resolve mergeconflicts
commit
029ab5aa0c
|
@ -3,7 +3,7 @@ allow_defined_top = true
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|||
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read_globals = {
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"DIR_DELIM",
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"minetest", "core",
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"minetest",
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"dump",
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"vector",
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"VoxelManip", "VoxelArea",
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|
@ -12,11 +12,16 @@ read_globals = {
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"Settings",
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"unpack",
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-- Silence errors about custom table methods.
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table = { fields = { "copy", "indexof" } }
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table = { fields = { "copy", "indexof" } },
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-- Silence warnings about accessing undefined fields of global 'math'
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math = { fields = { "sign" } }
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}
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-- Overwrites minetest.handle_node_drops
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files["mods/creative/init.lua"].globals = { "minetest" }
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-- Overwrites minetest.calculate_knockback
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files["mods/player_api/api.lua"].globals = { "minetest" }
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-- Don't report on legacy definitions of globals.
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files["mods/default/legacy.lua"].global = false
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|
|
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@ -1,12 +1,11 @@
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language: generic
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sudo: false
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addons:
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apt:
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packages:
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- luarocks
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before_install:
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- luarocks install --local luacheck
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script:
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- $HOME/.luarocks/bin/luacheck --no-color ./mods
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script:
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- $HOME/.luarocks/bin/luacheck ./mods
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notifications:
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email: false
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|
|
|
@ -0,0 +1,35 @@
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# Minetest Game
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||||
The default game bundled in the Minetest engine.
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For further information, check
|
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[this forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=9724).
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Also see the [Minetest Wiki](https://wiki.minetest.net/Subgames/Minetest_Game)
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for more information.
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## Installation
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- Unzip the archive, rename the folder to minetest_game and
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place it in .. minetest/games/
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- GNU/Linux: If you use a system-wide installation place
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it in ~/.minetest/games/.
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The Minetest engine can be found at [GitHub](https://github.com/minetest/minetest).
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|
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For further information or help, see:
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||||
https://wiki.minetest.net/Installing_Mods
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## Compatibility
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The Minetest Game GitHub master HEAD is generally compatible with the GitHub
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master HEAD of the Minetest engine.
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Additionally, when the Minetest engine is tagged to be a certain version (e.g.
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0.4.10), Minetest Game is tagged with the version too.
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When stable releases are made, Minetest Game and the Minetest engine is packaged
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and made available at [www.minetest.net](https://www.minetest.net/downloads/).
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|
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## Licensing
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||||
|
||||
See `LICENSE.txt`
|
|
@ -1,3 +1,3 @@
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name = TechEth Game
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author = minetest, illuna
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description = Game of the Illuna TechEth flagship-server, based on the official minetest_game
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description = Game of the Illuna TechEth flagship-server, based on the official minetest_game
|
71
game_api.txt
71
game_api.txt
|
@ -93,16 +93,21 @@ For example,
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is used to show all tools. Name is used in the sfinv page name, title is the
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human readable title.
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`is_enabled_for` is used to check whether a player is in creative mode:
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creative.is_enabled_for(name)
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Override this to allow per-player game modes.
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Creative provides `creative.is_enabled_for(name)`, which is identical in
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functionality to the engine's `minetest.creative_is_enabled(name)`.
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Its use is deprecated and it should also not be overriden.
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The contents of `creative.formspec_add` is appended to every creative inventory
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page. Mods can use it to add additional formspec elements onto the default
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creative inventory formspec to be drawn after each update.
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Group overrides can be used for any registered item, node or tool. Use one of
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the groups stated below to pick which category it will appear in.
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node = 1 -- Appears in the Nodes category
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tool = 1 -- Appears in the Tools category
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craftitem = 1 -- Appears in the Items category
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Chests API
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----------
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|
@ -129,12 +134,12 @@ The chests API allows the creation of chests, which have their own inventories f
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* A table indexed by player name to keep track of who opened what chest.
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* Key: The name of the player.
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* Value: A table containing information about the chest the player is looking at.
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e.g `{ pos = {1, 1, 1}, sound = null, swap = "chest" }`
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e.g `{ pos = {1, 1, 1}, sound = null, swap = "default:chest" }`
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`default.chest.register_chest(name, def)`
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* Registers new chest
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* `name` Name for chest
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* `name` Name for chest e.g. "default:chest"
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* `def` See [#Chest Definition]
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### Chest Definition
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|
@ -214,6 +219,8 @@ The doors mod allows modders to register custom doors and trapdoors.
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inventory_image = "mod_door_inv.png",
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groups = {choppy = 2},
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tiles = {"mod_door.png"}, -- UV map.
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-- The front and back of the door must be identical in appearence as they swap on
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-- open/close.
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recipe = craftrecipe,
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sounds = default.node_sound_wood_defaults(), -- optional
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sound_open = sound play for open door, -- optional
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|
@ -228,7 +235,12 @@ The doors mod allows modders to register custom doors and trapdoors.
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inventory_image = "mod_trapdoor_inv.png",
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groups = {choppy = 2},
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tile_front = "doors_trapdoor.png", -- the texture for the front and back of the trapdoor
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tile_side = "doors_trapdoor_side.png", -- the tiles of the four side parts of the trapdoor
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tile_side = "doors_trapdoor_side.png",
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-- The texture for the four sides of the trapdoor.
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-- The texture should have the trapdoor side drawn twice, in the lowest and highest
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-- 1/8ths of the texture, both upright. The area between is not used.
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-- The lower 1/8th will be used for the closed trapdoor, the higher 1/8th will be used
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-- for the open trapdoor.
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sounds = default.node_sound_wood_defaults(), -- optional
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sound_open = sound play for open door, -- optional
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sound_close = sound play for close door, -- optional
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|
@ -269,7 +281,7 @@ The mod that places chests with loot in dungeons provides an API to register add
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name = "item:name",
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chance = 0.5,
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||||
-- ^ chance value from 0.0 to 1.0 that the item will appear in the chest when chosen
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||||
-- due to an extra step in the selection process, 0.5 does not(!) mean that
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||||
-- Due to an extra step in the selection process, 0.5 does not(!) mean that
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||||
-- on average every second chest will have this item
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count = {1, 4},
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||||
-- ^ table with minimum and maximum amounts of this item
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||||
|
@ -279,7 +291,8 @@ The mod that places chests with loot in dungeons provides an API to register add
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-- optional, defaults to no height restrictions
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types = {"desert"},
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||||
-- ^ table with types of dungeons this item can be found in
|
||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone", "desert"
|
||||
-- supported types: "normal" (the cobble/mossycobble one), "sandstone"
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||||
-- "desert" and "ice"
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||||
-- optional, defaults to no type restrictions
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||||
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||||
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||||
|
@ -351,6 +364,8 @@ The farming API allows you to easily register plants and hoes.
