Set meta values
|
||||
--
|
||||
meta:set_float("fuel_totaltime", fuel_totaltime)
|
||||
meta:set_float("fuel_time", fuel_time)
|
||||
meta:set_float("src_time", src_time)
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", infotext)
|
||||
end,
|
||||
})
|
||||
|
@ -991,8 +991,8 @@ function default.register_decorations()
|
||||
place_on = {"default:dirt_with_grass"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.04,
|
||||
scale = 0.02,
|
||||
offset = 0.036,
|
||||
scale = 0.022,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2,
|
||||
octaves = 3,
|
||||
@ -1010,8 +1010,8 @@ function default.register_decorations()
|
||||
place_on = {"default:dirt_with_grass"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.002,
|
||||
scale = 0.001,
|
||||
offset = 0.0018,
|
||||
scale = 0.0011,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2,
|
||||
octaves = 3,
|
||||
@ -1021,17 +1021,17 @@ function default.register_decorations()
|
||||
y_min = 1,
|
||||
y_max = 31000,
|
||||
schematic = {
|
||||
size = { x = 3, y = 3, z = 1},
|
||||
size = {x = 3, y = 3, z = 1},
|
||||
data = {
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "default:tree", param2 = 12, prob = 191 },
|
||||
{ name = "default:tree", param2 = 12 },
|
||||
{ name = "default:tree", param2 = 12, prob = 127 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "flowers:mushroom_brown", prob = 63 },
|
||||
{ name = "air", prob = 0 },
|
||||
{name = "air", prob = 0},
|
||||
{name = "air", prob = 0},
|
||||
{name = "air", prob = 0},
|
||||
{name = "default:tree", param2 = 12, prob = 191},
|
||||
{name = "default:tree", param2 = 12},
|
||||
{name = "default:tree", param2 = 12, prob = 127},
|
||||
{name = "air", prob = 0},
|
||||
{name = "flowers:mushroom_brown", prob = 63},
|
||||
{name = "air", prob = 0},
|
||||
},
|
||||
},
|
||||
flags = "place_center_x",
|
||||
@ -1062,17 +1062,17 @@ function default.register_decorations()
|
||||
y_min = 1,
|
||||
y_max = 31000,
|
||||
schematic = {
|
||||
size = { x = 3, y = 3, z = 1},
|
||||
size = {x = 3, y = 3, z = 1},
|
||||
data = {
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "default:jungletree", param2 = 12, prob = 191 },
|
||||
{ name = "default:jungletree", param2 = 12 },
|
||||
{ name = "default:jungletree", param2 = 12, prob = 127 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "flowers:mushroom_brown", prob = 127 },
|
||||
{ name = "air", prob = 0 },
|
||||
{name = "air", prob = 0},
|
||||
{name = "air", prob = 0},
|
||||
{name = "air", prob = 0},
|
||||
{name = "default:jungletree", param2 = 12, prob = 191},
|
||||
{name = "default:jungletree", param2 = 12},
|
||||
{name = "default:jungletree", param2 = 12, prob = 127},
|
||||
{name = "air", prob = 0},
|
||||
{name = "flowers:mushroom_brown", prob = 127},
|
||||
{name = "air", prob = 0},
|
||||
},
|
||||
},
|
||||
flags = "place_center_x",
|
||||
@ -1086,8 +1086,8 @@ function default.register_decorations()
|
||||
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.04,
|
||||
scale = 0.02,
|
||||
offset = 0.036,
|
||||
scale = 0.022,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2,
|
||||
octaves = 3,
|
||||
@ -1104,22 +1104,29 @@ function default.register_decorations()
|
||||
deco_type = "schematic",
|
||||
place_on = {"default:dirt_with_snow", "default:dirt_with_grass"},
|
||||
sidelen = 80,
|
||||
fill_ratio = 0.003,
|
||||
noise_params = {
|
||||
offset = 0.0018,
|
||||
scale = 0.0011,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2,
|
||||
octaves = 3,
|
||||
persist = 0.66
|
||||
},
|
||||
biomes = {"taiga", "coniferous_forest"},
|
||||
y_min = 1,
|
||||
y_max = 31000,
|
||||
schematic = {
|
||||
size = { x = 3, y = 3, z = 1},
|
||||
size = {x = 3, y = 3, z = 1},
|
||||
data = {
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "default:pine_tree", param2 = 12, prob = 191 },
|
||||
{ name = "default:pine_tree", param2 = 12 },
|
||||
{ name = "default:pine_tree", param2 = 12, prob = 127 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "flowers:mushroom_red", prob = 63 },
|
||||
{ name = "air", prob = 0 },
|
||||
{name = "air", prob = 0},
|
||||
{name = "air", prob = 0},
|
||||
{name = "air", prob = 0},
|
||||
{name = "default:pine_tree", param2 = 12, prob = 191},
|
||||
{name = "default:pine_tree", param2 = 12},
|
||||
{name = "default:pine_tree", param2 = 12, prob = 127},
|
||||
{name = "air", prob = 0},
|
||||
{name = "flowers:mushroom_red", prob = 63},
|
||||
{name = "air", prob = 0},
|
||||
},
|
||||
},
|
||||
flags = "place_center_x",
|
||||
@ -1164,14 +1171,14 @@ function default.register_decorations()
|
||||
y_min = 1,
|
||||
y_max = 31000,
|
||||
schematic = {
|
||||
size = { x = 3, y = 2, z = 1},
|
||||
size = {x = 3, y = 2, z = 1},
|
||||
data = {
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "default:acacia_tree", param2 = 12, prob = 191 },
|
||||
{ name = "default:acacia_tree", param2 = 12 },
|
||||
{ name = "default:acacia_tree", param2 = 12, prob = 127 },
|
||||
{name = "air", prob = 0},
|
||||
{name = "air", prob = 0},
|
||||
{name = "air", prob = 0},
|
||||
{name = "default:acacia_tree", param2 = 12, prob = 191},
|
||||
{name = "default:acacia_tree", param2 = 12},
|
||||
{name = "default:acacia_tree", param2 = 12, prob = 127},
|
||||
},
|
||||
},
|
||||
flags = "place_center_x",
|
||||
@ -1186,7 +1193,7 @@ function default.register_decorations()
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.0,
|
||||
scale = -0.03,
|
||||
scale = -0.015,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2,
|
||||
octaves = 3,
|
||||
@ -1206,7 +1213,7 @@ function default.register_decorations()
|
||||
sidelen = 16,
|
||||
noise_params = {
|
||||
offset = 0.0,
|
||||
scale = -0.0015,
|
||||
scale = -0.0008,
|
||||
spread = {x = 250, y = 250, z = 250},
|
||||
seed = 2,
|
||||
octaves = 3,
|
||||
@ -1216,17 +1223,17 @@ function default.register_decorations()
|
||||
y_min = 1,
|
||||
y_max = 31000,
|
||||
schematic = {
|
||||
size = { x = 3, y = 3, z = 1},
|
||||
size = {x = 3, y = 3, z = 1},
|
||||
data = {
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "air", prob = 0 },
|
||||
{ name = "default:aspen_tree", param2 = 12 },
|
||||
{ name = "default:aspen_tree", param2 = 12 },
|
||||
{ name = "default:aspen_tree", param2 = 12, prob = 127 },
|
||||
{ name = "flowers:mushroom_red", prob = 63 },
|
||||
{ name = "flowers:mushroom_brown", prob = 63 },
|
||||
{ name = "air", prob = 0 },
|
||||
{name = "air", prob = 0},
|
||||
{name = "air", prob = 0},
|
||||
{name = "air", prob = 0},
|
||||
{name = "default:aspen_tree", param2 = 12},
|
||||
{name = "default:aspen_tree", param2 = 12},
|
||||
{name = "default:aspen_tree", param2 = 12, prob = 127},
|
||||
{name = "flowers:mushroom_red", prob = 63},
|
||||
{name = "flowers:mushroom_brown", prob = 63},
|
||||
{name = "air", prob = 0},
|
||||
},
|
||||
},
|
||||
flags = "place_center_x",
|
||||
|
@ -146,9 +146,11 @@ default:chest_locked
|
||||
|
||||
default:bookshelf
|
||||
|
||||
default:sign_wall
|
||||
default:sign_wall_wood
|
||||
default:sign_wall_steel
|
||||
|
||||
default:ladder
|
||||
default:ladder_wood
|
||||
default:ladder_steel
|
||||
|
||||
default:fence_wood
|
||||
default:fence_acacia_wood
|
||||
@ -324,11 +326,10 @@ minetest.register_node("default:dirt_with_snow", {
|
||||