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|||
|
||||
{
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||||
description = "", -- Description of seed item
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||||
harvest_description = "", -- Description of harvest item
|
||||
-- (optional, derived automatically if not provided)
|
||||
inventory_image = "unknown_item.png", -- Image to be used as seed's wield- and inventory image
|
||||
steps = 8, -- How many steps the plant has to grow, until it can be harvested
|
||||
-- ^ Always provide a plant texture for each step, format: modname_plantname_i.png (i = stepnumber)
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||||
|
@ -362,6 +377,8 @@ The farming API allows you to easily register plants and hoes.
|
|||
Fire API
|
||||
--------
|
||||
|
||||
Add group flammable when registering a node to make fire seek for it.
|
||||
Add it to an item to make it burn up when dropped in lava or fire.
|
||||
New node def property:
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||||
|
||||
`on_burn(pos)`
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||||
|
@ -412,7 +429,7 @@ Give Initial Stuff API
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|||
Players API
|
||||
-----------
|
||||
|
||||
The player API can register player models and update the player's appearence
|
||||
The player API can register player models and update the player's appearance.
|
||||
|
||||
* `player_api.register_model(name, def)`
|
||||
* Register a new model to be used by players
|
||||
|
@ -445,6 +462,12 @@ The player API can register player models and update the player's appearence
|
|||
* Any of the fields of the returned table may be nil.
|
||||
* player: PlayerRef
|
||||
|
||||
* `player_api.player_attached`
|
||||
* A table that maps a player name to a boolean.
|
||||
* If the value for a given player is set to true, the default player
|
||||
animations (walking, digging, ...) will no longer be updated.
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||||
Knockback from damage is also prevented for that player.
|
||||
|
||||
### Model Definition
|
||||
|
||||
{
|
||||
|
@ -455,7 +478,7 @@ The player API can register player models and update the player's appearence
|
|||
-- <anim_name> = {x = <start_frame>, y = <end_frame>},
|
||||
foo = {x = 0, y = 19},
|
||||
bar = {x = 20, y = 39},
|
||||
-- ...
|
||||
-- ...
|
||||
},
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||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, -- In nodes from feet position
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||||
stepheight = 0.6, -- In nodes
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||||
|
@ -716,27 +739,29 @@ delivered with Minetest Game, to keep them compatible with other mods.
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|||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
|
||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
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||||
`stairs.register_stair_inner(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
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||||
|
||||
* Registers an inner corner stair
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||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_inner_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
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||||
* `groups`: See [Known damage and digging time defining groups]
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||||
* `images`: See [Tile definition]
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||||
* `description`: Used for the description field in the stair's definition
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||||
* `description`: Used for the description field in the stair's definition with "Inner" prepended
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||
|
||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex)`
|
||||
`stairs.register_stair_outer(subname, recipeitem, groups, images, description, sounds, worldaligntex, full_description)`
|
||||
|
||||
* Registers an outer corner stair
|
||||
* `subname`: Basically the material name (e.g. cobble) used for the stair name. Nodename pattern: "stairs:stair_outer_subname"
|
||||
* `recipeitem`: Item used in the craft recipe, e.g. "default:cobble", may be `nil`
|
||||
* `groups`: See [Known damage and digging time defining groups]
|
||||
* `images`: See [Tile definition]
|
||||
* `description`: Used for the description field in the stair's definition
|
||||
* `description`: Used for the description field in the stair's definition with "Outer" prepended
|
||||
* `sounds`: See [#Default sounds]
|
||||
* `worldaligntex`: A bool to set all textures world-aligned. Default false. See [Tile definition]
|
||||
* `full_description`: Overrides the description, bypassing string concatenation. This is useful for translation. (optional)
|
||||
|
||||
`stairs.register_stair_and_slab(subname, recipeitem, groups, images, desc_stair, desc_slab, sounds, worldaligntex)`
|
||||
|
||||
|
@ -759,7 +784,11 @@ Creates panes that automatically connect to each other
|
|||
### Pane definition
|
||||
|
||||
{
|
||||
textures = {"texture for sides", (unused), "texture for top and bottom"}, -- More tiles aren't supported
|
||||
textures = {
|
||||
"texture for front and back",
|
||||
(unused),
|
||||
"texture for the 4 edges"
|
||||
}, -- More tiles aren't supported
|
||||
groups = {group = rating}, -- Uses the known node groups, see [Known damage and digging time defining groups]
|
||||
sounds = SoundSpec, -- See [#Default sounds]
|
||||
recipe = {{"","","","","","","","",""}}, -- Recipe field only
|
||||
|
@ -1037,3 +1066,11 @@ for the wielded skeleton key.
|
|||
|
||||
if `nil` is returned, it is assumed that the wielder did not have
|
||||
permissions to create a key for this node, and no key is created.
|
||||
|
||||
`default.register_craft_metadata_copy(ingredient, result)`
|
||||
----------------------------------------------------------
|
||||
|
||||
This function registers a shapeless recipe that takes `ingredient`
|
||||
and `result` as input and outputs `result`.
|
||||
|
||||
The metadata of the input `result` is copied to the output `result`.
|
||||
|
|
|
@ -60,7 +60,18 @@ default:torch 99,default:cobble 99
|
|||
# Default value is true.
|
||||
#enable_bed_night_skip = true
|
||||
|
||||
# If enabled, fences and walls cannot be jumped over.
|
||||
#enable_fence_tall = false
|
||||
|
||||
# Whether the engine's spawn search, which does not check for a suitable
|
||||
# starting biome, is used.
|
||||
# Default value is false.
|
||||
#engine_spawn = false
|
||||
|
||||
# Whether river water source nodes create flowing sounds.
|
||||
# Helps rivers create more sound, especially on level sections.
|
||||
#river_source_sounds = false
|
||||
|
||||
# Enable cloud variation by the 'weather' mod.
|
||||
# Non-functional in V6 or Singlenode mapgens.
|
||||
#enable_weather = true
|
||||
|
|
|
@ -15,11 +15,11 @@ BlockMen (CC BY-SA 3.0)
|
|||
TumeniNodes (CC BY-SA 3.0)
|
||||
beds_bed_under.png
|
||||
|
||||
This mod adds a bed to Minetest which allows to skip the night.
|
||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||
This mod adds a bed to Minetest which allows players to skip the night.
|
||||
To sleep, right click on the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
than 50% of the players are lying in bed and use this option.
|
||||
than half of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||
it) your respawn point is set to the beds location and you will respawn there after
|
||||
|
|
|
@ -17,6 +17,8 @@ local function destruct_bed(pos, n)
|
|||
reverse = not reverse
|
||||
minetest.remove_node(other)
|
||||
minetest.check_for_falling(other)
|
||||
beds.remove_spawns_at(pos)
|
||||
beds.remove_spawns_at(other)
|
||||
else
|
||||
reverse = not reverse
|
||||
end
|
||||
|
@ -109,7 +111,7 @@ function beds.register_bed(name, def)
|
|||
return itemstack
|
||||
end,
|
||||
|
||||
on_rotate = function(pos, node, user, mode, new_param2)
|
||||
on_rotate = function(pos, node, user, _, new_param2)
|
||||
local dir = minetest.facedir_to_dir(node.param2)
|
||||
local p = vector.add(pos, dir)
|
||||
local node2 = minetest.get_node_or_nil(p)
|
||||
|
@ -121,7 +123,7 @@ function beds.register_bed(name, def)
|
|||
minetest.record_protection_violation(p, user:get_player_name())
|
||||
return false
|
||||
end
|
||||
if mode ~= screwdriver.ROTATE_FACE then
|
||||
if new_param2 % 32 > 3 then
|
||||
return false
|
||||
end
|
||||
local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
|
||||
|
|
|
@ -1,7 +1,12 @@
|
|||
-- beds/beds.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
-- Fancy shaped bed
|
||||
|
||||
beds.register_bed("beds:fancy_bed", {
|
||||
description = "Fancy Bed",
|
||||
description = S("Fancy Bed"),
|
||||
inventory_image = "beds_bed_fancy.png",
|
||||
wield_image = "beds_bed_fancy.png",
|
||||
tiles = {
|
||||
|
@ -44,7 +49,7 @@ beds.register_bed("beds:fancy_bed", {
|
|||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
recipe = {
|
||||
{"", "", "group:stick"},
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
},
|
||||
})
|
||||
|
@ -52,7 +57,7 @@ beds.register_bed("beds:fancy_bed", {
|
|||
-- Simple shaped bed
|
||||
|
||||
beds.register_bed("beds:bed", {
|
||||
description = "Simple Bed",
|
||||
description = S("Simple Bed"),
|
||||
inventory_image = "beds_bed.png",
|
||||
wield_image = "beds_bed.png",
|
||||
tiles = {
|
||||
|
@ -74,12 +79,12 @@ beds.register_bed("beds:bed", {
|
|||
}
|
||||
},
|
||||
nodebox = {
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.06, 0.5},
|
||||
bottom = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||
top = {-0.5, -0.5, -0.5, 0.5, 0.0625, 0.5},
|
||||
},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.06, 1.5},
|
||||
selectionbox = {-0.5, -0.5, -0.5, 0.5, 0.0625, 1.5},
|
||||
recipe = {
|
||||
{"wool:red", "wool:red", "wool:white"},
|
||||
{"wool:white", "wool:white", "wool:white"},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
},
|
||||
})
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
default
|
||||
wool
|
|
@ -1,11 +1,13 @@
|
|||
local pi = math.pi
|
||||
local player_in_bed = 0
|
||||
local is_sp = minetest.is_singleplayer()
|
||||
local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
|
||||
if enable_respawn == nil then
|
||||
enable_respawn = true
|
||||
end
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = beds.get_translator
|
||||
|
||||
-- Helper functions
|
||||
|
||||
local function get_look_yaw(pos)
|
||||
|
@ -59,11 +61,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||
-- stand up
|
||||
if state ~= nil and not state then
|
||||
local p = beds.pos[name] or nil
|
||||
if beds.player[name] ~= nil then
|
||||
beds.player[name] = nil
|
||||
beds.bed_position[name] = nil
|
||||
player_in_bed = player_in_bed - 1
|
||||
end
|
||||
beds.player[name] = nil
|
||||
beds.bed_position[name] = nil
|
||||
-- skip here to prevent sending player specific changes (used for leaving players)
|
||||
if skip then
|
||||
return
|
||||
|
@ -75,46 +74,62 @@ local function lay_down(player, pos, bed_pos, state, skip)
|
|||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player:set_look_horizontal(math.random(1, 180) / 100)
|
||||
default.player_attached[name] = false
|
||||
player_api.player_attached[name] = false
|
||||
player:set_physics_override(1, 1, 1)
|
||||
hud_flags.wielditem = true
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
player_api.set_animation(player, "stand" , 30)
|
||||
|
||||
-- lay down
|
||||
else
|
||||
beds.player[name] = 1
|
||||
beds.pos[name] = pos
|
||||
beds.bed_position[name] = bed_pos
|
||||
player_in_bed = player_in_bed + 1
|
||||
beds.player[name] = 1
|
||||
|
||||
-- physics, eye_offset, etc
|
||||
player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
|
||||
local yaw, param2 = get_look_yaw(bed_pos)
|
||||
player:set_look_horizontal(yaw)
|
||||
local dir = minetest.facedir_to_dir(param2)
|
||||
local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
|
||||
-- p.y is just above the nodebox height of the 'Simple Bed' (the highest bed),
|
||||
-- to avoid sinking down through the bed.
|
||||
local p = {
|
||||
x = bed_pos.x + dir.x / 2,
|
||||
y = bed_pos.y + 0.07,
|
||||
z = bed_pos.z + dir.z / 2
|
||||
}
|
||||
player:set_physics_override(0, 0, 0)
|
||||
player:set_pos(p)
|
||||
default.player_attached[name] = true
|
||||
player_api.player_attached[name] = true
|
||||
hud_flags.wielditem = false
|
||||
default.player_set_animation(player, "lay" , 0)
|
||||
player_api.set_animation(player, "lay" , 0)
|
||||
end
|
||||
|
||||
player:hud_set_flags(hud_flags)
|
||||
end
|
||||
|
||||
local function get_player_in_bed_count()
|
||||
local c = 0
|
||||
for _, _ in pairs(beds.player) do
|
||||
c = c + 1
|
||||
end
|
||||
return c
|
||||
end
|
||||
|
||||
local function update_formspecs(finished)
|
||||
local ges = #minetest.get_connected_players()
|
||||
local form_n
|
||||
local player_in_bed = get_player_in_bed_count()
|
||||
local is_majority = (ges / 2) < player_in_bed
|
||||
|
||||
local form_n
|
||||
local esc = minetest.formspec_escape
|
||||
if finished then
|
||||
form_n = beds.formspec .. "label[2.7,9; Good morning.]"