groups = {crumbly = 3, soil = 1},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_snow_footstep", gain = 0.25},
|
||||
footstep = {name = "default_snow_footstep", gain = 0.15},
|
||||
}),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("default:sand", {
|
||||
description = "Sand",
|
||||
tiles = {"default_sand.png"},
|
||||
@ -380,8 +381,9 @@ minetest.register_node("default:snow", {
|
||||
},
|
||||
groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_snow_footstep", gain = 0.25},
|
||||
dug = {name = "default_snow_footstep", gain = 0.75},
|
||||
footstep = {name = "default_snow_footstep", gain = 0.15},
|
||||
dug = {name = "default_snow_footstep", gain = 0.2},
|
||||
dig = {name = "default_snow_footstep", gain = 0.2}
|
||||
}),
|
||||
|
||||
on_construct = function(pos)
|
||||
@ -397,12 +399,12 @@ minetest.register_node("default:snowblock", {
|
||||
tiles = {"default_snow.png"},
|
||||
groups = {crumbly = 3, puts_out_fire = 1},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name = "default_snow_footstep", gain = 0.25},
|
||||
dug = {name = "default_snow_footstep", gain = 0.75},
|
||||
footstep = {name = "default_snow_footstep", gain = 0.15},
|
||||
dug = {name = "default_snow_footstep", gain = 0.2},
|
||||
dig = {name = "default_snow_footstep", gain = 0.2}
|
||||
}),
|
||||
})
|
||||
|
||||
|
||||
minetest.register_node("default:ice", {
|
||||
description = "Ice",
|
||||
tiles = {"default_ice.png"},
|
||||
@ -879,10 +881,6 @@ minetest.register_node("default:cactus", {
|
||||
groups = {snappy = 1, choppy = 3, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_place = minetest.rotate_node,
|
||||
|
||||
after_dig_node = function(pos, node, metadata, digger)
|
||||
default.dig_up(pos, node, digger)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_node("default:papyrus", {
|
||||
@ -1055,7 +1053,6 @@ end
|
||||
|
||||
minetest.register_node("default:water_source", {
|
||||
description = "Water Source",
|
||||
inventory_image = minetest.inventorycube("default_water.png"),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
@ -1100,7 +1097,6 @@ minetest.register_node("default:water_source", {
|
||||
|
||||
minetest.register_node("default:water_flowing", {
|
||||
description = "Flowing Water",
|
||||
inventory_image = minetest.inventorycube("default_water.png"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"default_water.png"},
|
||||
special_tiles = {
|
||||
@ -1147,7 +1143,6 @@ minetest.register_node("default:water_flowing", {
|
||||
|
||||
minetest.register_node("default:river_water_source", {
|
||||
description = "River Water Source",
|
||||
inventory_image = minetest.inventorycube("default_river_water.png"),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
@ -1193,7 +1188,6 @@ minetest.register_node("default:river_water_source", {
|
||||
|
||||
minetest.register_node("default:river_water_flowing", {
|
||||
description = "Flowing River Water",
|
||||
inventory_image = minetest.inventorycube("default_river_water.png"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"default_river_water.png"},
|
||||
special_tiles = {
|
||||
@ -1242,7 +1236,6 @@ minetest.register_node("default:river_water_flowing", {
|
||||
|
||||
minetest.register_node("default:lava_source", {
|
||||
description = "Lava Source",
|
||||
inventory_image = minetest.inventorycube("default_lava.png"),
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
@ -1289,7 +1282,6 @@ minetest.register_node("default:lava_source", {
|
||||
|
||||
minetest.register_node("default:lava_flowing", {
|
||||
description = "Flowing Lava",
|
||||
inventory_image = minetest.inventorycube("default_lava.png"),
|
||||
drawtype = "flowingliquid",
|
||||
tiles = {"default_lava.png"},
|
||||
special_tiles = {
|
||||
@ -1420,7 +1412,14 @@ local function get_locked_chest_formspec(pos)
|
||||
end
|
||||
|
||||
local function has_locked_chest_privilege(meta, player)
|
||||
if player:get_player_name() ~= meta:get_string("owner") then
|
||||
local name = ""
|
||||
if player then
|
||||
if minetest.check_player_privs(player, "protection_bypass") then
|
||||
return true
|
||||
end
|
||||
name = player:get_player_name()
|
||||
end
|
||||
if name ~= meta:get_string("owner") then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
@ -1455,11 +1454,13 @@ minetest.register_node("default:chest", {
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff to chest at " .. minetest.pos_to_string(pos))
|
||||
" moves " .. stack:get_name() ..
|
||||
" to chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes stuff from chest at " .. minetest.pos_to_string(pos))
|
||||
" takes " .. stack:get_name() ..
|
||||
" from chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
})
|
||||
|
||||
@ -1515,11 +1516,13 @@ minetest.register_node("default:chest_locked", {
|
||||
end,
|
||||
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" moves stuff to locked chest at " .. minetest.pos_to_string(pos))
|
||||
" moves " .. stack:get_name() ..
|
||||
" to locked chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
minetest.log("action", player:get_player_name() ..
|
||||
" takes stuff from locked chest at " .. minetest.pos_to_string(pos))
|
||||
" takes " .. stack:get_name() ..
|
||||
" from locked chest at " .. minetest.pos_to_string(pos))
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
local meta = minetest.get_meta(pos)
|
||||
@ -1611,56 +1614,67 @@ minetest.register_node("default:bookshelf", {
|
||||
end,
|
||||
})
|
||||
|
||||
local function register_sign(material, desc, def)
|
||||
minetest.register_node("default:sign_wall_" .. material, {
|
||||
description = desc .. " Sign",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"default_sign_wall_" .. material .. ".png"},
|
||||
inventory_image = "default_sign_" .. material .. ".png",
|
||||
wield_image = "default_sign_" .. material .. ".png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
node_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
|
||||
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
|
||||
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
|
||||
},
|
||||
groups = def.groups,
|
||||
legacy_wallmounted = true,
|
||||
sounds = def.sounds,
|
||||
|
||||
minetest.register_node("default:sign_wall", {
|
||||
description = "Sign",
|
||||
drawtype = "nodebox",
|
||||
tiles = {"default_sign.png"},
|
||||
inventory_image = "default_sign_wall.png",
|
||||
wield_image = "default_sign_wall.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
walkable = false,
|
||||
node_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
|
||||
wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
|
||||
wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
|
||||
},
|
||||
groups = {choppy = 2, dig_immediate = 2, attached_node = 1},
|
||||
legacy_wallmounted = true,
|
||||
sounds = default.node_sound_defaults(),
|
||||
on_construct = function(pos)
|
||||
--local n = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", "field[text;;${text}]")
|
||||
meta:set_string("infotext", "\"\"")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
|
||||
local player_name = sender:get_player_name()
|
||||
if minetest.is_protected(pos, player_name) then
|
||||
minetest.record_protection_violation(pos, player_name)
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not fields.text then return end
|
||||
minetest.log("action", (player_name or "") .. " wrote \"" ..