|
||||
form_n = beds.formspec .. "label[2.7,9;" .. esc(S("Good morning.")) .. "]"
|
||||
else
|
||||
form_n = beds.formspec .. "label[2.2,9;" .. tostring(player_in_bed) ..
|
||||
" of " .. tostring(ges) .. " players are in bed]"
|
||||
form_n = beds.formspec .. "label[2.2,9;" ..
|
||||
esc(S("@1 of @2 players are in bed", player_in_bed, ges)) .. "]"
|
||||
if is_majority and is_night_skip_enabled() then
|
||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;Force night skip]"
|
||||
form_n = form_n .. "button_exit[2,6;4,0.75;force;" ..
|
||||
esc(S("Force night skip")) .. "]"
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -146,7 +161,7 @@ function beds.on_rightclick(pos, player)
|
|||
if beds.player[name] then
|
||||
lay_down(player, nil, nil, false)
|
||||
end
|
||||
minetest.chat_send_player(name, "You can only sleep at night.")
|
||||
minetest.chat_send_player(name, S("You can only sleep at night."))
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -223,7 +238,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
-- Because "Force night skip" button is a button_exit, it will set fields.quit
|
||||
-- and lay_down call will change value of player_in_bed, so it must be taken
|
||||
-- earlier.
|
||||
local last_player_in_bed = player_in_bed
|
||||
local last_player_in_bed = get_player_in_bed_count()
|
||||
|
||||
if fields.quit or fields.leave then
|
||||
lay_down(player, nil, nil, false)
|
||||
|
|
|
@ -1,13 +1,20 @@
|
|||
-- beds/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("beds")
|
||||
local esc = minetest.formspec_escape
|
||||
|
||||
beds = {}
|
||||
beds.player = {}
|
||||
beds.bed_position = {}
|
||||
beds.pos = {}
|
||||
beds.spawn = {}
|
||||
beds.get_translator = S
|
||||
|
||||
beds.formspec = "size[8,11;true]" ..
|
||||
"no_prepend[]" ..
|
||||
"bgcolor[#080808BB;true]" ..
|
||||
"button_exit[2,10;4,0.75;leave;Leave Bed]"
|
||||
"button_exit[2,10;4,0.75;leave;" .. esc(S("Leave Bed")) .. "]"
|
||||
|
||||
local modpath = minetest.get_modpath("beds")
|
||||
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Schickes Bett
|
||||
Simple Bed=Schlichtes Bett
|
||||
Leave Bed=Bett verlassen
|
||||
Good morning.=Guten Morgen.
|
||||
@1 of @2 players are in bed=@1 von @2 Spielern sind im Bett
|
||||
Force night skip=Überspringen der Nacht erzwingen
|
||||
You can only sleep at night.=Sie können nur nachts schlafen.
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Cama de lujo
|
||||
Simple Bed=Cama sencilla
|
||||
Leave Bed=Abandonar cama
|
||||
Good morning.=Buenos días.
|
||||
@1 of @2 players are in bed=@1 de @2 jugadores están en cama
|
||||
Force night skip=Forzar evitar noche
|
||||
You can only sleep at night.=Sólo puedes dormir por la noche.
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Lit chic
|
||||
Simple Bed=Lit simple
|
||||
Leave Bed=Se lever du lit
|
||||
Good morning.=Bonjour.
|
||||
@1 of @2 players are in bed=@1 joueur(s) sur @2 sont au lit
|
||||
Force night skip=Forcer le passage de la nuit
|
||||
You can only sleep at night.=Vous ne pouvez dormir que la nuit.
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: beds
|
||||
Leave Bed=Tinggalkan Dipan
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 dari @2 pemain sedang tidur
|
||||
Force night skip=Paksa lewati malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
||||
Fancy Bed=Dipan Mewah
|
||||
Simple Bed=Dipan Sederhana
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Letto decorato
|
||||
Simple Bed=Letto semplice
|
||||
Leave Bed=Alzati dal letto
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Katil Beragam
|
||||
Simple Bed=Katil Biasa
|
||||
Leave Bed=Bangun
|
||||
Good morning.=Selamat pagi.
|
||||
@1 of @2 players are in bed=@1 daripada @2 pemain sedang tidur
|
||||
Force night skip=Paksa langkau malam
|
||||
You can only sleep at night.=Anda hanya boleh tidur pada waktu malam.
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Детализированная Кровать
|
||||
Simple Bed=Обычная Кровать
|
||||
Leave Bed=Встать с кровати
|
||||
Good morning.=Доброе утро.
|
||||
@1 of @2 players are in bed=@1 из @2 игроков в кровати
|
||||
Force night skip=Пропустить ночь
|
||||
You can only sleep at night.=Вы можете спать только ночью.
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=Fin säng
|
||||
Simple Bed=Enkel Säng
|
||||
Leave Bed=Lämna Säng
|
||||
Good morning.= God morgon.
|
||||
@1 of @2 players are in bed=@1 av @2 spelar försöker sover.
|
||||
Force night skip=Tvinga över natten
|
||||
You can only sleep at night.=Du kan bara sova på natten.
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=简易床
|
||||
Leave Bed=离开床
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=强制跳过夜晚
|
||||
You can only sleep at night.=你只能在晚上睡觉。
|
|
@ -0,0 +1,9 @@
|
|||
# textdomain: beds
|
||||
Fancy Bed=花式床
|
||||
Simple Bed=簡易床
|
||||
Leave Bed=離開床
|
||||
Good morning.=早安!
|
||||
@1 of @2 players are in bed=@2位玩家中的@1位在床上
|
||||
Force night skip=強制跳過夜晚
|
||||
You can only sleep at night.=你只能在晚上睡覺。
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: beds
|
||||
Leave Bed=
|
||||
Good morning.=
|
||||
@1 of @2 players are in bed=
|
||||
Force night skip=
|
||||
You can only sleep at night.=
|
||||
Fancy Bed=
|
||||
Simple Bed=
|
|
@ -0,0 +1,3 @@
|
|||
name = beds
|
||||
description = Minetest Game mod: beds
|
||||
depends = default, wool
|
|
@ -61,3 +61,12 @@ function beds.set_spawns()
|
|||
end
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
||||
function beds.remove_spawns_at(pos)
|
||||
for name, p in pairs(beds.spawn) do
|
||||
if vector.equals(vector.round(p), pos) then
|
||||
beds.spawn[name] = nil
|
||||
end
|
||||
end
|
||||
beds.save_spawns()
|
||||
end
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
default
|
||||
creative?
|
|
@ -1,7 +1,12 @@
|
|||
-- binoculars/init.lua
|
||||
|
||||
-- Mod global namespace
|
||||
|
||||
binoculars = {}
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("binoculars")
|
||||
|
||||
|
||||
-- Detect creative mod
|
||||
local creative_mod = minetest.get_modpath("creative")
|
||||
|
@ -54,7 +59,7 @@ minetest.after(4.7, cyclic_update)
|
|||
-- Binoculars item
|
||||
|
||||
minetest.register_craftitem("binoculars:binoculars", {
|
||||
description = "Binoculars\nUse with 'Zoom' key",
|
||||
description = S("Binoculars") .. "\n" .. S("Use with 'Zoom' key"),
|
||||
inventory_image = "binoculars_binoculars.png",
|
||||
stack_max = 1,
|
||||
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Fernglas
|
||||
Use with 'Zoom' key=Mit „Zoom“-Taste benutzen
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Prismáticos
|
||||
Use with 'Zoom' key=Usar con la tecla 'Zoom'
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Jumelles
|
||||
Use with 'Zoom' key=Utiliser avec le bouton « Zoom »
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Binokular
|
||||
Use with 'Zoom' key=Pakai dengan tombol 'Zum'
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Binocolo
|
||||
Use with 'Zoom' key=Usalo col tasto 'Ingrandimento'
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Binokular
|
||||
Use with 'Zoom' key=Guna dengan kekunci 'Zum'
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Бинокль
|
||||
Use with 'Zoom' key=Используется с привилегией 'Zoom'
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=Kikare
|
||||
Use with 'Zoom' key=Används med 'Zoom' knappen
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=望远镜
|
||||
Use with 'Zoom' key=与“缩放”键一起使用
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=望遠鏡
|
||||
Use with 'Zoom' key=與“縮放”鍵一起使用
|
|
@ -0,0 +1,3 @@
|
|||
# textdomain: binoculars
|
||||
Binoculars=
|
||||
Use with 'Zoom' key=
|
|
@ -0,0 +1,4 @@
|
|||
name = binoculars
|
||||
description = Minetest Game mod: binoculars
|
||||
depends = default
|
||||
optional_depends = creative
|
|
@ -1,2 +0,0 @@
|
|||
default
|
||||
player_api
|
|
@ -1,3 +1,8 @@
|
|||
-- boats/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("boats")
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
@ -8,15 +13,6 @@ local function is_water(pos)
|
|||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i / math.abs(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
|
@ -141,7 +137,7 @@ end
|
|||
|
||||
|
||||
function boat.on_step(self, dtime)
|
||||
self.v = get_v(self.object:get_velocity()) * get_sign(self.v)
|
||||
self.v = get_v(self.object:get_velocity()) * math.sign(self.v)
|
||||
if self.driver then
|
||||
local driver_objref = minetest.get_player_by_name(self.driver)
|
||||
if driver_objref then
|
||||
|
@ -149,16 +145,16 @@ function boat.on_step(self, dtime)
|
|||
if ctrl.up and ctrl.down then
|
||||
if not self.auto then
|
||||
self.auto = true
|
||||
minetest.chat_send_player(self.driver, "[boats] Cruise on")
|
||||
minetest.chat_send_player(self.driver, S("Boat cruise mode on"))
|
||||
end
|
||||
elseif ctrl.down then
|
||||
self.v = self.v - dtime * 1.8
|
||||
self.v = self.v - dtime * 2.0
|
||||
if self.auto then
|
||||
self.auto = false
|
||||
minetest.chat_send_player(self.driver, "[boats] Cruise off")
|
||||
minetest.chat_send_player(self.driver, S("Boat cruise mode off"))
|
||||
end
|
||||
elseif ctrl.up or self.auto then
|
||||
self.v = self.v + dtime * 1.8
|
||||
self.v = self.v + dtime * 2.0
|
||||
end
|
||||
if ctrl.left then
|
||||
if self.v < -0.001 then
|
||||
|
@ -180,15 +176,14 @@ function boat.on_step(self, dtime)
|
|||
self.object:set_pos(self.object:get_pos())
|
||||
return
|
||||
end
|
||||
local s = get_sign(self.v)
|
||||
self.v = self.v - dtime * 0.6 * s
|
||||
if s ~= get_sign(self.v) then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
-- We need to preserve velocity sign to properly apply drag force
|
||||
-- while moving backward
|
||||
local drag = dtime * math.sign(self.v) * (0.01 + 0.0796 * self.v * self.v)
|
||||
-- If drag is larger than velocity, then stop horizontal movement
|
||||
if math.abs(self.v) <= math.abs(drag) then
|
||||
self.v = 0
|
||||
return
|
||||
end
|
||||
if math.abs(self.v) > 5 then
|
||||
self.v = 5 * get_sign(self.v)
|
||||
else
|
||||
self.v = self.v - drag
|
||||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
|
@ -242,7 +237,7 @@ minetest.register_entity("boats:boat", boat)
|
|||
|
||||
|
||||
minetest.register_craftitem("boats:boat", {
|
||||
description = "Boat",
|
||||
description = S("Boat"),
|
||||
inventory_image = "boats_inventory.png",
|
||||
wield_image = "boats_wield.png",
|
||||
wield_scale = {x = 2, y = 2, z = 1},
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Schneller Bootsmodus an
|
||||
Boat cruise mode off=Schneller Bootsmodus aus
|
||||
Boat=Boot
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Modo crucero en bote activado
|
||||
Boat cruise mode off=Modo crucero en bote desactivado
|
||||
Boat=Bote
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Bateau mode rapide activé
|
||||
Boat cruise mode off=Bateau mode rapide désactivé
|
||||
Boat=Bateau
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Mode perahu jelajah nyala
|
||||
Boat cruise mode off=Mode perahu jelajah mati
|
||||
Boat=Perahu
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Modalità movimento automatico barca attivata
|
||||
Boat cruise mode off=Modalità movimento automatico barca disattivata
|
||||
Boat=Barca
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Mod bot layar makan angin dibolehkan
|
||||
Boat cruise mode off=Mod bot layar makan angin dilumpuhkan
|
||||
Boat=Bot
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Режим путешествия на лодке включен
|
||||
Boat cruise mode off=Режим путешествия на лодке выключен
|
||||
Boat=Лодка
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=Båtkryssningsläge på
|
||||
Boat cruise mode off=Båtkryssningsläge av
|
||||
Boat=Båt
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=巡航模式开启
|
||||
Boat cruise mode off=巡航模式关闭
|
||||
Boat=船
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=巡航模式開啟
|
||||
Boat cruise mode off=巡航模式關閉
|
||||
Boat=船
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: boats
|
||||
Boat cruise mode on=
|
||||
Boat cruise mode off=
|
||||
Boat=
|
|
@ -0,0 +1,3 @@
|
|||
name = boats
|
||||
description = Minetest Game mod: boats
|
||||
depends = default, player_api
|
|
@ -1 +0,0 @@
|
|||
default
|
|
@ -1,6 +1,11 @@
|
|||
-- bones/init.lua
|
||||
|
||||
-- Minetest 0.4 mod: bones
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bones")
|
||||
|
||||
bones = {}
|
||||
|
||||
local function is_owner(pos, name)
|
||||
|
@ -24,7 +29,7 @@ local share_bones_time = tonumber(minetest.settings:get("share_bones_time")) or
|
|||
local share_bones_time_early = tonumber(minetest.settings:get("share_bones_time_early")) or share_bones_time / 4
|
||||
|
||||
minetest.register_node("bones:bones", {
|
||||
description = "Bones",
|
||||
description = S("Bones"),
|
||||
tiles = {
|
||||
"bones_top.png^[transform2",
|
||||
"bones_bottom.png",
|
||||
|
@ -116,7 +121,7 @@ minetest.register_node("bones:bones", {
|
|||
local meta = minetest.get_meta(pos)
|
||||
local time = meta:get_int("time") + elapsed
|
||||
if time >= share_bones_time then
|
||||
meta:set_string("infotext", meta:get_string("owner") .. "'s old bones")
|
||||
meta:set_string("infotext", S("@1's old bones", meta:get_string("owner")))
|
||||
meta:set_string("owner", "")
|
||||
else
|
||||
meta:set_int("time", time)
|
||||
|
@ -194,7 +199,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
@ -204,7 +209,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". No bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string .. ".")