|
||||
fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
|
||||
meta:set_string("text", fields.text)
|
||||
meta:set_string("infotext", '"' .. fields.text .. '"')
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
on_construct = function(pos)
|
||||
--local n = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", "field[text;;${text}]")
|
||||
meta:set_string("infotext", "\"\"")
|
||||
end,
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
|
||||
if minetest.is_protected(pos, sender:get_player_name()) then
|
||||
minetest.record_protection_violation(pos, sender:get_player_name())
|
||||
return
|
||||
end
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not fields.text then return end
|
||||
minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" ..
|
||||
fields.text .. "\" to sign at " .. minetest.pos_to_string(pos))
|
||||
meta:set_string("text", fields.text)
|
||||
meta:set_string("infotext", '"' .. fields.text .. '"')
|
||||
end,
|
||||
register_sign("wood", "Wooden", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy = 2, attached_node = 1, flammable = 2}
|
||||
})
|
||||
|
||||
register_sign("steel", "Steel", {
|
||||
sounds = default.node_sound_defaults(),
|
||||
groups = {cracky = 2, attached_node = 1}
|
||||
})
|
||||
|
||||
minetest.register_node("default:ladder", {
|
||||
description = "Ladder",
|
||||
minetest.register_node("default:ladder_wood", {
|
||||
description = "Wooden Ladder",
|
||||
drawtype = "signlike",
|
||||
tiles = {"default_ladder.png"},
|
||||
inventory_image = "default_ladder.png",
|
||||
wield_image = "default_ladder.png",
|
||||
tiles = {"default_ladder_wood.png"},
|
||||
inventory_image = "default_ladder_wood.png",
|
||||
wield_image = "default_ladder_wood.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
@ -1678,9 +1692,31 @@ minetest.register_node("default:ladder", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:ladder_steel", {
|
||||
description = "Steel Ladder",
|
||||
drawtype = "signlike",
|
||||
tiles = {"default_ladder_steel.png"},
|
||||
inventory_image = "default_ladder_steel.png",
|
||||
wield_image = "default_ladder_steel.png",
|
||||
paramtype = "light",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
--wall_top = = <default>
|
||||
--wall_bottom = = <default>
|
||||
--wall_side = = <default>
|
||||
},
|
||||
groups = {cracky = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
default.register_fence("default:fence_wood", {
|
||||
description = "Wooden Fence",
|
||||
texture = "default_wood.png",
|
||||
texture = "default_fence_wood.png",
|
||||
material = "default:wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
@ -1688,7 +1724,7 @@ default.register_fence("default:fence_wood", {
|
||||
|
||||
default.register_fence("default:fence_acacia_wood", {
|
||||
description = "Acacia Fence",
|
||||
texture = "default_acacia_wood.png",
|
||||
texture = "default_fence_acacia_wood.png",
|
||||
material = "default:acacia_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
@ -1696,7 +1732,7 @@ default.register_fence("default:fence_acacia_wood", {
|
||||
|
||||
default.register_fence("default:fence_junglewood", {
|
||||
description = "Junglewood Fence",
|
||||
texture = "default_junglewood.png",
|
||||
texture = "default_fence_junglewood.png",
|
||||
material = "default:junglewood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
@ -1704,7 +1740,7 @@ default.register_fence("default:fence_junglewood", {
|
||||
|
||||
default.register_fence("default:fence_pine_wood", {
|
||||
description = "Pine Fence",
|
||||
texture = "default_pine_wood.png",
|
||||
texture = "default_fence_pine_wood.png",
|
||||
material = "default:pine_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
@ -1712,7 +1748,7 @@ default.register_fence("default:fence_pine_wood", {
|
||||
|
||||
default.register_fence("default:fence_aspen_wood", {
|
||||
description = "Aspen Fence",
|
||||
texture = "default_aspen_wood.png",
|
||||
texture = "default_fence_aspen_wood.png",
|
||||
material = "default:aspen_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
@ -1722,7 +1758,6 @@ minetest.register_node("default:glass", {
|
||||
description = "Glass",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_glass.png", "default_glass_detail.png"},
|
||||
inventory_image = minetest.inventorycube("default_glass.png"),
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = false,
|
||||
@ -1734,7 +1769,6 @@ minetest.register_node("default:obsidian_glass", {
|
||||
description = "Obsidian Glass",
|
||||
drawtype = "glasslike_framed_optional",
|
||||
tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"},
|
||||
inventory_image = minetest.inventorycube("default_obsidian_glass.png"),
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = true,
|
||||
|
BIN
mods/default/schematics/snowy_pine_tree_from_sapling.mts
Normal file
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
BIN
mods/default/textures/default_fence_acacia_wood.png
Normal file
After Width: | Height: | Size: 232 B |
BIN
mods/default/textures/default_fence_aspen_wood.png
Normal file
After Width: | Height: | Size: 450 B |
BIN
mods/default/textures/default_fence_junglewood.png
Normal file
After Width: | Height: | Size: 231 B |
BIN
mods/default/textures/default_fence_pine_wood.png
Normal file
After Width: | Height: | Size: 233 B |
BIN
mods/default/textures/default_fence_wood.png
Normal file
After Width: | Height: | Size: 230 B |
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 834 B After Width: | Height: | Size: 823 B |
BIN
mods/default/textures/default_ladder_steel.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 467 B After Width: | Height: | Size: 467 B |
Before Width: | Height: | Size: 442 B |
BIN
mods/default/textures/default_sign_steel.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 416 B |
BIN
mods/default/textures/default_sign_wall_steel.png
Normal file
After Width: | Height: | Size: 3.1 KiB |
BIN
mods/default/textures/default_sign_wall_wood.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
mods/default/textures/default_sign_wood.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
@ -1,10 +1,10 @@
|
||||
local random = math.random
|
||||
|
||||
--
|
||||
-- Grow trees from saplings
|
||||
--
|
||||
|
||||
-- 'Can grow' function
|
||||
|
||||
local random = math.random
|
||||
-- 'can grow' function
|
||||
|
||||
function default.can_grow(pos)
|
||||
local node_under = minetest.get_node_or_nil({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
@ -24,6 +24,39 @@ function default.can_grow(pos)
|
||||
end
|
||||
|
||||
|
||||
-- 'is snow nearby' function
|
||||
|
||||
local function is_snow_nearby(pos)
|
||||
local x, y, z = pos.x, pos.y, pos.z
|
||||
local c_snow = minetest.get_content_id("default:snow")
|
||||
local c_snowblock = minetest.get_content_id("default:snowblock")
|
||||
local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
|
||||
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local minp, maxp = vm:read_from_map(
|
||||
{x = x - 1, y = y - 1, z = z - 1},
|
||||
{x = x + 1, y = y + 1, z = z + 1}
|
||||
)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
|
||||
for yy = y - 1, y + 1 do
|
||||
for zz = z - 1, z + 1 do
|
||||
local vi = a:index(x - 1, yy, zz)
|
||||
for xx = x - 1, x + 1 do
|
||||
local nodid = data[vi]
|
||||
if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
|
||||
return true
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- Sapling ABM
|
||||
|
||||
minetest.register_abm({
|
||||
@ -57,8 +90,11 @@ minetest.register_abm({
|
||||
elseif node.name == "default:pine_sapling" then
|
||||
minetest.log("action", "A pine sapling grows into a tree at "..