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
@ -230,8 +235,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Inventory dropped")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
|
||||
", and dropped their inventory.")
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and dropped their inventory.", player_name, pos_string))
|
||||
end
|
||||
return
|
||||
end
|
||||
|
@ -244,8 +248,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
minetest.log("action", player_name .. " dies at " .. pos_string ..
|
||||
". Bones placed")
|
||||
if bones_position_message then
|
||||
minetest.chat_send_player(player_name, player_name .. " died at " .. pos_string ..
|
||||
", and bones were placed.")
|
||||
minetest.chat_send_player(player_name, S("@1 died at @2, and bones were placed.", player_name, pos_string))
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
@ -268,7 +271,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
meta:set_string("owner", player_name)
|
||||
|
||||
if share_bones_time ~= 0 then
|
||||
meta:set_string("infotext", player_name .. "'s fresh bones")
|
||||
meta:set_string("infotext", S("@1's fresh bones", player_name))
|
||||
|
||||
if share_bones_time_early == 0 or not minetest.is_protected(pos, player_name) then
|
||||
meta:set_int("time", 0)
|
||||
|
@ -278,6 +281,6 @@ minetest.register_on_dieplayer(function(player)
|
|||
|
||||
minetest.get_node_timer(pos):start(10)
|
||||
else
|
||||
meta:set_string("infotext", player_name.."'s bones")
|
||||
meta:set_string("infotext", S("@1's bones", player_name))
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Knochen
|
||||
@1's old bones=Alte Knochen von @1
|
||||
@1 died at @2.=@1 starb bei @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 starb bei @2 und ließ das Inventar fallen.
|
||||
@1 died at @2, and bones were placed.=@1 starb bei @2 und Knochen wurden platziert.
|
||||
@1's fresh bones=Frische Knochen von @1
|
||||
@1's bones=Knochen von @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Huesos
|
||||
@1's old bones=Huesos antiguos de @1
|
||||
@1 died at @2.=@1 murió en @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 murió en @2, y su inventario se desprendió.
|
||||
@1 died at @2, and bones were placed.=@1 murió en @2, y sus huesos fueron depositados.
|
||||
@1's fresh bones=Huesos recientes de @1
|
||||
@1's bones=Huesos de @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Os
|
||||
@1's old bones=Vieux os de @1
|
||||
@1 died at @2.=@1 est mort à @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 est mort à @2 et a laissé tomber son inventaire.
|
||||
@1 died at @2, and bones were placed.=@1 est mort à @2 et ses os ont été placés.
|
||||
@1's fresh bones=Os frais de @1
|
||||
@1's bones=Os de @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2 dan meninggalkan barangnya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2 dan tulangnya diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ossa
|
||||
@1's old bones=Ossa vecchie di @1
|
||||
@1 died at @2.=@1 è morto alla posizione @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 è morto alla posizione @2, e ha lasciato a terra il contenuto del suo inventario.
|
||||
@1 died at @2, and bones were placed.=@1 è morto alla posizione @2, e vi sono state posizionate delle ossa.
|
||||
@1's fresh bones=Ossa fresche di @1
|
||||
@1's bones=Ossa di @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Tulang
|
||||
@1's old bones=Tulang lama @1
|
||||
@1 died at @2.=@1 mati di @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 mati di @2, dan menjatuhkan inventorinya.
|
||||
@1 died at @2, and bones were placed.=@1 mati di @2, dan tulang diletakkan.
|
||||
@1's fresh bones=Tulang segar @1
|
||||
@1's bones=Tulang @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Кости
|
||||
@1's old bones=Старые кости @1
|
||||
@1 died at @2.=@1 умер в @2.
|
||||
@1 died at @2, and dropped their inventory.=@1 умер в @2 и потерял содержимое своего инвентаря.
|
||||
@1 died at @2, and bones were placed.=@1 умер в @2, помещены кости.
|
||||
@1's fresh bones=новые кости @1
|
||||
@1's bones=кости @1
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=Ben
|
||||
@1's old bones=@1s Gamla ben
|
||||
@1 died at @2.=@1 dog på @a.
|
||||
@1 died at @2, and dropped their inventory.=@1 dog på @a, och tappade deras saker.
|
||||
@1 died at @2, and bones were placed.=@1 dog på @2, och deras ben var placerade.
|
||||
@1's fresh bones=@1s färska ben
|
||||
@1's bones=@1s ben
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
@1's old bones=@1的旧骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丢掉了物品栏。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鲜骨骸
|
||||
@1's bones=@1的骨骸
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=骨骸
|
||||
@1's old bones=@1的舊骨骸
|
||||
@1 died at @2.=@1在@2死亡。
|
||||
@1 died at @2, and dropped their inventory.=@1在@2死亡,丟掉了物品欄。
|
||||
@1 died at @2, and bones were placed.=@1在@2死亡,骨骸被放置。
|
||||
@1's fresh bones=@1的新鮮骨骸
|
||||
@1's bones=@1的骨骸
|
|
@ -0,0 +1,8 @@
|
|||
# textdomain: bones
|
||||
Bones=
|
||||
@1's old bones=
|
||||
@1 died at @2.=
|
||||
@1 died at @2, and dropped their inventory.=
|
||||
@1 died at @2, and bones were placed.=
|
||||
@1's fresh bones=
|
||||
@1's bones=
|
|
@ -0,0 +1,3 @@
|
|||
name = bones
|
||||
description = Minetest Game mod: bones
|
||||
depends = default
|
|
@ -1,2 +0,0 @@
|
|||
default
|
||||
|
|
@ -1,15 +1,19 @@
|
|||
-- Minetest 0.4 mod: bucket
|
||||
-- See README.txt for licensing and other information.