|
||||
minetest.pos_to_string(pos))
|
||||
local snow = is_snow_nearby(pos)
|
||||
if mapgen == "v6" then
|
||||
default.grow_pine_tree(pos)
|
||||
default.grow_pine_tree(pos, snow)
|
||||
elseif snow then
|
||||
default.grow_new_snowy_pine_tree(pos)
|
||||
else
|
||||
default.grow_new_pine_tree(pos)
|
||||
end
|
||||
@ -199,7 +235,8 @@ function default.grow_jungle_tree(pos, bad)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
|
||||
add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves, height, 3, 30, false)
|
||||
add_trunk_and_leaves(data, a, pos, c_jungletree, c_jungleleaves,
|
||||
height, 3, 30, false)
|
||||
|
||||
-- Roots
|
||||
for z_dist = -1, 1 do
|
||||
@ -240,7 +277,7 @@ local function add_snow(data, vi, c_air, c_ignore, c_snow)
|
||||
end
|
||||
end
|
||||
|
||||
function default.grow_pine_tree(pos)
|
||||
function default.grow_pine_tree(pos, snow)
|
||||
local x, y, z = pos.x, pos.y, pos.z
|
||||
local maxy = y + random(9, 13) -- Trunk top
|
||||
|
||||
@ -249,32 +286,15 @@ function default.grow_pine_tree(pos)
|
||||
local c_pine_tree = minetest.get_content_id("default:pine_tree")
|
||||
local c_pine_needles = minetest.get_content_id("default:pine_needles")
|
||||
local c_snow = minetest.get_content_id("default:snow")
|
||||
local c_snowblock = minetest.get_content_id("default:snowblock")
|
||||
local c_dirtsnow = minetest.get_content_id("default:dirt_with_snow")
|
||||
|
||||
local vm = minetest.get_voxel_manip()
|
||||
local minp, maxp = vm:read_from_map(
|
||||
{x = x - 3, y = y - 1, z = z - 3},
|
||||
{x = x - 3, y = y, z = z - 3},
|
||||
{x = x + 3, y = maxy + 3, z = z + 3}
|
||||
)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
|
||||
-- Scan for snow nodes near sapling to enable snow on branches
|
||||
local snow = false
|
||||
for yy = y - 1, y + 1 do
|
||||
for zz = z - 1, z + 1 do
|
||||
local vi = a:index(x - 1, yy, zz)
|
||||
for xx = x - 1, x + 1 do
|
||||
local nodid = data[vi]
|
||||
if nodid == c_snow or nodid == c_snowblock or nodid == c_dirtsnow then
|
||||
snow = true
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Upper branches layer
|
||||
local dev = 3
|
||||
for yy = maxy - 1, maxy + 1 do
|
||||
@ -350,7 +370,8 @@ function default.grow_pine_tree(pos)
|
||||
end
|
||||
|
||||
-- Trunk
|
||||
data[a:index(x, y, z)] = c_pine_tree -- Force-place lowest trunk node to replace sapling
|
||||
-- Force-place lowest trunk node to replace sapling
|
||||
data[a:index(x, y, z)] = c_pine_tree
|
||||
for yy = y + 1, maxy do
|
||||
local vi = a:index(x, yy, z)
|
||||
local node_id = data[vi]
|
||||
@ -369,42 +390,57 @@ end
|
||||
-- New apple tree
|
||||
|
||||
function default.grow_new_apple_tree(pos)
|
||||
local path = minetest.get_modpath("default") .. "/schematics/apple_tree_from_sapling.mts"
|
||||
local path = minetest.get_modpath("default") ..
|
||||
"/schematics/apple_tree_from_sapling.mts"
|
||||
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
|
||||
path, 0, nil, false)
|
||||
path, "0", nil, false)
|
||||
end
|
||||
|
||||
|
||||
-- New jungle tree
|
||||
|
||||
function default.grow_new_jungle_tree(pos)
|
||||
local path = minetest.get_modpath("default") .. "/schematics/jungle_tree_from_sapling.mts"
|
||||
local path = minetest.get_modpath("default") ..
|
||||
"/schematics/jungle_tree_from_sapling.mts"
|
||||
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
|
||||
path, 0, nil, false)
|
||||
path, "0", nil, false)
|
||||
end
|
||||
|
||||
|
||||
-- New pine tree
|
||||
|
||||
function default.grow_new_pine_tree(pos)
|
||||
local path = minetest.get_modpath("default") .. "/schematics/pine_tree_from_sapling.mts"
|
||||
local path = minetest.get_modpath("default") ..
|
||||
"/schematics/pine_tree_from_sapling.mts"
|
||||
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
|
||||
path, 0, nil, false)
|
||||
path, "0", nil, false)
|
||||
end
|
||||
|
||||
|
||||
-- New snowy pine tree
|
||||
|
||||
function default.grow_new_snowy_pine_tree(pos)
|
||||
local path = minetest.get_modpath("default") ..
|
||||
"/schematics/snowy_pine_tree_from_sapling.mts"
|
||||
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
|
||||
path, "random", nil, false)
|
||||
end
|
||||
|
||||
|
||||
-- New acacia tree
|
||||
|
||||
function default.grow_new_acacia_tree(pos)
|
||||
local path = minetest.get_modpath("default") .. "/schematics/acacia_tree_from_sapling.mts"
|
||||
local path = minetest.get_modpath("default") ..
|
||||
"/schematics/acacia_tree_from_sapling.mts"
|
||||
minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4},
|
||||
path, random, nil, false)
|
||||
path, "random", nil, false)
|
||||
end
|
||||
|
||||
-- New aspen tree
|
||||
|
||||
function default.grow_new_aspen_tree(pos)
|
||||
local path = minetest.get_modpath("default") .. "/schematics/aspen_tree_from_sapling.mts"
|
||||
local path = minetest.get_modpath("default") ..
|
||||
"/schematics/aspen_tree_from_sapling.mts"
|
||||
minetest.place_schematic({x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
|
||||
path, 0, nil, false)
|
||||
path, "0", nil, false)
|
||||
end
|
||||
|
@ -1,12 +1,16 @@
|
||||
Minetest Game mod: doors
|
||||
========================
|
||||
version: 1.3
|
||||
version: 2.0
|
||||
|
||||
License of source code:
|
||||
-----------------------
|
||||
Copyright (C) 2012 PilzAdam
|
||||
modified by BlockMen (added sounds, glassdoors[glass, obsidian glass], trapdoor)
|
||||
Steel trapdoor added by sofar.
|
||||
Copyright (C) 2016 sofar@foo-projects.org
|
||||
Re-implemented most of the door algorithms, added meshes, UV wrapped texture
|
||||
Added doors API to facilitate coding mods accessing and operating doors.
|
||||
Added Fence Gate model, code, and sounds
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
@ -40,8 +44,25 @@ following textures created by sofar (CC-BY-SA-3.0)
|
||||
doors_trapdoor_steel_side.png
|
||||
door_trapdoor_side.png
|
||||
|
||||
|
||||
Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen: WTFPL
|
||||
door_obsidian_glass.png
|
||||
|
||||
Glass door textures by red-001 based on textures by celeron55: CC BY-SA 3.0
|
||||
door_glass.png
|
||||
All other textures (created by PilzAdam): WTFPL
|
||||
|
||||
Door textures were converted to the new texture map by sofar, paramat and
|
||||
red-001, under the same license as the originals.
|
||||
|
||||
Models:
|
||||
--------------------------------------
|
||||
Door 3d models by sofar (CC-BY-SA-3.0)
|
||||
- door_a.obj
|
||||
- door_b.obj
|
||||
Fence gate models by sofar (CC-BY-SA-3.0)
|
||||
- fencegate_open.obj
|
||||
- fencegate_closed.obj
|
||||
|
||||
License of sounds
|
||||
--------------------------------------
|
||||
@ -49,3 +70,9 @@ Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen
|
||||
door_open.ogg
|
||||
Closing-Sound created by bennstir (CC BY 3.0)
|
||||
door_close.ogg
|
||||
fencegate_open.ogg:
|
||||
http://www.freesound.org/people/mhtaylor67/sounds/126041/ - CC0
|
||||
fencegate_close.ogg:
|
||||
http://www.freesound.org/people/BarkersPinhead/sounds/274807/ - CC-BY-3.0
|
||||
http://www.freesound.org/people/rivernile7/sounds/249573/ - CC-BY-3.0
|
||||
|
||||
|
40
mods/doors/models/door_a.obj
Normal file
@ -0,0 +1,40 @@
|
||||
# Blender v2.76 (sub 0) OBJ File: 'door_a.blend'
|
||||
# www.blender.org
|
||||
mtllib door_a.mtl
|
||||
o Cube_Cube.001
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.375000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vt 1.000000 0.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 4/2/1 3/3/1 1/4/1
|
||||
f 4/5/2 8/1/2 7/4/2 3/6/2
|
||||
f 8/2/3 6/7/3 5/8/3 7/3/3
|
||||
f 6/9/4 2/5/4 1/6/4 5/10/4
|
||||
f 1/11/5 3/12/5 7/7/5 5/13/5
|
||||
f 6/14/6 8/8/6 4/12/6 2/11/6
|
40
mods/doors/models/door_b.obj
Normal file
@ -0,0 +1,40 @@
|
||||
# Blender v2.76 (sub 0) OBJ File: 'door_b.blend'
|
||||
# www.blender.org
|
||||
mtllib door_b.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.499000 -0.499000 -0.499000
|
||||
v -0.499000 1.499000 -0.499000
|
||||
v -0.499000 -0.499000 -0.375000
|
||||
v -0.499000 1.499000 -0.375000
|
||||
v 0.499000 -0.499000 -0.499000
|
||||
v 0.499000 1.499000 -0.499000
|
||||
v 0.499000 -0.499000 -0.375000
|
||||
v 0.499000 1.499000 -0.375000
|
||||
vt 0.842105 1.000000
|
||||
vt 0.842105 0.000000
|
||||
vt 0.894737 0.000000
|
||||
vt 0.894737 1.000000
|
||||
vt 0.421053 1.000000
|
||||
vt 0.421053 0.000000
|
||||
vt 0.947368 0.000000
|
||||
vt 0.947368 1.000000
|
||||
vt 0.000000 1.000000
|
||||
vt 0.000000 0.000000
|
||||
vt 1.000000 0.000000
|
||||
vt 1.000000 0.500000
|
||||
vt 0.947368 0.500000
|
||||
vt 1.000000 1.000000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 1/2/1 3/3/1 4/4/1
|
||||
f 4/5/2 3/6/2 7/2/2 8/1/2
|
||||
f 8/4/3 7/3/3 5/7/3 6/8/3
|
||||
f 6/9/4 5/10/4 1/6/4 2/5/4
|
||||
f 1/11/5 5/12/5 7/13/5 3/7/5
|
||||
f 6/8/6 2/13/6 4/12/6 8/14/6
|
106
mods/doors/models/doors_fencegate_closed.obj
Normal file
@ -0,0 +1,106 @@
|
||||
# Blender v2.76 (sub 0) OBJ File: 'gate_closed.blend'
|
||||
# www.blender.org
|
||||
mtllib gate_closed.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.625000 -0.500000 0.125000
|
||||
v -0.625000 0.500000 0.125000
|
||||
v -0.625000 -0.500000 -0.125000
|
||||
v -0.625000 0.500000 -0.125000
|
||||
v -0.375000 -0.500000 0.125000
|
||||
v -0.375000 0.500000 0.125000
|
||||
v -0.375000 -0.500000 -0.125000
|
||||
v -0.375000 0.500000 -0.125000
|
||||
v 0.375000 -0.500000 0.125000
|
||||
v 0.375000 0.500000 0.125000
|
||||
v 0.375000 -0.500000 -0.125000
|
||||
v 0.375000 0.500000 -0.125000
|
||||
v 0.625000 -0.500000 0.125000
|
||||
v 0.625000 0.500000 0.125000
|
||||
v 0.625000 -0.500000 -0.125000
|
||||
v 0.625000 0.500000 -0.125000
|
||||
v -0.375000 0.187500 0.062500
|
||||
v -0.375000 0.312500 0.062500
|
||||
v -0.375000 0.187500 -0.062500
|
||||
v -0.375000 0.312500 -0.062500
|
||||
v 0.375000 0.187500 0.062500
|
||||
v 0.375000 0.312500 0.062500
|
||||
v 0.375000 0.187500 -0.062500
|
||||
v 0.375000 0.312500 -0.062500
|
||||
v -0.374831 0.187348 0.062500
|
||||
v -0.156342 0.187363 0.062500
|
||||
v -0.374831 0.187348 -0.062500
|
||||
v -0.156342 0.187363 -0.062500
|
||||
v 0.374981 -0.343683 0.062500
|
||||
v 0.375065 -0.187304 0.062500
|
||||
v 0.374981 -0.343683 -0.062500
|
||||
v 0.375065 -0.187304 -0.062500
|
||||
vt 0.000000 0.750000
|
||||
vt 0.000000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt -0.000000 1.000000
|
||||
vt 1.000000 -0.000000
|
||||
vt 1.000000 0.250000
|
||||
vt 0.000000 0.250000
|
||||
vt -0.000000 0.000000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.250000 0.250000
|
||||
vt 0.250000 0.750000
|
||||
vt 0.250000 1.000000
|
||||
vt 0.500000 -0.000000
|
||||
vt 0.500000 0.250000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 1.000000
|
||||
vt 1.000000 0.625000
|
||||
vt 0.000000 0.625000
|
||||
vt 1.000000 0.875000
|
||||
vt 0.000000 0.875000
|
||||
vt -0.000000 0.687500
|
||||
vt 0.000000 0.562500
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 0.687500
|
||||
vt 0.813740 0.249033
|
||||
vt 0.201557 0.249293
|
||||
vt 0.120995 0.125498
|
||||
vt 0.987404 0.125469
|
||||
vt 0.125000 0.375000
|
||||
vt 0.812500 0.375000
|
||||
vt 0.937500 0.500000
|
||||
vt 0.062500 0.500000
|
||||
vt 0.000000 0.125000
|
||||
vt 1.000000 0.125000
|
||||
vt 0.312500 0.437500
|
||||
vt 0.312500 0.312500
|
||||
vt 1.000000 0.312500
|
||||
vt 1.000000 0.437500
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn -0.578000 -0.816100 0.000000
|
||||
vn 0.576200 0.817300 0.000000
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 4/2/1 3/3/1 1/4/1
|
||||
f 4/4/2 8/5/2 7/6/2 3/1/2
|
||||
f 8/7/3 6/8/3 5/9/3 7/10/3
|
||||
f 6/2/4 2/9/4 1/8/4 5/3/4
|
||||
f 1/9/5 3/10/5 7/11/5 5/12/5
|
||||
f 6/6/6 8/1/6 4/13/6 2/14/6
|
||||
f 10/1/1 12/2/1 11/3/1 9/4/1
|
||||
f 12/2/2 16/9/2 15/8/2 11/3/2
|
||||
f 16/7/3 14/8/3 13/9/3 15/10/3
|
||||
f 14/4/4 10/5/4 9/6/4 13/1/4
|
||||
f 9/12/5 11/11/5 15/15/5 13/16/5
|
||||
f 14/14/6 16/13/6 12/17/6 10/18/6
|
||||
f 20/2/2 24/3/2 23/19/2 19/20/2
|
||||
f 22/1/4 18/4/4 17/21/4 21/22/4
|
||||
f 17/23/5 19/24/5 23/25/5 21/26/5
|
||||
f 22/21/6 24/5/6 20/6/6 18/22/6
|
||||
f 28/27/2 32/28/2 31/29/2 27/30/2
|