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("bucket")
|
||||
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bucket:bucket_empty 1',
|
||||
output = "bucket:bucket_empty 1",
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'', 'default:steel_ingot', ''},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"", "default:steel_ingot", ""},
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -111,9 +115,9 @@ function bucket.register_liquid(source, flowing, itemname, inventory_image, name
|
|||
end
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
description = "Empty Bucket",
|
||||
description = S("Empty Bucket"),
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 99,
|
||||
groups = {tool = 1},
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
if pointed_thing.type == "object" then
|
||||
|
@ -185,8 +189,8 @@ bucket.register_liquid(
|
|||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png",
|
||||
"Water Bucket",
|
||||
{water_bucket = 1}
|
||||
S("Water Bucket"),
|
||||
{tool = 1, water_bucket = 1}
|
||||
)
|
||||
|
||||
-- River water source is 'liquid_renewable = false' to avoid horizontal spread
|
||||
|
@ -200,8 +204,8 @@ bucket.register_liquid(
|
|||
"default:river_water_flowing",
|
||||
"bucket:bucket_river_water",
|
||||
"bucket_river_water.png",
|
||||
"River Water Bucket",
|
||||
{water_bucket = 1},
|
||||
S("River Water Bucket"),
|
||||
{tool = 1, water_bucket = 1},
|
||||
true
|
||||
)
|
||||
|
||||
|
@ -210,7 +214,8 @@ bucket.register_liquid(
|
|||
"default:lava_flowing",
|
||||
"bucket:bucket_lava",
|
||||
"bucket_lava.png",
|
||||
"Lava Bucket"
|
||||
S("Lava Bucket"),
|
||||
{tool = 1}
|
||||
)
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -220,3 +225,16 @@ minetest.register_craft({
|
|||
replacements = {{"bucket:bucket_lava", "bucket:bucket_empty"}},
|
||||
})
|
||||
|
||||
-- Register buckets as dungeon loot
|
||||
if minetest.global_exists("dungeon_loot") then
|
||||
dungeon_loot.register({
|
||||
{name = "bucket:bucket_empty", chance = 0.55},
|
||||
-- water in deserts/ice or above ground, lava otherwise
|
||||
{name = "bucket:bucket_water", chance = 0.45,
|
||||
types = {"sandstone", "desert", "ice"}},
|
||||
{name = "bucket:bucket_water", chance = 0.45, y = {0, 32768},
|
||||
types = {"normal"}},
|
||||
{name = "bucket:bucket_lava", chance = 0.45, y = {-32768, -1},
|
||||
types = {"normal"}},
|
||||
})
|
||||
end
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Leerer Eimer
|
||||
Water Bucket=Wassereimer
|
||||
River Water Bucket=Flusswassereimer
|
||||
Lava Bucket=Lavaeimer
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Cubo vacío
|
||||
Water Bucket=Cubo con agua
|
||||
River Water Bucket=Cubo con agua de río
|
||||
Lava Bucket=Cubo con lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Seau vide
|
||||
Water Bucket=Seau d'eau
|
||||
River Water Bucket=Seau d'eau de rivière
|
||||
Lava Bucket=Seau de lave
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Ember Kosong
|
||||
Water Bucket=Ember Air
|
||||
River Water Bucket=Ember Air Sungai
|
||||
Lava Bucket=Ember Lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Secchio vuoto
|
||||
Water Bucket=Secchio d'acqua
|
||||
River Water Bucket=Secchio d'acqua di fiume
|
||||
Lava Bucket=Secchio di lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Baldi Kosong
|
||||
Water Bucket=Baldi Air
|
||||
River Water Bucket=Baldi Air Sungai
|
||||
Lava Bucket=Baldi Lava
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Пустое Ведро
|
||||
Water Bucket=Ведро с Водой
|
||||
River Water Bucket=Ведро с Речной Водой
|
||||
Lava Bucket=Ведро с Лавой
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=Tom hink
|
||||
Water Bucket=Vatten hink
|
||||
River Water Bucket=Flodvatten hink
|
||||
Lava Bucket=Lava hink
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空桶
|
||||
Water Bucket=水桶
|
||||
River Water Bucket=河水桶
|
||||
Lava Bucket=岩浆桶
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=空桶
|
||||
Water Bucket=水桶
|
||||
River Water Bucket=河水桶
|
||||
Lava Bucket=岩漿桶
|
|
@ -0,0 +1,5 @@
|
|||
# textdomain: bucket
|
||||
Empty Bucket=
|
||||
Water Bucket=
|
||||
River Water Bucket=
|
||||
Lava Bucket=
|
|
@ -0,0 +1,4 @@
|
|||
name = bucket
|
||||
description = Minetest Game mod: bucket
|
||||
depends = default
|
||||
optional_depends = dungeon_loot
|
Before Width: | Height: | Size: 205 B After Width: | Height: | Size: 205 B |
|
@ -1,2 +0,0 @@
|
|||
default
|
||||
flowers
|
|
@ -1,8 +1,13 @@
|
|||
-- butterflies/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("butterflies")
|
||||
|
||||
-- register butterflies
|
||||
local butter_list = {
|
||||
{"white", "White"},
|
||||
{"red", "Red"},
|
||||
{"violet", "Violet"}
|
||||
{"white", S("White Butterfly")},
|
||||
{"red", S("Red Butterfly")},
|
||||
{"violet", S("Violet Butterfly")}
|
||||
}
|
||||
|
||||
for i in ipairs (butter_list) do
|
||||
|
@ -10,7 +15,7 @@ for i in ipairs (butter_list) do
|
|||
local desc = butter_list[i][2]
|
||||
|
||||
minetest.register_node("butterflies:butterfly_"..name, {
|
||||
description = desc.." Butterfly",
|
||||
description = desc,
|
||||
drawtype = "plantlike",
|
||||
tiles = {{
|
||||
name = "butterflies_butterfly_"..name.."_animated.png",
|
||||
|
@ -56,10 +61,9 @@ for i in ipairs (butter_list) do
|
|||
})
|
||||
|
||||
minetest.register_node("butterflies:hidden_butterfly_"..name, {
|
||||
description = "Hidden "..desc.." Butterfly",
|
||||
drawtype = "airlike",
|
||||
inventory_image = "insects_butterfly_"..name..".png",
|
||||