||||
f 30/31/4 26/32/4 25/33/4 29/34/4
|
||||
f 25/35/7 27/10/7 31/7/7 29/36/7
|
||||
f 30/37/8 32/38/8 28/39/8 26/40/8
|
112
mods/doors/models/doors_fencegate_open.obj
Normal file
@ -0,0 +1,112 @@
|
||||
# Blender v2.76 (sub 0) OBJ File: 'gate_open.blend'
|
||||
# www.blender.org
|
||||
mtllib gate_open.mtl
|
||||
o Cube_Cube.001
|
||||
v -0.625000 -0.500000 0.125000
|
||||
v -0.625000 0.500000 0.125000
|
||||
v -0.625000 -0.500000 -0.125000
|
||||
v -0.625000 0.500000 -0.125000
|
||||
v -0.375000 -0.500000 0.125000
|
||||
v -0.375000 0.500000 0.125000
|
||||
v -0.375000 -0.500000 -0.125000
|
||||
v -0.375000 0.500000 -0.125000
|
||||
v 0.375000 -0.500000 0.125000
|
||||
v 0.375000 0.500000 0.125000
|
||||
v 0.375000 -0.500000 -0.125000
|
||||
v 0.375000 0.500000 -0.125000
|
||||
v 0.625000 -0.500000 0.125000
|
||||
v 0.625000 0.500000 0.125000
|
||||
v 0.625000 -0.500000 -0.125000
|
||||
v 0.625000 0.500000 -0.125000
|
||||
v 0.434859 0.187500 -0.872359
|
||||
v 0.434859 0.312500 -0.872359
|
||||
v 0.559859 0.187500 -0.872359
|
||||
v 0.559859 0.312500 -0.872359
|
||||
v 0.434859 0.187500 -0.122359
|
||||
v 0.434859 0.312500 -0.122359
|
||||
v 0.559859 0.187500 -0.122359
|
||||
v 0.559859 0.312500 -0.122359
|
||||
v 0.434859 0.187348 -0.872190
|
||||
v 0.434859 0.187363 -0.653701
|
||||
v 0.559859 0.187348 -0.872190
|
||||
v 0.559859 0.187363 -0.653701
|
||||
v 0.434859 -0.343683 -0.122379
|
||||
v 0.434859 -0.187304 -0.122294
|
||||
v 0.559859 -0.343683 -0.122379
|
||||
v 0.559859 -0.187304 -0.122294
|
||||
v 0.499560 -0.442900 0.005495
|
||||
vt 0.000000 0.750000
|
||||
vt 0.000000 0.500000
|
||||
vt 1.000000 0.500000
|
||||
vt 1.000000 0.750000
|
||||
vt 1.000000 1.000000
|
||||
vt -0.000000 1.000000
|
||||
vt 1.000000 -0.000000
|
||||
vt 1.000000 0.250000
|
||||
vt 0.000000 0.250000
|
||||
vt -0.000000 0.000000
|
||||
vt 0.250000 0.000000
|
||||
vt 0.250000 0.250000
|
||||
vt 0.250000 0.750000
|
||||
vt 0.250000 1.000000
|
||||
vt 0.500000 -0.000000
|
||||
vt 0.500000 0.250000
|
||||
vt 0.500000 0.750000
|
||||
vt 0.500000 1.000000
|
||||
vt 1.000000 0.625000
|
||||
vt 0.000000 0.625000
|
||||
vt 1.000000 0.875000
|
||||
vt 0.000000 0.875000
|
||||
vt -0.000000 0.687500
|
||||
vt 0.000000 0.562500
|
||||
vt 1.000000 0.562500
|
||||
vt 1.000000 0.687500
|
||||
vt 0.813740 0.249033
|
||||
vt 0.201557 0.249293
|
||||
vt 0.120995 0.125498
|
||||
vt 0.987404 0.125469
|
||||
vt 0.125000 0.375000
|
||||
vt 0.812500 0.375000
|
||||
vt 0.937500 0.500000
|
||||
vt 0.062500 0.500000
|
||||
vt 0.000000 0.125000
|
||||
vt 1.000000 0.125000
|
||||
vt 0.312500 0.437500
|
||||
vt 0.312500 0.312500
|
||||
vt 1.000000 0.312500
|
||||
vt 1.000000 0.437500
|
||||
vt 0.312500 0.625000
|
||||
vt 0.312500 0.500000
|
||||
vt 0.187500 0.500000
|
||||
vt 0.187500 0.625000
|
||||
vn -1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 -1.000000
|
||||
vn 1.000000 0.000000 0.000000
|
||||
vn 0.000000 0.000000 1.000000
|
||||
vn 0.000000 -1.000000 0.000000
|
||||
vn 0.000000 1.000000 0.000000
|
||||
vn 0.000000 -0.816100 -0.578000
|
||||
vn 0.000000 0.817300 0.576200
|
||||
usemtl None
|
||||
s off
|
||||
f 2/1/1 4/2/1 3/3/1 1/4/1
|
||||
f 4/4/2 8/5/2 7/6/2 3/1/2
|
||||
f 8/7/3 6/8/3 5/9/3 7/10/3
|
||||
f 6/2/4 2/9/4 1/8/4 5/3/4
|
||||
f 1/9/5 3/10/5 7/11/5 5/12/5
|
||||
f 6/6/6 8/1/6 4/13/6 2/14/6
|
||||
f 10/1/1 12/2/1 11/3/1 9/4/1
|
||||
f 12/2/2 16/9/2 15/8/2 11/3/2
|
||||
f 16/7/3 14/8/3 13/9/3 15/10/3
|
||||
f 14/4/4 10/5/4 9/6/4 13/1/4
|
||||
f 9/12/5 11/11/5 15/15/5 13/16/5
|
||||
f 14/14/6 16/13/6 12/17/6 10/18/6
|
||||
f 20/2/3 24/3/3 23/19/3 19/20/3
|
||||
f 22/1/1 18/4/1 17/21/1 21/22/1
|
||||
f 17/23/5 19/24/5 23/25/5 21/26/5
|
||||
f 22/21/6 24/5/6 20/6/6 18/22/6
|
||||
f 28/27/3 32/28/3 31/29/3 27/30/3
|
||||
f 30/31/1 26/32/1 25/33/1 29/34/1
|
||||
f 25/35/7 27/10/7 31/7/7 29/36/7
|
||||
f 30/37/8 32/38/8 28/39/8 26/40/8
|
||||
f 17/41/2 18/42/2 20/43/2 19/44/2
|
BIN
mods/doors/sounds/doors_fencegate_close.ogg
Normal file
BIN
mods/doors/sounds/doors_fencegate_open.ogg
Normal file
Before Width: | Height: | Size: 109 B |
BIN
mods/doors/textures/doors_door_glass.png
Normal file
After Width: | Height: | Size: 3.0 KiB |
BIN
mods/doors/textures/doors_door_obsidian_glass.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
mods/doors/textures/doors_door_steel.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/doors/textures/doors_door_wood.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 158 B |
Before Width: | Height: | Size: 158 B |
Before Width: | Height: | Size: 82 B |
Before Width: | Height: | Size: 105 B |
Before Width: | Height: | Size: 128 B After Width: | Height: | Size: 128 B |
Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 130 B |
BIN
mods/doors/textures/doors_item_steel.png
Normal file
After Width: | Height: | Size: 132 B |
Before Width: | Height: | Size: 130 B After Width: | Height: | Size: 130 B |
Before Width: | Height: | Size: 128 B |
Before Width: | Height: | Size: 128 B |
Before Width: | Height: | Size: 82 B |
Before Width: | Height: | Size: 132 B |
Before Width: | Height: | Size: 273 B |
Before Width: | Height: | Size: 260 B |
Before Width: | Height: | Size: 294 B |
Before Width: | Height: | Size: 291 B |
@ -1,39 +1,58 @@
|
||||
-- minetest/dye/init.lua
|
||||
|
||||
-- Other mods can use these for looping through available colors
|
||||
|
||||
dye = {}
|
||||
dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"}
|
||||
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
|
||||
dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow",
|
||||
"lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"}
|
||||
|
||||
-- Local stuff
|
||||
local dyelocal = {}
|
||||
-- Make dye names and descriptions available globally
|
||||
|
||||
-- This collection of colors is partly a historic thing, partly something else.
|
||||
dyelocal.dyes = {
|
||||
{"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
|
||||
{"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
|
||||
{"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
|
||||
{"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
|
||||
{"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
|
||||
{"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
|
||||
{"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
|
||||
{"dark_green", "Dark green dye",{dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
|
||||
{"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
|
||||
{"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
|
||||
{"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
|
||||
{"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
|
||||
{"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}},
|
||||
{"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1,unicolor_red_violet=1}},
|
||||
{"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
|
||||
dye.dyes = {
|
||||
{"white", "White"},
|
||||
{"grey", "Grey"},
|
||||
{"dark_grey", "Dark grey"},
|
||||
{"black", "Black"},
|
||||
{"violet", "Violet"},
|
||||
{"blue", "Blue"},
|
||||
{"cyan", "Cyan"},
|
||||
{"dark_green", "Dark green"},
|
||||
{"green", "Green"},
|
||||
{"yellow", "Yellow"},
|
||||
{"brown", "Brown"},
|
||||
{"orange", "Orange"},
|
||||
{"red", "Red"},
|
||||
{"magenta", "Magenta"},
|
||||
{"pink", "Pink"},
|
||||
}
|
||||
|
||||
-- This collection of colors is partly a historic thing, partly something else
|
||||
|
||||
local dyes = {
|
||||
{"white", "White dye", {dye=1, basecolor_white=1, excolor_white=1, unicolor_white=1}},
|
||||
{"grey", "Grey dye", {dye=1, basecolor_grey=1, excolor_grey=1, unicolor_grey=1}},
|
||||
{"dark_grey", "Dark grey dye", {dye=1, basecolor_grey=1, excolor_darkgrey=1, unicolor_darkgrey=1}},
|
||||
{"black", "Black dye", {dye=1, basecolor_black=1, excolor_black=1, unicolor_black=1}},
|
||||
{"violet", "Violet dye", {dye=1, basecolor_magenta=1, excolor_violet=1, unicolor_violet=1}},
|
||||
{"blue", "Blue dye", {dye=1, basecolor_blue=1, excolor_blue=1, unicolor_blue=1}},
|
||||
{"cyan", "Cyan dye", {dye=1, basecolor_cyan=1, excolor_cyan=1, unicolor_cyan=1}},
|
||||
{"dark_green", "Dark green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_dark_green=1}},
|
||||
{"green", "Green dye", {dye=1, basecolor_green=1, excolor_green=1, unicolor_green=1}},
|
||||
{"yellow", "Yellow dye", {dye=1, basecolor_yellow=1, excolor_yellow=1, unicolor_yellow=1}},
|
||||
{"brown", "Brown dye", {dye=1, basecolor_brown=1, excolor_orange=1, unicolor_dark_orange=1}},
|
||||
{"orange", "Orange dye", {dye=1, basecolor_orange=1, excolor_orange=1, unicolor_orange=1}},
|
||||
{"red", "Red dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_red=1}},
|
||||
{"magenta", "Magenta dye", {dye=1, basecolor_magenta=1, excolor_red_violet=1, unicolor_red_violet=1}},
|
||||
{"pink", "Pink dye", {dye=1, basecolor_red=1, excolor_red=1, unicolor_light_red=1}},
|
||||
}
|
||||
|
||||
-- Define items
|
||||
for _, row in ipairs(dyelocal.dyes) do
|
||||
|
||||
for _, row in ipairs(dyes) do
|
||||
local name = row[1]
|
||||
local description = row[2]
|
||||
local groups = row[3]
|
||||
local item_name = "dye:"..name
|
||||
local item_image = "dye_"..name..".png"
|
||||
local item_name = "dye:" .. name
|
||||
local item_image = "dye_" .. name .. ".png"
|
||||
minetest.register_craftitem(item_name, {
|
||||
inventory_image = item_image,
|
||||
description = description,
|
||||
@ -41,11 +60,13 @@ for _, row in ipairs(dyelocal.dyes) do
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = item_name.." 4",
|
||||
recipe = {"group:flower,color_"..name},
|
||||
output = item_name .. " 4",
|
||||
recipe = {"group:flower,color_" .. name},
|
||||
})
|
||||
end
|
||||
-- manually add coal->black dye
|
||||
|
||||
-- Manually add coal->black dye
|
||||
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "dye:black 4",
|
||||
@ -55,33 +76,34 @@ minetest.register_craft({
|
||||
-- Mix recipes
|
||||
-- Just mix everything to everything somehow sanely
|
||||
|
||||
dyelocal.mixbases = {"magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"}
|
||||
local mixbases = {"pink", "magenta", "red", "orange", "brown", "yellow", "green", "dark_green", "cyan", "blue", "violet", "black", "dark_grey", "grey", "white"}
|
||||
|
||||
dyelocal.mixes = {
|
||||
-- magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white
|
||||
white = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet", "grey", "grey", "white", "white"},
|
||||
grey = {"pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "pink", "dark_grey","grey", "grey"},
|
||||
dark_grey={"brown","brown", "brown", "brown", "brown","dark_green","dark_green","blue","blue","violet","black", "black"},
|
||||
black = {"black", "black", "black", "black", "black", "black", "black", "black", "black", "black", "black"},
|
||||
violet= {"magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"},
|
||||
blue = {"violet", "magenta","brown","brown","dark_green","cyan","cyan", "cyan", "blue"},
|
||||
cyan = {"blue","brown","dark_green","dark_grey","green","cyan","dark_green","cyan"},
|
||||
dark_green={"brown","brown","brown", "brown", "green", "green", "dark_green"},
|
||||
green = {"brown", "yellow","yellow","dark_green","green","green"},
|
||||
yellow= {"red", "orange", "yellow","orange", "yellow"},
|
||||
brown = {"brown", "brown","orange", "brown"},
|
||||
orange= {"red", "orange","orange"},
|
||||
red = {"magenta","red"},
|
||||
magenta={"magenta"},
|
||||
local mixes = {
|
||||
-- pink, magenta, red, orange, brown, yellow, green, dark_green, cyan, blue, violet, black, dark_grey, grey, white
|
||||
white = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","grey", "grey", "grey","white"},
|
||||
grey = {"pink", "pink", "pink", "orange", "orange", "yellow", "green", "green", "grey", "cyan", "violet","dark_grey","grey", "grey"},
|
||||
dark_grey = {"brown", "brown", "brown", "brown", "brown", "brown", "dark_green","dark_green","blue", "blue", "violet","black", "dark_grey"},
|
||||
black = {"black", "black", "black", "black", "black", "black", "black", "black", "black","black", "black", "black"},
|
||||
violet = {"magenta","magenta","magenta","red", "brown", "red", "cyan", "brown", "blue", "violet","violet"},
|
||||
blue = {"violet", "violet", "magenta","brown", "brown", "dark_green","cyan", "cyan", "cyan", "blue"},
|
||||
cyan = {"brown", "blue", "brown", "dark_green","dark_grey", "green", "cyan", "dark_green","cyan"},
|
||||
dark_green = {"brown", "brown", "brown", "brown", "brown", "green", "green", "dark_green"},
|
||||
green = {"yellow", "brown", "yellow", "yellow", "dark_green","green", "green"},
|
||||
yellow = {"orange", "red", "orange", "yellow", "orange", "yellow"},
|
||||
brown = {"brown", "brown", "brown", "orange", "brown"},
|
||||
orange = {"orange", "red", "orange", "orange"},
|
||||
red = {"pink", "magenta","red"},
|
||||
magenta = {"magenta","magenta"},
|
||||
pink = {"pink"},
|
||||
}
|
||||
|
||||
for one,results in pairs(dyelocal.mixes) do
|
||||
for i,result in ipairs(results) do
|
||||
local another = dyelocal.mixbases[i]
|
||||
for one, results in pairs(mixes) do
|
||||
for i, result in ipairs(results) do
|
||||
local another = mixbases[i]
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = 'dye:'..result..' 2',
|
||||
recipe = {'dye:'..one, 'dye:'..another},
|
||||
output = 'dye:' .. result .. ' 2',
|
||||
recipe = {'dye:' .. one, 'dye:' .. another},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
@ -264,8 +264,8 @@ farming.register_plant = function(name, def)
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:" .. pname, "group:seed"},
|
||||
neighbors = {"group:soil"},
|
||||
interval = 90,
|
||||
chance = 2,
|
||||
interval = 9,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
local plant_height = minetest.get_item_group(node.name, pname)
|
||||
|
||||
|
@ -170,7 +170,7 @@ minetest.register_abm({
|
||||
nodenames = {"fire:basic_flame", "fire:permanent_flame"},
|
||||
neighbors = {"group:puts_out_fire"},
|
||||
interval = 3,
|
||||
chance = 2,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(p0, node, _, _)
|
||||
minetest.remove_node(p0)
|
||||
@ -189,7 +189,7 @@ if minetest.setting_getbool("disable_fire") then
|
||||
minetest.register_abm({
|
||||
nodenames = {"fire:basic_flame"},
|
||||
interval = 7,
|
||||
chance = 2,
|
||||
chance = 1,
|
||||
catch_up = false,
|
||||
action = function(p0, node, _, _)
|
||||
minetest.remove_node(p0)
|
||||
@ -235,8 +235,14 @@ else
|
||||
-- remove flammable nodes around flame
|
||||
local p = minetest.find_node_near(p0, 1, {"group:flammable"})
|
||||
if p then
|
||||
minetest.remove_node(p)
|
||||
nodeupdate(p)
|
||||
local node = minetest.get_node(p)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def.on_burn then
|
||||
def.on_burn(p)
|
||||
else
|
||||
minetest.remove_node(p)
|
||||
nodeupdate(p)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -76,8 +76,8 @@ end
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:flora"},
|
||||
neighbors = {"default:dirt_with_grass", "default:desert_sand"},
|
||||
interval = 50,
|
||||
chance = 25,
|
||||
interval = 13,
|
||||
chance = 96,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y - 1
|
||||
local under = minetest.get_node(pos)
|
||||
|
@ -36,7 +36,7 @@ local function screwdriver_handler(itemstack, user, pointed_thing, mode)
|
||||
local node = minetest.get_node(pos)
|
||||
local ndef = minetest.registered_nodes[node.name]
|
||||
-- verify node is facedir (expected to be rotatable)
|
||||
if ndef.paramtype2 ~= "facedir" then
|
||||
if not ndef or ndef.paramtype2 ~= "facedir" then
|
||||
return
|
||||
end
|
||||
-- Compute param2
|
||||
|
@ -233,7 +233,7 @@ end
|
||||
if replace then
|
||||
minetest.register_abm({
|
||||
nodenames = {"group:slabs_replace"},
|
||||
interval = 8,
|
||||
interval = 16,
|
||||
chance = 1,
|
||||
action = function(pos, node)
|
||||
node.name = minetest.registered_nodes[node.name].replace_name
|
||||
|
@ -235,11 +235,16 @@ minetest.register_node("tnt:tnt", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
<<<<<<< HEAD
|
||||
if(minetest.check_player_privs(puncher:get_player_name(), {trusted_player=true})) then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
minetest.get_node_timer(pos):start(4)
|
||||
end
|
||||
=======
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
>>>>>>> dfee51c21e1131c9c80fc7382b000954962f8b49
|
||||
end
|
||||
end,
|
||||
on_blast = function(pos, intensity)
|
||||
@ -263,6 +268,9 @@ minetest.register_node("tnt:tnt_burning", {
|
||||
light_source = 5,
|
||||
drop = "",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(4)
|
||||
end,
|
||||
on_timer = boom,
|
||||
-- unaffected by explosions
|
||||
on_blast = function() end,
|
||||
@ -383,7 +391,7 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
minetest.register_abm({
|
||||
nodenames = {"tnt:tnt", "tnt:gunpowder"},
|
||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||
interval = 1,
|
||||
interval = 4,
|
||||
chance = 1,
|
||||
action = burn,
|
||||
})
|
||||
@ -402,8 +410,3 @@ minetest.register_craft({
|
||||
{"", "group:wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.debug("[TNT] Loaded!")
|
||||
end
|
||||
|
||||
|
1
mods/walls/depends.txt
Normal file
@ -0,0 +1 @@
|
||||
default
|
61
mods/walls/init.lua
Normal file
@ -0,0 +1,61 @@
|
||||
|
||||
--[[
|
||||
|
||||
Walls mod for Minetest
|
||||
|
||||
Copyright (C) 2015 Auke Kok <sofar@foo-projects.org>
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
||||
--]]
|
||||
|
||||
walls = {}
|
||||
|
||||
walls.register = function(wall_name, wall_desc, wall_texture, wall_mat, wall_sounds)
|
||||
-- inventory node, and pole-type wall start item
|
||||
minetest.register_node(wall_name, {
|
||||
description = wall_desc,
|
||||
drawtype = "nodebox",
|
||||
node_box = {
|
||||
type = "connected",
|
||||
fixed = {{-1/4, -1/2, -1/4, 1/4, 1/2, 1/4}},
|
||||
-- connect_bottom =
|
||||
connect_front = {{-3/16, -1/2, -1/2, 3/16, 3/8, -1/4}},
|
||||
connect_left = {{-1/2, -1/2, -3/16, -1/4, 3/8, 3/16}},
|
||||
connect_back = {{-3/16, -1/2, 1/4, 3/16, 3/8, 1/2}},
|
||||
connect_right = {{ 1/4, -1/2, -3/16, 1/2, 3/8, 3/16}},
|
||||
},
|
||||
connects_to = { "group:cracky", "group:wall", "group:stone" },
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
tiles = { wall_texture, },
|
||||
walkable = true,
|
||||
groups = { cracky = 3, wall = 1, stone = 2 },
|
||||
sounds = wall_sounds,
|
||||
})
|
||||
|
||||
-- crafting recipe
|
||||
minetest.register_craft({
|
||||
output = wall_name .. " 6",
|
||||
recipe = {
|
||||
{ '', '', '' },
|
||||
{ wall_mat, wall_mat, wall_mat},
|
||||
{ wall_mat, wall_mat, wall_mat},
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
walls.register("walls:cobble", "Cobblestone Wall", "default_cobble.png",
|
||||
"default:cobble", default.node_sound_stone_defaults())
|
||||
|
||||
walls.register("walls:mossycobble", "Mossy Cobblestone Wall", "default_mossycobble.png",
|
||||
"default:mossycobble", default.node_sound_stone_defaults())
|
||||
|
||||
walls.register("walls:desertcobble", "Desert Cobblestone Wall", "default_desert_cobble.png",
|
||||
"default:desert_cobble", default.node_sound_stone_defaults())
|
||||
|
@ -173,7 +173,7 @@ xpanes.register_pane("bar", {
|
||||
textures = {"xpanes_bar.png","xpanes_bar.png","xpanes_space.png"},
|
||||
inventory_image = "xpanes_bar.png",
|
||||
wield_image = "xpanes_bar.png",
|
||||
groups = {snappy=2, cracky=3, oddly_breakable_by_hand=3, pane=1},
|
||||
groups = {cracky=2, pane=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
|