wield_image = "insects_butterfly_"..name..".png",
|
||||
inventory_image = "butterflies_butterfly_"..name..".png",
|
||||
wield_image = "butterflies_butterfly_"..name..".png",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
|
@ -98,7 +102,7 @@ minetest.register_decoration({
|
|||
place_offset_y = 2,
|
||||
sidelen = 80,
|
||||
fill_ratio = 0.005,
|
||||
biomes = {"grassland", "deciduous_forest", "floatland_grassland"},
|
||||
biomes = {"grassland", "deciduous_forest"},
|
||||
y_max = 31000,
|
||||
y_min = 1,
|
||||
decoration = {
|
||||
|
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Weißer Schmetterling
|
||||
Red Butterfly=Roter Schmetterling
|
||||
Violet Butterfly=Violetter Schmetterling
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Mariposa blanca
|
||||
Red Butterfly=Mariposa roja
|
||||
Violet Butterfly=Mariposa violeta
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Papillon blanc
|
||||
Red Butterfly=Papillon rouge
|
||||
Violet Butterfly=Papillon violet
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Kupu-Kupu Putih
|
||||
Red Butterfly=Kupu-Kupu Merah
|
||||
Violet Butterfly=Kupu-Kupu Ungu
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Farfalla bianca
|
||||
Red Butterfly=Farfalla rossa
|
||||
Violet Butterfly=Farfalla viola
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Rama-Rama Putih
|
||||
Red Butterfly=Rama-Rama Merah
|
||||
Violet Butterfly=Rama-Rama Ungu
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Белая Бабочка
|
||||
Red Butterfly=Красная Бабочка
|
||||
Violet Butterfly=Фиолетовая Бабочка
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=Vit fjäril
|
||||
Red Butterfly=Röd fjäril
|
||||
Violet Butterfly=Violett fjäril
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=白蝴蝶
|
||||
Red Butterfly=红蝴蝶
|
||||
Violet Butterfly=紫蝴蝶
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=白蝴蝶
|
||||
Red Butterfly=紅蝴蝶
|
||||
Violet Butterfly=紫蝴蝶
|
|
@ -0,0 +1,4 @@
|
|||
# textdomain: butterflies
|
||||
White Butterfly=
|
||||
Red Butterfly=
|
||||
Violet Butterfly=
|
|
@ -0,0 +1,3 @@
|
|||
name = butterflies
|
||||
description = Minetest Game mod: Butterflies
|
||||
depends = default, flowers
|
|
@ -1,3 +1,8 @@
|
|||
-- carts/cart_entity.lua
|
||||
|
||||
-- support for MT game translation.
|
||||
local S = carts.get_translator
|
||||
|
||||
local cart_entity = {
|
||||
initial_properties = {
|
||||
physical = false, -- otherwise going uphill breaks
|
||||
|
@ -62,6 +67,7 @@ end
|
|||
function cart_entity:on_detach_child(child)
|
||||
if child and child:get_player_name() == self.driver then
|
||||
self.driver = nil
|
||||
carts:manage_attachment(child, nil)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -322,11 +328,10 @@ local function rail_on_step(self, dtime)
|
|||
if self.punched then
|
||||
-- Collect dropped items
|
||||
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not obj_:is_player() and
|
||||
obj_:get_luaentity() and
|
||||
not obj_:get_luaentity().physical_state and
|
||||
obj_:get_luaentity().name == "__builtin:item" then
|
||||
|
||||
local ent = obj_:get_luaentity()
|
||||
-- Careful here: physical_state and disable_physics are item-internal APIs
|
||||
if ent and ent.name == "__builtin:item" and ent.physical_state then
|
||||
ent:disable_physics()
|
||||
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
|
||||
self.attached_items[#self.attached_items + 1] = obj_
|
||||
end
|
||||
|
@ -383,9 +388,9 @@ end
|
|||
minetest.register_entity("carts:cart", cart_entity)
|
||||
|
||||
minetest.register_craftitem("carts:cart", {
|
||||
description = "Cart (Sneak+Click to pick up)",
|
||||
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_side.png", "carts_cart_side.png"),
|
||||
wield_image = "carts_cart_side.png",
|
||||
description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
|
||||
inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"),
|
||||
wield_image = "carts_cart_front.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local under = pointed_thing.under
|
||||
local node = minetest.get_node(under)
|
||||
|
@ -409,7 +414,7 @@ minetest.register_craftitem("carts:cart", {
|
|||
end
|
||||
|
||||
minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
|
||||
{pos = pointed_thing.above})
|
||||
{pos = pointed_thing.above}, true)
|
||||
|
||||
if not (creative and creative.is_enabled_for
|
||||
and creative.is_enabled_for(placer:get_player_name())) then
|
||||
|
|
|
@ -1,2 +0,0 @@
|
|||
default
|
||||
player_api
|
|
@ -1,7 +1,12 @@
|
|||
-- carts/init.lua
|
||||
|
||||
-- Load support for MT game translation.
|
||||
local S = minetest.get_translator("carts")
|
||||
|
||||
carts = {}
|
||||
carts.modpath = minetest.get_modpath("carts")
|
||||
carts.railparams = {}
|
||||
carts.get_translator = S
|
||||
|
||||
-- Maximal speed of the cart in m/s (min = -1)
|
||||
carts.speed_max = 7
|
||||
|
@ -14,3 +19,10 @@ carts.path_distance_max = 3
|
|||
dofile(carts.modpath.."/functions.lua")
|
||||
dofile(carts.modpath.."/rails.lua")
|
||||
dofile(carts.modpath.."/cart_entity.lua")
|
||||
|
||||
-- Register rails as dungeon loot
|
||||
if minetest.global_exists("dungeon_loot") then
|
||||
dungeon_loot.register({
|
||||
name = "carts:rail", chance = 0.35, count = {1, 6}
|
||||
})
|
||||
end
|
||||
|
|
|
@ -0,0 +1,6 @@
|
|||
# textdomain: carts
|
||||
Cart=Lore
|
||||
(Sneak+Click to pick up)=(Schleichen u. Klicken zum Aufheben)
|
||||
Rail=Schiene
|
||||
Powered Rail=Antriebsschiene
|
||||
Brake Rail=Bremsschiene
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue